Avatar of Nerdy Reference
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    1. Nerdy Reference 7 yrs ago

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@VarockSvent Merged the monster levels in. Though, frankly, it's hard to define biology with Martial, Divine, or Arcane. I'm willing to explain my math, but it'd be long-winded enough to warrant PMing.



@VarockSvent Removed references to numbers in the HP drain and stowed away the mentioned passage. Backstory's sparse without it, but I'm not overly invested in the past.
Idea's coming together. The net result of what I've cobbled together here is a build which has an extensive bag of tricks, but few true killer moves. The main threat they pose, as with most illusionists, will be one of utility and opportunity. For the bio, I've skimped on the past with the game a bit to focus more on that first impression of living it. How's all this, then?:


Okay, so I'm lagging behind on a backstory, but this build is getting wacky. In theory, it's a pretty powerful evasion-heavy build with some very situational items and powers. My current question is that of items. I've got this idea for a set that drops from a raid boss.
Does this seem like a bit much? For what it's worth, I intend to make this set have infamously low odds of dropping.


That seems to be where this is heading. Not a part of the Planes I often see brought up, but a bit harder to define for that very thing. Never done much research into it.
Similar to Undead, but not quite. I'm thinking more an Elemental in the vein of Fire or Water, but instead going for an expression of Negative Energy. Undead are not raw Negative Energy, but rather are kept animate by it. I'm thinking she'd be a sort of Shadow Mephit. Hell, maybe that's a better name.
Okay, how funky can we get with races? Like, my current concept is an evolved variant of the Shadow Demons. It's never made super clear how dangerous they are, but they've guarded individuals such as Sebas. I'm going with the notion that they're not very formidable by old guild standards, similar to the Shadows from D&D. Scary in theory, and hard to see without very bright light, but if you have a way around their being incorporeal, they're fodder.

My character's race would be some sort of ascended shadow being. Heavy on Illusions and evasion both physical and magical, though I feel it bears mentioning that there's lots of instant death and sometimes worse when you've got a witty caster. Working name for her species is Nightwalker, similar to the entities from the Negative Energy Plane. I think it'd be cool to have someone experiencing becoming a literal manifestation of Negative Energy.

Anywho here's the pic I'm using for her.


A question regarding levels: On the official character sheets, they don't break down every level. Instead they name a few class and race levels and then add 'Others' at the end. Point being, do you want to get *really* specific, or is a certain amount of vagueness acceptable?
Not only a lack of respawning, but sheer levels. The rough level of a top-ranking adventurer is only in the 30s. Some dragons might push 60. What's more, even in Overlord canon we've yet to see an actual respawn. At this point, it's only theory that Ainz could respawn with the usual penalties. For all we know, he might need resurrection to get back up.

As for how to involve a new worlder, it's not complex. Perhaps they were out hunting monsters when the players arrived nearby; maybe they were praying at a temple and, as if in answer, the players appeared in a flash of light.

Mind, I'm not insistent on playing a new worlder, just putting the question forth.
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