Avatar of MrDidact
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    1. MrDidact 12 yrs ago
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It's obligatory yes.

Being in the League pays a decent amount but it's no luxury job. Sure she could skim off of busts but she wouldn't want to get caught.

Awakened Animals are rare, but it's not uncommon for people to be mutated into animalistic appearances. However In-Universe there is some evidence that the Awakening has affected a few animals. These would be animals close to humanity in intelligence such as primates or in a metaphysical sense such as dogs and cats. Or they could just be bigger animals such as bears or big cats. They wouldn't get superpowers but they'd probably gain human level sentience and intelligence.

They'd just need a good reason to get involved in human affairs.
TJ, Maybe she could be a Red Riding Hood Expy with kickass blades? Just call her Red Hood?

Or maybe Red Sun? And if you want a character with less power, the RP could use somebody who just have a super-charged brain or is an inventor type.

HWWB, It's a very good sheet. But her cynicism of the League is a little misplaced. Most of the League are working-class joes, all the money goes to operation costs and charities. Though there certainly are a fair load of gloryhounds and super-celebrities. Then again that can just be personal bias coloring her perception.

I'm guessing you plan on her to join the League later? All the characters need to be connected to it somehow.

Accepted.
Yog, Just that there are so many powers to use besides super strength and regeneration.
And I think a female Aquaman type would be cool.

Arty, A continuation but enough time has passed to be considered a reboot. Like Superman Returns but not sucky :P
And feel free to do both.
Welcome there's no obligation but I'd like you in the game.

That said I would like any new characters do something different and strive for more specifics in their powers. There are decades of comic-book superpowers to take inspiration from.
Well like I've said before you can play more than just a combat character and even if you're not powerful you can still be important. Players could play scientists, investigators, tech specialists, doctors, any kind of support character which could influence the plot. Doomsday is averted by smarts and skill as much as it is by muscle and power.

And even 'weaker' characters can still be relevant and fight more powerful enemies. Superpowers are like rock-paper-scissors in a way. Sure some people are strong but does that matter much if you can freeze them? Or go inside their mind? Or speed around them and wear them down? Sure one guy have electric powers but what if you control water? Or drain energy?

Being more powerful makes you more dramatic but it doesn't make you more important. Atom has saved the day more than once and his power is just shrinking. Mister Terrific has saved the day because he's smart and thinks strategically. Using your powers no matter what they are in creative ways can give a character a lot of mileage.

But I do see your point and I am making an active effort to keep everyone's powers and abilities grounded for balance.
HWWB, What's the issue? The roleplay is meant o accommodate a wide range of characters, within reason.

Oscar, No rush.
Archmage, I like the sheets mostly and I said before that there were transdimensional beings like this. But In-Universe it'd be kinda freaky having two extradimensional abominations running around like that. Likely some mystical force would have tried to kill them. And like I said before Supernatural creatures need some sort of connection to humanity otherwise why would they fight for them and why would the League trust them?

Maybe you could have it that two humans were mutated this way or that these creatures formed a symbiotic relationship with humans like Abaddon's character. The main point is that their presence, the fact that they are wholly crossed over from outside our reality has greater implications that would be a bit much this early in the story. If you read the Codex, summoning a horror like that is a violation of the Fellowship's laws and the Magus would trip over themselves to try and slay the two of them. Plus reaching across the very boundary of our reality and plucking something out is a major working that requires massive skill, power, experience, preparation, and luck. No group of amateurs should be able to do it.

There's also a few issues with powers but those aren't as important. The main thing is that Light's powers lack specificity and explanation for the how hell they work and how strong can she be? Atrophy is also a little wonky. That implies that she's taking energy and matter from the universe. Energy and matter that can't be created or destroyed. She's literally subtracting from the Universe and that's a little much, also there's really no explanation for how that even happens. Also if she can regenerate from having no head what can kill her?

As for MC the only issues are that Omni-Magic is overpowered. Every Sorcerer's spell is different. There is no universal standard for how to make a fireball. Being able to figure out how any wizard does anything with a look is too much. And the other thing is that Chaos Magic pierces everything which i said in the guidelines you can't have for your powers. A sufficiently strong ward should be able to block it. Also there's already an Archmage and he'd be pretty pissed if some beastie went around using the name :P

Anyway those are my issues with the sheet and I want to hear your thoughts on it.

Biddz, Emanuel was already a character so he's in. But on second reading I think perhaps you should reduce the numbers of tendrils he has to like two. Otherwise he's an unstoppable electric octopus :P

And Maxwell is way too powerful. 5000 degrees is really, frickin hot. That much heat would kill someone just by standing a sufficient anywhere near him. That power needs to be cut down drastically, like to the hundreds or something. Turn Evil should protect him from demonic forces to a degree not just wipe them out just like that. Unbreakable wielder should have some kind of short time limit if that's to be balanced and his armor and shield have to be cut down considerably too. He already has super-durability with armor and shield as durable as him he's basically unstoppable. The shield can keep it's magical diffusion abilities but it's size has to be reduced. Shields are not the size of the whole warrior. Also his armor being 1500 pounds of steel is a bit much too especially since it covers everything. Armor that covers everything allows for basically zero mobility.

The Average Main Battle tank is 60-70 tons. That should be the upper limit of his strength even if he's supercharging. Also 300 miles is way too fast, especially if he's already that strong and tough. He could be a good long-distance runner but he shouldn't be any faster than most people to preserve balance. He could probably jump pretty long though. Also being really frickin' big and heavy makes it seem very odd for him to have great reflexes too. Maxwell seems like a Glacier. Giving a Glacier lightning speed is too much. His density should mean that attacks such as rockets or grenades should hurt him somewhat.

In fact if he has the Golden Flame why not make it so that he is regularly only as strong as a ten-foot Goliath would be and using the Flame he can get stronger? Using more flame results in higher tier powers but comes with a tax on his stamina. How about that?
Guilty, Understood but there's other people who expressed interest

BlackSam, Yeah please do so.
Archmage, Well that depends on powers but if you've ever watched Justice League Unlimited and saw how grounded even the most powerful Leaguers were that should be a good indication. There's no set limit really, it's just a matter of if their power levels would break the game or not.

And yeah that'd be fine.

Yog, Could always use a good elemental, psionic, or energy projector. Mostly getting magic types or close-up guys.
Ok started us off with a little bit of character interaction before the big briefing. Hopefully it's an amusing read.
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