Avatar of ML
  • Last Seen: 5 mos ago
  • Old Guild Username: Mercenary Lord
  • Joined: 12 yrs ago
  • Posts: 1361 (0.30 / day)
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  • Username history
    1. ML 6 yrs ago
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Status

Recent Statuses

5 yrs ago
hey can i be a guild mod
7 likes
6 yrs ago
hey can i be a guild mod
13 likes
6 yrs ago
new name, same piss poor time management
2 likes
6 yrs ago
if you have a "craving", write a story on your own, that way when you inevitably lose interest and quit you're only wasting your own time
4 likes
7 yrs ago
factory-engines roar like false lions, blood thunders in the dock-pipes

Most Recent Posts

Nice.
cool

Though I'm still open to others who may be interested.
guess I'll give this a bump
Well (assuming you're talking to me) it's probably irrational to assume that every single drop of magic in the entire world is fair game. I suppose I didn't consider having to specify an AoE because it just kind of made sense in my head that there was a limit of some kind. I'm thinking either 10 or 15 meters.

Might be better for me to just change it up. That might take a while, though.
Gat said
As I understand it magic is pretty much everywhere, though it would likely be heavier around the wells of power (there are 5 if I recall) and presumably there would be a few magical deadzones that were probably the sites of massive magic fuckups in the past.

I can always change it if it's a problem in the world. I just don't know a whole lot about the world, so I'm inferring a few things.
Alphakoka said
Mercenary Lord, what exactly do you mean with your unique?Because it looked like Racial version of Awakened Meditation but that last line makes it weird. By, there's magic around do you mean other mages or whenever they cast magic or ambient magic?

probably should have clarified, but it's less of a 'tap into' and more of a 'steal some of': other people won't have part of their magical prowess if he's around

Guess you could call him a mana-vampire. Except he isn't.

Let's say a super powerful mage can summon a meteor when he is at full strength; he can't when being around this drain, because some of his magical power is being sucked away for someone else to use

I'm also working under the assumption that some places don't have any ambient magic in the air, while some places have a great deal.
I also made a character if anyone wanted to give me some feedback for it

hi
I did a thing really fast, some of the logic might not all be there

Biography


Name
(Collimere Sentison) Colm Brandt

Age
27 - Late teen

Race
Invic


Sex
Male

Appearance
Here he is
Here he is, less normal

Homeland
The thick forests west of Renalta. Hidden within in the Invican tribe. The tribe moves every hundred years, but one place has remained sacred and immobile: the Marble Hall. Inscribed there are the names of every Invic who has outshone all his peers. All Invican children are trained and instructed at the Hall.

History
Invican traditions are always a harsh pedestal to be placed on. Colm never understood why his father (Sentinus) placed such heavy emphasis on study, practice, and training. As far as Colm remembers, he was trapped in a forest with a bunch of serious folk for almost three decades. He eagerly awaited his chance to go out and see the world, in all its fiendish misery.

He always had a certain penchant for magic. Even if he wasn't particularly powerful, he could conjure sparks or smoke. He liked manipulating the world. His father never really appreciated his abilities, since most of the time Invics drained magic instead of producing it. This disconnect with everyone else led to Colm requesting to leave the Marble Hall.

To his surprise, they agreed. Colm was given a suit of armor and a sword and sent on his merry way. Of course, Colm had never liked fighting. In his sparring sessions he would always find ways to dodge the actual swordplay. Once he stole his master's sword and buried it. Another time he managed to convince his master that the Hall had caught fire.

Fighting was the last thing on his mind, and, perhaps ironically, he began to fight that way. Smarter, not harder.

He wasn't particularly powerful with his magic, but his mind was sharper than any sword he could have been given. He put that to good use, using elaborate schemes and his wits to terrify his opponents into submission. He couldn't really breathe fire, but a combination of tubes, flammable gas, and his own magic let him seem like he could. Mind reading, illusions, pyromancy, mentalism: Colm used the magic he had to show the world the magic he hadn't.

All along the way, however, he tried to do good. That was what was would make his people proud, make his father proud.

Motivation
To make his people proud, and maybe get his name inscribed in the Marble Hall. And have some fun along the way.

Traits and Equipment

General
--Raw Talent
--Fortitude
--Stealthy

Unique
-As an Invic, Colm was born with the same ability of all his people: the drain. In simple terms, while there's magic in the area, a small portion of that magic is siphoned off for him. Sometimes it is dispersed into nature, sometimes his body uses it to heal minor cuts and scratches, and sometimes it soothes his body, increasing the stamina and strength of his slow twitch muscles (basically he can carry more weight and lift heavier things). More and more frequently, however, Colm has been using this magic flow as a reservoir for his own magic.

-Each Invic manifests a different trait as they approach adulthood at age 30. In Colm's case, his physical senses magnify significantly when a magical source is nearby. Sight, smell, taste, touch, hearing, and balance.

Basically, unless there's magic around, Colm is as normal as the average human.

Equipment

Personal

Romance
Yes. I do like romance. don't ever tell anyone

Kouri Plushie?
Hell yes.

Sig
You may kill off poor if you so choose.
ML
Sole said
thing

Idk man, coming here and posting that was pretty big of you, yanno.

fight me to the death for the open spot that actually isn't open because they're still overfilled
i'm offering free hugs

which i never do so take it or leave it
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