Avatar of Orior
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
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    1. Orior 11 yrs ago
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Status

Recent Statuses

11 yrs ago
Current Join mah RP. :]
11 yrs ago
So... Hiya?
11 yrs ago
Done with high school forever.
4 likes
11 yrs ago
ALMOST DONE. Im still here Im just otherwise preoccupied with school work. LAST WEEK. BARE WITH ME HERE
11 yrs ago
Still failing. And Prom's this weekend so yeah. :/

Bio

Hiya~
You can call me Rose. Or Orior, it's short. :]
I live in Bumfuck, USA and I've been RPing since I was... 14? I think? Yeah let's go with that.
I LOOOOOOOVE Kingdom Hearts and Dragon Age, but I haven't finished Inquisition so don't spoil it! Start up one of those RP and need a player, call me over!
Other than those fandoms (and others) I love fantasy and post-apocalyptic.

So yeah that's it.

Most Recent Posts

@AllIsOne
Alright, he looks awesome! I just have a few comments, but nothing too bad. I really like your character, he's not what I was expecting.

Even though his father is a King, he'd still pay some sort of homage to the Emperor, but the whole concept is fine (not necessarily complete sovereignty, but you get it right?). That's just me being nit-picky.

The only other issues I have are his abilities being just a bit too involved for costing 1 SP. Is there an upgrade to Quickness, the plus sign? Because then I believe you have one too many SP in your skeleton. For Illusion; what kind of illusion? Auditory, visual, or both? How big can it be? (Please remember that you will be able to upgrade these abilities.) The tracking seems a bit OP, so could you pick a terrain/environment he is a specialist in?

Name:
Kragen Mallor (AKA Demon Hunter Kragen)

Age:
32

Race:
Human

Appearance:
Kragen is 6'8" in height. He has light colored skin. He has short red hair. A beard covers the lower half of his face. There is a massive scar that goes across his face. He wears a black cloak.Under the cloak is fairly basic clothing. Attached to his back by a sling of sorts is a massive axe. Under his clothing his body is covered in scars from many battle wounds over the years. He also has a strange mark on his backside.


Personality:
To others Kragen usually seems like an very uncaring person. He rarely stops to listen to or respond to anyone. This is because he knows he has things he absolutely has to do and can not allow himself to be distracted from it. Still on the inside he is a very damaged person and everything he does is to ensure that others do not share his suffering.

Morality/Religion:
Kragen doesn't care much for any of the gods. He absolutely hates Derirt and all of his evil creations. He doesn't like him but Kragen is devoted to finding Kurladt.
Kragen doesn't have much of a system of morality. He simply feels an obligation to better the world by ridding it of monsters(even human ones) that would hurt the innocent. Other than that Kragen doesn't much care what happens to other people.


Biography:
Kragen was born into the old world. His father Krogan was famous in his city as a dragon slayer. Krogan and a team of warriors had been sent to deal with a dragon who had been harassing the city named Drachech. Krogan had dealt the final blow to the beast's head with an axe called Wyrm's Bane. Ever since Wyrm's Bane had hung above the fire place in the Mallor family home.

As a young child Kragen had often dreamt of becoming a hero like his father. His older brother had already joined the city's military. Kragen's father had trained him from the age of 8 in the ways of war. Kragen's mother discouraged it. She was concerned for Kragen. She argued with the peace in the world there was no need for more soldiers. Still Kragen's fascination continued.

Then The Great Decent happened. Kragen and his family were lucky enough to get out of the city. They hid for a good while in a small village. Kragen, his brother, and his father joined the towns guard. During the winter the town was assaulted by Derirt's demons. Abominations large and small destroyed everything. While defending the town a massive monster had struck Krogan. Krogan fell to the ground and Wyrm's Bane fell to his side. Kragen having seen this ran to his father. He then grabbed Wyrm's Bane and struck the monster with it. The monster seemed to fall dead. With the demon fallen Kragen went to tend to his fathers wounds. He didn't realize the demon he had struck was still alive. The creature in it's dying act bit into Kragen's back and sent a claw through Krogan's head killing him. Kragen quickly responding shook off the beast and buried his axe's head into the monster killing it.

A black marking appeared on Kragen's back. It burned with intensity. Kragen was in a panic. He looked around and saw the other guards overwhelmed by demonic monsters. He saw a demon rip off his brothers head. Kragen in his desperation ran from the village and didn't stop running until his legs refused to move.

For a long time Kragen wandered from place to place taking whatever jobs he could get. As Kragen roamed he found himself frequently assaulted by monsters. Every time Derirt's minions neared the mark on his back burned. Over time Kragen grew to welcome the pain. It was a warning. It kept him alive. Eventually Kragen met with a cleric who told him that the mark on his back was the mark of Derirt. The mark would attract any servant of Derirt to him. Kragen with this news found himself with new purpose. He now knew who had sent the monsters that had killed his family and cursed him. It was then he decided to devote himself to killing Derirt. Upon hearing this the cleric simply told Kragen that what he wanted was impossible. Kragen responded by saying "Then Ill die trying."

For many years Kragen searched for a way to kill the god. Eventually he ran into a group of dwarves who told him about Kurladt the Forge Master. A God who made armor and weapons for other gods. Kragen proceeded with the belief that Kurladt could forge a weapon that could kill a god. Still Kurladt was an Anti-God. Though according to legends he could be swayed with gold. To the end of gathering riches Kragen traveled to the port city of Urenda.

Other Notes:
Kragen over the years has gained himself a reputation for killing demons.


Class:
Great Weapon Fighter: A warrior skilled with a weapon of great size and weight.

Skill Points:
1 / 7

Fighting Style:
Fighting Style[+1]: Great Weapon

Weapons / Tools:
  • Wyrm's Bane: A massive battleaxe created for purpose of slaying dragons and other large monsters

Skills / Abilities:
  • Great Leap: Character can jump a fair distance with weapon drawn

Natural Abilities:
  • Natural Affinity[+1]: Strength
  • Pain Resistance: Character has a high tolerance for pain

Spells / Magical Abilities:
  • Mark of Derirt: Any time Derirt's minions near this mark on Kragen's back burns intensely.

General Equipment:
  • Satchel
  • Some basic food items
  • Bandages
  • A simple knife



Name:
Delsaran Taranath

Age:
33

Race:
Frost Elf

Appearance:
Delsaran sports long, snow white hair past his shoulders styled plainly with extended bangs, which, at times, he keeps in a ponytail. The Frost Elf has alabaster skin marred by various scars, though none draw too much attention to themselves. Pale lavender orbs watch the world with wary eyes, a common sight in the desecrated Reath. He stands at 5'7" and has a moderate build, showing that he is taut and traveled, but not martially inclined. His features are angular with almond shaped eyes and a thin chin. He now mostly dresses in the plum robes of the Priesthood of Relanthon that has a white sun embellished one the back. The robes are enchanted with divine magic which makes them more than conventional for travel.


Personality:
Del is a congenial man when caught at the right time. However, due to his responsibilities and the state of his charges, he is often under pressure and stress, and at times like these he is blunt and efficient. Del is a man with much to do in little time, and he doesn't like those who stand in the way of progress for his charges. He's a born leader, although admittedly not a strategist, and even though he is not near the top of the order, many in his clergy come to him for advice and assistance. Outside of town, Del is a strong willed and knowledgeable survivor of the wasteland that was once Reath, having spent much of his time with the clergy rescuing others and bringing them to safety. Despite this, he is really a friendly, warm person, who does his best to do the right thing. He tries to bring good people back to Urenda in hopes that they will look after the place whenever he is gone.

Morality/Religion:
Del is a priest of Relanthon. He has few oaths or commandments, but must act in accordance with his God's morals. The Elven God stands, resolutely, for doing the right thing in any moment, and protecting those who cannot protect themselves. He views life and nature, both, as sacred and will defend both until his death. The semantics of religion do not bother Del, he cares not for rivalries made in a world long passed, and instead focuses on the here-and-now and what he can do for the helpless mortals of Reath.


Biography:
(Coming soon to a forum near you!)

Other Notes:
N/A


Class:
Priest

Skill Points:
10 / 11

Fighting Style:
[2 SP] Spellsword [+1]: A priest is a force for good in the world, and by mixing his magic with physical prowess, he becomes a more efficient guardian. He wields a large staff with a bladed end as a weapon. He tries to keep a distance from attackers and attempts to disarm or distract with magic

Magic Style:
[0 SP] Relanthon's Divine Protection: The priest has access to the Creation school of magic through devotion to his deity. He specializes in the Life and Light aspects as a low experience caster. Shield spells, healing spells, and empowerment spells are specifically offered by this deity. Eventually, the priest will be able to summon the servants of this deity from their home plane.

Weapons/Tools:
  • [2 SP] Divine Robes: These robes are enchanted to resist damage. Because it is imbued with light, any shadow or demon that touches it will be burned.
  • [1 SP] Biting Staff: A five foot staff made of redwood with a sharp, with an 8 in. iron blade at one end and a weight on the other.

Skills/Abilities:
  • [1 SP] Cold Resistance: The elf grew up withstanding the harshest of blizzards and constant, extreme cold.

Natural Abilities:
  • [0 SP] Frost Elf: He can create sparks with his hands
  • [1 SP] Willful: He is strong of mind; he does not fell easily to Charm Magic.

Spells / Magical Abilities:
  • [0 SP] Light Shield: The priest creates a shield of light two feet wide by six feet tall. It creates a great light and shields against both physical and magical assaults for a short duration.
  • [0 SP] Blinding Flash: A bright flash of light comes from the priest, blinding any who don't shield their face, rendering them disoriented.
  • [2 SP] Heal [+1]: The priest can stitch together minor wounds and sooth burns.
  • [1 SP] Purify Food/Water: The priest purifies food and/or water for consumption.

General Equipment:
  • Rucksack, containing the following
  • Silver Relanthon holy symbol necklace
  • 3 days rations
  • Small hunting knife
  • 20ft hemp rope
  • Bedroll
You can't get it from the link in the OP? This one?

I'm also going to post my own CS soon.
@BCTheEntity
I like your character up until mid-biography, EVEN THOUGH YOU DIDN'T KEEP MY FORMATTING!!!!1!(y u no like mah formatting?! i work so hard on it ;^; ).

The biggest problem I have with your character is that he's overpowered to the point of not being cannon to this setting. Having control over any type of magic "to the point that he could utilize* them in a great variety of ways, not limited to only specific forms of attack with any given element" in this world takes centuries to achieve. At that point in his life, your character would just know a crap-ton of spells. Which, would in theory be fine as long as they were spelled (LOL PUN NOT INTENDED BUT RECOGNIZED) out in your CS. (TBH, did you really think you could buy complete element control with 1 SP?)

But I wouldn't want your character to be that powerful. An important part of a roleplay, to me, is character development. The point of the skill points is to limit people over powering their character.

There are other semantics issues with your CS, but because I'm so vague in the CS, and others have had questions concerning that, its probably more my fault.

@Anyone
I'm going to do some edits to the OP and CS this evening, now that I'm home, so keep that in mind, please! Hopefully it'll clear some things up.

In Delete 11 yrs ago Forum: Casual Roleplay
@Feisty-Pants Oh, I've realized. I'm looking forward to it.
She's devious.
In Delete 11 yrs ago Forum: Casual Roleplay
@Feisty-Pants

It's not that, she just thinks Anna's a glorified dog whose being taught bad behavior by having her masters respond to her. She just doesn't look at Gems as people - they're pets.

I happen to think she's gonna be the most interesting Gem in the RP.
@Kimiyosis It is the fact that when they are transformed, they most likely are more of a powerful creature, as opposed to human/elf/ect, and have "natural weapons." It's their animal form's method of attacking.

(Because I have two lycans, im going to go back and make their section a little more fleshed out, though nothing youd need to wait on. just to say)

In Delete 11 yrs ago Forum: Casual Roleplay
Zaerna Throt'oll




The female Drakken's display went largely unnoticed by the others in the room. For that, she was not surprised, but grateful. She was sure every man in the room was more than familiar discipline, and as the situations on the other side of the room escalated, Zaerna was more than glad to be left out of it. She had already pushed her Father's nerves by coming to accept a bride; the last thing she needed was to annoy a man as powerful as Wilhelm or as prominent as the Prince. The female readjusted her cloak, trying her best to survey the situation and not make sure there was no attention drawn to her own brides. Demure and chaste, but not extraordinary, her brides were exactly what she needed them to be. She had no desire for the hand of the Royal Gem because not only wasit obvious what kind of attention she would draw, but also because Zaerna needed no rat in her ear trying to ferret its way into her political pursuits. In few words, she sent one man into a fury and two more to duel. No, Zaerna needed mindless, dolled-up accessories, not a pathetic former-royal who thought itself on the Drakken's level. The fiery one needed some time in the dungeon, of course, but her spirit was not nearly as strong as Zaerna's whip.

Watching the men start to challenge each other out of pride and lust, the female realized she was the only Drakken to not cause a scene. The brides, most of them, cowered frightfully from the display, but the smart ones were realizing the ferocious Drakkens were barely more than arrogant dogs snarling over butcher scraps. The Princess stood on even feet, and as much as Zaerna wished for someone slap countenance of ease she displayed, she gave the Gem no more than a passing glance. The female wanted the Prince to challenge Wilhelm, if only because the Gem would break much faster under the younger man's more violent nature.

Slowly, she returned to her second choice, and herded her with sharp gestures to her new sister bride. She moved them off to the side, away from danger, but not enough that the other men had trouble seeing them. She was well aware not all choices had been made. After Wilhelm claimed the last remaining bride, Zaerna noticed that there were no more available, and that her hasty actions might have been too much so. As one of the youngest and least known nobles in the room, she would not be surprised if one challenged her just for the ease of it. But as she began to worry, two new brides joined the rest, and she was more confident that she would be left alone. She had chosen brides that were ordinary for a different reason, but the fact that they weren't really worth the competition was a nice benefit. She had already decided that, if needed, she would release the spitfire, but now was thinking that she wouldn't have to. Zaerna was no coward, but she felt no desire to give the Gems the satisfaction of thinking they had so much worth that they caused dissention between Drakkens.

Leaving the men to their debates, secretly hoping they would go at it just for the chance to see such a magnificent display, the female turned again to her brides, but kept Wilhelm in her peripherals. With a sugary smile, she addressed the woman still chained. "Now, beloved, let's try this again. What's your name? And, were I you, I'd take a hint from your new sister and answer politely. You don't want to earn any more time in my dungeon then you have already." She ended with a coquettish wink.
Thank you for clarifying. c:
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