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    1. Metal Tortoise 7 yrs ago

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Bio

I like RP and RP Accessories.

Not new to RP, new to RPGuild, from canons to OC's, I like it all. I like to fight, I like to plan, I like to random, and I like people in general.

Shoot me a PM at anytime, I'm quick to respond and I like to think I'm a swell fellow when not angry.

Most Recent Posts

The thread I mentioned, in case you didnt see it. @Liseran Thistle
I like her. I threw up a topic last night in the Arena Topic itself, can't miss it, I'd also, for convenience sake, post up the sheet you made for Anvi there to.
Done and donner, post when ready. @Liseran Thistle
Preacher:

Name: Preacher

Alias’: Fallen Hawk, The Man in Black, Emperor of Sand, Burnt Crusader, Preacher Fellow, Angelo.

Age: 176, with the appearance of someone in their late thirties or early thirties.

Race: Half Elemental Siren, Half ‘Zerephan Race’…Passes off real well as just a ‘metahuman’.

Religion: Judaism

Hair Color: Dark Brown (often time indistinguishable, just a ‘dark color’)

Eye Color: Dark Brown (often time indistinguishable, just a ‘dark color’)

Height: Six foot six inches

Weight: 215-230 Range

Birthdate: July 27th, 1842

Birthplace: Richmond Virginia of the Former Confederate Empire

Appearance: Tall, muscular, but not overly so, Preacher is what one would consider health and strong from just a view. Long of limb and leg, sharp well sculpted facial features and firm round eyes are hidden behind a mass of strangely clean but messy head and facial hair. Boots of high quality adorn his feet and what can be described as a black and white western Preachers outfit lines every inch of his body. Beneath this sits a plate of innumerable scars rarely scene and a simple if somewhat Offensive tattoo to some.

Profession: Unsure, somewhat an ‘everyman’? He’s not what his name suggests (though when requested, he has performed eulogies, albeit with his own holy book) so it’s a complicated little thing.

Familiars: A Male Ornate Box turtle called Toby, and a wingless four foot tall Black Eagle called Zee.
References: upload.wikimedia.org/wikipedia/common… >>Toby
encrypted-tbn0.gstatic.com/images?q=t… >>Zee

Class: Psionic Confederate

Backstory: There was happiness, there was sadness, there were victories, there were plenty of defeats, there was life, and there was death. The life of Preacher was a difficult one, trial and tribulations mocked the path he walked on endlessly and though such things hound him to this day, never shall life break him. Reborn, given a second chance, the path of Preacher is a mystery at this point, even to him. (A REAL in depth history might be up one day. Gimme time, I suck at jotting it down)

Mentality: Lost. There is a seemingly dazed and saddened air hanging about Preachers person. On occasion he has noted blacking out does occur, but despite all of this, wits have not been lost, there is just a dull aimless edge to everything he does, something he cannot help.

Gear

Custome Bullets: Sitting in a leather satchel off to his right hip, various assortments of custom bullets/grenades sit. They are as fallowed;

• Fire Round: Encased in a red cap and copper colored body, a pressurized device withint he bullet sparks flammable liquids upon impact/detonation, causing an eruption of fire to take place.

• Grenade Round: Solid and Steel colored with a pointed tip, the grenade round contains bits of shrapnel and a weaker grenade like effect of force upon impact/eruption.

• Freeze Round: Aqua tipped and dark blue bodied, the Freeze round houses a portion of water and liquid nitrogen. Upon impact/eruption, both liquid are dispersed, the water first, the liquid nitrogen second, both working to splash over and flash free what they come into contact with.

• Hydro-Electric Round: Blue tipped and bodied, the Hydro-Electric round contains water and a small electric dispersing device. Upon impact/eruption, the water is dispersed fallowed by the electrical currents in the device, both working in tandem to discharge a large amount of conducted electricity through everything they come into contact with.

• Tornado Round: Grey tipped and bodied, the tornado round houses a small but potent spiral wind turbine with its casing. Upon being fired, immediately this turbine springs to life, utilizing the speed of its casing to general small but powerful twisters and slither of air capable off ripping, tearing, and slicing through things in its path.

• Drill Round: Black Bodied and fixed with a literal drill piece at the top, the drill round is just as it is called. Using the force, energy of the bullet, the sharp tipped drill spins and cuts through that which it impacts and utilize the stored energy/force gathered to violently explode once stopped.

• Flash Round: Gold Tipped and Bronze bodied, the flash round houses the same wavelengths flashbang grenades produce via proper smaller mechanisms. Disable, blind, deafer, and overall the senses for anyone unlucky enough that is nearby or hit by it.

• EMPC Round: Much like the flash round, being gray tipped and silver bodied, the EMP round houses a smaller version of the flash round devices coupled in with electricity infused devices. Upon impact/eruption, a flash and small EMP wave is produced.

• Venom Round: Purple tipped and black bodied, the venom round contains chemicals and solids known to general penetrate the skin. Upon impact/detonation, a vapor bursts and unleashes the solids and toxins meant to assault sensory and sometimes skeletal system to a harmful degree.

• Holy Round: White tipped and gold bodied, the holy rounded houses ‘blessed wat’, bits of gold and silver, and a concentrated ‘light device’. Upon impact/eruption, this acts much like a grenade round only with literal ‘holy proportions and light’.

• Force Orb: Softball shaped and sized, the silver colored with chunks colored sphere contains a turbine that makes it float. This turbine, connected to a small receiver controlled by remote, also generates various degrees of kinetic force and also absorbs and process it as well. Four smaller detachable golf ball sized orbs can leave the bigger orb and combining the same affects, at a rapid pace no less, produces many a (field of destruction of ‘Force Whiffs’ for those unfortunate enough to be caught in its grasp.

• Dragon round: With nine in existence, the dragon round is an enigma on its own. Containing small ball pointed rods rather than being unleashed upon the trigger being pulled, these rods and whirring ‘energy cube’ focus on absorbing the sheer force of the speed and strength a bullet goes through when fired, storing it taking moments to fire, but upon firing the physical force at its lowest has blown through mountains and at strongest has toppled them.

Beam Rifle: Wood stocked, ‘strong glass’, contained, rechargeable battery backside and powered, Preachers rifle is a trigger activated device with affixed bayonet at the top. Degrees of harm vary on the laser, as the longer the trigger is held, the more power it gathers to disperse, from quick painful near automatic ‘automatic’ shots have been noted and done before. Near the trigger is a small bent slither of tightly wound metal has been placed, a small device that is used to hold the trigger in place when Preacher wants to charge the rifle without using his fingers.

Reference: orig00.deviantart.net/1563/f/2016/032…

The Outfit: It has been noted, the Preacher outfit, but several other things have been noted as well. Despite the lack of a case or pack to carry things, the outfit sometimes changes to what looks like a torn ‘battle skirt’ above the knees remnants of pants, a single torso covering piece of segmented armor, and a black shirt under said armor. As often as it changes, it seems to change back, and the very feel of the outfit is strange in itself. Cloth like but leathery to the touch, outside of under garments and socks, even when destroyed, somehow, someway, Preacher all has the same clothes on his person making it a curiosity for those who have noticed such things. Hat sometimes or sometimes not included.

Reference for ‘Battle Torn’ outfit: s.yimg.com/ny/api/res/1.2/240.Z3AbF9h…

Pocket Hebrew Bible: Simple as it sounds, for requested funerals or just personal use.

Star of David Gold Necklace: Apparently hand made on a thick gold chain sits the gold religious symbol, ever simple, ever eternal.

Silver Flask: Crew off detachable top based, hand sized, always containing water, juice, milk, but NEVER any alcohol.

Occasional Bottle of whiskey: As it sounds, though, more for those who want a drink then Preacher himself.

Powers

Psionic Mastery: The Process of Psionics for a Zerephan Is in itself, Physical, Mental, and Metaphysical. A triple link between mind, body, and soul, the process itself first starts with the body. Muscular and Skeletal systems work with organs and blood to subtly but quickly compose Preachers body, in a constant state of both relaxation and tenseness in Preparation. Commanded through the mind, said processes this action through and converts it into a wide variety of outward and inward psionic energies for a multitude of uses both combative and not. While not directly cooperating with the other two, Preachers ‘soul’ serves as the essence based filter and key to more ‘higher plains’ of psionic power, when such is needed.

Psionic Empowerment: Through means of the body and mind, Preacher can use his psionic power to heighten his physical capabilities, offensively and defensively (usually at the same time). For the muscular and organ systems, specific nodes are made, planted on central points (center of arms, back, chest/stomach, center of legs, the back and front of the necks center) of those systems and provided with a consistently tensing but relaxing psionic energy layer that increases the output of strength, flexibility and durability. The same is provided to the skeletal systems as are the affects but are situated deeper into the joints and mostly defensively oriented to make the bones extremely durable (and capable of dish/taking out the heightened power the psionic energies enable). The physical senses are more in depth but none the less just as simple. More of the psionic nodes are provided to the brain, and increase each sense to a finer point. Such examples can be laced to a more in tune sense of hearing, eyes that ‘see beyond the norm’ and other such things. While this all sounds like a mess of multitasking,t he empowerment acts as a sectioned off but single entity, all working within Preachers body at the same time, various affects working in tandem to provide a powerful consistent ability that gradually increases his physical abilities and opens the doors to more heightened states of power.

Psionic Projections: Where the empowerment is more of an inward focus of Psionic Power, the projections are a literal outward focus. Psionic energies are focused at certain outward spots on Preachers body (mort time the hands) and literally solidified for physical uses. Guns, swords, ‘armor’, projectiles and others can and have been utilized for various offensive and defensive uses. Memory and knowledge of the objects in question help when it comes to forming these projections, but are not exactly necessary, a lack of it means a solid if not weaker version of said projection.

Psionic Manipulation: When not in a concentrated or buffing state, Preachers generated Psionic energy can outwardly be put to use for various unnatural manipulations of the mundane landscape. Such an example would be manipulating air molecules to produce ice or head (via speeding or slowing them down) or creating simple if not deceptive traps and ensnarement seen and unseen to the eye. This offers a simple if not effective defense and offensive plate for Preacher to use when enough psionic energies are gathered. Appearances vary drastically but plow torch purple light/film covering hands and feet, a vapor like substance, and even general ‘wave’ like shapes have been utilized and seen/recorded in the past.

The Undertaker: A state of heightened power Preacher can utilize when enough power and buffs are in play, the Undertaker state increases each and gives off its own appearance. Energies and buffs are processed in organized and fast fashions, manipulations become easier as of those stated, and less concentration is needed all around for everything. Preachers physical features take on a deathly color, flesh almost becoming gray colored while eyes take on a shade of yellow with bloodshot veins enveloping them as a whole. Parts of his body seem to sink into themselves and shrink and the normally light purple color of his psionic powers takes on a darker almost grape-purple shade.

The Sheriff: A Second higher stage of power, the Sheriff state further increases every bit of Preacher to a drastic point. Strength, durability, speed, and reaction time grow and seemingly continue to do so nearly without limit. Pain is all but ignored and manipulations along with projections seem to take the most subtle of body gestures to initiate. The Deathly appearance and subtle ‘glow’ of Preacher become more apparent in this state. Eyes take to glowing, hair becomes gray, blotches of yellow pour out onto his flesh, lips seem to unnaturally draw back consistently revealing his teeth, and strangest of all his attire seems to meld into itself, albeit slowly. The Grape purple color of his psionic power takes a deep shade of brown laced with black.

Reference (only with a nose): i.pinimg.com/736x/71/5c/d6/715cd6b74c…

The Cowboy: The most Powerful state Preacher can reach, the cowboy is a rare stage of power few have seen and few have lived through. Speed, Strength, durability and reaction time become something sublime as every blow thrown deeply cuts into the ground, footwork becomes a spectrum of blurry colors, even the mightiest of blows seem like minor chinks and reaction time seems near foresight inhibited. Projections completely take ‘solid state’, looking just like the object Preacher Created with his powers right down to the smallest detail, manipulation seem to come from out of nowhere with hardly a gesture and seemingly without effort. Facial features draw in and become completely deathly, Preachers skin and hair become snow white as does his eyes, skin tightening around his skeleton, giving him an almost frail appearance but is anything but. The Psionic energies coloring, as rare as it is, takes on a red color with an outlines that switch from black to white seemingly of its own whim.

Reference: i.pinimg.com/originals/a7/7a/bd/a77ab…
Abilities

Master Tactician: Through neck and thin, Preacher is a man who has experienced much the world has to offer and found way to either work his way with or against them. Plans either come into motion or are thought of ahead of time, for battle or otherwise and though Failure has come to them on more than one occasion, solid nature has been noted to be a strength of many more.

Gunslinger: Pistols and rifles specifically, but not picky with others, Preacher is a renown adaptive Gunslinger matched by few in terms of versatility, ability, creativity, and aim.

Tinkerer: As evident by the bullets, Preacher is a thoughtful creative ‘custom tinkerer’. Concepts of machines shrunk down seem to be prevalent, as well as containing volatile liquids under awkward circumstances, mostly for offensive purposes, occasionally for fun and otherwise.

Deductive Reasoning: Former employment and just making it a hobby have made Preacher a very good person at looking at facts, seen and unseen and coming to logical conclusions.

Swordsman: Not a master by any means, but accomplished and wise enough to know the ins and outs of sword play. Sabers, knives, and rapiers are preferred but has been known to dwell outside comfort zone.

Hand to Hand Combatant: While lacking in sword play, hand to hand is more a specialty to preacher. Fist to fist and grappling involved, Preacher knows his way around direct hand to hand interactions.

Field Medic: Time serving as a soldier years ago was both, as a rifleman and field medic. Preacher is no doctor, but when it comes to casts, splinters, stitching, sterilizing, and open wounds, he is very well rounded and good at acting upon them appropriately.

Moderate Smith: While not in the realm of dwarves and elves, Preacher is a sound smith, capable of producing well made durable weapons of various metals and some armors (usually in the vest and leather category) when needed.

Engine Worker: Having at one point worked on ‘Crusader’ tank engines, very little is complicated to Preacher when it comes to maintaining or even constructing Engines.

Builder: With help or not, Preacher has always been something of an aspiring builder. With the right tools and resources, help or no help, he had been known to construct anything from little wooden fixtures to buildings of various makes.

Friend of Animals: Though by no means a beast-tamer, Preacher has a gnack of befriending and getting even the strongest of wild animals to enjoy his company, on a distant ‘food getting’ or close ‘touch receptive’ way, Animals tend to just like Preacher one way or another.

Survivalist: Hunting, fishing, safety without shelter, through a long life survivor skills in the ‘wilderness’ is something Preacher is very familiar with and has not dulled in the slightest.

Aspiring Pianist: A verse or two or Chopin is known, attempts have been made to learn further but Piano work is still something that needs polishing.
Traits

Stature: Physical, Positive. As stated, while Preacher is not physically a mass of muscles, he is well rounded and more importantly healthy. Lack of consuming bad substances and living a moving lifestyle have made it so, and something that shall not pass anytime soon.

Organized Physicality: Physical, Positive. While not being as fluid as others, it has been noted that movements of varying types (especially running) are organized, simple, and effective. You won’t find creativity in them, but this organization makes Preacher versatile, athletic, and flexible with his body when he needs to be.

Quick Footed: Physical, Positive. Always on the move or not, Preacher has always been known to be light of foot. Through hand movements or just outright running, perhaps the mold of his body makes it so, or he’s just well tuned enough to be like that, but either way, heightened or not, Preachers not what one would consider slow.

Durable: Physical, Positive. Beaten, bruised, hurt, constant bones and muscles torn apart, among other such injuries has, without certain lacings in play, made Preacher capable of taking tremendous amounts of damage before being put down.

Sound Stamina: Physical, Positive. Though nowhere in the leagues of those with ‘infinite’ Stamina, Preacher has been known to keep on trudging, when needed, or just by force of will. Sleep of course is always preferred when he needs it, but in general? Preacher is a toned man who has been known to utilize his Stamina pool well.

Mentally Strong: Mental, Positive. Despite Preachers current disposition and problems, in general, Preachers mind is very strong and not easily delved into unless allowed. Outside of certain moments, he always has his wits about him and can think clearly as needed.

Kind: Mental, Positive. Always been one to act kindly towards others, first encounter or not. There are exceptions of course, but overall? There is very rarely a moment Preacher wont be kind to another, in need of kindness or not.

He of a Giving hand: Mental, Positive. Whether it’s financially, logistics, supplies, emotional, physical, or mental, Preacher has always been a giving man. TO help, be a good person or otherwise, that has not changed and when in need, Preacher is always there to give or lend a hand, one way or another.

Sociable: Mental, Positive. Despite his quite unintrusive personality, Preacher is a social creature, opting to let others have the first word other than butting in to things and always willing to talk when allowed or sought after.

Empathetic: Mental, Positive. Always willing to put himself in others shoes, always willing to listen to and feel for others, Preacher is a very empathetic person, on the positive side of the subject.

Preferred Terrain: Physical, Subjective. Deserts and warm climates are often preferred, mountainous and rocky as well, Humid climates and forestry is ok to, while Arctic/Cold conditions are not Preachers strongest suit.

Quiet: Physical, Subjective. Sociable or not, Preacher comes across as quiet most of the time he is anywhere. Why such a person who willingly speaks to others that approach him is a mystery, but it is what it is, a curiosity which bothers no one.

Physically Scarred: Physical, Subjective. While not hindering in the slightest, those that have seen Preachers bared form have noted the almost horrific amounts of scars line his body. Again not hindering but apparently something to ‘get a look at’.

Appearance: Physical, Subjective. Despite being well kept, the long haired bearded faded clothes and shoes appearance of Preacher has as of late noted people think he is homeless or lacking other formal attire. Though this varies person to person, the simple observation if anything, has made him more ‘aware’ of it, or something of the like, also some might or might not be off put by how tall Preacher is. Again, varies.

Recovering Alcoholic: Mental, Subjective. Once a daily drinker, mostly for bad personal reasons, Preacher has since gotten over drinking completely. This might appear to make him a killjoy when people offer him anything less than a sip of alcohol when he refuses, but he does not make it a point of others to stop people from drinking, he just does not partake.

Former Solider: Mental, Subjective. Though hardly mentioned and despite his general ‘good’ Disposition, at one point in his life, Preacher was a soldier. This might or might not matter to most in the long run but does occasionally tell the story why Preacher kills when he finds there is no choice, and why he is not bothered by it completely at the same time.

Bias’: Mental, Negative. As with any living being, remotely ‘good’ or remotely ‘bad’ there are certain types of other living beings he cannot help but be more hesitant or less trusting of. Personal experience is a result of this, moreso than hatred for another but they are as they are, and some are sure not to be appreciative of them either way;
• Atheists: Whether kindly speaking of his faith, praying, or the Holy Book he has being revealed, Preacher has found himself normally on the mocked side from most of those with less faith in the almighty. It baffles him to no end why exactly this is as he is as accepting as others beliefs as the next guy, but make no mistake it has given him a skewed outlook on the faithless.
• Vampires: With acceptions of a few, most vampires Preacher has come across come off in a less then positive light. He has befriended a handful, no doubt, but barely any fallow through with such things and only one he can truly recall has ever really stuck to him. Moreso an attitude thing, then an actual racial bias or something of the like.
• Royalty: Of Emperors, Kings, Princes, Dukes, and Counts, Preacher has tried to help and negotiate with such before and honestly? One case has only been in a good light. He didn’t use to think as such before, but Royalty is not something he is very appreciative of nowadays.
• Anthromorphs: While humanoid-esque animals aren’t directly a problem, Preachers experiences with them have mostly been mixed, on the negative side of things. From randomly being attacked, lost job opportunities and prospects, and general Deviancy he has seen before, Preacher isn’t an enemy or friend to Anthro-types.

Scattered Memory: Mental, Negative. Though most of it comes to him, Preacher admits his memory is hazy nowadays. With time it might fully ‘repair’, but when or how is a subject worth pondering.

PTSD: Mental, Negative. Preacher is good at bottling what has affected his mind up, the lack of alcohol helps it, but sometimes? Memories rear their ugly heads. Shaky, expressions change, it is never a good sight and usually filled with a sense of self-loathing that borders just plain sad.

Melancholy Air: Mental, Negative. Though Preacher makes it a point to NEVER intentionally make someone sad, there is a sort of unhappy air about him, especially if there is no one in his direct vicinity. This changes when one is close, but it is something that is hard to forget and makes one wonder what he is really thinking underneath that skull of his.

Blackouts: Physical, Negative. One way or another, through some illness he is not aware of, Preacher occasionally finds himself blacking out For Days and snapping back to reality at random, often in spots he has not been before. This has luckily not led to any trouble (that he knows of) but it scares him given the random frequency of it and all the time lost inbetween.

General Appearance:
Preacher:

{Is it a hard place or just a place?}

You've seen a abandoned Western Town, havent you? Dusty, rusty, filled with abandoned wood or stone buildings of a variety of makes? Well picture that, only in a sort of forest/plains villa kind of setting. Replace dusty with forest/foliage covered, and you have the abandoned town one Preacher was walking through now. A furrowed brow told the story of how he thought it odd that this was the second kind of establishment he had come across like this but beggars could not be choosers, could they? Pacing upon what looked to be the remnants of a cobble stone road, Preacher turned at one point towards a particular building, standing before it by his lonesome. An Inn, or a former Inn.

Frowning in thought, his stomach rumbled and while Preacher was aware of his ability to hunt, something along the good canned food or well preserved meat was a simple optional with less effort. Nostrils huffing, our Preacher fellow paced on through the decrepit doors of the Inn and inhaled a whiff of dust, vegetation, and aged unkempt building apparatus'. If there was a steady piece of furniture in the expansive old place that would of been safe to sit on, Preacher would of been surprised. Everything looked old and uncared for by years, or so his dark eyes told him. Still, pacing around this and that along a luckily stable floor, Preacher headed to the obvious main source of possible sustenance; a bar top. There, left nearly untouched by nature were various assortments and makes of alcohols. These Preacher gave a look to before hopping over said bar top.

Firm-willed recovering Alcoholics had no interest in such things, old or not, but the locations of such drinks usually held the food, small or otherwise. He was sure there was a kitchen and pantry to look through to, but for now? Unaware of most outside of his direct vicinity, Preacher slowly paced along the back of the bar top, dark eyed sight peering and the nooks and crannies of the thing, at one point pulling out a silver flask to take a sip of the water within. Strangely, like before, there was a sense offoreboding about him, and he acknowledged it...now to maybe see if it was true, and either good or bad.
Preacher it is then. I can post first if you want.

A little warning though; I go into and work semi-late so pardon me if I only get a post or two or three outside of the weekends and such. Any questions and the like DM me or @ me in the OOC whenever we get the ball rolling.
Sounds good to me.

I'd use Ultron, Captain Marvel/Billy Batson, or Preacher if a sheet is wanted, if not? Got some others to. Also, any particular sort of fight (IE, melee, powers, ranged guns, etc) you're looking to get into or...wing and ding it?
That normally doesnt matter to me personally (though I can provide a few if need be) but some might want it some not, as I've noticed on here. Varies person to person I guess.

Have you fought previously offhand or you just starting/trying to get a hand on it?
What Virani said. I have been told I play a mean Captain Marvel (/Shazam, though I always refer to him as Cap) and...If need be I can play a Villain (mostly Black Adam, if I can be blunt) and...yeah.
I'd be down personally. Drop a word and such.
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