Avatar of MikkishtheLeprechaun
  • Last Seen: 3 yrs ago
  • Joined: 12 yrs ago
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    1. MikkishtheLeprechaun 12 yrs ago
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6 yrs ago
Current I’m also on RPnation and roleplay.me/join/AndrewRyan93
9 yrs ago
We are born of the Blood, made men by the Blood, undone by the Blood. Our eyes have yet to open. FEAR THE OLD BLOOD!
9 yrs ago
If anyone wants to be part of an rp skype chat, hmu on skype. My username there is mikkishtheleprechaun. Or you can give me your username and I can find you.
1 like
10 yrs ago
MAn, this place has changed. Wonder if anyone else is here from way back in 2012
1 like
10 yrs ago
I am the one once known as TheApprentice on here.

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Most Recent Posts

Name: Mikkish Callanhad
Age: 19
Gender: Male
Appearance: Light blonde hair, thick and long enough to reach the neck. Eyes are dark and green. Long scar on his left cheek. Very light tan. Lean body, six pack, muscle definition, about 190 pounds, 6 feet tall. Normally dresses in dark jeans and a nice shirt. He is confident, so always has his back straight and his head up. Has a charismatic, but bastardly smile.

Personality: Normally a happy guy, and will help someone out if they need it, but is very immoral at the same time. He loves to drink liquor, smoke weed, and is always with a different girl, sometimes multiple in one night. He also ignores the law, and generally hates cops. He considers the crimes he commits to be rather light and harmless, while oftentimes fighting worse criminals like murderers and rapists. Nobody would ever get objection from him if they called him a scum, an asshole, or bastard, for he admits he is all of those things. He has a mostly normal accent, with the faintest, barely noticeable hint of southern twang.

Magic:
Physical Buffing: 6
Telepathy: 2
Pyrokinesis: 1
Healing: 1
Non-Magical Combat:
Hand to Hand: 7
Clubs: 1
Knives: 2
Guns: 1
Support Skills:
Charisma: 6
Sneak: 2
Mechanics: 2

History: Mikkish' eyes flickered open to the bright light of the hospital. He was 16 at the time, and had almost no memories of his past though he had no trouble speaking, writing, or knowing the basic things teenagers know. He was found in a farmhouse, right underneath a big hole in the roof, with a stab wound in his chest and a bullet wound to his head. Nobody could quite confirm his real name...but on the wall of the abandoned farmhouse was a carving which read "Mikkish."

It was a miracle he survived.

Being that nobody could find his parents, he was placed in an orphanage but quickly adopted by a lowlife criminal who lived in a trailer. This scumbag was a drunk as well as a heroin dealer, but never attempted to abuse Mikkish...maybe due to the fact Mikkish was 16 and kinda strong looking in comparison with the frail dope dealer. The criminal did try to teach Mikkish about the...business, resulting in Mikkish being desensitized to crime, however Mikkish never lost his instinctual sense of right and wrong. Instinctual also was his knowledge of how to fist fight. Mikkish also seemed to behave towards violence as a man with much experience would. Strangest of all, however, was how small fires would start around him, with seemingly no real explanation.

One day, Mikkish decided to search the place he was supposedly found, and there he found...a book. Covered with leather, and not titled, written completely in Sumerian.

It was strange how nobody else found it, but the book described works of magic which seemed oddly familiar, and when Mikkish practiced them, it worked.

He practiced for one year, before turning to pages describing an island off the west coast and truly believing the island was possible. Being encouraged to stay with his adoptive "father," but sick of that life, Mikkish sent off hitchhiking to find this island.

Noteable items:
Mysterious book. Bound in leather. No title
Here it is homies

http://www.roleplayerguild.com/topics/77941-unnatural-campus/ooc
CURRENTLY STILL ACCEPTING!!!

UNNATURAL CAMPUS
GM: MikkishtheLeprechaun
Co-GM: mmarage

The Unnatural World:
For longer than records here on Earth will tell, there have always been supernatural creatures hiding among the human race and out of sight. Perhaps there was a time long ago when they showed themselves to the human race, unafraid of punishment or execution, but if there was ever such a time, it has been gone for a long, long time.
Now, in the modern era, the year 2008 to be exact, humans go about their business, thinking such things as vampires and werewolves to only exist in novel or book ideas, and of magic as being explainable tricks and optical illusions. Most never stop to consider how wrong they may be.
Vampires, werewolves, demons, goblins, nucklavee, and any mysterious being of ancient legend, was thought up for a reason. They exist, out of sight to most, or hiding as one of us. However, the human race is in little danger of attacks. Aside from in fighting on the part of supernatural beings, there is also the fear of human aggression. Believe it or not, due to the advancements of weapons and tactics, the supernatural are not only afraid of humans much more than humans fear them, but are mostly perfectly content to go about their own business, without any plans to rule above the human race.

Magic:
Magic is seen in many forms of media, including books, movies, and video games, but it is often depicted inaccurately. There is an endless amount of hidden energy all around the universe, and only requires the proper will to harness. A mage needs no ritual, staff, or wand to throw an explosive ball of fire, though such things might help to amplify the power of a spell. Magic has many forms...too many to actually count. There is elemental, physical buffing, healing, blood magic, psionics, and necromancy, to name a few.
Unfortunately for non-humans, magic is particularly difficult to do. Humans can most easily aligne themselves with the energy which surrounds them. It is due to this, that the magic schools are almost exclusively human.

The World of Mages:
Among the many supernatural things which exist without the average humans knowledge is magic. Unlike certain books or movies would have you think, magic is not reserved only for those gifted with the ability. Although there are some who have been reading minds or levitating objects since birth, anyone could learn it through hard study and an open mind. Men and women able to harness magic are known as mages. Though mages have been forced into hiding long, long ago, they still have many academies worldwide for the purpose of learning magic and expanding upon their knowledge of magic. Some are hidden in deep forests, some are deep beneath the sea, some are in flying cities....
And some are on islands...

Gotha Island
Far off the coast of California, there is an island the size of a small country, cursed long ago, so that only mages could find it. If you are an average joe and never even praciced magic though, you will not see it, and should you take a boat out into the pacific and run into the island, you will pass right through it. The island is also undetectable by satellites.
The island is split up into three sections: A mountain area, a jungle area, the city, and the actual school.
Located along the western edge of the island, the beautiful mountain area is, well, rocky, mostly, with a few plants growing out the side. There are some hiking trails, mines where some of the raw material comes from, and a rock elemental magic class occasionally has classes here. Some of us may appreciate, other features of the mountain area. In some abandon mines, small time gangs run their operations, or even worse, covens attempt rituals which spell bad news...for the whole island.
Covering most of the island, the lush jungle area is full of trees, and plants, and bugs, animals too, if you couldnt guess by the name. There are also hiking trails, of course, and classes are sometimes held out here. Though it is often hot and humid, the trees above shade anyone walking through the jungle. Ruins can be found all throughout, looking to be of Roman architect. Oh...I forgot to mention, there's drug labs, and other illegal operations hidden within the jungle, and lone mages are often jumped and mugged, if not killed.
Located at the center of the island, the sprawling metropolis is home to many, many mages, in case you didn't know. There is a beautiful view of the mountains from here, but the towering buildings block the view from the streets, but the green jungle still surrounds the concrete jungle, and there is a bay going inward all the way to the city, allowing for a gorgeous view of the vast, blue ocean, and a boardwalk full of excitement. The rest of the city is marvelous, where magic mixes with modern technology, the air is clean even in the industrial area, and magic is used by most in daily life. The law is rather loose on things such as marijuana and simple fighting, as evil rituals and human sacrifices are a much bigger problem than a few pot heads. Strangely, the crime rate in the city is relatively low, likely due to the powerful magic the law enforcement wields.
Then there is the academy...

The Merlinus Academy
These halls of learning are located at the northern tip of the city where the streets pavement meets the forest grass. There are pillars at the front entrance of both of the massive school buildings, and a single dorm building as big as a mansion. The outdoor vegetation surrounding the academy is well kept, and must be constantly taken care of, as the track field, football field, and baseball field are constantly being torn up by the spell flinging students.
The indoor school is much like any college. The teachers are experienced and give difficult tests, and the students freak out over grades and form cliques all the time. Telepathic and physical buff students are the preps, psionics and elemental magic is practiced by the nerdy/geeky students, and blood magic/necromancy/conjuring is done by the gothy students.
When first coming, the students are given a schedule and a dorm room number, and are offered a tour of the place. The student may then experience college just like anyone in the "average" world. Go to classes, get good grades, then get a good job on the island, one of the other schools throughout the world, or elsewhere in the hidden supernatural world. There are many more opportunities for a graduate of this place than one would think. If a mage changes their mind, they may have documents forged for a school of their choice, but with the grades they earned here at Merlinus.

Now that we should all have an idea of the setting, lets talk about...
The Character Creation System:
So I made this system to prevent overpowered characters from being made. There are three different types of skills: Magic, Non-Magic Combat, and Support Skills. These are the useful abilities of your characters. You get 10 points to spend with Magic skills, 10 points to spend on Non-Magic Combat, and 10 to spend on Support Skills. Magic skill points effect how skilled you are with certain forms of magic, so say you have 1 point in blood magic, then you know very little and cant boil enemies blood, control people, or make people bleed out of all their orifices. The most you can do at 1 point here is slow blood clotting slightly or give someone a nose bleed. With Non-Magic Combat and Support Skills, its the same as far as skill points. Non-Magical Combat is how proficient you are with your fists or certain weapons. Support Skills are skills that are not combat related and might help the party during the rp in ways like getting into a locked up building, getting confidential info, making money, or otherwise. Let me give an example of what your characters starting skills might look like:
Magic:
Telepathy: 1
Psionics (Pyrokinesis): 5
Healing: 4
Non-Magic Combat:
Hand to Hand (MMA): 3
Clubs: 4
Guns (Rifles): 3
Support Skills:
Infiltration: 2
Guitar: 5
Hacking: 3
Notice how with certain skills I put another word parentheses. This is because there are different variants of these skills. For psionics, there is pyrokinesis, telekinesis, cyrokinesis, hydrokinesis, and others. For hand to hand there are various different fighting styles and martial arts. For guns, there are rifles, shotguns, handguns, and machine guns. These are only examples of skills, and are not the only skills you may have. After you create your character, your character will need to train, study, or get experience with a skill to earn more points for it. Lets say you get into a lot of fist fights. Eventually your hand to hand will rise by one point. You may put any skills for each you can think of, so long as they match the description I gave for each in the first paragraph. The skill cap at the beginning is 30, but will raise as the plot advances.

Now that we have gone over the general idea of the game, here are
The Rules:
1. I am gm, my word is law.
2. No overpowered characters. The character creation system pretty much prevents that, but if you find some loophole and your character winds up being too powerful, I will have you edit your post. Also, no controlling other characters.
3. The combat is written out by the players, and there is no hp system, but dont use this as an excuse to make your character unbeatable. I made the game without hp or anyone having to roll dice because I trusted everyone would know when their character was hit or defeated.
4. No time skips without my permission.
5. No arguing or flame wars in the game or discussion.
6. If you are leaving, post that you are leaving first so we dont have hold ups. If you want to come back after a long absence, tell me via pm so I can work your character back into the story.
7. No killing others characters. You can only defeat player characters, with NPC's, have fun.
8. Cursing is fine, gore description is fine, and other adult themes are fine. If two characters are having a love scene, however, keep it PG-13.
9. Being that my word is law, if I catch you doing something that is not posted here in the rules that I dont think should be allowed, I will either tell you to edit, or never do it again.

CS Template:
Name:
Age:
Gender:
Appearance:
Personality: (Please dont write TBA. At least put something down so we have a general idea what your character is like.)
Magic:
Non-Magical Combat:
Support Skills:
History:
Notable Items: (Any items your character has that are significant)
Details? Well you already know it will be more geared towards adults. It will be set on an island of the coast of California. Its urban fantasy, so people will be casting spells and playing with cell phones. There will be a point system to stop people from being op. Almost any type of magic is allowed so long as you're not god like. And don't worry about wands, staves, or incantations. Those are not necessary for casting spells. The year will be 2008.
I have an idea for a supernatural college. It will be kind of like Harry Potter mixed with Saints Row. There will be blood, gore, magic (for those who couldn't guess) martial arts, sniper duels, the occasional full scale epic battle, a unique lore, and other awesome stuff like that.

Sound good to any of you so far?
Im interested
Welcome to Denver, Colorado. The mile high city. Despite most of the state being small towns and rural areas, the city of Denver and surrounding areas have night clubs and night life. Being in you're 20s, you would like to enjoy this night life. It sounds like fun. Go to a club, dance to dubstep, get a little drunk, maybe hook up. You could even go home and smoke pot when you get home, after all its legal, how fun. But pot isn't the only thing that people smoke. In Colorado, meth, crack, and heroin use rates are pretty high, and in fact growing. The people who are addicted to meth, crack, and heroin, "tweakers" as they are called, used to be a rare find in such a place as a night club, but are becoming more and more frequent. Tweakers are truly 100% pure evil. They will rob, rape, and even murder you if they get an opportunity. They have little reaction to pain, dont sleep, dont show fear, and will attack with little provocation, and sometimes no provocation at all. In reaction, many people have formed gangs to fight back against these druggies. These are not major gangs though. Very few can afford firearms, and worst they would sell would be pot or shrooms. These "gangsters" carry knives and know effective martial arts instead, which isn't so bad, since the tweakers in Denver don't usually have guns either. The fights are usually just small scale fist/knife fights (Ever seen/read The Outsiders?) that take place in alleyways and parking lots. Unfortunately, people don't always agree on everything. While these gangs main goal is to take out the tweakers, they are also focused on destroying each other. The Nobility: A gang of "preppy" people who focus quite a lot on personal improvement. As a result they are typically athletic and smart, but they look like easy targets to thug types and are easily identified as someone who doesn't belong in ghetto areas. Their main gang enemy is the Saints. Their least hated rivals are the Shawas. The Saints: A "ghetto thug culture" gang, that got their gang idea from a video game series, Saints Row. They are less likely to be attacked by tweakers and appear rather imposing, but aren't usually very smart or that good with martial arts. Their main gang enemy is the Nobility. Their least hated rivals are the Sledgers. The Sledgers: A gang of manual laborers who are mostly shaped by their work. They are strong and tough out pain the best, but typically have bad lungs and are least likeable. Their main enemy gang is the Shawas. Their least hated rivals are the Shawas. The Shawas: A random Japanese, Yakuza wannabe gang, in Colorado, just for you weaboo players here. They carry the sharpest knives and are quite charismatic, but are not too focused on physical strength. Their enemy gang is the Sledgers. Their least hated gang is the Nobility. Will add more if there is enough interest.
I tried an rp like this but got busy, and it quickly died. Be sure to stick with your role plays on guild or they will dissolve pretty quickly.
Accepted
Well here it is http://www.roleplayerguild.com/topics/75263/posts/ooc Kinda need to fix the way the text looks.
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