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    1. negativenull 7 yrs ago

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Vera


Vera wakes up with a shivering groan instinctively massaging the crick in her neck with her right hand. Realizing her mistake calls for celebration as she didn't slice her neck open, the light barriers held. Standing up takes off her amulet and places it on the far side of the room not wanting to sprout antlers. Changing into something simple she grabs some things to take a shower and on the way out snags the amulet thinking it may be easier with the use of both hands.

And it is far easier, the water is warm and refreshing she leans against the wall and just lets it wash down her back as she tries to recall what happened yesterday. Giving up eventually she shuts off the water dries off and gets dressed getting new identification and grabbing her bedding on the way back to her room. She makes her bed and sits on it still feeling uneasy about her missing time.
Vera


Vera wakes up in the middle of the night with a whimpering groan. There is a cold and sticky wetness to her normally warm and fuzzy furs; a sharp pain in her left side and arm; and a numbness in her extremities. In her groggy state it takes her a moment to realize what's wrong. I went to bed without securing my claws? She painfully moves the covers out of her way and realizes she seems to be wearing some kind of, now tattered, wrap around her chest and a normal pair of pants. She recalls the previous day’s adventure: she made a Light reagent, then Sirius said something, but she struggles to remember anything past that. She gingerly maneuvers herself to the edge of her bed, deciding that it may be best to avoid him for the time being. Attempting to stand up she finds that her legs give out underneath her, collapsing to the floor with a cry of pain. She takes a moment to gather herself and shakily stands back up slowly stumbling around her room, bracing herself on the furniture, looking for wherever whoever left her room key, finding it after a few moments. Tossing a cloak over herself and locking her door on the way out, she slowly makes her way to the healer, bracing herself with the wall and having to take frequent stops to rest lest she pass out.

Returning to her room Vera looks over the small pile of manabeast corpses left on her desk, they’re all Earth which she has little interest in, however she notes one of them is slate which could be particularly useful. Stripping off the top layer of her bedding she lays it on the floor using a portion of it for each half of the artifact creation process. She is left with a small sealed slate tile that can create and disperse a blackboard of various size. Balling up the bedding and moving it off to the side she uses her new artifact to create a surface with which to turn the other two earth manabeasts into reagents for sale. She retrieves the antler amulet made from the Light deer, turning it over in her hand, mulling over the possibilities, not quite sure what function it should have. She threads a length of leather cordage through it and ties the ends, weighing several options. Setting it aside for the time being, she instead stripps the rest of her bedding, balling it all up and taking it off to the laundry service leaving it and payment behind.

Returning to her room, she removes her cloak and locks the door once inside. Still wearing nothing but the pants and wrap from the day before, she retrieves her journals from their hiding places and begins recording what noteworthy parts of the hunt she can remember, all the while weighing the options for her next artifact. She then moves on to check if her arm has at all changed and is quite surprised to find that her ring is missing. Making a note that she needs to get a new form of identification, she re-measures all of her previous metrics, however any changes are negligible. Staring at her claws it comes to her that the Light artifact may be the answer to her sleep problem. Bringing out a new slate surface she begins the process of finishing the artifact. In the end she has an amulet that she can use to put barriers over the sharp parts of her arm as she sleeps. Not wanting to assimilate any part of a deer, she’ll have to be careful about how long she wears it. She dismisses the slate, finishes up with her journals and hides them away.

Tiredness flooding back to her, she decides showering can wait till tomorrow. Removing the wrappings from her chest and the rest of her clothing; she dawns the new artifact and activates it, the muted glow hardly even casting shadows. Not wanting to rip apart her unprotected bed on the off chance the artifact fails at its trial run, she curls up on the rug in the middle of her room and drifts off to sleep.
Vera Gradus

Vera wasn't sure how long it had been. With the window more or less luminally sealed off with drapes and blankets she had broken off from a 24 hour sleep cycle. Deciding it was finally time to get out of bed she began her normal routine. Unwrapping the protective hide from her arm she took note that it was particularly mangled, probably best to find a better system to keep from carving herself up in her sleep. The hide was definitely an improvement from binding her arm to the bed frame as far as comfort was concerned, but really she need some kind of custom built armor for it. She carefully got dressed, making sure not to slice open herself, or her clothing, and retrieved various implements. She measured and recorded the size, thickness, and hardness of the various plates, scales, and spines that now made up her right arm into several journals. This was the second sleep cycle with no apparent additional mutation and the pain was more or less gone, just a deep and dull ache in a few places.

Slowly flexing the various joints she made note of the ranges of movement, and compared them to her other arm. Some had improved from the last cycle but, they were still less than before the mutation started. The rigidity of the spines and the depth of their attachment made rotation of the forearm stiff and somewhat limited, forcing the shoulder to compensate if she wanted to hold her arm out straight with her palm down. The length of her claws and the bulk of the plates on her fingers made it next to impossible to form a fist that wouldn't either break something or slash open her palm on impact. The scales on her palm and the lack of pads on her fingers make it difficult to hold small rigid objects without just spearing them with her claws.

She reaches out for one of her books with her right hand pausing shortly before contact and letting out a nervous chuckle, “Still not quite used to that.” Grabbing the book with her left hand as to not slice through it she flips through the pages one handed eventually finding the section she wanted. A copy of one of the few fragments she could find on lichdom: the pinnacle of the death element; it was a mere description of such an entity, nothing useful, just a reminder of her goal. “One day,” she mused before closing the book with a light thump, “but I need to get more artifacts before we can learn enough to start that.” She takes the time to aggregate the data thus far collected on her arm into a kind of informal report and make a redundant copy before hiding the various journals across her room and returning the tools to their place. She then grabs her cloak and throws it over herself making sure to cover her arm, she locks her door on the way out and heads to the cafeteria.
Name: Vera Gradus

Sex: Female

Appearance: Gaunt, pale, and almost skeletal in appearance Vera stands relatively short for her age. Her dull grey eyes are often scanning the pages of a book prying knowledge from their pages. Her hair is kept more on the short end, brown for most of its length but growing in grey near the roots. She often wears a full length cloak and primarily uses her left hand despite being right handed to conceal her mutation; a matte and seemingly lifeless draconic arm ending in a clawed gauntlet of a hand.

Starting Artifact: A plain steel signet ring with the crest of the orphanage. The ring allows the user to emit a rod of death mana about the thickness of a pencil and a foot long from the hand the ring is worn on in order to rot anything in that space. (depleted)

Orphanage Hometown: Dula a town to the south east of Liravel with a past tainted with necromancy.

History: Vera was sent to the Dula orphanage around her tenth year after gaining an intense interest in her town's necromantic history. Durious as to why of all the elements death was among then least well written about while not being inherently evil. Her parent thought it best that leave their house after attempts to persuade her to drop it failed. Other than hording books on artifacts and the elements and copying the useful contents, her time in the Dula orphanage was more or less uneventful.

Eventually she took the opportunity to discover more about the death aspect herself and went to Liravel. As her training progressed she drew more and more from her artifact wearing it constantly, unafraid of mutation, even hoping for it, a cat tail and ears would make wonderful additions to her persons. But her artifact had not been made from any member of the family Felidae, instead due to a mix up in paperwork it was made from a scrap of a draco-lich's claw, so she instead grew scales and claws which all things considered she found may be useful, so she kept her artifact on unfortunately the claws became larger than the internal diameter of the ring so there came a point where she could no longer remove it. It wasn’t fear that stopped her from removing her finger and extracting the ring and seeing the healer, it was curiosity. Wondering how much the artifact would change her. The answer was quite a lot, over the two weeks the scales spread half way across her chest her arm grew bony spines and her hand turned into a gauntlet of bone and keratin nearly enveloping her artifact.

Personality: While she loves to talk about her element and its interactions, the results of her testings, and information recovered from from her books, she is well aware that this is an obsession not shared by most of her peers so she tends to be a bit more secluded and withdrawn. But she is rather good at mirroring and compartmentalizing.

Theme Song: youtube.com/watch?v=DNdfSU9IXhU
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