Avatar of Nerevarine
  • Last Seen: 6 yrs ago
  • Old Guild Username: Erodios
  • Joined: 12 yrs ago
  • Posts: 1236 (0.27 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
7 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
7 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
7 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
7 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

Im throwing my hat in as an overly, painfully generic, lui kang esque martial arts master who will be the hero's teacher and eventually ths tragic sacrifice
Name: Mira Oscani
Age: 18
From: D&D character
Good or evil: Mira is neither good nor evil. She follows her own morality, a warrior code derived from her childhood among the Orcs of Osco and the life lessons she attained after years of bounty hunting. This code is, however, alien to many human forms of morality, and could easily be seen as evil.
Look: For the most part, Mira looks human, but she has deathly pale skin and deep black hair and eyes. Her face is an odd one, looking strangly invoting yet menacing at the same time. Her hair is mostly worn in a very long ponytail, and she is almost always in her dark red Orcish made leather Duster. Beneith that is usually a black dress and baggy black pants underneath with a belt over her dress around the waist holding her revolver. Mira's teeth are all sharpened, although this is not due to her demon heritage, but rahter a memory of her rite of passage with the Orcs. Mira's rifle has orcish patterns painted on the stock.
Skills: Mira is highly dextrous, able to dodge most anything thrown at her, also able to draw her gun and fire off in less than a second. In addition, she has a good eye and excellent judgement of character, traits she picked up tracking criminals. She's rather intelligent as well, as is expected in a bounty hunter.
Abilities: Mira has the ability to call upon the hellfire of her father, the demon Moloch. This is most notibly used to turn her bullets into powerful incindiary ammo, able to kill both mortal and demon alike. In addition, her demonic heritage allows her to travel freely between the living worlds and hell.
Tools: Mira posesses a Six-Shooter revolver, her primary weapon, able to not only kill mortals, but supernatural beings as well. She also is in possession of an Elvish Sabre she stole from a quarry after his death, and a lever action rifle used for long range kills.
Likes: Mira likes anywhere where there is good fun, good food and good women. She's naturally a nomad and loves to travel. She's also fond of Orcs, having been raised by them after being abanoned by her human mother shortly after birth. Mira also likes guns, and likes to see the new ones.
Dislikes: Mira hates injustice. Her native land, the Black Sea Confederacy, is a land of absolute capitalism. With only viciously sovergn city states and minor kingdoms only allowing enterprise to cross the borders, Bounty Hunters like Mira are the only ones to serve justice if a criminal flees the citystate. Mira also hates demons, and goes to great length to avoid having to interact with them. She dislikes the worthless politics of her homeland that never accomplish anything other than displacing Orcs from their homes, and despises her father Moloch.
Other: Thinks in Infernal, the demon language, which makes her thoughts borderline painful for non demonic telepaths.
Hey, I'm thinking of joining this. I'm considering playing as a small group of Mandalorians, but I just would like to know what time period the Star Wars universe is at in this RP
@Silen Syanka

Nadia nodded at both of theml. She cared not for politics or personal gain; only to serve her place and spill blood. "So, when are we supposed to leave and see action?" Nadia tapped her food and fidgited while talking, even after so many years of pushing her body to the absolute extreme, it still hurt to over strain herself. But it was all in the name of god.
@Silen Syanka

Nadia rose from her meditation and spoke up. "So, do the two of you feel ready for what we are headed into?" Nadia personally was thrilled as could be. Even if she was shot dead upon arrival, her own self sacrifice would be honored. Soon all enemies would know the wrath of god. Nadia wiped the sweat from her face and breathed heavily as she waited for Burner and Joyce's answers
Nadia was, as usual, in a state of prayerlike trance. Her exercises were always stenuous; such was the way that her god demanded. As she ran at a heavy pace, she uttered out a breathy chant.

As she came to a stop, Nadia did a final stretch before sitting cross legged on the ground and going into the normal post workout meditation. This was but one part of her daily observance; and Nadia was more than happy to observe the tenants. She must always be prepared.
@Silen Syanka
yeah im ready
Im interested in this
Not sure where to post this so doing it here

Name: Nadia Dunn
looks: Nadia has light blonde hair and green eyes. Her skin is light. The most notible trait is her unusual height, standing tall at 6'3" and posessing an imposing, very athletic build due to her training. Nadia does not dress very flashy or bright during her non fighting times, prefering simple neutral hoodies and sweatpants. When fighting though, Nadia will wear a bright red armband to try and catch attentions so that she may get the maximum amount of kills.
Personality: Nadia is fueled by a religious fanatacism for war and battle. It is likely that her religion, which sees every war as holy Md every battle as sacred, was likely constructed as an experimental "X-Factor" to possibally put her above all else. This furvor is frightening at least, with Nadia deriving holy ecstacy from every fight and every kill she makes being a kind of sacrifice to god. This carries onto her behaviors outside of battle, with Nadia showing no fear of death, seeing it as a form of honor, and expecting the same fighting spirit from her companions. Her near all consuming desire for conflict makes her dificult to be around, always ploting and formenting chaos among others. Such is her way.
Weapons: Several combat knives, a sharpened lead pipe, a few handguns, various sharp pieces of metal
Bio: Nadia was born in what would become the East States. Her family was "normal" in every sense that an american family would be, a working class irish descended people, two children, Nadia and her brother. Ironically, they were never very religious, only visiting the local catholic church on holidays. Nadia was abducted and sent to training, where they small girl would be conditioned into a religious fanatic and bloodthirsty warrior.
Family: Nadia is the only surviving member of her branch of the Dunn family.
Power: Magnetism control- Nadia is able to induce magnetism of molecules, both in herself and in other objects caught in her magnetic field.
Arsurón: population 120

The journey north had been wracked with violence. At least one ärgős was lost in a short skirmish with hostile tribes.

Ánam knew that no more casulties could come from this migration, and that every step must be taken to get these bägős settled onto the river and able to move about up and down freely. Ánam tasked three Orsurón, two females and one male, to construct their own bïsgős (the traditional Arsurón reed canoe used for raiding and exploration) and move up the river, using a stone and rope to test the depth of the waters.

The 3 explorers set off to harvest the thick reeds and grasses on the plains ajacent to the river's banks. The dry plains were by no means large, quickly whithering away to a vast desert. The exporers quickly returned their focus to cutting up reeds with the sharp, fish bone knives they kept and tying these reeds into a thick bundle. When the boats were ready, the party pushed the grassy boats into the river, each quickly taking out a carved bone oar to help paddle against the current of the river. As the party made their way up the slave river, they quickly turned back to toss bits of coral into the water, the appropriate offering for the daughters of Yi'am (the sea).

Exursions this far into the river had never been conducted before, and the three were wondering what lay beyond the horizon.
© 2007-2026
BBCode Cheatsheet