Avatar of Orior
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
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    1. Orior 11 yrs ago
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Status

Recent Statuses

11 yrs ago
Current Join mah RP. :]
11 yrs ago
So... Hiya?
11 yrs ago
Done with high school forever.
4 likes
11 yrs ago
ALMOST DONE. Im still here Im just otherwise preoccupied with school work. LAST WEEK. BARE WITH ME HERE
11 yrs ago
Still failing. And Prom's this weekend so yeah. :/

Bio

Hiya~
You can call me Rose. Or Orior, it's short. :]
I live in Bumfuck, USA and I've been RPing since I was... 14? I think? Yeah let's go with that.
I LOOOOOOOVE Kingdom Hearts and Dragon Age, but I haven't finished Inquisition so don't spoil it! Start up one of those RP and need a player, call me over!
Other than those fandoms (and others) I love fantasy and post-apocalyptic.

So yeah that's it.

Most Recent Posts

@BCTheEntity Your character is accepted; I shall move him promptly.

I am awaiting characters from the follow members! Please have your characters in by this weekend, or PM me if you need more time. I'd like to get this started!
@Kimiyosis@gammaflux@Riaxh

(excluding @Wulfgar)

EDIT: IC will be open on Monday; I might post it before then but keep it closed.


Name:
Harvey Klossner

Age:
18

Race:
Werebat

Appearance:
In human form, he often wears a dull gray cloak over his sleeveless tunic and trousers. In bat form he resembles a fox bat. He is tallest in Human form, standing at 4'8", his bat form is only slightly larger than a fox bat. Hybrid form he looses about six inches of height but can fly for short distances.


Personality:
Very withdrawn, likes to avoid attention, but isn't afraid stand up for himself or something he believes in. Harvey is a devout priest of Elanom. His morality is based mostly on practicality. However, he believes that the divine gods have become evil in their betrayal of their own adherents. He genuinely hopes to bring Mitchin the Deranged, as Harvey calls him, to justice; though he knows the task is dauntingly nigh impossible.

Morality / Religion:
Harvey Klossner is devout priest of Elanom. Good and Evil are not simple things. And they do not always coincide with Right and Wrong, respectively. His morality is complex, the divine are evil, because they have betrayed the worship and trust of their adherents. Those gods that still fight for Reath, are Good, because they are rewarding years of loyal service given to them by generations of their adherents with faithfulness and goodwill. Mortals are rarely all good or all evil, most are a mixture of the two, even Harvey.


Biography:
During the first descent, his colony was ravaged by one of the tremendous storms, having taken up residence in the lofty towers of a major city on Reath. His parents and some of their friends had been on vacation traveling the world enjoying their youth. They survived the two following descents as well, but each decent cost them more friends and allies. They soon found themselves alone in a shallow cave, hunting and foraging for their food. It was here that I was formed, and birthed. My birth killed my mother, So I was born a murderer. My father died when I was young, only eight years of age, fighting off a band of brigands, come to steal whatever we had and enslave us too. I escaped them during the fight, no one suspected the small bat flying away to be anything but a bat.

Harvey's father instilled in him the his sense of morality, and his sense of devotion to the Lady of the Night, Elanom. His colony has worshiped her for centuries, and she has not abandoned them yet. Harvey has heard stories of Elanom coming down to Reath to aid the survivors of the descents, but has yet to see her in any for he'd recognize. He arrived in Urenda a few days ago, and has poured himself into aiding the priests of Relanthon in clearing the town of shadow-walkers as best he can.

Other Notes:
Harvey will take offense at slights directed to Elanom. Insults directed at him personally or even his colony, have little effect on him however. Theme song


Class:
Priest, The Lady of the Night

Skill Points:
0 / 6

Fighting Style:
Fights with two daggers, one in each hand points up. He can use them equally well with his hands in human form, and his feet in hybrid form, though he cannot use them at all in bat form.

Magic Style:
Harvey's use of magic feels very natural to him, it seems to come from within, but he feels it is strongest when used to glorify and serve The Lady of the Night directly. He believes his power is a gift from Elanom. His magic is bound within the school of creation, and he specializes in summoning with a slice of life on the side.

Weapons / Tools:
  • Two blades of twenty centimeters in length, with a point along the inner edge (kinda like this -[###/ ) the blade is 7.5 centimeters thick. They are made of an unusually strong black material that doesn't seem to rust or corrode.
  • Unusually sharp fangs that rend flesh with ease.

Natural Abilities:
  • Blind-sense 10 meters

Spells / Magical Abilities:
  • Summon Vermin, from three fine creatures up to one small creature
  • Heal Target, Minor
  • Summon Guard, One Nightling(any creature of the night) that stays for one to three hours depending on its size and power.

General Equipment:
  • Travel Sack, provisions for three days and extra coin in a hidden pocket.
  • Bedroll
  • One dead-eye lantern:(red, concave lens{narrow beam up close, broad beam at a distance})
In the small moment Iouril had, he glanced over to his companions. Sylvia was holding her own against three assailants; he wondered if he should step in, but the wind was knocked out of him in his hesitation. The stool that was once in his favor had crashed into him, punching into the bar. He gripped the counter and didn’t fall, but his knife dropped from his bloodied hands. He kicked the chair away from him and back toward the men, who easily tossed it aside. He grabbed another from his thigh, but the uninjured man came upon him, swinging a heavy handed punch. The dark elf threw himself to the side, but the hand clipped him on the shoulder.

Grunting, the elf staggered away from the bar, slashing behind him with the knife he had drawn. He felt it snag on the man’s exposed side. Reeling and raising his crimson fists, he faced the unnamed attacker with a wide stance. Ducking back from a punch, the elf jutted to the side and followed with a short jab to the man's torso; his knife sunk just an inch below the surface, but with the force of the blow carried Iouril's own tainted blood to roiling forth in a wave, overcoming his hand and overflowing to the foreigner's skin. It burned the man's skin like acid. With a howl, he fell back, clutching the hemorrhaging wound.

The dark elf retreated and looked back to his other foe, but he was leaning on a nearby table clutching his chest, distracting by what was happening on the other side of the room. He looked, and watched with wide red eyes the conflict Eri had gotten into. He had turned in time to watch her get thrown through the wall of the tavern. Hesitating, he looked at the men who had confronted him, but they made no move in his direction. He heard Eri's muffled yelling from outside, and jogged to the hole where the charging Xanara had disappeared. He watched the conflict for a moment, really only catching Eri get impaled by flames, until he heard someone calling from inside the bar.

"Oy! Elf! Come back here..." The first man he had injured was coming toward him, his friend now kneeling near the bar still clutching the small festering wound on his abdomen. His shirt was burned open with singe-edged hokes, faint stains of blood speckled on the exposed skin. Iouril sneered and twisting his wrist to draw more blood from the lateral wound on his wrist; it cascaded down to the knife he was holding. The man heaved a pitcher from the bar, tossing it at the elf. He dodged to the side and back for the lout had come in right behind it, and lashed out at his turned back. Again, the knife only went in a few inches, but it was coated in the elf's corrupted blood. The man fell forward, heaving, and the elf steps back. Both men now eyed him with caution. He turned back to the hole in the wall and went for it.

He went outside and saw Eri had pinned the other Xanara. He stayed near the rubble, keeping an eye on both the inside and outside of the tavern. The men he had fought were retreating to the unharmed front door, where many of the other patrons had fled in the moments before. He looked for Sylvia, who had before been starting to bandage one of the men she had wounded. Although burned and hurt, what Iouril had done would have little effect on the men if treated within a reasonable amount of time. He hadn't noticed how she had done it, but it must have been a bad wound if she had turned to helping him so quickly.
Take your time! No rush.
This Friday is when I'll start PMing people.
In Delete 11 yrs ago Forum: Casual Roleplay
Zaerna Throt'oll




Like an animal recently beat, attempting in vain to please its master in the wake of failure, the Gem cowered and offered obedience. Zaerna smiled warmly at her and inclined her head to show she was pleased, but said nothing. No more response was needed. Learning to commune with her master without words was one of many little things she would need to learn. She had deducted no punishment from the penance she had already earned, for good behavior was not optional behavior, though the female Drakken would remember the quick turn around. She suavely shouldered between the two, giving Kasari a stinging pat on the ass in response to her whining, and then rested one hand on each of her brides' hips. The challenges were settled, and now Zaerna, and her brides, had a clear view of the incipient conflict. An eager glint appeared in the Drakken's eyes and her fingers tightened against the two of them.

It was slow to begin, and the female Drakken watched with bated as the two men of renown circled some distance away from the herd of Gems. Now knowing their choice to a duel of swordsmanship, she wished she hadn't moved her and her brides so far, but she could still see their actions in clear sight. Other happenings occurred on the side of the room, but she paid them little mind. Lady Throt'oll was prideful, to the point of being narcissistic, but she was far from stupid. A chance to watch two men of such caliber square off was a time to observe and learn, and there was no Gem more impressive than the awesome display between Wilhelm and the Prince.

The two forces met, and it was an experience the female was sure to remember. The was a deftness, in the way Wilhelm held his body and sword, and brutality, from the Prince's unrelenting barrage, before unseen by her dark amber eyes; they darted quickly to drink in every move, and savored what she gathered from the sights. It imbued what she herself physically aspired. She could never match the strength of her male counterparts, no matter how much it infuriated her inside, and so had to compensate and use her smaller size to her advantage. She had to be quick and get inside someone's reach, and then strike once she had gotten too close to her opponent to hit. Her mace was short-hafted, considering she wielded it halfway down the handle. The display embodied what strived for, and from it, she would take any lesson she could. The duel ended in an anticlimactic draw, and Zaerna's lips formed a pout. She, too, wanted to duel Wilhelm, though in an entirely different manner. The female knew how to stop once her lesson was learned. As the two officially parted, her eyes lingered and watched Wilhelm retreat to his brides.

Slumping down a bit, as she had risen to leaning forward on her toes, the female looked around to see what other business needed to be concluded. To her surprise, she missed the entrance of a few new Gems, and in particular one with striking white hair. The Prince approached the Gem, and Zaerna was a bit put off; she had been too hasty in her decisions. Regardless, she watched the girl shakily approach the line of brides, and Zaerna made sure her and her girls were close enough to be considered. She stayed between her two, and when the white-haired girl got close, openly leered at her and inspected her body. She passed up both of Zaerna's brides, and the female Drakken could almost feel her fire Gem aching to be picked. After the pale Gem moved passed them, she cooed sympathetically and jostled Sophia's hip.


Name:
Dalgun Battlehammer

Age:
130

Race:
Iron Dwarf

Appearance:
Dalgun is your textbook image of a Dwarf. Four feet, 3 inches tall with a braided fiery red beard and furiously determined eyes. He wears plate mail crafted by a close (now dead) friend of Dwarven steel, trimmed in gold and adorned with Dwarven runes. These runes hold no power but are merely décor. Dwarven codes of honor forever engraved. He carries an Axe at one side and his Hammer on the other.


Personality:
An honorable and righteous soul, Dalgun will always fight fair and protect those who cant protect themselves. He also makes light of battle, often singing, jesting, or laughing as his axe rends flesh and his hammer crushes bones. Dalgun is also (as many Dwarves are) a heavy drinker and carries a horn of ale. A lesser known side to this Dwarf is the nostalgic side. The part of him that remembers the 'good 'ol days' and sometimes leads him to remorse, an all to common occurrence among those old enough to remember how good life used to be.

Morality / Religion:
Dalgun was a warrior smith before the First Descent and a devout follower of Kurladt. Betrayed by his god, Dalgun abandoned his forge and crafting to focus his rage against the many beasts that roamed the world.


Biography:
As old as he is, it is quite safe to say Dalgun was born into the old world. His childhood was much like other Iron Dwarves in the City State of Kord'An. Kord'An itself was on the fringe of Dwarf territory within the deep places of the world and followed the architecture typical to the Dwarven race. Many of its buildings were dug into the rock face of the caverns and were simply smaller caverns themselves with ornate doorways. Kord'An lay in a cavern of monstrous proportions though so there were standing structures, as well as a sturdy wall around the city. The central Government of the City State was a Monarchy and thus a palace hung from the cavern roof like a massive stalactite in the center of the city. A Large, intricate stairway connected the bottom most level of the palace to the city streets. This design prevented a massive invasion of the palace by infantry.

Long had Clan Battlehammer been recognized among the Dwarves for their warriors and smiths. Durin Battlehammer, Dalgun's father, had been the Kings personal smith while other members of the family served as officers in the army. Durin taught Dalgun the ways of Kurladt and the anvil. Through his father, he too became a smith worthy of recognition. It was Moradin, brother of Durin, that taught Dalgun the ways of the Battlerager.

To fight with your heart and soul and let your passion drive your arm to slay your foe! To take heed and answer the call, to axe and Hammer do the wicked fall! A song of honor and valor we sing, the Battlerager's wrath to you we bring!

The Battleragers chant, and code. Battleragers were an organization of warriors dedicated to upholding justice and defending those who could not defend themselves. Most comfortable when surrounded, small numbers of foes held little interest to the crazed defenders. Dalgun and his brethren prefered when the odds are stacked against them and find themselves outnumbered. Being outnumbered got the blood and adrenaline flowing quickly and heightened ones fear of death, therefore increasing the willingness to survive and by doing so causing the warrior to fight harder.

Under the tutelage of Durin and Moradin, Dalgun learned his trades quickly and exceeded expectations. His combat training consisted mostly of actual combat against roving bands of goblins and other ilk of the caverns. At 40 years of age, Dalgun was dubbed an official Battlerager of Kord'An. This is also the day he forged his axe and named it Moradin after his uncle, who taught him the ways of war. And when Durin, Patron of Clan Battlehammer, gifted his son with his most magnificent Hammer. Dalgun named the weapon after his father, who passed on his knowledge of Kurladt to his son.

The city of Kord'An was unaware of the goings on of the surface and the proceedings of the First Descent... and would have continued to do so had it not been for the smithies. Dalgun had been at his Father's forge, crafting a battle helm for a fellow Battlerager, when the signs first began. The forges fire burned low, cold, and could not smelt the ores. Steel cracked and his smithing tools splintered. Ingots showed impurities.. Dalgun and albeit many other smiths in the city knew instantly what had transpired. Kurladt.. their patron god of the forges.. had abandoned them.

Not more than a week after the smiths reported that, the city fell under siege by the beasts of the tunnels. Ever the roaming bands of mindless creatures, suddenly they were driven and focused and whats worse they were at the walls. Climbing, smashing, doing what they could to get inside. Goblins, trolls, spiders, orcs, umberhulks, to name but a few of the creatures assaulting the city. Kord'An was caught off guard but not crippled. The Dwarves quickly mounted a defense and bought time for the citizens to retreat to the palace which would be much easier to defend.

The siege lasted for more than three years before the horde of beasts began to disperse. Not before killing half of the population of the city, though. It was the King's decree that a party be dispatched to the surface to discern the source of these events. The abandonment of their god and the horde of monsters..

A party of six was chosen (the smaller the group the easier they could slip by their enemies) and Dalgun volunteered. Two of the six fell in the tunnels before they could break the surface. The remaining four emerged from the underdark the find that the world was much different than it'd been before.

The Dwarves sought answers, traveling throughout the old human kingdom and finding naught but death and destruction. They lent their axe and hammer to any in need they found and thus committed themselves to helping the surface dwellers while they searched for answers.

Over the last 17 years, the other three Dwarves fell in battle and only Dalgun remained. Devoted to bringing justice and hope to this diminished world. The palace of Kord'An, his home, may still stand (or hang, rather) but he would not return until this deed was done.

Traveling and combating the monsters of this new hell, Dalgun now finds himself in the port city called Urenda.

Other Notes:
N/A


Class:
Warrior - Battlerager

Skill Points:
0 / 6

Fighting Style:
Battlerager (dual wield hammer and axe)

Weapons / Tools:
  • Moradin- His one handed Axe crafted by himself deep within the forges of Kord'an and enchanted by the Diamond Dwarves of that city so that it may never rust nor feel the effects of time.
  • Durin- A hammer, crafted of ore fallen from the stars and given to him by his father long ago. Durin, due to Dwarven craftsmanship and unique alloy, is remarkably light despite its bone shattering capabilities.
  • Heavy armor. 2 sp

Skills / Abilities:
  • Battlerager's tenacity+ - As a Battlerager, Dalgun can fight for extended periods despite his heavy armor and bone crushing weapons.

Natural Abilities:
  • Dwarven strength- Dwarven warriors are known for their strength and Dalgun is no exception.
  • Pain resistance- Can take hits that would stop most others in their tracks, or do things that most others cant (such as head butting an Orc in close combat)

General Equipment:
  • N/A
@Baconator Yeah, that's fine... but he hasn't gotten back to me at all about the character after I PMed him and so it isn't accepted yet. I can hold off on him for now and reserve a spot though, and introduce him in some way later. It won't be too hard to add players in this setting.

Other than that I' waiting on @Kimiyosis, and I just looked through my PMs and realized I missed one from BC, so I'll handle that... And then I'm waiting on... hold on let me see.

@Riaxh @gammaflux @Tracyarmav
Oh, really? That's actually pretty funny. But nah, it's an "i."
That would be annoying.
Yeah, almost exactly the same as a titanpad. We use it in another RP im in to chat / keep a log of what happened IC / and for important info people should keep in mind and stuff.

Master Gm, my charry's name begins with an 'i.' plz no more with an "L" it sounds laurel and it makes me giggle to think he's named after a flower and then hes no longer a big scary blood mage. because hes totally that right now >>

Oh how cute a panda morp-UGH GOD HES RIPPED euh
We should make an etherpad for this RP? Takers?
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