Avatar of OneEyedChurro
  • Last Seen: 6 yrs ago
  • Old Guild Username: OneEyedChurro
  • Joined: 12 yrs ago
  • Posts: 269 (0.06 / day)
  • VMs: 0
  • Username history
    1. OneEyedChurro 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Arcus, ho!

Hello everyone.

Arcus Brunswick


Basics


Age: 52
Appeared Age: Actual
Height: 6'2"
Weight: 205 lbs.
Eye Color: Teal. His pupils come to slight points, as well, making them appear teardrop-shaped.
Hair Color: Brown with hints of silver just beginning to grow into the tips of his locks and the edges of his beard.
Physical Disabilities: Walks with a slight but noticeable limp in his left leg. Also, has a gnarly and infected bullet wound above his left hip which will occasionally burst into bouts of extreme pain from the infection. Said infection will eventually be fatal.
Physical Identifiers:
  • Scars dance across the flaked and saggy skin of his forearms, chest, and face.
  • Tattoo on his right forearm that once depicted an elephant, though it is now so covered in scars and been smeared over the years it's barely recognizable as anything.


Appearance: Arcus looks a little worse for wear. His locks are quickly graying and are often in a mottled mess, his face hasn't seen a razor is years, and his dark skin is becoming wrinkly and saggy. Look past that, though, and it's easy to see vestiges of a former warrior- the man is tall, still built like a bull and is covered in scars and stitches. The muscles may not work like they used to, but they're still there.

Due to being an Immortal, Arcus' eyes are an oddity, teal in color with pupils that are shaped like teardrops. They've lost the spark he had when he was with the Forsaken, the bloodthirsty look in them replaced with such things as caring or even sorrow and pity. Some say he looks at other the way a father would his child.

The former Forsaken dresses as well as any other wanderer can, and that means layers of loose clothing for the heat and dust underneath some armor for protection against more worldly things.

Background

Residence: Being offered hospitality in Fairbury
Profession: Wanderer; Philosopher; Vigilante
Aligned Faction: None; formerly Forsaken
Relatives:
  • Virn Brunswick - Father - Deceased
  • Luella Brunswick - Mother - Deceased
  • Caden Brunswick - Brother - Deceased
  • Tilli DeLoraine - Sister - Alive and married to Hector DeLoraine. Last he heard, Tilli was living in Russel City.


Gear

Weapons:
  • Brute: an old sledgehammer that also has a saw-blade attached to the end opposite the hammer; because why not? It requires care when carried and used so as not to damage the wielder, but it is a brutally effective close-range weapon. Arcus' weapon of choice for close-quarters.
  • Sam: an old Serbu Super-Shorty for when that bandit is just out of reach of Brute.

Armor: Arcus likes to travel fairly light- he wears a sort of "bib" made of kevlar that covers his chest, and has a matching section that covers his hips and thighs. He also dons two pauldrons made of out hardened rubber- they look like old sections of tires, though they were made specifically for armor purposes. Arcus also carries with him his old welders mask from his time in the Legion- it was originally used to keep the blood out of his face but now it finds itself being used to block dust and rain more than entrails. Arcus hates the thing, but keeps it around as a symbol of who he used to be to motivate himself towards change in his last years.
Ammunition:
  • Dirty Rounds: 2 in the tube, 28 extra 12 gauge shells
  • High Grade Rounds: 8 shells, kept in a small bag on his belt.
  • Heavy Ammunition:
    3 "Dragons Breath" rounds: Consists of mainly magnesium pellets and shards, Dragons Breath rounds, when fired, will shoot out sparks and flames several dozen feet, turning Sam into a short lived and short ranged flamethrower.

    2 "Piranha" Rounds: Shot packed with dozens of small steel tacks as well as common shot- good at tearing up anything soft and fleshy.


Big ol' Satchel:
  • Jerky strips, small canteens and flasks (some empty, others have water in them), compass, map, kindling, matches, other smaller satchels, and a spare sawblade for Brute.


Immortalis Information

Manifested Phenomena: Velocity
Unique Abilities:
Accelerate: Arcus can make objects already in motion move faster. This is respective of his actual strength- if he wouldn't be able to move it normally, he won't be able to speed it up. The faster something is travelling the heavier it also "feels", so he can't speed up larger and heavier objects as much as he could smaller objects. He cannot use this to throw or push objects, simply make objects already moving to move faster.

Decelerate: In the same vein, Arcus can decelerate objects, though it works in a somewhat opposite fashion; smaller, faster objects in motion are much more difficult to decelerate than larger, slower objects.

Strengths:
Bravado: Having lived the life of a warrior almost from birth, Arcus is no stranger to facing death. Even now, with his infected wound, he has learned to accept his fate. Among the Forsaken, cowards were not treated well. Arcus was known for being exceptionally brave and is good at swallowing fear and doubt to keep his mind clear at the tasks at hand.

Intimidating: From his size, strength, and scars, Arcus is an intimidating figure to behold. It's this stature that he relies upon in most negotiations- luckily for him, Arcus is far from all talk, however.

Weaknesses:
Wounded: Arcus, plain and simple, is dying. He feels his infection worsening every few days (he swears it's moving towards his heart), and his wound will occasionally erupt into brief flashes of extreme physical pain- one of the only things that seems to hurt Arcus anymore. But that's not the only wound Arcus has suffered- the man is quite emotionally distraught. He watched his brother get killed before killing his own mother. He's taken dozens of lives himself. These thoughts tend to keep a broken Arcus up at night- though in social situations, he does well to hide them, and acts normally, genuinely enjoying companionship and conversation.

Only Gettin' Older: While Arcus is an incredulously strong fighter, he tires easily. His bulky old muscles don't work like they used to, but that doesn't make him weak. Arcus' tactic has long been to fight very defensively to tire his opponent, then go in for one or two big hits to end it all. At his age, one or two hits is all he's got energy for, anyway.

Forsaken: No matter how hard he tries to forget it, Arcus was a member of the Forsaken. Though he hides it moderately well behind well-spun lies and fake monikers, occasionally there will be someone who sees through all of that, and brings upon Arcus all the social stigmas being a former member of the Forsaken could have.
Hey @Sini, I was thinking about changing my current self-made positive trait:

State Inquisition- the Inquisition is a small panel of three judges tasked with maintaining the security of the homeland. Their size means they can deal with threats quickly and it doesn't take them long to establish a network of agents both at home and abroad to locate traitors.

To something like:

Contagious Culture: Armanian culture is, for lack of a better word, contagious. Whether it be due to the old and famous writers and painters or out of respect for the nation's long history, bits of Armanian or Arhusian culture can be found on nearly all corners of the continent, if only in the smallest degree.

Feel that kind of fits a bit better, and makes a bit more sense, considering I'm old and in the middle of the continent. Might also have more interesting interaction opportunities with others (Not that any of us are really having trouble, anyway). That seem alright?

Well, considering I based a little bit of it off Poland I'm gonna say I can into space.
What do you think would work better has as model if this was ever made into a game, Age of Empires 3, Rise of Nation, Civ 5 or Total War?


Either EU4 or CK2. Both would work good.

I've always said that Europa Universalis is to Crusader Kings what SimCity is to Sims.

Though personally I prefer EU4.
In Totem 11 yrs ago Forum: Advanced Roleplay
Hey @clark,I might've just missed it, but did you ever edit in the stuff for Marcel to react to? No rush, seeing as I'm in London, but I can still post if you wanted to do that.
Hate to be that guy, but if what Cyclone said is the case, privateer might be a better word for what they are. "Pirate" sort of implies a faction neutrality.

Also, anyone else wanna do anything/ say how their faction feels about Arman-Arhus? I've debated getting a sort of Foreign Policy section on my nation sheet.
In Totem 11 yrs ago Forum: Advanced Roleplay
That's all pretty sweet, Neon. Thanks bud.

And hey @Commodore Robot, I'm curious. All this time I've been pronouncing 'Djonn' like dee-yon, but I feel like I'm getting too Nordic with it. Is it that or just pronounced like Jon?
@ClocktowerEchos

Domestic stability is declining in Arman-Arhus, as well, with the loss of trust in inbred leaders. Plus, a lot of the former nobility is still really bitter about losing a lot of their political power when Arman-Arhus declared itself a Republic.
MF DOOM- That's That

Pretty sure he wrote this just to show how well he could rhyme.
© 2007-2026
BBCode Cheatsheet