Avatar of Ollumhammersong
  • Last Seen: 3 mos ago
  • Joined: 12 yrs ago
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    1. Ollumhammersong 12 yrs ago
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2 yrs ago
Current God Save the King!
9 yrs ago
God save the Queen!
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Most Recent Posts

Name: Viktor
Archetype: Chem-Hunter
Pride; Fortitude
Disgrace: Betrayal
Motivation: Perfection
Appearance: http://postimg.org/image/3yxhy19yl/

Characteristics:
- WS: 34+5+5 =44
- BS: 37+5 -3 =39
- S: 32+5 +5 =42
- T: 38+5 =42
- AG: 36-3+3=36
- Int: 35+5=40
- Per: 37+5=42
- WP: 37+5 =42
- Fel: 33-3+10=40
- Inf: 31

Skills: Athletics (+10), Awarness (+10), Dodge, Forbidden lore (mutants), forbidden lore (archeotech), Common lore (Messia), Common lore (tech), Linguistics (Messia), navigation (surface), Operate (surface +10), Intimidate, Parry (+10), Survival (+20), Tech use (+10), Security, Scrutiny, Common lore (tech, Vortex), Trade (Chemist)

Talents/Traits: Cold-hearted, Jaded, Hatred (mutants), Lightning reflexes, light sleeper, Quick draw, rapid reload, Resistance (poisons), Street fighting, Hardy, Weapon training (Chain, las, Primary, SP), Takedown, Technical knock, sure strike, The quick and the dead, beserk charge

Gear: Good quality knife, Good quality Mordian pattern power sword, Injector(home made from a pistol grip and a hypo spray with a particularly strong and thick needle. Looks more like a exotic pistol than an injector. Vials of varying sizes and doses are loaded into the hilt or the back of the stock,) Magnoculars, good quality autopistol, common quality Resperator(Faceless, Blank, Face covered entirely with a sheet of best qualityFlak armour 2 pistol magazines, Best quality guard armour(cavalry fitted), 4 vials of the 'taste of home', 1 best quality hunting lance, (Standard blast tipsx4)

Kreig Steed

WS BS S T Ag Int Per WP Fel
25 01 51 44 36 14 30 25 10

Skills: Awareness, dodge

Talents: Hard Target, Hardy, Sprint

Traits: Bestial, Bred for War, Loyal, Natural Weapons, Quadruped, Size (5), Sturdy.



Gear:
-1 Saddle,
-2 saddlebags (magnoculars, Vials of taste of home, Lance tips (blast) x4)
-1 riding tack set

Weapons: Hooves (Melee; 1d10+5 I; Pen 0; Primitive [6]).

Wounds: 15

Infamy Points: 3
Corruption Points: 20

Gifts of The Gods: Featureless face, Magnificent horns

Alignment: Undivided

Advances: Habitual user, Taste of home

Experience Total
Current: 250xp
Spent: 250xp (medicae, known), , +5 willpower(250xp,) +5 Intelligence (250xp), +5 weapon skill(250 xp), Fellowship +10 (750xp), Iron jaw, 250xp, beserk charge (250xp)
Im still touching mine with leaders and backstory.
UnseenShade said
Or i am not in Chaos space and instead deal with them as a "neutral" entity


Dude at the very least you are going to have to lip service the chaos gods if you want to travel with a chaos strike team(or whatever we are) in the long term. I am not even sure if that would be considered enough.
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Name of Faction: Craftworld Eldar

Species: Eldar

Leadership: Seer council

Planets: 1
- Name Tauth-Maen
- Type Craftworld
- Population 1 billion
- Industry
- PDF – Entire adult population is capable of serving as Guardian defenders, With a small but solid core of Storm Guardians if needed. The Zhar-Tann craftworld relies on guardians morso than many of the larger craftworlds would. Between it's small population and those few who decide to tread the warrior paths split between the aspect shrines and the Fleet. Their core military is relatively small in number. But their guardians are impeccibly trained and more than a match for any common soldier of the lesser races.
To this degree they keep three extra divisions of guardians. One called the Lancer Guardians are trained specifically to use the Jetbikes and Vipers, instead of relying on very rare aspect warriors of the shining spear. Star guardians are trained specifically to augment the fleet in times of dire need and to pilot the various fighter craft needed to support the core vessels. Trained and usually led by the few members of the Eagle pilots present in the craftworld.
- Garrison – Aspect warriors of the Dire avengers shrine of the Rising Star, The shrine of the Pierced veil of the howling banshee's aspect, Swooping hawks shrine of the Silver Talon, Fire dragons of the Blazing sword shrine, Razor-feather shrine of the eagle pilots.

Fleet: 3 void stalker Battleshipa , 5 eclipse class cruisers, 3 shadow class crusiers, 8 Aurora class light cruisers, 4 Solaris class light cruisers, 15 Arconite frigates, 20 hellbore frigates, 20 nightshade destroyers, 20 hemlock destroyers.





So as a craft world, How many ships am I looking at?
Omega said
Thinking Craftworld Eldar, Dark Eldar, corsairs, maiden world, etc?Eldar took a decent hit from the pyschic blast since it was on about the same level as wehn Slaanesh was born and also the Golden Throne is tied to the webway so Comorragh was hit hard as well.The Eldar were more prepared for it this time having built defenses to shield themselves from Slaanesh and all but still those closest to the blast zones would be hurt.


Most of the major craftworlds hang out right near the eye of terror to. Right close to the blast cetnre
What if I wanted no battleships? How many extra cruisers does that potentially buy me?
well I guess I am playing orks.
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