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Sorry about the lore bit, I can't get the hider for it to work.
Personal Information

Name: Yorrick Chulain

Epithet: The Hammer of Light, Crusader

Age: Died at the age of 36

Sex: Male

Date of Birth: October 15

Legends Slain: The Beastmen of the Khazan Mountains, The Coven of Blight, The Dread-Knight Gwyn, the Legion of the Damned, and The Lich of Ghroul.

Slain By: High Dragon Rouhl



Personality: Compassionate, grim, determined, selfless, and loyal to a fault. Holds a soft spot for children and contempt for the forces of darkness.



Combat Information



Interested and friendly bump.
I'm all for starting up the RP. @Hawlin I don't see why not, it'll be grand.
Just in front of the treasure room on the far right of B1 since he hordes gold and it is relatively close to the entrance for his scout runs.
Aaand done.
Almost done, I have gone into a different direction than the original character.
Name: Snikt

Species: Deep Goblin



Role: Thief, assassin, and scout.

Skills:
-Sneak Thief: Incredibly sneaky, incredibly good at stealing, and terrible at lying.
-Biological Camouflage: Like an octopus, Snikt can change the color and texture of his skin to match his surroundings however the camoflague isn't perfect and a sufficiently perceptive adventurer can spot him.
-Knife to meet ya! Besides shinies, women, and Rotgut, knives are Snikt's favorite things and has become quite proficient in their use.

Personality: Loyal, excitable, and always willing go out into harms way. However he has a tendency to steal shiny things, overextend himself on assassination runs, and has a controlling hatred over adventures, humans in particular.

Background: Snikt's life hasn't been the easiest, in fact its been incredibly hard. Being a goblin he and his kind are viewed as little more than intelligent vermin with annual exterminations in the cities while any adventurer kills them for even the off chance the poor thing will have anything worth pilfering. However a deep goblin is left relatively alone do to their underground homes, that is until word of their gathering bring the "heroes" coming.

You see, Deep Goblins have this innate desire to horde anything shiny to the degree that ravens find odd. As a consequence what they usually take is gold, gems, magical items, you get the idea. Well, the Goblins don't see gold as gold or a magic sword as useful, all they see is something shiny that can be used to gain a mate. Snikt was just a child when THEY came and only remember as they stepped on eggs, stole the shinies, and killed his people. When they were done they torched the whole village, leaving Snikt alone and afraid.

After travveling through the tunnels system for who knows how long, Snikt found his way to the surface and eventually to Lesavvo's Tomb where the monsters there took him in and became his new family.

Other:
-Is in the process of gathering a large horde of gold, jewels, weapons, and anything shiny to attract a possible mate. Plus it looks pretty.

-Lives closer to the entrance of the tomb for scouting, assassinations, and taking loot.
WIP


Nation's Name: The Ferrum Collective

Species Name: Machina

Species Description: Physical description varies depending on the units role in the collective however they all are sentient, inorganic, AI platforms.

Type of government: Generally the expedition fleets are autonomous systems with a consensus system however the Prime Consensus' directives are followed without question.

Description of military:

Combat Doctrine: Precision. Orbital engagements usually begins with destroying any and all means of communication, production, and defense. A thorough glassing of the surface soon fallows. When glassing is an option not advantageous than ground forces will be provided instead.

Fulvus: The bulk of the Machina war machine and the size of your average human. The Fulvus is a versitle unit able to be armed with a wide variety of weapons however the usual armament is a high power laser with great armor penatration but usually punches strait through targets with little extra internal damage. ~150,000,000 units

Cuprum: The heavy infantry. The Cuprum is twice as tall as its Fulvus cousins. It is armed with either anti-air, anti-infantry, or anti-vehicle armaments. ~75,000,000 units

Technology Information: Extremely advanced AI systems, Information Networks, Nanotechnology, Machrotechnology, Laser Systems: Mining, Industry, and War, and Slip-Space Drives.

Culture (Religion, Language, Favorite Food, ETC):

History:

Flag:

Number of Galaxies under the control of the nation:

Population:

Leaders Name: Prime Directive and the Ambassadors

Other:
I'm interested. I don't think I can really add anything besides having different types of traps for different monsters like it wouldn't make sense for a non magical monster to make lightning towers while smarter monsters can make traps like spinning blades and the such. Perhaps later down the line we could combine the two types of traps for some devastation.
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