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Ahh- Ahhhhh CHOOOOOO!

holy shit what even is this-

I've finally had the time to go over your sheet once more and I also went over your old version again to see the differences and I'm glad to see that Judena has been made into an even more plausible character. From what I've seen, you've practically filled against all the criticisms I've made, and her development does not feel 'empty', as it did in places in the earlier revision (such as her unexplained adventure with Mysticism, whereas now she's into Alteration, exposure to which being what her got into magic in the first place). Any further critique that I would make would go into unjust nitpicking territory I believe. Now that she's an appraiser who restores artifacts and sells them to the highest bidder or offers her own critique on prices, as opposed to stashing things, I think she would make quite an important addition, you know, just in case we find a silly hat which is actually a work of Dwemer art. While Judena has my approval at this point, it's up to @Hank to make the decision on when to include her.
Niernen wasn't involved in that scrap so I'll sit this one out.

What of Narzul?
So, given how #9 was kind of dancing with all of us, should we just do a big ol' collab, or?

<Snipped quote by Dervish>
Das what I'm thinking.

I can go for Dumhuvud and #9's perspectives, if you'd like.
How many non-boss Draugr are left again, and how many of them are bothering the backline of our ranks?

With Daro'Vasora's latest kill there should be only one normal Draugr left standing aside from the big one.

Okay, thank you.

I'm sorry for the delayed response, but I'm dealing with exams at college and thus I haven't been able to give Judena the attention she deserves for a review. However I think I should be able to review her in the following couple of days.
@POOHEAD189@Peik Tbh, I am a little behind on all of the posts. I’m now starting to get caught up, but do whatever works best for you guys :) I’ll leave it to you two to decide what happens.

For the sake of convenience then, I'll fluff the fight between Sevine and A9 as follows: they get locked in a grapple, Sevine tries to break free and kill him, and manages to break free, although A9 gets the drop on her. Thankfully he misses his own attack and then ends up in a stalwart defense against everyone else since all his buddies are dead and now everyone is trying to end his life.

Yes, I left my post for Sevine ending in a grapple with Armiger 9.

Poo, I did some back tracking to the post where Peik first announced the dice rolls, and where we claimed each Armiger to attack. You did say that your first target was 8, then 7’ll get the axe.

Lololol I just need to know if Sevine is still attacking 9.

Well, chronologically Sevine attacks A9 but fails and gets wide open, but A9 misses his counter-attack so Sevine doesn't get critically wounded. After the rest of the combat resolved I had first NPCs and then the party members who weren't wounded attack him since he was the only person left.

Now that I think of it I guess Dax will have to remove his encounter with the dude from his current post. Then if you want you guys can wrap up a collab where everyone fucks up against the Lone Warrior.

Or I can wrap that part-up in the move along by adding another PoV to it. I like the guy, it wouldn't be a problem.
@Peik But you said in discord that I could be wounded by him in this post. How could that be possible if he's in the middle of a grapple?

I'll edit.


Guess he dropped Sevine for other targets in the heat of combat. Shit gets wacky in melee.
<Snipped quote by Peik>

Ok, I just posted!

Also, since I am the first to post and am wounded by the Rambo Amiger, I'm having it so he showed up around the group's flanks to give some credence to his wounding a lot of people, entering the battle behind a few peeps. It's what Dax was trying to prevent by killing one of the flankers (4), but 9 he did not see, and that was when the wounding began. Feel free to switch it up but that's how I'm having him enter. I also left how he looked and what weapons he was using vague, so you guys got free creativity. :)

A9 had earlier wounded Sevine and was grappling with her last bout - he's very much in the fight. I think @MacabreFox had him use a sword.

Righto! I've made the rolls and now you have the results. The fight's practically over, you've nearly murdered the entire enemy party. Dumhuvud would be pissed but there are some live captures.

Result of the bout!

I've gone first-come first-serve again, just so everyone knows.

Do'Karth manages to hit his opponent, rolling a 5, but it's not enough for a KO. However, opponent can't do anything because of the stun.

Sevine rolls a 1, meaning she gets a critical failure against Armiger 9 (watch this guy). Thankfully Armiger 9 can't hurt Sevine any further, having rolled a 1 on his 1d2 roll.

Roze manages to hit her opponent, having rolled a 4 on Armiger 3, but she gets wounded as well, as Armiger 3 rolls a 2 on his counterattack roll. For the sake of plot, I had Armiger 3 bleeding to death and not killed instantly - he gets KO'd by Dumhuvud. It's up to you guys to save him.

Dax kills Armiger 4, rolling a 10.

Narzul gets locked in combat with Armiger 1, rolling a 6 which is not enough for instant KO.

Sadri kills his opponent, Armiger 2, by rolling a 10.

Elmera kills Armiger 7 who had been locked in combat with Do'Karth, rolling a 6 (forgot to add her -1 from her wound on the roll, fyi).

Narzul rerolls against Armiger 1, rolling a 2, and Armiger 1 rolls a 2 on his 1d2, wounding him.

Sadri kills Armiger 1 by rolling an 8.

Here begins the Saga of Armiger 9, who proves himself more capable than the entire Kamal assault on Windhelm. He has one hit-point and is against the entire party.

Dumhuvud rolls a 2 against Armiger 9, which is failure. Armiger 9 rolls a 1 against Dumhuvud, which means that Dumhuvud makes it unscathed - barely.

Elmera also rolls a 2 against Armiger 9. Armiger 9 proves merciful and similarly rolls a 1.

At this point I wanted the guy to surrender, but then I decided to get cruel on him, thinking that the healthy PCs could easily give him a gory death. I kept the wounded ones out of the fight for the sake of safety. Smart move in retrospect, since it turned out that Armiger 9's got a lotta fight in him.

I had Do'Karth attack Armiger 9 non-lethally. He rolls a 3, which means that he can't knock the dude down. Thankfully Armiger 9 does not get to counter attack (I misread and actually had Armiger 9 counterattack Karth thinking our cat had rolled a 2, disregard it in the rolls).

Then I had Dax attack Armiger 9, who rolled a 1. Armiger 9 is not so merciful against the Argonian and rolls a 2, wounding Dax.

I had Dumhuvud reroll against Armiger 9. Dumhuvud rolled a 4, which means that he stunned him enough to not get attacked. But Armiger 9 kept standing...

...Until Elmera rolled a 6 on her attack against Armiger 9, which critically wounds him. It'd have killed him instantly, but I thought after his hard and fair fight that he deserved a choice on whether to get captured or not.

In short, the entire enemy party is now killed, save Armiger 3, who's knocked out and bleeding to death, and Armiger 9, who's pretty badly wounded and seems to have no intention of fighting any further. Remember that Dumhuvud wanted some alive.

Now, however, our party has Dax, Roze, Sevine, Elmera and Narzul wounded. Niernen spent this bout healing herself and the bout was chaotic enough that nobody attacked her in the meanwhile, so I'll say that she's all healed up for the sake of further enemy attacks, but she'll still get a -1 on her rolls because of fatigue.

The bout's over. I'll make a move-along post once everyone's posted and made their decision on how you want to treat the survivors. If you guys want to collab about the aftermath of the fight and the survivors, go ahead. I'm also available for collabs in case you need Sadri (for @Hank - if you're busy I can wrap our part of the fight in the move-along) or Dumhuvud in the scene.
Iiiiiiiiiitty bitty postie post

I hadn't made the rolls yet mang
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