Avatar of Ostarion
  • Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 416 (0.09 / day)
  • VMs: 3
  • Username history
    1. Ostarion 12 yrs ago

Status

User has no status, yet

Bio



BECAUSE I AM SWITCHING ACCOUNTS TO POKE, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING THAT MATTERS.


Ostarion, the Skeleton King

"Bone is strongest where it's mended."

The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.


Most Recent Posts

Back at the Unnamed Mansion...
Velrus was able to witness most of what went on due to the well-placed camera and flat screen TV of which he had no idea where it came from. There were a lot of 'supers' running around and using their powers to try and stop the aliens. Heroes. Were they heroes? Velrus wasn't entirely sure. Perhaps some of them would be more inclined to destroy the otherworldly threat for self-preservation rather than saving society. That's what he would be doing, anyway. At the same time, he had no cause to defend that filthy city. Jump City. Although he did have a desire to 'participate' somehow. He glanced over to the corner, looking for one of his previous inventions. Sure enough, it was there. Most of Velrus' inventing took place in a more laboratory-esque room in the mansion, but this was an invention which Velrus needed. Well, he thought he needed it. It would eventually become the staple of his communication to the outside world when he finished it. For use against heroes, no doubt. It was a screen akin to a television, save for the fact that it connected wirelessly to a webcam which was situated in an enclosed room in the mansion. The television screen had a camera equipped to it, and was attached to rocket thrusters which kept it aloft...somehow. Its intended use would be a way for Velrus to taunt and jeer at heroes while he stayed at a relatively safe location, and as such it was dubbed the Communication Screen of Taunting, or the CSoT for short. Velrus never was that good at naming things. Still, when the invention was finished, he would be able to taunt freely and mechanically. At least until someone destroyed it. There's no warranty on it.
Interested. I'll go with the hyper-intelligent character who always messes with people with their inventions. EDIT: Actually, looks like there's already a solid 10 here. Let me know if a space ever opens though.
Earlier today...
"WHAT!?" A blue-haired boy was making quite the scene at a well-known fast food restaurant - Burgers Drive-In - for a while now. Little did the public know, this blue-haired boy was none other than Velrus, the Techmaturge. How had he managed to conceal his identity so well? Easy. He had a paper bag over his head. Naturally, there were eye holes and a spike of his blue hair stuck out of a rip in the bag, but this was a Clark Kent-esque disguise. It was amazingly effective on the 'lesser' members of society for some reason. They couldn't tell who he was at all. Alternatively, perhaps Velrus hadn't done anything significant enough to be warranted noticeable as a villain yet. But that was impossible. At least in his eyes. Velrus was yelling at a young adult who worked behind the counter. The worker was embarrassed. Not by his own doing, but for the sheer fact that this blue-haired boy in front of him was possibly the most unreasonable customer to ever exist in all his nine months of working there. "WHAT DO YOU MEAN I 'DON'T GET A DISCOUNT' !?" Velrus had been inside of the restaurant, yelling at the staff over the fact that he was unable to redeem a coupon for a discount. The worker sighed, pinching the bridge of his nose in exasperation. Several other customers had been watching the event unfold before their eyes. "Sir, for the last time: you cannot redeem that coupon and you cannot get a discount." "WHY NOT!?" Velrus shouted. "Because that coupon expired five years ago." The worker replied as bluntly as possible. There was a long period of silence as Velrus processed this information. The hamster that was his brain began to run inside of its hamster wheel as quickly as possible, and he formulated an effective and tasteful response. "...SO?" The worker turned around for a moment. He was too tired to deal with this, yet it was clear that this 'customer' was adamant about the validity of his ancient coupon. "Sir. Please leave. Or I will have to call the authorities." The worker spoke bluntly once more, trying to hold back the choice words that he had for this specific teenager. Velrus was enraged. How could they deny his coupon? It was ridiculous and he would have none of it. At the same time, getting arrested was not on his to-do list, and he would take his leave, but not before making his cruelty and dangerousness known. "Listen well..." Velrus quickly glanced at the worker's nametag. "Dave... I'll leave, but know this: You have just made, THE LIST!" The List composed of several people who had wronged Velrus in the past. It currently consists of: Jump City as a whole, Dave, and an old man who accidentally bumped into Velrus at the supermarket. With his threat made, Velrus made a hasty retreat - bumping into the wall at he left because the stupid bag got in the way. There were way cooler places to eat anyway. The worker stared at the door as the boy left. And went to the break room. He knew when he had earned a rest.
Later, at the Laboratory
Velrus had returned to his base of operations - the nameless laboratory mansion. It was here the young genius was when the threat of the sky aliens struck, which he witnessed using a large flats screen TV and strategically placed cameras of which he had one. Naturally, he had very little care for the affairs of Jump City, and after the Burgers Drive-In Incident of 2020, Velrus wanted the city to receive some sort of damage. Perhaps later he would claim to have caused this invasion in front of the entire populace. That would definitely gain him the recognition he deserved. It had been a long while since he first tried to launch some sort of assault on Jump City himself. At that moment, it was possible to hear a loud metallic clang on the ground which happened in intervals. From the doorway, into the laboratory's amazingly large hall stood a robot which was holding some sort of machine. Upon closer inspection, the object resembled those which were coming out of the sky at this very moment. Velrus glanced at the object, then the TV, then the robot, then the TV. He did this for around 3 minutes before issuing a command to the robot which had somehow captured this otherworldly creation. "Destroy it and put it in the...Scrap Heap" The Scrap Heap was a small heap of different metals and contraptions which Velrus planned to use...someday. For some reason, the pile was around 60% AA batteries. Velrus did tend to have most of his robots run on batteries. It seemed really inefficient and stupid, but for some reason it was quite effective for Velrus. Perhaps he did something to those batteries to make them better. Still, batteries were the least of Velrus' priorities. He sat back and watched as Jump City was assaulted, smiling.
Forgot to say that I'm still here. I'm still here.
Already talked with the GM in private about my app.
Velrus Amsden Verdel, the Techmaturge
Name: Velrus Amsden Verdel Alias: None. Age: 16 Personality: A surprisingly hot-headed and thunderous individual. Velrus can be considered selfish and cruel, as he is constantly using his 'gift' in order to further his own wants and desires, normally disregarding others in the process. His power makes him arrogant and complacent in the face of others, and he tends to be quite audacious when it comes to insulting people as a result. The ability to create robots to do his bidding has made him lazy. He rarely does any fighting for himself. Despite his supposedly superior intellect, Velrus is prone to making fatal flaws in his plans, which can sometimes make people doubt that he has any intelligence at all. His mistakes tend to be comical because of this. Powers: Velrus is blessed with a supernatural intelligence which mainly manifests itself as mechanical intuition, and enhanced inventing. While it gives him no physical benefits, it allows him to invent new machinery with little difficulty, and gives him an edge when it comes to planning and predicting. Typically, Velrus uses his intellect to create an array of different robots, but on very rare occasions, he creates large-scale machinery, although it is a very slow and difficult process, even disregarding the fact that he needs to acquire the materials to even begin creating. Weakness: Despite having such promising intellect, Velrus seems to limit himself by a large margin by simply limiting himself to robots and large machinery. It is more than likely his knowledge only extends to things mechanical. Velrus can't create something out of nothing. He needs to have supplies in order to create anything. He has no physical enhancements, and has the average strength of a 16 year old. There are a lot of things stronger than the average 16 year old. For some reason, a lot of his strongest robots have a self destruct button. He's not sure why he puts them there. He doesn't know whether or not the fridge lights stay on when the door's closed. Bio: Velrus' life began as a fairly average child born into a fairly average family. He had displayed an interest in machines at a very early age, and had a tact for taking apart toys and reforming them in different ways. This proved especially true when he had reached the age of 7, where he would take apart and recreate things which were remote-controlled and turn them into various other things. This knack for creation was picked up by his parents, and it was made a cultivated and encouraged talent for Velrus to pursue. However, this also proved to be somewhat of a detriment; his parents grew to have high expectations of him now. As he grew older, he was chided for making minor mistakes. He was old enough to create actual machines - albeit minor ones. When he presented his creations and something went wrong, be it failure to activate or the invention spontaneously shutting down - he was unnecessarily criticized. It was condescending to him, and he disliked it, and in turn, he slowly became condescending to other people. In a presentation taking place a a few years ago, Velrus had created an actual robot with a makeshift blade attached to it. This time, his failure was to give it the means to attack. It had assaulted a civilian whilst the presentation took place. This earned the scorn of his parents, and the populace of the city. Velrus was immediately dangerous. Perhaps he had too much potential. At his age, he would have likely faced some form of arrest or punishment to make an example of him, had he not fled the consequences of his actions entirely. Since that day, Velrus had been living. Alone. He had found an abandoned mansion which exists on an island not too far from Jump City. In the years that Velrus had spent there, he has refurbished it to the point where it had become a laboratory of sorts. Dangerous to approach the island now, he has been able to consistently antagonize Jump City with an assortment of creations since due to his so-called 'banishment,' and plans to continue doing so for a long while. Other: Titans Forever. Arc Ideas: . Velrus creates a powerful golem-like robot to try and demolish Jump City. Self-destruct button included. . Velrus creates a small army of humanoid robots to assault a fast food restaurant. Why? They declined his coupon which had expired 5 years ago. . Heroes get tired of Velrus' crap and try to assault his lair to capture him.
Yeah, but why though? There's a reason that there isn't a Strawhat with a Logia power, it kills tension. You can be attacked in, at most, 5 different ways; Surprise, Seastone, Haki, being dunked in the water, and whatever particular weakness your fruit has. Of these Seastone is super rare and only available to people of influence or Marines who have maybe a few net guns, Haki doesn't become relevant until you're almost halfway through the Grand Line, since no one can grab you the only way water comes into play is if your ship is shot out from under you (not likely, seeing as Logias are living artillery cannons capable of throwing around huge amounts of their element in whatever direction they choose), you might not even have a specific weakness depending on the Logia Fruit you ate, and the surprise thing can be countered by training your defensive transformation to be automatic. Anything that isn't one of those things? You are golden! You can walk through any attack, yawn off any giant monster, kind of just take a leisurely stroll through the Grand Line until you're almost at the New World at which point you start getting ruined because, holy cow, things are now actually capable of hurting you. You are finally consistently in danger of dying. This creates a weird dilemma, sort of like a reverse Aquaman situation. You ever seen the old Superfreinds cartoon? Well, since Aquaman was one of the main characters they always had to send the League somewhere where Aquaman had something to do, or they'd have a aquarium, or a fishtank, or something. The point is, they always had to write in something for Aquaman, even if they were in the middle of the land they had to have something where Aquaman could do his thing. If Aquaman was involved they had to write around Aquaman because otherwise he had nothing to do. With a Logia, you have to write around them. You always have to have their weakness knocking about in a fight or they have literally already won, and then they can go and win everyone else's fight because that only makes sense because they're not hurt. You have to write something, to include something, to keep the Logia locked down so they don't spoil the tension of the entire situation. We start at Lougetown. For a long time locking a Logia down is going to mean Seastone, and that going to get weird because that stuff is supposed to be rare. So either I'm not being threatened by anything, or I'm reduced to a normal, non-fruit powered person (or just taken out of the equation) whenever things get important to preserve tension. Either way, I'm bored.
To add on to this - Logia Devil Fruit powers tend to be uninfluenced by a person's physical prowess. In other words, a weak person eating the Mera Mera no mi would have Logia powers of the exact same scale as a stronger person eating the Mera Mera no mi. It's different from say, Zoan type fruits which actually enhance your physical abilities, and Paramecia types which can usually be used in conjunction with your physical abilities. Of course, there are some Logia fruits which are an exception, but there aren't many of those. So, you'd be stuck at a pretty static power level for the entire journey, Devil Fruit-wise. If you're unable to level buildings with your Logia powers alone, you'll never be able to level buildings with your Logia powers alone. Or something like that.
No issues with that. Go ahead.
Things are getting kind of slow these days. Where'd everyone go?
"Distant Shooter" Den Grimsly
Age: 16 Race: Birkan Height: 5'6 Weight: 64.0 kg (141 lbs) Bounty: Den Grimsly has no bounty. Rather, he hunts people with bounties as a Rookie Bounty Hunter. Personality: Grimsly tends to be quite calm inside and outside of combat, and is difficult to surprise. He is quite appreciative of many things he finds in the Grand Line, as he comes from the sky islands - where many of the things in the Grand Line do not exist. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times when it comes to strategies, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a 'deadpan snarker', and is normally the voice which points out flaws during discussions. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. History: WIP Grimsly hails from a Birkan family of Bounty Hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the battle-oriented culture of the Birkan race, and Grimsly was raised as both a Bounty Hunter and a warrior. His choice of weaponry had been decided fairly early in his life, as Grimsly demonstrated his gift of powerful eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. He was taught how to utilize multiple forms of guns, cannons and bows as he came of age. At no point was he shown how to use any melee weapons - save for a dagger which didn't require much skill to wield effectively, and was only to be used when there was no other combat option. As a result, Grimsly has little proficiency when it comes to fighting at close ranges. Grimsly had a desire to collect different types of ranged weaponry, but felt extremely limited when it came to where he could go. Skypiea was only so big, and there would only be sea of clouds greeting him once he reached the sky island's edge. It was only in stories that he had heard of the fabled blue sea which supposedly lay below the cloud sea. It interested Grimsly as a collecter, and as a fighter. Through the use of a four-length bird, Grimsly was able to travel from the sky, to the blue sea below. He had managed to get to the Grand Line this way, and has arrived on his first island. Abilities: Marksmanship Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he lacks a significant melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Not even he knows. Vision His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). Dials Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. Techniques: N/A Traits: N/A Inventory: Den Grimsly carries around a small bag which contains his Dials: . Two Jet Dials. . A Breath Dial. . An Impact Dial. . A Flash Dial. In addition, Den Grimsly also has a large assortment of non-specific ranged weaponry.
"Distant Shooter" Den Grimsly
Age: 16 Race: Birkan Height: 5'6 Weight: 64.0 kg (141 lbs) Bounty: Den Grimsly has no bounty. Rather, he hunts people with bounties as a Rookie Bounty Hunter. Personality: Grimsly tends to be quite calm inside and outside of combat, and is difficult to surprise. He is quite appreciative of many things he finds in the Grand Line, as he comes from the sky islands - where many of the things in the Grand Line do not exist. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times when it comes to strategies, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a 'deadpan snarker', and is normally the voice which points out flaws during discussions. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. History: WIP Grimsly hails from a Birkan family of Bounty Hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the battle-oriented culture of the Birkan race, and Grimsly was raised as both a Bounty Hunter and a warrior. His choice of weaponry had been decided fairly early in his life, as Grimsly demonstrated his gift of powerful eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. He was taught how to utilize multiple forms of guns, cannons and bows as he came of age. At no point was he shown how to use any melee weapons - save for a dagger which didn't require much skill to wield effectively, and was only to be used when there was no other combat option. As a result, Grimsly has little proficiency when it comes to fighting at close ranges. Grimsly had a desire to collect different types of ranged weaponry, but felt extremely limited when it came to where he could go. Skypiea was only so big, and there would only be sea of clouds greeting him once he reached the sky island's edge. It was only in stories that he had heard of the fabled blue sea which supposedly lay below the cloud sea. It interested Grimsly as a collecter, and as a fighter. Through the use of a four-length bird, Grimsly was able to travel from the sky, to the blue sea below. He had managed to get to the Grand Line this way, and has arrived on his first island. Abilities: Marksmanship Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he lacks a significant melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Not even he knows. Vision His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). Dials Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. Techniques: N/A Traits: N/A Inventory: Den Grimsly carries around a small bag which contains his Dials: . Two Jet Dials. . A Breath Dial. . An Impact Dial. . A Flash Dial. In addition, Den Grimsly also has a large assortment of non-specific ranged weaponry.
© 2007-2026
BBCode Cheatsheet