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Have no fear little lady! The dwarf has arrived!
Dam right. Real men ride a pony
HERE COMES THE DWARF TO SAVE THE DAY!

Clop clop clop

Denrig's pony clopped lazily along the cobbled path. Seemingly oblivious to its rather ominous surroundings. Or maybe as a Dwarven mining pony it was just more accustomed to the enveloping darkness offered by forest than the light of the open sky. The way the tree branches seemed to intertwine together until they formed a single, roof like structure almost reminded Denrig of home. But the roof of his hold was made out of stone. Not wood. And while the dwarves did have lumber parties to harvest wood from the trees in the mountain ranges. It was nothing like this. Just just being surrounded on all sides. They made more noise than stone too. Stone was quiet and hard. The only noise stone made was when it echoed other noises. But trees groaned. They rustled and even creaked sometimes. It was unnerving and Denrig didn't like it.
This enclosed forest was just as foreign to his mind as a wide open meadow. Luckily he wasn't claustrophobic, something that would be quite impossible for a dwarf to be. But still this wasn't like the tunnels and enclosed hallways of a stronghold. This was different. More sinister. The the roots of the trees writhed and swarmed over the the ground in such a way that it made moving any faster than the leisurely clop he was currently moving impossible. He hated trees and he hated forests. How the other races tolerated these things, much less lived near them or gods forbid in them. He would never know.

The hardest part about living on the surface was getting used to the sky. It was just so.... so open and just there. There was nothing at all above his head and for those first few days especially he white-knuckle gripped his reins as if he would fall upwards into that nothingness. But soon fear turned into annoyance because open sky also meant unpredictable weather. One thing that Denrig realized he took for granted in the mountains was that weather 'inside' a mountain was always the same. Always the same temperature and rain was and storms were obviously not concerns in the slightest. Even cycles of day and night were more represented by the hours that there were less torches and fires lit than when there were more. But out here it took some hard learning to get accustomed to the changing weather. And he got soaked to the bone twice before he learned what darkened skies and grey clouds meant.

He pulled out the old parchment map that was given to him before he embarked on his journey. It was probably older than his father, maybe even as old as his grandfather but it represented the only records of non Dwarven lands that his stronghold had. Two hundred years of isolation left both sides with woefully inadequate understandings of the other sides landscapes. While the Dwarven hold's didn't change significantly in location in that time he was told that it might not be the same in human lands. Two hundred years was along time for humans and entire countries could rise and fall over such a period. So he was pretty much screwed and now this dated map that was supposed to lead him to a once thriving village that his hold had extensive trade relations with once upon a time, was now seemingly buried under foliage and tree roots. If it wasn't for the fact that there clearly was a road under all of this he would have thought he was moving in the wrong direction entirely this whole time.

He swore at length in his native tongue. A string of harsh flinty words that were spat out into the air from bearded lips. He kept grumbling until he heard voices up ahead. Voices that definitely were not Dwarven. He assumed they were human even though he had never met one or heard one speak. But it was the most likely assumption to make. His back straightened and he perked up. Maybe there still was a village in this depressing forest after all! It was a good place to start.

“Come on girl.”

Spurring his pony off in the direction of the voices. The beast was short and muscled from years of labour in dwarven mines. As much of a 'dwarf amongst horses' as Denrig was a dwarf amongst humans. Luckily it was also docile and was easily spurred to it's riders bidding. Only neighing once before trotting off in a new direction.
So how are we starting off? we just mosey on into the forest for whatever reasons draw us there?
I dwarf good, apparently.

Name: Denrig of the Clan Durdar, The common tongue translate of his clan name is Battle-bolt

Age: 48

Race: Dwarf

Inherent Ability: Mettle and Stone

Acquired Abilities:
Strength of the Ancestors- The dwarves are an ancient people who value adherence to tradition and paying homage to great deeds and heroes as a cornerstone of leading an honourable life. All dwarves also aspire to live up to and surpass these great deeds. To earn the respect of their forefathers so that when they fade from this world and their bodies return to the foundation of their mountain homes, they can take their place in the honoured halls of the gods. And their families will vouch for them before the Gates of the next world and be the first to raise a toast in their name when they are ushered inside and offered a place at one of the great tables.

These ancestors are always watching over their descendent. Sometimes giving them subtle guidance and aid in moments of indecision and distress. But when the time calls for truly heroic action, sometimes a truly inspired battle roar can catch the ear and rekindle the flame in a departed warrior's heart even from beyond the mortal world. Or an ancestor is unwilling to see one of his family die an unnecessary death when there is still so much left they need to complete. These Roused souls will lend their abilities to their kin. Granting him the fortitude and strength of that long dead hero of old, for a short time.

But these favours cannot be invoked often. For the Dwarven gods insist that all dwarves must face their trails to the best of 'their' ability. And face hardship with stoicism and courage. Even if that hardship is overwhelming in scale and could lead to that dwarf's death if he fails.

To say nothing of the draining effect it has on the recipient's strength once the ordeal is over. It is not a request that can be made, or given lightly. It is rare that the gods give their blessing for such a boon unless the situation is truly one of grave importance.

Heart of the Mountain- Few things in this world are as tough or stubborn as a dwarf. They have a natural constitution and level of endurance that keeps them remarkably healthy and resistant to all manner of disease and toxins. While allowing them to undertake physical labour or hours on end at a steady, unyielding pace that would have most other races gasping on their knees and groaning at the soreness of their abused joints.

dwarves have also been known to take blows that would wind or completely knock out more frail creatures with not but an angry grunt and buckled knee and a red glob of blood spit back onto the offenders feet.

Runic Lore- Runes are more than just a script for the dwarves. More than just a written language. Certain Runes can have ancient and mystical meanings. Back in the days of magic there were dwarves known as rune-smiths Often venerable people who spent centuries perfecting their craft and were considered paragon's of Dwarven society for being able to understand, impart and carve the flawless symbols of power and protection that can be seen throughout a Dwarven hold. From the impregnable entrance gates of their mountains or lining the edges of their weapons and armour.

Even though the runesmithing of such ancient and powerful magnitude is a nearly lost art to the world. The runes themselves still carry great sentimental meaning to the Dwarven people. And they still often adorn their persons and possessions with such symbols. And while the magic is thought to have been long faded and unable to grant the boons they were once famous for, Some dwarves still swear that imparting runes on their possessions still works. That an axe marked with runes of war is sharper and less likely to brake than one marked without, that marked armour will not buckle as easily or will those with unmarked flesh be as wise or lucky as those who show their honour and support for the heritage of their forbears.

Denrig has several such runes adorning his person. Mostly carved into the leather of his armour but a choice tattoo on his chest, to those very few who might be passingly familiar with the secretive symbols. Would see a small intertwined

Appearance:
orig04.deviantart.net/d7e2/f/2010/151/..

Personality: Amongst his own kin, Denrig is as loud and gregarious a character as any good dwarf. Amongst the humans and other races he is far more guarded. He is more than willing to have a good drink or a hearty meal and launch himself into a song or tale. But there isn't enough ale in all the kingdoms that would loosen his lips when it comes to details about the Dwarven strongholds. Where they are, their levels of wealth, etc. The human's unpredictable and often violent tendencies have made the dwarves quite distrustful of them since the days of the purge. And Denrig is loathe to reveal anything that may spur the humans greed and lust for war further.

All in all he is a kind dwarf. He holds himself to high standards of honour as he believes would make his ancestors proud. And his smiles and laughter can easily turn into growls of barely restrained rage towards those that would carelessly lob insults towards those same ancestors or the Dwarven people in general.
<Snipped quote by Ollumhammersong>

This has got to be the best CS for a dwarf I've ever seen. o.o

Definitely approved. I love the detail you went into the abilities and his personality.


WOOT!


Name: Denrig of the Clan Durdar, The common tongue translate of his clan name is Battle-bolt

Age: 48

Race: Dwarf

Inherent Ability: Mettle and Stone

Acquired Abilities:
Strength of the Ancestors- The dwarves are an ancient people who value adherence to tradition and paying homage to great deeds and heroes as a cornerstone of leading an honourable life. All dwarves also aspire to live up to and surpass these great deeds. To earn the respect of their forefathers so that when they fade from this world and their bodies return to the foundation of their mountain homes, they can take their place in the honoured halls of the gods. And their families will vouch for them before the Gates of the next world and be the first to raise a toast in their name when they are ushered inside and offered a place at one of the great tables.

These ancestors are always watching over their descendent. Sometimes giving them subtle guidance and aid in moments of indecision and distress. But when the time calls for truly heroic action, sometimes a truly inspired battle roar can catch the ear and rekindle the flame in a departed warrior's heart even from beyond the mortal world. Or an ancestor is unwilling to see one of his family die an unnecessary death when there is still so much left they need to complete. These Roused souls will lend their abilities to their kin. Granting him the fortitude and strength of that long dead hero of old, for a short time.

But these favours cannot be invoked often. For the Dwarven gods insist that all dwarves must face their trails to the best of 'their' ability. And face hardship with stoicism and courage. Even if that hardship is overwhelming in scale and could lead to that dwarf's death if he fails.

To say nothing of the draining effect it has on the recipient's strength once the ordeal is over. It is not a request that can be made, or given lightly. It is rare that the gods give their blessing for such a boon unless the situation is truly one of grave importance.

Heart of the Mountain- Few things in this world are as tough or stubborn as a dwarf. They have a natural constitution and level of endurance that keeps them remarkably healthy and resistant to all manner of disease and toxins. While allowing them to undertake physical labour or hours on end at a steady, unyielding pace that would have most other races gasping on their knees and groaning at the soreness of their abused joints.

dwarves have also been known to take blows that would wind or completely knock out more frail creatures with not but an angry grunt and buckled knee and a red glob of blood spit back onto the offenders feet.

Runic Lore- Runes are more than just a script for the dwarves. More than just a written language. Certain Runes can have ancient and mystical meanings. Back in the days of magic there were dwarves known as rune-smiths Often venerable people who spent centuries perfecting their craft and were considered paragon's of Dwarven society for being able to understand, impart and carve the flawless symbols of power and protection that can be seen through a Dwarven hold. From the impregnable entrance gates of their mountains or lining the edges of their weapons and armour.

Even though the runesmithing of such ancient and powerful magnitude is a nearly lost art to the world. The runes themselves still carry great sentimental meaning to the Dwarven people. And they still often adorn their persons and possessions with such symbols. And while the magic is thought to have been long faded and unable to grant the boons they were once famous for, Some dwarves still swear that imparting runes on their possessions still works. That an axe marked with runes of war is sharper and less likely to brake than one marked without, that marked armour will not buckle as easily or will those with unmarked flesh be as wise or lucky as those who show their honour and support for the heritage of their forbears.

Denrig has several such runes adorning his person. Mostly carved into the leather of his armour but a choice tattoo on his chest, to those very few who might be passingly familiar with the secretive symbols. Would see a small intertwined

Appearance:
orig04.deviantart.net/d7e2/f/2010/151/..

Personality: Amongst his own kin, Denrig is as loud and gregarious a character as any good dwarf. Amongst the humans and other races he is far more guarded. He is more than willing to have a good drink or a hearty meal and launch himself into a song or tale. But there isn't enough ale in all the kingdoms that would loosen his lips when it comes to details about the Dwarven strongholds. Where they are, their levels of wealth, etc. The human's unpredictable and often violent tendencies have made the dwarves quite distrustful of them since the days of the purge. And Denrig is loathe to reveal anything that may spur the humans greed and lust for war further.

All in all he is a kind dwarf. He holds himself to high standards of honour as he believes would make his ancestors proud. And his smiles and laughter can easily turn into growls of barely restrained rage towards those that would carelessly lob insults towards those same ancestors or the Dwarven people in general.
Woah, Woah what. Are we starting already?
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