• Last Seen: 8 yrs ago
  • Old Guild Username: FinderOfPaths
  • Joined: 12 yrs ago
  • Posts: 615 (0.14 / day)
  • VMs: 3
  • Username history
    1. Penultimate_Pi 12 yrs ago

Status

Recent Statuses

10 yrs ago
I keep coming back here very so often, as if it would make my wanting to return any better. I don't know why that would be. I would just disappear again and regret it again, I'm sure.
1 like
10 yrs ago
i give up. why do I even bother if I can't be consistent? it's over for me.
10 yrs ago
I'm just... really in a bad time. I feel awful. I'm don't think I have the strength of will to show my face here again after letting everyone down.
1 like
10 yrs ago
just gonna bash my head on a door or something
10 yrs ago
whatever
1 like

Bio

User has no bio, yet

Most Recent Posts

Name: Nicolas
Gender: Male
Age: 13
Home Region: Hoenn

Personality:
Intelligent and forward-thinking, Nicolas isn't nearly as interested in Pokemon Training as he is with simply bonding with Pokemon. He's been regarded by some of his peers as a nerdy wimp, as while he is quite knowledgeable, he is not very fit and not so keen to battle. At heart, Nicolas truly isn't a person who fights for competition or glory, and would much prefer to lounge and bond with his Pokemon. Nevertheless, he hopes that by traveling the world like his father, he can not only immerse himself in more culture but become a stronger person.

Biography:
Nick's father, Curtis, was a fairly esteemed Pokemon Trainer who loved to travel the world, capturing Pokemon and challenging the regional Pokemon Leagues. He only really settled down in Hoenn, where he looked to start a new family with a lady he got to know on his travels. Nicolas was their first (and so far, only) child, who grew up mostly in Mossdeep City. Through exposure to the city's research centers and attractions, Nick learned much about Pokemon, their importance, and what he felt of them.

The young boy himself never found much urge to battle with Pokemon, in contrast to many children of his age. This had a tendency to put him at the subject of childish teasing at him being a coward or a wimp. In those moments of solitude, Nick especially enjoyed the company of the Pokemon at his house, a pair of Furret kept as pets. He found comfort in Pokemon he could care for and be friends with, and grew into something of a pacifist.

Some time before Nick turned ten, his father decided to travel again, taking a voyage to the Sinnoh region to continue his journeys of a younger age. Seeing this, and recalling stories of his Curtis's youth, Nick decided he wanted to become a stronger person than he was now, and so too wished to go out far into the world. His mother, however, would not let him go immediately, even at the age of ten when he was capable of becoming a trainer. She wanted Nick to stay for his father's return first, which he understood himself.

When Curtis at last returned, after a couple of years, he did so with a pair of presents; two Pokemon local to Sinnoh that he felt Nick would absolutely adore. Imagine Nick's surprise when he not only got to welcome his father back, but too got to be sent off with a Buneary and a Riolu. Now, his journey through the world takes him to Orre, where his kinship with his Pokemon has apparently made him a person of interest to a new Pokemon Professor in the area.

Don't worry about me, you can keep posting until you leave the hospital. I'm planning for my next posts to be a timeskip to Xander's home in which he recuperates and considers what he's doing with some depth in character, and then another timeskip to when he arrives at Chromatus Tower.

Unless, of course, you reeeeeeally want me to post about Xander going to the store.
Not to excessively probe for answers, but what will our Framewerks' "special abilities" look like? Some kind of 'unlimited mode' or 'alternate form'? Is this something we will decide or will you be the one determining? I ask primarily because I already have another picture lined up for my mech that could serve as a possible special mode.
Yikes, our units really are EVA-sized. Makes me wonder how we manufactured weapons that big.

@Penultimate_Pi
The pilot's picture isn't working. As for the Framewerk, independent deployment of the shoulder weapons is a bit too much. Switching between the main weapon and the shoulder weapons for different situations is fine. Otherwise an excellent sheet.

The picture worked fine for me; I'll see about some alternate solution. I fixed up what you asked and added a drawback - the primary and secondary weapons systems noted cannot operate at the same time. The missiles and shield will still work at any time, which I presume is okay.
"I'm still alive, and I can still fight. Shouldn't that be all that matters, at this point?"
-PILOT-

Name: Lora Shinkai

Age: 15
Personality: Lora is unique for having a sort of deadpan confidence, seeming be reserved on the outside but in reality being very empowered and sure of her capability. Of course, she's not headstrong, either, and in fact proves to be rather patient. Off the field, she performs small efforts and tasks in hopes to play a little more than her part. The most emotion she can be noted showing is largely in combat, as if she has some deep-seated feelings regarding the Cruxi (and boy, does she).
Motives: Repel the Cruxi and ensure a better future.

Background:
People who say Lora went through hell don't realize that good people shouldn't go to hell.

The young Lora grew on a colony somewhat on the farther reaches of human society. Her family was one of the most esteemed on that world, and not because they had luxury. No, it was because they shared their luxury, working to create and distributor new technologies to benefit the people and ensure what happened to Earth would not so easily repeat itself. Lora was exposed to this and more, and so learned the better qualities of life and what they meant.

To say it all changed when the Cruxi appeared seemed cliche and inaccurate. Within 24 hours, it all disappeared - homes, families and lives alike. A still-young Lora and her younger brother were one of the few that managed to make it, of the single escape ship that managed to survive the ordeal. She wished she could stop crying, that after she cried all her tears, her voice went hoarse, and her heart ached the worst, it would stop. But the pain never stopped.

Lora practically begged to be enlisted in the project to weaponize Framewerks. She wanted so many things, but the only ones she could hope to get were revenge, and hope itself. She would gladly learn to take life if it meant no more had to suffer like she did. She would become stronger, far stronger than she was on that day of defeat, as strong as she needed to be to take down the enemy. And even if she died doing it, Lora was going to bring peace and happiness back to every last human who deserved it.

Notable Deaths: Pretty much anyone she was related to by blood, except her brother. A couple of her close friends also didn't make it.

Other Things: People think that Lora doesn't show her emotions because she is very scarred inside. While they are partly right, she also represses her emotion to ensure she can remain stable during Framewerk combat. It works for the most part, but there are times where she can get a little loose.

-FRAMEWERK-

Code Name: Caliburn

Primary Weapons System:
The right arm is equipped with a three-pronged 'lighting battery', a particle cannon that uses energies of up to one million volts to fire an intense bolt of energy at opponents. It has a powerful yield, but at lower energy charges the cannon isn't much more powerful than a plasma bolt - it's when you're given the time to charge the cannon to full capacity that you can put a nice, fat hole through virtually anything short of the toughest armors.

Secondary Weapons Systems:
Equipped on each shoulder blade is a paired GAU-19 heavy rotary cannon and a TOR-VN railgun system. The whole of these weapons are armed at once by rotating them onto a set of shoulder mounts. For safety reasons, control of the right arm and the primary weapons system is disabled while the secondary weapons are active.

Also equipped is a pair of infantry-grade missile launchers on the collarbone in front of the shoulder, and a reinforced shield unit on the left arm.

Frame Armor Type: Medium-Heavy ; designed to be a heavy weapons platform with a minor in tanking.
Special Ability: -UNKNOWN-
I, too, have interest. I'm working on a CS as I speak.

I'm going to mirror @redbaron1234's question and ask about how large our Framewerks (and, by extension, our typical enemy Cruxi mech) will be.
Sure. I've been meaning to get back into DnD, but this should work too.
I hope this works out. Tell me if anything needs to be a bit different.

Name: Nicolas
Gender: Male
Age: 13
Home Region: Hoenn

Personality:
Intelligent and forward-thinking, Nicolas isn't nearly as interested in Pokemon Training as he is with simply bonding with Pokemon. He's been regarded by some of his peers as a nerdy wimp, as while he is quite knowledgeable, he is not very fit and not so keen to battle. At heart, Nicolas truly isn't a person who fights for competition or glory, and would much prefer to lounge and bond with his Pokemon. Nevertheless, he hopes that by traveling the world like his father, he can not only immerse himself in more culture but become a stronger person.

Biography:
Nick's father, Curtis, was a fairly esteemed Pokemon Trainer who loved to travel the world, capturing Pokemon and challenging the regional Pokemon Leagues. He only really settled down in Hoenn, where he looked to start a new family with a lady he got to know on his travels. Nicolas was their first (and so far, only) child, who grew up mostly in Mossdeep City. Through exposure to the city's research centers and attractions, Nick learned much about Pokemon, their importance, and what he felt of them.

The young boy himself never found much urge to battle with Pokemon, in contrast to many children of his age. This had a tendency to put him at the subject of childish teasing at him being a coward or a wimp. In those moments of solitude, Nick especially enjoyed the company of the Pokemon at his house, a pair of Furret kept as pets. He found comfort in Pokemon he could care for and be friends with, and grew into something of a pacifist.

Some time before Nick turned ten, his father decided to travel again, taking a voyage to the Sinnoh region to continue his journeys of a younger age. Seeing this, and recalling stories of his Curtis's youth, Nick decided he wanted to become a stronger person than he was now, and so too wished to go out far into the world. His mother, however, would not let him go immediately, even at the age of ten when he was capable of becoming a trainer. She wanted Nick to stay for his father's return first, which he understood himself.

When Curtis at last returned, after a couple of years, he did so with a pair of presents; two Pokemon local to Sinnoh that he felt Nick would absolutely adore. Imagine Nick's surprise when he not only got to welcome his father back, but too got to be sent off with a Buneary and a Riolu. Now, his journey through the world takes him to Orre, where his kinship with his Pokemon has apparently made him a person of interest to a new Pokemon Professor in the area.

Hey, I'd like some feedback so far. Have I been making out Alexander as too much edgy jerkass and not enough character or development? This is important, because I don't usually play a sort of darker/anti-heroic character like this. If I am being a poor player, then I should figure it out now and not when I'm neck deep in crap.
Xander's dropping a truth bomb here, with a hint of self-depreciation. Maybe he's kind of a jerkass, but he's a jerkass with a point.
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