Avatar of Midnight Howl
  • Last Seen: 5 yrs ago
  • Joined: 10 yrs ago
  • Posts: 515 (0.14 / day)
  • VMs: 10
  • Username history
    1. Midnight Howl 10 yrs ago

Status

Recent Statuses

5 yrs ago
Current A great trick if you get the sinus bugs easy is a netty pot. They feel uncomfortable the first time you use them but they flush out all the gunk and will make your sinus infection go away sooner!
1 like
5 yrs ago
Being an adult means that yes I can buy a beanbag big enough to fit 3 adults on it with no regrets
10 likes
5 yrs ago
I don't know the cheat code for happiness but I know how to get you a jetpack in GTA SA
1 like
5 yrs ago
Inb4 I spent a good several hours of my shift finishing my ooc trying to type codes into my tiny phone box 😅
2 likes
5 yrs ago
My patient gave me a handmade scrub top ornament with lights and told me I was her favorite nurse </3
4 likes

Bio



||the Sun heals the body~||
Known to the majority jk no one knows me as Beth, I am a mid twenties nurse, full of punny dad jokes, who avoids her life responsibilities at all cost. I started rping on a site known as maxdanwiz which has long been dismantled by the masses, and through various wandering over the years, I found myself here. I'm down with nearly any rp topic though my writing styles range from casual to advanced depending on my levels of procrastination and the excessive levels of collabs. If anyone ever needs anything or wants to talk you can find me in any of my pms. Always down to help my famalamas any way possible :). There'd be no way to tag all the cool cats I've met here.

I have three kitties, all adopted. One gremlin, one princess, and one sadge goil. I will likely talk about them a lot because their daily adventures feed my soul. I love fall, winter, and really anything that gives me an excuse to wear a sweater and cozy up. I am essentially Bee from Bee and Puppycat.

Useless facts about me: though originally American, I have travelled to four European countries (Germany, Austria, Switzerland, and little Liechtenstein). I have had the opportunity to travel to Kenya (Kigulu and Kisumu) for a two week healthcare mission trip where we were teaching first aid care to the villages there and helping to treat as many of the locals as possible. I'm thankful for where God has taken me and all the adventures that are yet to come.


||~the Moon heals the soul||




||Stare into that starless void~||



Most Recent Posts

Welcome to Wonderland, a place where dreams really do come true (that is if your dreams involve somehow ending up in a topsy turvy land in the company of the Mad Hatter Estates). Still whether you came to this place through a small attic door or by a hole in the floor, each of the ‘Alices’ are always welcome. Though no one knows how one comes to end up in Wonderland, the best thing you can do to pass the time is just enjoy the ride. Unfortunately, Wonderland is at war as the Red King tries to kidnap and imprison the ‘Alices’ in the hopes of unlocking the way back to the real world where he can release his dark magic. Enjoy your stay, and don’t get caught.



Locations:


Mad Hatter Estates:


Welcome one. Welcome all to the crazy Hatter’s Estate halls. Don’t be down hearted, don’t you fear. You’ll soon find out, we’re all mad here. This is the place where all the ‘Alices’ live, owned by the renowned Mad Hatter. Both the Hare and the Door-mouse (people) are to the ‘Alices’ disposal and are the estate’s personal help. The Hatter also owns the town for which the estate resides. In the town there are many shops including a hat and clothing shop ran by the Hatter (a good place for one to find work) and several other stores



Katrina's Garden

Katrina’s garden is a place of magic and beauty. The trees grow candied leaves, and bare the sweetest fruits. In the middle of the garden is a waterfall that flows out a liquid with no description; it simply tastes like whatever you want it to. The roses grow multicolored and each color is a different flavor. The berries on the bushes are sour candies. If you have a sweet tooth of any kind, Katrina’s garden is the place to fill it. She lives in a small garden home and is often in the company of the Cheshire cat. She owns a bakery in town.



Cheshire’s Woods (Wanderer’s Doom) :

Cheshire lives in the Wanderer’s Doom, a place of secrecy and darkness. No one who has ever gone in has ever come out. The trees are cruel and they like to get wanderers lost and play tricks on all who enter. Only the Cheshire cat, with his ability to disappear has ever been, been able to figure out the mystery of these woods. His home lies in the center and the only way to ever get to it is if lead by the Cheshire himself. But the biggest danger of all is the twenty foot tall 'man-eating' gummy bears that call this region their home. Just kidding, they are deliciously harmless
.just ask Chess. (;



White Castle:


This is the location of the White King. He runs all of Wonderland and though his heart is good there is much secrecy here too. However, we do know that he fights against his brother for the better good. If you ever have any problems this is the place to go.

Red Castle:

This is the home of the Red King (a devilishly handsome man who seems to be even more so personality wise). Try not to fall under a spell of love if you find yourself face to face with him. He captures ‘Alices’ and locks them away in hopes of discovering how they enter and leave Wonderland. On off chances he uses them for ransom. However, if you fall under his graces you will find yourself in one of the most beautiful and eloquent places in Wonderland.

Purpose:
So essentially this is a free reign rp where (depending if you are an 'Alices' or 'Wonderlander') your character is thrown into a world that they didn't think existed. They must find out how to survive in Wonderland while trying to figure out how to get back. They will face bandersnatches, card soldiers, and most terrifyingly of all the Red King, whose goal is to trick them into staying in his castle forever where he will proceed to add them to his 'collection'. Can you survive or will you thrive never wishing to leave.
"Okay so the gist is you are a patient in a psych ward on a remote island with limited memories do to them keeping you drugged ect. Eventually, a boy you've never seen before comes in telling you they are lying and you have superpowers. You can believe him or not but as you stop taking your medications you notice manifestations of said powers returning. You may be freaked, excited, or whatever, but in order to escape the island you have to master the powers without getting caught by the warden or you will be severely punished. You also can't rely on your own abilities alone. You'll need help."

“With great power comes great responsibility."
[ASHERS' STORY]
I was eight years old when they came for me, when my parents sold me, because I'm not like you... I have a curse. I have a gift. I'm a monster. I'm more than human. They took everything from me; my life, my future, my sanity, my freedom. My eyes aren't normal, I'm not normal, and my life isn't normal. All I know is pain, I live in a constant fuzzy state; I don't know what up is or what down is. I haven't seen the sunlight in four-thousand-and-fifteen days. I don't know what the wind feels like, or what the grass smells like early in the morning. All I know, all I've ever known was the constant screams of pain, the clanking of metal doors, the silent stab of the needle as they test more drugs on me, and the constant feeling of insanity as I lose my mind. Darkness is all that surrounds me when I'm awake, when I'm asleep. Voices tell me lies of where I came from. They say I’m schizophrenic. They want to hide my memories in the pitch black void. They’ve stolen my vision in hopes to control me or rather that is what they think. Those who’ve died here tell me differently. Though, I can only see them and nothing else, they say my real vision will return when I find the Rx-Z7618b. The lost souls help me, calling me back from my oblivion.
The doctors tell me I will be moved to a separate ward in order to help my rehabilitation. All I know is the soft squeak of the broken wheel on my wheelchair as we travel down the hall. All I feel is the constraining feel of the cloth surrounding my body and the restraints that hold me to the mobile chair of death. They say I will be free to roam and laugh in mockery commenting it's irrelevant...I won’t see where I’m going. Removing the straight jacket they dump me out of the chair as I fumble feeling nothing but the cold ground. Fingertips grope until they find the metal bars of the bed. There will be others too. They aren’t like me. They never knew they aren’t normal. That they are gifted. The doctors think I’ve forgotten. I won’t. I can’t. I will escape. WE WILL ESCAPE. This place WILL be DESTROYED.


[PLOT]
Welcome to Mooncrest Island’s Psychiatric Ward for the mentally ill and unstable. The ward itself is on a hidden island owned by governmental forces beyond anyone’s control. You are a patient here and do not obtain many memories of your life before coming here. Often times they come in flashes. You are here because you are ‘Gifted’ another word used for those with supernatural abilities. Those who sent you here did so either from fear, hopes of keeping you protected, negligence, or merely in the hopes of keeping monsters like you away from civilization.
Nevertheless, you have been here since childhood. You have no memory of your supernatural gifts, but you know deep down that there is something special about you. You’re not crazy. You’ve always lived this way. Taking the medication they give you, never questioning the fuzziness, short term memory, and drowsiness it causes. It keeps you from thinking. Thinking is dangerous.
Suddenly, a boy appears that you have never seen before. His name-tag states Asher; he is mysterious, seeming to know things you do not, talking to those who aren’t there. In the beginning, the patients write him off as just another nut job. A blind kid who cracked under the pressure
.but Asher never fumbles around. He doesn’t lose his way, never having problems with large crowds or new places. Also, when he is talking to the nonexistent people you can almost feel a presence. You decide to hear him out. He tells you the truth of you being different, tells you how you’re being suppressed. He tells you to quit taking the medicine, only pretending you had. You may believe him or write him off once more. Nonetheless, when you stop out of curiosity you start to notice differences. Your powers begin to return.
Now there’s a new problem: everyone needs to learn to control their powers without being caught. If you are caught you will be severely punished, possible never seeing the light of day again... to be tortured forever. Asher knows the building better than anyone
even places most the doctors don’t know. Can you master your abilities and free yourself from Mooncrest Island? Or will you simply be locked away forever, lost to the abyss.

Rooms in the Asylum:
-Psych ward: location of all the rooms. You will have a roommate unless there is an odd one out.
-Warden’s Room: She is essentially the devil and you want to avoid her at all costs.
-Cafeteria: consist of kitchen (forbidden zone) and dining area
-Solitary Confinement: if you must be punished you will go here
-Community room: a common place but it is observed by overseer’s
-Maintenance closet: starting place of the tunnels hidden in the walls
-Courtyard: fenced in
-Rooms under renovation: free from security observations/ perfect for practice.

Bio:
Name:
Nickname: (real name based or asylum based nickname)
Age: (17-21)
Looks:
Personality:
“Psychiatric” condition: (What the hospital says you have)
Actual Powers: (Limited to two. Nothing ‘god-like’.)
History: (could be hospital or what you remember about your real life) (Remember you don’t know you have powers but the memory can give a vague hinting)
Crush: (optional)
Other: (opt)
Played by:

"Okay so the gist is you are a patient in a psych ward on a remote island with limited memories do to them keeping you drugged ect. Eventually, a boy you've never seen before comes in telling you they are lying and you have superpowers. You can believe him or not but as you stop taking your medications you notice manifestations of said powers returning. You may be freaked, excited, or whatever, but in order to escape the island you have to master the powers without getting caught by the warden or you will be severely punished. You also can't rely on your own abilities alone. You'll need help."

“With great power comes great responsibility."
[ASHERS' STORY]
I was eight years old when they came for me, when my parents sold me, because I'm not like you... I have a curse. I have a gift. I'm a monster. I'm more than human. They took everything from me; my life, my future, my sanity, my freedom. My eyes aren't normal, I'm not normal, and my life isn't normal. All I know is pain, I live in a constant fuzzy state; I don't know what up is or what down is. I haven't seen the sunlight in four-thousand-and-fifteen days. I don't know what the wind feels like, or what the grass smells like early in the morning. All I know, all I've ever known was the constant screams of pain, the clanking of metal doors, the silent stab of the needle as they test more drugs on me, and the constant feeling of insanity as I lose my mind. Darkness is all that surrounds me when I'm awake, when I'm asleep. Voices tell me lies of where I came from. They say I’m schizophrenic. They want to hide my memories in the pitch black void. They’ve stolen my vision in hopes to control me or rather that is what they think. Those who’ve died here tell me differently. Though, I can only see them and nothing else, they say my real vision will return when I find the Rx-Z7618b. The lost souls help me, calling me back from my oblivion.
The doctors tell me I will be moved to a separate ward in order to help my rehabilitation. All I know is the soft squeak of the broken wheel on my wheelchair as we travel down the hall. All I feel is the constraining feel of the cloth surrounding my body and the restraints that hold me to the mobile chair of death. I will be free to roam and laugh in mockery commenting that I won’t see where I’m going. Removing the straight jacket they dump me out of the chair as I fumble feeling nothing but the cold ground. Fingertips grope until they find the metal bars of the bed. There will be others too. They aren’t like me. They never knew they aren’t normal. That they are gifted. The doctors think I’ve forgotten. I won’t. I can’t. I will escape. WE WILL ESCAPE. This place WILL be DESTROYED.


[PLOT]
Welcome to Mooncrest Island’s Psychiatric Ward for the mentally ill and unstable. The ward itself is on a hidden island owned by governmental forces beyond anyone’s control. You are a patient here and do not obtain many memories of your life before coming here. Often times they come in flashes. You are here because you are ‘Gifted’ another word used for those with supernatural abilities. Those who sent you here did so either from fear, hopes of keeping you protected, negligence, or merely in the hopes of keeping monsters like you away from civilization.
Nevertheless, you have been here since childhood. You have no memory of your supernatural gifts, but you know deep down that there is something special about you. You’re not crazy. You’ve always lived this way. Taking the medication they give you, never questioning the fuzziness, short term memory, and drowsiness it causes. It keeps you from thinking. Thinking is dangerous.
Suddenly, a boy appears that you have never seen before. His name tag states Asher; he is mysterious, seeming to know things you do not, talking to those who aren’t there. In the beginning, the patients write him off as just another nut job. A blind kid who cracked under the pressure
.but Asher never fumbles around. He doesn’t lose his way, never having problems with large crowds or new places. Also, when he is talking to the nonexistent people you can almost feel a presence. You decide to hear him out. He tells you the truth of you being different, tells you how you’re being suppressed. He tells you to quit taking the medicine, only pretending you had. You may believe him or write him off once more. Nonetheless, when you stop out of curiosity you start to notice differences. Your powers begin to return.
Now there’s a new problem: everyone needs to learn to control their powers without being caught. If you are caught you will be severely punished, possible never seeing the light of day again... to be tortured forever. Asher knows the building better than anyone
even places most the doctors don’t know. Can you master your abilities and free yourself from Mooncrest Island? Or will you simply be locked away forever, lost to the abyss.

Rooms in the Asylum:
-Psych ward: location of all the rooms. You will have a roommate unless there is an odd one out.
-Warden’s Room: She is essentially the devil and you want to avoid her at all costs.
-Cafeteria: consist of kitchen (forbidden zone) and dining area
-Solitary Confinement: if you must be punished you will go here
-Community room: a common place but it is observed by overseer’s
-Maintenance closet: starting place of the tunnels hidden in the walls
-Courtyard: fenced in
-Rooms under renovation: free from security observations/ perfect for practice.

Bio:
Name:
Nickname: (real name based or asylum based nickname)
Age: (17-21)
Looks:
Personality:
“Psychiatric” condition: (What the hospital says you have)
Actual Powers: (Limited to two. Nothing ‘god-like’.)
History: (could be hospital or what you remember about your real life) (Remember you don’t know you have powers but the memory can give a vague hinting)
Crush: (optional)
Other: (opt)
Played by:

Welcome to Wonderland, a place where dreams seemingly become reality (that is if your dreams involve somehow ending up in a topsy turvy land in the company of the Mad Hatter Estates). Though no one knows how the lines between Earth and Wonderland become blurred we do know these wink links allow for portals. Still whether you came to this place through a small attic door or by a hole in the floor, each of the ‘Alices’ are always welcome. If one finds themselves stuck in Wonderland, the best thing you can do to pass the time is just enjoy the ride. From theme parks to being royally attired for a ball, there is never a dull moment.
Unfortunately, all is not 'happily ever afters' and rainbows as Wonderland is in the middle of a long waging civil war. Two siblings fight for a right to the crown. The White King prefers to ignore the new arrivals, his sole focus based on his kingdom. The Red King, on the other hand tries to kidnap and imprison the ‘Alices’ in the hopes of unlocking the way back to the real world where he can release his dark magic.
Don't be disheartened as you are in the Hatter's good hands. Enjoy your stay, and most importantly don’t get caught.


Locations:
Mad Hatter Estates:

Welcome one. Welcome all to the crazy Hatter’s Estate halls. Don’t be down hearted, don’t you fear. You’ll soon find out, we’re all mad here. This is the place where all the ‘Alices’ live, owned by the renowned Mad Hatter. Both the Hare and the Door-mouse (people) are available to the ‘Alices’ disposal and are the estate’s personal help.
Within the mansion itself there is a bedroom hall for the ladies (East Wing) which is separate from the West Wing where the boy’s dormitory is found. On the first floor one will find the diner area the general layout similar to that of a tea parlor. Large windows allow for easy access to the beautiful scenery. If we move down to the ground floor there is an indoor pool area. Other accessories of the home include private balconies, a roof garden, ballroom, a grand library, and studio rooms.
Throughout the year the Hatter will throw balls as well as other various events relating to ‘Earth’ holidays including (but not limited to) Halloween, Thanksgiving, and Christmas parties. Once a thought comes into his head he will send out invitations and post the idea in the grand hall.
The Hatter also owns the town in which the estate resides. In the town there are many shops including a hat and clothing shop ran by the Hatter (a good place for one to find work), Bakery shops, Trinket shops, among many more. If you need a job and don't know where to go he is your man.

Katrina’s Garden:


Katrina’s garden is a place of magic and beauty. The trees grow candied leaves, and bare the sweetest fruits. In the middle of the garden is a waterfall that flows out a liquid with no description; it simply tastes like whatever you want it to, from sodas to milkshakes there is no limitation The roses grow multicolored and each color is a different flavor. Snazzle bushes grow sour candies of every variety. If you have a sweet tooth of any kind, Katrina’s garden is the place to fill it.
An ‘Alice’ must be wary of what they place in their mouth, as not all of the plants are edible. Many of the flowers in the garden are alive in more ways than one. They can be rather full of gossip so one must heed before taking anything to heart. Still, they are extraordinarily loyal and if you befriend them they will protect you from scouts of the Red King(they have no fear in telling a lie or two).
Katrina herself lives in a small garden home and is often in the company of the Cheshire cat. She loves having visitors so if you are feeling down-hearted, want to be surrounded by nature, or just want to have tea her home is always open. If you are unable to find her here she is probably at her bakery in town. If you please you may find work with her either in the garden or at her bakery.

Cheshire’s Woods (Wanderer’s Doom) :


Cheshire lives in the Wanderer’s Doom, a place of secrecy and darkness. No one daring to travel in has ever found their way out, at least not on their own. The trees are cruel and they like to get wanderers lost and play tricks on all who enter. One must be wary of all illusions as things are not always as they seem. Only the Cheshire cat, with his ability to disappear, has ever been able to figure out the mystery of these woods. His home lies in the center and the only way to ever get to it is if lead by the Cheshire himself. Next to a waterfall, his home consist of an upper house, where Chess actually lives and a lower section which is ironically a guest home.
The only other creature in the woods are the dangerous of all is the twelve foot tall 'man-eating' gummy bears that call this region their home. Just kidding, they are deliciously harmless
.just ask Chess. (;

White Castle:


This is the location of the White King. He runs all of Wonderland and though his heart is good there is much secrecy here too. There is little known about this area as it is suggested the ‘Alices’ do not get involved with the royalty’s affairs. Wonderland has been involved in a long civil war, although the spats have not been as dangerous as some have assumed. The two siblings are a mystery. However, we do know that the White King fights against his brother for the better good. If you ever have any problems above the Hatter’s grasp this would be the next safe option
but should only be a last resort.

Red Castle:

This is the home of the Red King (a devilishly handsome man who seems to be even more so personality wise). Try not to fall under a spell of love if you find yourself face to face with him. He captures ‘Alices’ and locks them away in hopes of discovering how they enter and leave Wonderland. He likes to make the girls fall for his adding them into his “Collection of Hearts”. Always stay on your toes. On off chance he doesn’t lock you away he will undoubtedly use you for ransom. However, if you fall under his graces you will find yourself in one of the most beautiful and eloquent places in Wonderland. There is no palace filled with more luxuries than that of hearts.

Rules:
The usual except: if we have a lack of a certain character, that character can be god-modded. Also, if you don’t reply for 10 consecutive days, you character can be temporarily modded long enough to free up stuck character. (I will pm you what we did so you won't be in the blind) Finally, if the replies have to be at least one-two well developed paragraphs (preferably two but meh) minimum. If you continuously do a few sentences you will be removed. Just PM me the bio for approval. Any questions feel free to pm me ^-^

Bios:

Name:
Nickname: (if Wonderlander, that name)
Gender:
Age:
Looks:
Personality:
History: (May be short include how you got to Wonderland if ‘Alice’
Job: (wonderland)
Crush:
Other:
Played by:

Optional Roles to Choose from:
Garden Wonderlander (Katrina): Midnight Howl
Mad Hatter: Midnight Howl
Chess:
March Hare:
Door Mouse:
Red King:
White King:
Wonderlander (Multiple avail.):

Male 'Alice'
Angel Lyublyu: Bmazing1999

Female 'Alices'
Mirabelle O’Callaghan: Queen of Arda
Sarah N. Wilkerson: Midnight Howl

My bios so you can start on your own:






Hiya
I was a roleplayer on a site known as Max-Dan-Wiz for a couple years until James Patterson deleted it, turning it into a site to advertise books deleting thousands of roleplays, books, bios, and separating an awesome community. (What me? I'm not bitter lol). I joined this site and put up an Welcome to Wonderland rp in Advanced because the site I was on wasn't very active but no one's joined it yet and I don't know that many people here. Still, I'm a pretty experienced rp-er and I just want to make some connections so send me a friend request if you want if not I understand.

You are all fabulous and have a great day.

Any advice or tips are welcome.






Welcome to Wonderland, a place where dreams seemingly become reality (that is if your dreams involve somehow ending up in a topsy turvy land in the company of the Mad Hatter Estates). Though no one knows how the lines between Earth and Wonderland become blurred we do know these wink links allow for portals. Still whether you came to this place through a small attic door or by a hole in the floor, each of the ‘Alices’ are always welcome. If one finds themselves stuck in Wonderland, the best thing you can do to pass the time is just enjoy the ride. From theme parks to being royally attired for a ball, there is never a dull moment.
Unfortunately, all is not 'happily ever afters' and rainbows as Wonderland is in the middle of a long waging civil war. Two siblings fight for a right to the crown. The White King prefers to ignore the new arrivals, his sole focus based on his kingdom. The Red Queen, on the other hand tries to kidnap and imprison the ‘Alices’ in the hopes of unlocking the way back to the real world where he can release his dark magic.
Don't be disheartened as you are in the Hatter's good hands. Enjoy your stay, and most importantly don’t get caught.


Locations:
Mad Hatter Estates:

Welcome one. Welcome all to the crazy Hatter’s Estate halls. Don’t be down hearted, don’t you fear. You’ll soon find out, we’re all mad here. This is the place where all the ‘Alices’ live, owned by the renowned Mad Hatter. Both the Hare and the Door-mouse (people) are available to the ‘Alices’ disposal and are the estate’s personal help.
Within the mansion itself there is a bedroom hall for the ladies (East Wing) which is separate from the West Wing where the boy’s dormitory is found. On the first floor one will find the diner area the general layout similar to that of a tea parlor. Large windows allow for easy access to the beautiful scenery. If we move down to the ground floor there is an indoor pool area. Other accessories of the home include private balconies, a roof garden, ballroom, a grand library, and studio rooms.
Throughout the year the Hatter will throw balls as well as other various events relating to ‘Earth’ holidays including (but not limited to) Halloween, Thanksgiving, and Christmas parties. Once a thought comes into his head he will send out invitations and post the idea in the grand hall.
The Hatter also owns the town in which the estate resides. In the town there are many shops including a hat and clothing shop ran by the Hatter (a good place for one to find work), Bakery shops, Trinket shops, among many more. If you need a job and don't know where to go he is your man.

Katrina’s Garden:


Katrina’s garden is a place of magic and beauty. The trees grow candied leaves, and bare the sweetest fruits. In the middle of the garden is a waterfall that flows out a liquid with no description; it simply tastes like whatever you want it to, from sodas to milkshakes there is no limitation The roses grow multicolored and each color is a different flavor. Snazzle bushes grow sour candies of every variety. If you have a sweet tooth of any kind, Katrina’s garden is the place to fill it.
An ‘Alice’ must be wary of what they place in their mouth, as not all of the plants are edible. Many of the flowers in the garden are alive in more ways than one. They can be rather full of gossip so one must heed before taking anything to heart. Still, they are extraordinarily loyal and if you befriend them they will protect you from scouts of the Red Queen (they have no fear in telling a lie or two).
Katrina herself lives in a small garden home and is often in the company of the Cheshire cat. She loves having visitors so if you are feeling down-hearted, want to be surrounded by nature, or just want to have tea her home is always open. If you are unable to find her here she is probably at her bakery in town. If you please you may find work with her either in the garden or at her bakery.

Cheshire’s Woods (Wanderer’s Doom) :


Cheshire lives in the Wanderer’s Doom, a place of secrecy and darkness. No one daring to travel in has ever found their way out, at least not on their own. The trees are cruel and they like to get wanderers lost and play tricks on all who enter. One must be wary of all illusions as things are not always as they seem. Only the Cheshire cat, with his ability to disappear, has ever been able to figure out the mystery of these woods. His home lies in the center and the only way to ever get to it is if lead by the Cheshire himself. Next to a waterfall, his home consist of an upper house, where Chess actually lives and a lower section which is ironically a guest home.
The only other creature in the woods are the dangerous of all is the twelve foot tall 'man-eating' gummy bears that call this region their home. Just kidding, they are deliciously harmless
.just ask Chess. (;

White Castle:

This is the location of the White King. He runs all of Wonderland and though his heart is good there is much secrecy here too. There is little known about this area as it is suggested the ‘Alices’ do not get involved with the royalty’s affairs. Wonderland has been involved in a long civil war, although the spats have not been as dangerous as some have assumed. The two siblings are a mystery. However, we do know that the White King fights against his brother for the better good. If you ever have any problems above the Hatter’s grasp this would be the next safe option
but should only be a last resort.

Red Castle:

This is the home of the Red Queen (a devilishly beautiful woman who seems to be even more so personality wise). Try not to fall under her spell of love if you find yourself face to face with her. She captures ‘Alices’ and locks them away in hopes of discovering how they enter and leave Wonderland. She likes to make the 'Alices' fall for her adding them into her “Collection of Hearts”. Always stay on your toes. On off chance she doesn’t lock you away she will undoubtedly use you for ransom. However, if you fall under her graces you will find yourself in one of the most beautiful and eloquent places in Wonderland. There is no palace filled with more luxuries than that of hearts.

Rules:
The usual except: if we have a lack of a certain character, that character can be god-modded. Also, if you don’t reply for 10 consecutive days, you character can be temporarily modded. Finally, if the replies have to be at least two-three well developed paragraphs minimum. If you continuously do a few sentences you will be removed. Just PM me the bio for approval. Any questions feel free to pm me ^-^

Bios:

Name:
Nickname: (if Wonderlander, that name)
Gender:
Age:
Looks:
Personality:
History: (May be short include how you got to Wonderland if ‘Alice’
Job: (wonderland)
Crush:
Other:
Played by:

'Wonderlander' Roles (Optional)
Katrina Marie Kingston (Gardener): Midnight Howl
Claire Henrietta (Librarian): sassy1085
Marcus D. Hatter (Mad Hatter): Midnight Howl
Chester Benedict Cassel (Cheshire): 4EverEntei
March Hare:
Dorothy Malachite (Door Mouse): Guardian Angel Haruki
Red Queen (Scarlet): Meiyuki
King Reginald Salazar (White King): Guardian Angel Haruki
Tweedle Dee & Tweedle Dum:

'Alice' Boys:
Allen Higgins: Jester

'Alice' Girls:
Alision Liddel: Akayaofthemoon
Amanda "Alice" Remington: UnknownScarlet4
Sarah N. Wilkerson: Midnight Howl
Sylvia Genevieve: sassy1085
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