Avatar of Orior
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
  • Posts: 401 (0.10 / day)
  • VMs: 1
  • Username history
    1. Orior 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

11 yrs ago
Current Join mah RP. :]
11 yrs ago
So... Hiya?
11 yrs ago
Done with high school forever.
4 likes
11 yrs ago
ALMOST DONE. Im still here Im just otherwise preoccupied with school work. LAST WEEK. BARE WITH ME HERE
11 yrs ago
Still failing. And Prom's this weekend so yeah. :/

Bio

Hiya~
You can call me Rose. Or Orior, it's short. :]
I live in Bumfuck, USA and I've been RPing since I was... 14? I think? Yeah let's go with that.
I LOOOOOOOVE Kingdom Hearts and Dragon Age, but I haven't finished Inquisition so don't spoil it! Start up one of those RP and need a player, call me over!
Other than those fandoms (and others) I love fantasy and post-apocalyptic.

So yeah that's it.

Most Recent Posts



Name:
Orodyuke Equites

Age:
177

Race:
Diamond Dwarf

Appearance:
Though some streaks of black in his hair remain it has mostly turned white with age, giving the impression of ashes. Combined with his pale complexion and icy blue eyes Orodyuke has a somewhat ghostly, faded appearance. His features are lined and deep set. Only the trim and immaculate beard sported by his chin shows signs of life and that the diamond dwarf takes any care of himself. He possesses the dense, beefy musculature typically enjoyed by his race, but stands slightly short at just under four feet. Typically garbed in a simple leather jerkin and pants beneath a dark green traveling robe, he wears his shortsword belted on at his side and a pack across his back, with his pipe within easy reach.


Personality:
Bitter and world weary, Orodyuke is a shadow of his former self. Prone to being gruff and withdrawn, he is also almost paradoxically interested in the stories of those around him, and is a great believer in the capacity of people. The suffering he sees gives strength to the seething anger he holds for Mitchin and his kin, and his desire to protect and avenge those betrayed by their gods.

Morality / Religion:
Having formerly been a devoted priest of Kurladt, the betrayal of the god shattered Orodyuke’s trust in the divine and left him shaken. For a time, he no longer knew what to believe in. But seeing how the mortal races continued to strive and persevere rekindled the determination within him, and with it a desire to put right what his patron god has wrought. He holds no apathy for the remaining gods, but wishes fervently for mortals to be able to defy their oppressors under their own power.


Biography:
In the golden age of plenty prior to the Great Descent, Orodyuke was a famed priest of the god Kurladt, and upheld his values as a smith and enchanter in the Diamond Dwarf city wherein he dwelt. The world was a wide and bountiful place, and many came from across the land bearing gold and other treasures to his hearth. Orodyuke gave these in offering to the god, who rewarded his follower with the powers to forge wonders from steel and mana for those who needed them. He plied his craft for over a century, hammering out the god’s will and deriving satisfaction from the quality his creations brought to people’s lives.

Then without warning, the days came when the Great Creator turned Destroyer, and a blight came to the land. Terror grew in the hearts of the people, who spoke of whole cities levelled with a breath and shadow beasts sweeping through tunnels, killing everything they encountered. Realizing death was closing in, Orodyuke abandoned his forge, taking only his hammer, and distributed what artefacts there were to the few warriors they had left, and attempted to lead his congregation up to the surface before it was too late.

The abominations fell on them a few hours outside the city. Weapons of legend, charged with the powers of the elements beat uselessly against their armoured hides, and shattered in their bearer’s hands after but a couple of blows. Armour crafted to resist the strongest magic collapsed under their rending claws. It was then with horror that Orodyuke realised that these creatures sent to kill them were of Kurladt himself, and all hope was lost. The blood of his people soaked the tunnels, and only those weapons that were not forged by the god-smith’s power seemed to help withstand the monstrosities.

When at last the few survivors who had managed to break free reached the surface, what greeted them was a world of death and despair. The dwarves tried to find somewhere safe to hide, but after losing everything from his home to his religion Orodyuke needed answers, and so set off again soon afterwards. The things he saw shook him to the core, but the efforts of those who still struggled helped him find his lost sense of purpose. He vowed to do everything he could to help restore the world, and make the gods feel their mistake.

He now travels, searching for ways to combat the descent and the Creeping Death without relying on the gods, and with that aim has arrived in the port town of Urenda, one of the few remaining places that supports a sizeable population.


Other Notes:
- The condition is not severe, but the years spent pouring over a forge and being a strong smoker have left Orodyuke weak of lung.
- Having spent little time outside his homeland, Orodyuke has a rather thick accent.


Class:
Mage (former priest)


Skill Points:
6 / 6


Fighting Style:
[1SP] By the Book: Orodyuke has drilled with a variety of weapons in order further his understanding as a smith, however he has little actual combat experience which makes his swordplay very standard and inflexible.


Magic Style:
[Starter] Mana Weaving: Though relatively new to magery and inexperienced, Orodyuke brings with him his experience with infusing mana and knowledge of metallurgy to access the Elemental and Natural aspects of the Primal magic school, specialising in manipulating spells and bolstering his allies’ equipment or weakening his enemies’.


Weapons / Tools:
  • [Dwarf] An old shortsword that was originally forged and enchanted by Orodyuke back in the day as a showpiece to complete his apprenticeship. It was enchanted to never rust and withstand the test of time.


Skills / Abilities:
  • [1SP] Smithing: Orodyuke is a practiced smith.
  • [1SP] Enchanting: Though the gifts granted to him by Kurladt are gone, Orodyuke remains knowledgeable in the art of enchanting.


Natural Abilities:
  • [Diamond Dwarf] Enchanting: As a diamond dwarf, Orodyuke is a natural enchanter.
  • [1SP] Magical Affinity: Though most dwarves seem to be less effective at accessing and manipulating magic, Orodyuke does not seem to suffer from this trait.


Spells / Magical Abilities:
  • [Starter] Dispel: Breaks or negates the effects of a spell in progress. Effort required relative to strength of the magic in question as well as the “amount” of the magic being dispelled. Mostly limited to effects that would vanish by themselves after a duration. (e.g magical barriers, an ally has been rooted to the ground etc).
  • [1SP] Fragile: Renders target material brittle and crumbly by targeting the molecular structure.
  • [1SP] Thunderstrike: A bolt of lightning springs from the caster to the target, which can be sustained if desired, though the caster can do little else while this is happening due to the concentration necessary. Other than damaging, the spell is designed to stun or impede enemy movement. More resilient targets require more effort to be expended.


Miscellaneous:
N/A

General Equipment:
  • Pack
  • Small amount of money
  • Two days supply
  • Large forge hammer
  • An old pipe, enchanted to ease breathing
  • Empty tobacco wallet
Awesome first posts so far everyone!
Now, Im not one for posting order or frequency, but I will try to let everyone post inbetween my important story posts. That being said, I would like to post at the end of Friday/Saturday, but well see what happens.
Sure! Do you have any ideas?
Is there a particular fantasy setting you prefer?
Hello! I'm Orior,, and I'm looking for a fantasy romance MxM RP~!
I don't have much of a plot in mind, but I love any fantasy setting/plot really. So we can make one together! Well, I'm probably gonna come up with some simple plot starters and post them.
Is anyone looking for something like this as well?
I dont have any requirements, really. I try to write 3+ good paragraphs, but I'm not really a stickler.

EDIT: AHH RIP inbox. Im not looking anymore sorry!
@Tancuras None at all, I quite liked it actually. I was tossing a few ideas around on what exactly your character would do in the RP, but I'm looking forward to seeing how he plays out.

come to the chat minions
@Razqua NP! Post at your convenience~
@Riaxh Why thank you! o3o I was stalking your character cause I was waiting for it with quite some excitement!
Start however you'd like, honestly. I'd love to read something that long, but it isn't necessary. Though by all means do whatever you prefer!
That's absolutely fine! Lovely post.

I am going to have two kinds of posts. Those in italics are normally for setting the scene/mood/ect. Then, in un-formatted writing, the specific actions and such; my posts about Delsaran will be the latter. Which, I will get up soon. Just figured I'd put my thought process out there.

Everyone please post at your convenience~! I'm glad there's excitement, trust me, but I'm cramming at school right now so I only have a posting capability of like... once every two days, some times more.

@Riaxh He looks awesome! Accepted, I will move him promptly!
There are beautiful mountains surrounding the ruined city of Urenda. Covered with deciduous thickets and cliffs of hard stone, for miles around it is a source of inspiration and hope to the visitors arriving by the High Road. It cuts through a particularly floral valley that stretches for several leagues and ends on a raised platform, bridging a narrow pass in the mountains, overlooking the enormous cove in which the city sits. Travelers can see the destroyed buildings and swatches of burnt housing that, just a mere two decades before, were bustling with lively activity. Acres of land, once tended, sprawl in patches around the city proper. 'Tis truly a sad sight, to see the active shadows on the fringes of the settlement. But, standing as a beacon of hope, the center, raised tier of the city is brightly lit in the distance. Torches on every corner, even during the dismal day, burned without fail every hour. From this point, visitors see the Priest's outpost. They'll help any who need in passing through the outskirts of the city, where shadows still linger. If the traveler can make it on their own, they will be asked to lend aid to the city during their stay. Desperation dulls the eyes of those in the outpost; any and all help is appreciated.

Whether one travels to the city with the help of the Priests or not, it is a six hour trek through a maze plagued by stray shadows and the remnants of demon hoards that once waged war upon the helpless native mortals. Through the labor of the Priests or your own calloused hand, you drag yourself through the biting pools of darkness incarnate and fight off all manner of beasts. At first, they travel through the fields; they might meet some of the brave Priests and citizens that stay to watch tentative crops of grain and corn. Then, they transition to the city proper. The wooden wall that once surround the city laid in ruins, assaulted by demons until it crumbled to dust. Bones and bricks litter the streets. The occasional demon or shadow scuttles across the way just out of sight, waiting for an opportunity.

The area is not as treacherous as some of the neighboring places, but it is obvious that these creatures only gather here because the mortals are congregating within. The center tier of the city is physically raised from the rest due to geography, rising close to ten feet from the area around it. The wall was brought up and has been embellished by the Priests: it is now a barrier of raw earth and constructional debris completely amputating the center tier from the hell below. It is incredibly tall, almost thrice one's height. Visitors travel along it, hopefully not for too long, until they find one of three gates. There has been and there is still a clear path forward along the wall; there are many through the city outskirts that lead to current Urenda. Gates are the only way through the barrier; the space around it had been demolished or excavated to prevent unwanted visitors, and the inside is regularly patrolled. The guards eye your approach warily if you are alone; they have grown used to deception.

The streets of the 'city' are dreary and it all seems like a gimmick in the face of grim odds. A sense of hopelessness permeates the air, but the set edge in the eyes and jaws of the Priests were a source of inspiration to keep going. A few caravans are displaying their wares; they sell all odds and ends, but none display food or drink. No doubt, the visitors have become accustomed to this; most hoard such provisions for themselves. On the main thoroughfare of the settlement, where the caravans had set up kiosks, there was a cathedral and an adjacent inn; this was where most of the activity of the settlement occurred. It was there the priests gathered, in a building once sacred to the Great Destroyer. Using their spells they create what food and water they can and ration it out to their inhabitants daily. Those in need can get a meal for free from the Priests, they rarely turn any away, although it is expected that one pays forth the kindness in some way. The inhabitants of Urenda live mostly in the cathedral, and any left over turn to the nearby building that once held various shops and services. There are approximately one hundred 'permanent residents' of Urenda. The inn houses around ten to twelve travelers at a time. With so many gathered mortals in one place, Urenda is often unlike anything else a traveler has seen in the new world.

A few members of the community work in the tavern cooking what food the Priests' wrangle together and providing service for visitors. Inside, it was a nice place. They had repaired and decorated it, and although there isn't a plethora of drink available, it was cozy and amiable. Many of the citizens spend meal times here, gathered together to feel the protection A few travelers often dot the scene, and this day was no different. And, also like every other day, a tattered sign hangs on the wall near the bar, urging readers to drop by the cathedral and give what tithe they can afford. Stray coughing can be heard around town; rumors that an unknown sickness is coming to Urenda circulate. Abomination activity in the surrounding areas is increasing. The rain from Reath's dull sky was darkened with flotsam from the effects of the Creeping Death. Things have never been easy for the Urendites, but as of late things have become... decidedly worse.



Several elven initiates and helpful citizens roamed the grand hall of the cathedral, compiling reports, cleaning, or otherwise chatting and making themselves available to those who might need. There was a tension in the air, as, like days prior, their morning had held a few cases of the sudden sickness that had appeared in the citizens and even priests that resided mostly in outlying fields. As of now, their experienced healers were keeping the patients stable, but none of the fifteen who were lying in the clinic had shown any signs of improvement. The initiates and younger Priests were starting to worry despite the warnings against it from their elders, and the general public was starting to catch on. A few citizens had started a bit of an argument with one of the head Priests of the sect, and his lack of answers did not sway the crowd in the Priests' favor.

Two caravans displayed wares on the main thoroughfare of the city. One had a wagon drawn by a mule. Scattered on the wagon was various scavenged weapons and armor fragments. The merchants, a stout dwarf with hard eyes and his son, stood rigidly watching the cart. On the opposite side, a human couple sat on an outstretched cloth, dried herbs and roots set out along with a few simple salves and poultices. Citizens meander around as well, but they frequented the more permanent inn and cathedral. The summer day was hot and as bright as it could be under the dimmed sun, the coastal air muggy and salty.

Inside the inn there was strained laughter and forced smiles with the visitors. The Urendites were showing the strain they were under, but tried to hide it from those who came through the coastal settlement. The locals scarfed down their meals and left in a hurry, retreating to the cathedral or their nearby home. The barkeeps wiped surfaces nervously, chatting loudly and frequently to hide their internal discomfort. A few Priests were in the inn as well, eating and keeping tabs on their charges. The day was winding down to a close, the sun had started its descent, and the people were slowly preparing themselves to, in some time, retreat to the safety indoors.
@Flora What you did change looks great, but you didn't edit her spell. Could you do that as well?

@Riaxh Yeah, that would be better, something almost benign. I've let a few things of that nature by so go ahead.

Yes, @Tracyarmav was right, yesterday my boyfriend dragged me to a house clean out. >< I'm doing it now! But I have a school thing tomorrow so once I post it I'll be away. But after I post, if you are accepted, post! I'll probably still be on here on and off. I'm on the etherpad as well.

EDIT: IC IS UP! Get your characters situated in the city or close to it.
© 2007-2026
BBCode Cheatsheet