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Here is an example of a Student CS. He is a close-ranged fighter.
(Appearance will be put here later)

(NAME)

“S=Hiro”
(pronounced as “Hero”)

(AGE)

20

(GENDER)

Male

(SPECIES)

Human

(REGNUM)

= Volt Drivers: The Volt Drivers are the gauntlets and greaves that Hiro wears nearly all of the time. The gauntlets have the mechanics to empower Hiro's punches by accelerating his torso's speed, while the greaves have the mechanics to empower Hiro's kicks by accelerating his legs' speed. Hiro can utilize this to increase the amount of attacks he uses within a smaller amount of time, but he cannot activate more than two pieces of Volt Drivers at once. Utilizing more than three Volt Drivers will cause the equipment to get overloaded with energy and partially damage him, which could be problematic in tight situations.

(POWERS)

= Martial Artist: Hiro has a standardized balance of martial arts. While he does not know every single one of them, he knows enough to fully protect himself from regular combat situations.

= Strong Offense: While Hiro's body can receive a little more than the average human being can, his talents truly rests within his attacks.

(ABILITIES)

= Wire Counter: This move only works against Travesterals. Hiro blocks a moderately powerful physical attack dealt by a Travesteral. He will quickly grab the limb that was used to attack him before pulling it towards him, delivering a powerful uppercut with his other hand. The uppercut sends the Travesteral slightly off of the ground. Hiro may choose to perform a jumping spin kick on the Travesteral or leave the creature to someone else.
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= Shotgun Dash: Hiro lifts himself off of the ground before blasting himself toward a single direction using his Driver Gauntlets. Propelling himself vertically partially decreases the range of the midair dash, while propelling himself horizontally can slightly increase the range of the dash. The average range of the dash is less-than-moderate, but still useful enough to close gaps between those who consistently avoid him.
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= Thundercut: Hiro slightly lifts himself off of the ground before blasting himself toward a single direction with one of his Driver Gauntlets. He will perform an airborne spin kick, amplifying its power by activating the Driver on the leg he uses to attack a target. The attack itself deals moderate physical damage, but can be risky if Hiro uses this during a group battle. Thundercut can only move horizontally or vertically.
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= Lightning Slash: Hiro overcharges one of his Driver Gauntlets, performing a single, powerful uppercut attack. He may jump off of the ground to perform this attack. The attack deals moderate physical damage, but when used in midair, deals minor physical damage.
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= 12-Gauge Buster: Hiro uses an elbow to strike a target. If the elbow successfully connects with the target, he may quickly turn around, activating his Driver Gauntlets, before punching the target square in the chest, dealing moderate physical damage. This does not work on Travesterals that well.
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= Throw: Hiro attempts to grab a target. The target may avoid the grab by breaking out of it at a precise timing or by simply dodging it. If Hiro grabs the target successfully, he will activate his Driver Gauntlets before either throwing the target down or throwing the target horizontally. If Hiro throws the target up in the air, he will have the chance to propel himself vertically and attack the target once more, but the target may recover while he is moving up.
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= Barbwire Geyser (Overdrive): Hiro must have attacked targets with twenty of his abilities during a single battle. Hiro overcharges his Driver Gauntlets before smashing the ground with three consecutive strikes. In each strike, a blast of energy bursts out of the ground in front of him. The first strike has a slightly short distance, the second strike emits a moderately long blast, and the third strike emits a far-ranged blast. The first two attacks deal moderate energy damage, while the final attack deals high-moderate energy damage.
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(WEAKNESSES)

Hiro may have a fair balance of attacks, but he has no ranged attacks. His gap closing ability, “Shotgun Dash,” is practically one of the only few options he has in faring equally with ranged fighters. Also, unlike most of the others, Hiro's attacks and abilities primarily deal moderate damage. This means that Hiro must constantly deal damage in order to keep up with opponents that can deal high amounts of damage. Also, the only protection he has are his Driver equipment, which are located on his arms and legs.

(PERSONALITY)

Hiro may come off as a person who only cares about martial arts, but that is far from the case. He enjoys to cook (which he is surprisingly good at), and he also enjoys having peaceful conversations with others. The man may have a terrible sense of humor, but he does have good intentions behind such humor. Hiro enjoys sparring, especially when there is a variety of fighting style to face off against. When a fellow student undergoes internal turmoil, Hiro may attempt to come up with a solution to either make them feel better or help solve their problems. Overall, he can be surprisingly outgoing, despite his docile nature.

(BACKGROUND)
(N/A)

(STATUS)

Student

(STUDIES)

Dynamic
c3p-0h said
I'd like to hop onboard too.


coolios. :)

I will be making an OOC soon if this keeps up. xD
deadpixel101 said
Im on board for this RP if you have the room.


Welcome aboard.

I have currently reserved spots for:

Ink-berry
Cherry_Sundae
Kanthaka
LokiLeo789
Boboclown89
deadpixel101
(possibly liferusher, but I'm not sure about her yet)

EDIT: I am honestly willing to reserve 5 more slots, though this is subject to change.
Updated the first post:

+ More descriptions on the leaders of the Academy, Procrast. Organization, and the Know-No-Alliance Party
+ A short "flow of the plot" section
+ Made things look a little better

EDIT: I am now focusing on some CSs.
Boboclown89 said
Ah, the reason I asked is I've been getting addicted to DotA 2 again and it's been eating up my time. I'll make a CS up probably around the time someone else has


It's all good.
Boboclown89 said
Alright, I'll have about 1 character from each faction, most likelyShould I make the CS's now?


If you feel like it, yes.

CSs can be made at any time, so you do not have to feel pressured about making them on-the-go! If you do feel like making them right now, however, feel free to do so. If you want to get the feel of the Character Sheets first, you may wait a little for the first few CSs that I'll be releasing.
I am surprised to see this many people interested in the roleplay.

The default max character slots is "4," but this may be extended with my permission. I am generally lax on this particular rule, as I am fully willing to commit myself towards many characters (I have once moderated over 138 characters {it had about 14 roleplayers in it, including a friend I know of very well} in an Advanced Roleplay as a Co-GM, so that was about 138 backstories filled with paragraphs for me to read over... lol). The default limit is just there for those who do not want to go out-of-control with how many characters they should keep up with, but if you feel like playing with more than 4 characters, send me a PM, and I can give you my "OK" on it. This will be included in the Rules once I get to it.

For those of you who are confused on how Powers and Abilities will work, I will be making MANY Character Sheets soon. They will be released one-by-one after the barebones skeleton for the first post is nearly finished. You may use some of the characters as references for your CSs if you'd like, as some of them are quite standard in exemplifying the qualities of the roleplay.

I will be updating the first post very soon, and if you all would like it, I can make an OOC after building the first post a little more.
Updated the original post with some grammatical fixes.

On another note, I'm having trouble with making a plot. I know it's post-apocalyptic, and there are fancy weapons and stuff now that there's an organization flying in the skies, but it might take me some time to invent a plot by myself. (lol)

(Opinions or feedback would make my day better, regardless of whether it helps me or not!)
Updated (2):

-CSs. They are now different from each other.

-Combat system explanation is up.

-Added a short explanation for Magnems in the Know-No-Alliance CS.
Updated:

-CSs list. It is still not complete, but it will be finished soon.

-Default Races list has been added.

-Factions category has been added. Explains more stuff.

-Added in "Regnums & Magnems" system. These are going to be essential parts of the roleplay, and adds balance. I will be adding in a separate "Powers" category to all CSs soon.
Fun Fact: I don't know what the crap I should call the roleplay, so I made a placeholder title.
ROLEPLAY NAME IDEAS ARE APPRECIATED.

Genre: Humor / Slice-Of-Life / Adventure / Action
Mood: Generally a mix of light-hearted and heavy action, individual drama can be allowed, idiocy can be sort of commonplace
Premise
Strange powers have been discovered during a regular modern era in Earth, and soon, political powers began to fight each other in a dangerous, world-risking power struggle. The aggressive countries believe that the strange powers (which have been commonly mistaken for "magic") would finally solve their political issues and conflicts, while the more peace-seeking countries believed in preventing such powers from being abused for the better of the world. The fight soon destroyed much of Earth.

Set in a post-apocalyptic Earth, after this particular great war, for whatever reason you have, you had been sent to an underground world, where an academy awaits. Or maybe you were just there from the beginning. Within this barren land exists an academy that has control over a fair amount of land. The academy's goal is to train gifted students to enhance their powers and make them fit for making the Regis's cause stronger. (The Regis is an organization that was formed to wipe out the creatures and monsters that suddenly appeared on the planet and return Earth to a better state)

Oooooooooor you could be a part of the group known as the Procrastination Organization, which is a particularly... ill-intented organization. Led by "The Gray Chairman," a man who is notorious for being opportunistic in nearly every situation, the organization aims to reclaim the land and create a powerful utopia, where one man is to rule everyone and everything. Unfortunately, the Gray Chairman sort of lost his ego, and after a terrible incident involving the deaths of the Organization's strongest people, he developed a habit of procrastinating like crazy for every single plan he has; especially good plans.

There is also an unknown group of people that sort of lurks around the place. These people are dangerous, dark, and are to never be spoken of lightly. One of the leaders, a being that enjoys wearing fresh human skin to conceal his identity, is infamous for killing thousands of survivors of the war all by himself. We don't really talk about this guy because he's a bad guy.

And by "bad guy," I mean "1000000x worse than the evil Organization that does practically nothing but procrastinate."
Leaders






Flow of the Plot

Earth had ended! And congratulations; you didn't end with it.

After a third World War, which no one actually got to witness due to the world ending so quickly, many survivors had either gone off to the underground cities that belongs to the newly formed Regis or through evacuation airships that belonged to the Procrastination Organization. The airships apparently saw the people in a joy ride for the lolz, and eventually found out a month after the third World War that... the world just ended.

Twenty years had passed since then.

The "Academy" acts as both a sort of military + educational center. The actual military, which is composed of NPC Soldiers, are still quite effective, but not as much as the students and teachers specifically trained to harness and master their Regnums. Meanwhile, the Procrastination Organization is a fairly lax place. They don't do much, so in return, they aren't that harsh, especially if you take their past reputation in mind. Supplies from both sides are abundant, though once in a while, rare resources may pop up, and the two sides may fight for them occasionally. So far, no one from each side actually killed each other.

The Academy will initially spend some time testing the waters to see whether the students are able to wield their Regnums properly or not. After a test, the Academy may begin to assign certain "missions" to certain students. Most missions, while linear, are usually matched around the student's level of Regnums.

The Procrastination Organization will be very, very inactive, despite being fairly powerful themselves.

The Know-No-Alliance Party is what actually begins the plot. Duatos, the leader of this party, will begin the story by planting an extremely instable bomb that utilizes an unknown energy simply named "Terraflow." After several missions assigned by the academy (ALL of which are still considered to be important to the school), Duatos will eventually direct his attention toward the school itself, and even the Procrastination Organization, after blowing up the entire state of Las Vegas, killing all survivors remaining in there. The Academy is to somehow defeat Duatos permanently, and is to discover the truth behind why Earth truly turned into a barren wasteland.

Some of Badland Academy's history will be available in form of "Database Records," which are always available in the Grand Library.
Regnums and Magnems

Regnum: Regnums are unique powers that characters may possess. Humans most commonly wield these powers, but other races may have Regnums as well. Regnums are either gained from the beginning of one's life or unlocked as time passes. Regnums do not function exactly like "magic," but it certainly does feel like it in some aspects. These Regnums can compliment the weapons that students/characters may use. There is always a Regnum within each and every one of the underground people, and anyone who does not have a Regnum are either given one or receive help to unlock it. The Academy and the Procrastination Organization usually use these, though some of the P.O.'s members do not use Regnums.

Magnem: Magnems are like Regnums, except they function like "glyphs." While these glyphs may sound convenient, they usually come with a drawback if they grant great powers. Magnems are used by the Know-No-Alliance party's members, though the leader himself does not seem to be using Magnems.
Default Races
Humans: Self-explanatory. These people most commonly use Regnums.

Feras: A hybrid mix of a human and animal. These people began to appear in the middle of the Great War, though their origins remain unknown. There are not a whole lot of Feras, as they had been discriminated and killed off for being "abominations," but as of recent days, the entire situation changed. They are now held with respect due to the strange qualities they hold, each trait being useful for the Regis's cause. The Feras population is still small, but slowly growing.

"NoNothings" (Actual name is "Travesteral"): The creatures that roam the destroyed world.
The Factions
(These are all directly explained by one of the teachers of Badland Academy)





Character Sheets







Combat System

While the combat system follows the regular post-by-post style, dynamic usages of powers and abilities may be used. This can range from abilities that require dice rolls or abilities/powers that need certain requirements to be fulfilled in order to be used. Hidden powers not listed or sent to the GM are strictly forbidden. If there is a certain aspect that a character does not have on the CS, then send me a PM, and we'll talk about it.
Rules: Follows RPG rules, but I've yet to create the RP-specific rules.
There's a lot to be completed, but I'm gonna get there. Hopefully.
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