Avatar of Nohbdy
  • Last Seen: 7 yrs ago
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    1. Nohbdy 7 yrs ago

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7 yrs ago
Current Good question, Saephod. Though, mine's also kinda a call-out, because Kuroneko's got 20+ people (myself included) waiting for her to update an Int Check or post an RP thread proper.
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7 yrs ago
Hey now / you're the GM / get the game on / let's play / Please update the int cheeeeeeeeeeek / Only with info can we make CSes
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What you're missing is that the initial idea wasn't 10 'chutes, it was four- one strapped on normally, one strapped on backwards, and looping the servitor's arms through the arm holes/straps of the other two. Now, that's only 60 kg total, which leaves *exactly* enough weight for it to hold your Heavy Stubber in whatever replaced its hands.
@Ollumhammersong Put. The stubber. On. The servitor. "Problem" solved.

Besides, you and your Comrade would pass it back and forth between you when you're doing stuff in close quarters anyway.
@Nohbdy

There are weights listed for everything in the inquisitors handbook.

All told each person carries roughly 20kg worth of shit (uniform, rations, bedroll, etc) before you calculate in weapons and ammo.

Plus I also feel like just putting our grav chutes 'on the servitor' is kind of a cheat. How exactly does this servitor' carry 5 grav chutes? Plus another 5 from the comrades?

It is honestly easier and makes infinitely more sense just to ditch them for the purposes of this mission. An enclosed hive is just a bad place to bring a bulky grav chute.


The 38 kg was for items listed as having weight in the Only War corebook. If AdvancedJ3lly wants us to go to the weights listed in the Inqs Handbook I'll trawl back through.

You're not wrong that the servitor carrying 10 packs is physically an issue, but they also don't have to be stored such that they're immediately useable either. Put them in a considerably larger bag? Tow them on a sled or suspensor cart of some description? Stack them in its arms?

In practical terms, Tigerius probably isn't going to let anyone potentially wreck any of the ornamentation anyway, but still, tech is tech, and when you've got a cargo lifter standing *right there* entirely unburdened...
So the bog-standard regimental gear is 38 kg, including the probably-ditched (or put on the servitor) grav chute. I'm also pleased to note that the only ammo that looks to have weight is backpacks, and I don't see a listed weight for rations either.

<Snipped quote by Ollumhammersong>
As for grav-chutes, you never know, being able to leap off an elevated walkway and safely fall a few levels down-stack could be a life saver.


This is why we put enough 'chutes on the servitor for the PC team to go secure an elevator XD
My servitor can carry excess squad gear as well (unless that's prohibited somewhere I haven't noticed), total bonus of 11 gives 90 kg to play with, and it won't have gear of its own to worry about.
Here's my WIP- Appearance, Demeanor, & Background still need work, otherwise he's mechanically sound. Now, let's see if the nested hiders want to work for me tonight.

Edit: Mostly, but it's culling whitespace on the characteristics in a really annoying way. Ayyy, fixed with further application of tab.


Re: Ammunition, from the 2013 Errata- "If a Regiment adds a weapon with ammunition to its Standard Kit this way and Table 2–6: Additional Standard Kit Items does not list a number of clips of ammunition the regiment receives with the weapon, the regiment is assumed to have two clips of ammunition for that weapon as part of its Standard Kit.”

Now, that's regarding weapons added to the overall SRK at Regiment Creation, but that would seem to cover Pistol, Basic, and non-backpack-fed Heavy weapons added by Specializations, as all Specialist items are part of a given trooper's Standard Regimental Kit. GM has the final say, of course.


Edit: Derp, looking at the wrong side of the page. See below for why!
Coolio. Just wanted to check about the (few) bits of Cyber not in the Core book. Servo Arm, here I come.
Any restrictions on Char Specs (classes)? I'm looking at running a Tech-Priest, any restrictions on the choice of Mechadendrite or on the two other free Good Quality cybernetics?

Do you want us to roll our Characteristics, or can we use the point system?
@Warborn123
I don't know that "Escort the McGuffin for forever and a day" would really work as an Only War plotline. I could see it working for Rouge Trader, Dark Heresy, or Black Crusade, but with Only War our PCs are otherwise inexorably attached to our Regiment, and the PCs aren't getting off-world on their own.

@AdvancedJ3lly

Ork Waaaagh, attempted re-taking of a fallen Forge World, defensive action against a rapidly awakening Necron Tomb...

It seems like Drop Troops (be they Elysian or otherwise) are the consensus as to the Regiment choice, which could open with the cavalry arriving in a massive battle and turning the tide, then segueing into overall siege warfare with our regiment acting as a strike and recon element.
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