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    1. Norschtalen 7 yrs ago

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Yup, and another dwarf woman too. We exist! Though if I read things right, I don't think we're going to be in the same town. I'm going to go fight the orcs.


Name: Mika Brosca
Age: 77
Race: Dwarf
Bio: Mika is a dishonored dwarf. Her father was once a noble warrior who took a liking to her mother, and during their relationship she bore the man two girls, Mika and her sister Rica. However he wanted a son and soon abandoned the three girls. Mika's mother fell into despair and started drinking heavily while Mika and Rica did their best to try to make ends meet. Rica courted various noble dwarven men hoping to marry someone wealthy enough to take care of her family. Mika however lacked her sister's charisma and charms but did have one advantage: brutal cunning and quick wits. She became a hired thug, shaking down merchants, robbing caravans, and even occasionally assassinating criminal and nobles for coin. The pay wasn't great but it was all that Mika was good at. Soon her sister managed to find a man rich and honorable enough to take in herself and their drunkard of a mother, but at the same time Mika had gotten caught up in a botched assassination. One disaster lead to another, and it eventually ended with Mika killing a powerful crime boss who hired her in the first place, forcing her to fake her own death and run as to protect herself and her family.
Gear: Mika is used to wearing thick leather armor tough enough to stop an axe, though she doesn't really like the heavy metal stuff. Despite being a dwarf she relies a lot on mobility and having more stamina than her opponents. She favors strong short swords she can use to stab in between the weak points of her enemy, and occasionally a hammer or mace to smash what she can't stab. Lastly she has a crossbow which she's been tinkering with. It uses a steel bow instead of a metal one, to give it more power and range. She uses a lever mechanism that allows her to reload faster.


Name: Mika Brosca
Age: 77
Race: Dwarf
Bio: Mika is a dishonored dwarf. Her father was once a noble warrior who took a liking to her mother, and during their relationship she bore the man two girls, Mika and her sister Rica. However he wanted a son and soon abandoned the three girls. Mika's mother fell into despair and started drinking heavily while Mika and Rica did their best to try to make ends meet. Rica courted various noble dwarven men hoping to marry someone wealthy enough to take care of her family. Mika however lacked her sister's charisma and charms but did have one advantage: brutal cunning and quick wits. She became a hired thug, shaking down merchants, robbing caravans, and even occasionally assassinating criminal and nobles for coin. The pay wasn't great but it was all that Mika was good at. Soon her sister managed to find a man rich and honorable enough to take in herself and their drunkard of a mother, but at the same time Mika had gotten caught up in a botched assassination. One disaster lead to another, and it eventually ended with Mika killing a powerful crime boss who hired her in the first place, forcing her to fake her own death and run as to protect herself and her family.
Gear: Mika is used to wearing thick leather armor tough enough to stop an axe, though she doesn't really like the heavy metal stuff. Despite being a dwarf she relies a lot on mobility and having more stamina than her opponents. She favors strong short swords she can use to stab in between the weak points of her enemy, and occasionally a hammer or mace to smash what she can't stab. Lastly she has a crossbow which she's been tinkering with. It uses a steel bow instead of a metal one, to give it more power and range. She uses a lever mechanism that allows her to reload faster.
You know Kyra is more than willing to go after the kobolds. If possible she'd want to shoot whichever kobold is at the front just so she could slow them down.

Dulga Tarata


Dulga laid her rifles down on her bed and looked at what she had. She had the same weapons as before, her Dragunov, MTs255, TT-33, Stechkin APS, the last one which had been destroyed but now Dulga thinks it should be functional again. She'll take it to the range to make sure there aren't any defects and everything is calibrated. Dulga's guns were due for an upgrade anyways, so she made sure to use some newer parts made of better alloys. This would make sure they're tougher to wear and tear and won't jam up as much even if she handles them roughly, which she will do.

Next was the new weapons she got from her home. There was the PTRD, a single-shot anti-material rifle. Her mother was a big believer of one shot, one kill, and this was her weapon of choice. Upgraded to handle larger caliber bullets to punch through even harder modern alloys, really it was it's own gun now, and merely the PTRD in origins only. Then there was her mother's personal side arm, a Mauser. Dulga never liked this weapon; it looked silly and the fact it had to be loaded via stripper clip just felt awkward for Dulga, who preferred magazine fed. The only upside was that her mother's Mauser held more bullets than the other two pistols. And finally, the one weapon that Dulga intends to use more often, and likely one that she has to keep a secret from the school. It was a classic; anyone with a vague idea of guns would've heard about this weapon. Dulga was surprised that her mother would have such an antique but considering she married a swordsmith, maybe she just had a thing for old school. But at least it was practical. The AKM, commonly but mistakenly known as the AK-47. An original one at that. It seemed almost entirely unmodified beyond updating it's parts to modern material so that it could function just as well as it would've back when such weapons were put into the hands of professional soldiers. The only rifle Dulga had that had a full-auto mode; her APS also had full auto but was chambered for 9mm rounds, which as Dulga learned, wasn't strong enough for the enemies she'll be facing.

Working on these weapons made Dulga wonder more about her mother and why she had such an interest for these old fashion russian guns. They were good, no doubt about it, but between her weapons of choices, or fairly mysterious pass, and her choice to settle in Hokkaido, it made Dulga wonder if her mother was ever a government agent or something. Even though she doesn't care much for Japanese politics Dulga knew about the tensions between Japan and Russian for those northern islands. But Dulga put these thoughts aside as she put the guns away into their cases. Now that her old ones were repaired and the new ones were clean she was going to go put them to the test. Well, after a break. She still felt emotionally drained after the spat in the gym and she really didn't want to go back there while she had the weight of the stupidity hanging over her. She needed to take her mind off of it.

The best way to do that was TV.

Once Dulga put her guns away she headed down stairs to the common area. She lounged on the sofa as she turned the TV on to her favorite crime dramas. While their blatant disregard to actual law and procedures annoyed Dulga sometimes, crime dramas were one of the few entertainment tv series were the protagonists had to rely on their wits and gunplay instead of just quirks. Sure they had quirks and often the villains had quirks that made them so dangerous, but they at least try to show "normal" people solving abnormal issues. It helped Dulga think about how to deal with her problems if she ran into enemies who relied on their quirk a lot, or knew they could be effectively bullet proof.

But really Dulga just watches it for the guns.
Kyra notched her arrow as she was going to launch an arrow into one of the caged beasts when Parum warned them against it. Caged beasts would make for easy prey, Kyra didn't see a reason why they should leave them alive. Brannor lowered her bow so Kyra did too, but she didn't take her eyes off the beasts. There was no way these creatures could be tamed; they weren't like dogs or horses who were simply trained to be like this. They were monsters born vicious and vile. She felt a pang of rage build up before she let it die down. "This better be good, Parum. I don't like the idea of being flanked on two sides by kobolds and monsters." Kyra maintained her concentration for the shield of faith, and she knew she had a little under ten minutes before it'll be used up. Kyra recovered her arrows and looked towards the western entrance. If those kobolds heard any noise they'll be coming through that entrance anytime now so she found a defensible position and readied her arrow to attack the first thing that comes through.
I don't mind taking some cover and getting ready for the enemy to come. If anyone needs healing Kyra can offer her magic too.
@Hekazu

For some reason I thought being prone only gives you disadvantage for melee attacks. Alright with all this information I think I’ll have Kyra just kneel instead of go prone and use Toll of the Dead instead. Handy spell to get around cover. I’ll add the info to my post ASAP.
Wasn't long before they culled the kobolds down to a single vermin. However instead of trying to put up a last stand, it fled deeper into the cave. Kyra guessed there were more enemies further down it was trying to alert and get the protection from, either more kobolds or something worse. She debated shooting it but loosen her grip on her arrow; the kobold was wily and made it hard for Kyra to get a clear shot before it jumped behind cover. She didn't want to risk running into an ambush so as she ran up to the drop, she passed by Brannor and patted his shoulder. "Sorry about before. Let's finish these beasts off. May the Earth Mother protect you." Brannor would notice a faint shimmering shield around him as Kyra casted a protection spell over his body. Then at the cliff side, she laid knelt low on the ground and scanned the area. Three caged beasts, no doubt more drakes like the ones they fought at Greenest, and the kobold cowering begins cover. She knew it’d be difficult to get a clear shot on the kobold so instead she gripped her amulet and gave a haunting whisper of death and damnation for the kobold to hear.

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