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    1. Pepperm1nts 12 yrs ago

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3 yrs ago
Current Remember to disrupt any and all instances of peeing and pooing by members of the exploiter class. #resist
4 yrs ago
Do not allow the bourgeoisie to pee or poo in peace.
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You will likely share your preferred region with someone else, since we'll be playing as city-states that don't have solid, secure borders. No nation will be able to claim an entire region for themselves. If you want to be in the Rainlands, you can, just make sure your city-state(s) is not somewhere that is taken.
Could you guys elaborate on the map? Because as is I have no godly idea what I'm looking at right now. A description of each area, and which areas are already encompassed by the Empire.

I was thinking of having a bubble kingdom in the mountains, isolationist and inward-looking, with the only passes into it blocked off by massive walls, which keep out the worst terrors of the outside. Preferably somewhere otherwise hostile, away from civilization, so that it's a little island of stability in the chaos. Does that fit in anywhere in the setting?


Probably the west part of The Rift. The Sea of Glass would attract a lot of nasty mutants looking for that sweet, sweet ichor. A city west of the lake, set up against those mountains would probably have to deal with lots of mutants in the wilds around it. Anyone heading south would have to venture through or around the Sea of Glass, which would be dangerous. On the other hand, crystallized ichor does have its uses and you'd have a large supply nearby. That said, you'd also be very isolated. Meaning, if an army of mutants and/or barbarians decides to form, you would be alone. Very alone.

EDIT: West of the Rift, I mean. Not east. Fixed now.
That is a question for Flagg to answer. But I imagine they are a lot like the orcs from LoTR, except they don't answer to a dark lord (although sometimes they may be acting on behalf of a Red God or some other sinister force).
The Smoldering Mountains are volcanic, yes. That (and the Cinderlands) is likely where all the ash in the Ashlands came from.

A note on the area near the Broken Coast: that really tall structure to the northwestish of the mountains is an insectoid hive, so you would have NPC neighbors.
If you are settling in or around the Sea of Glass, your lands would not be very secure. The Sea of Glass, being a region with large deposits of crystallized ichor, would attract a lot of mutants. That area would be one of the most dangerous areas in the world in terms of mutants and barbarians (and Ichor pollution). That said, any nation nearby is unlikely to have anything resembling a secure border of any kind.
With the OOC coming soon, everyone should feel free to place their claim on the map. Just place the location of your city-state(s) and important fortifications and such. No hard borders, since the world is too dangerous for any nation to have solid, secure borders.
I think Flagg has a Chatzy. Personally I'm not a fan of them because they tend to distract people (and because they have a 10-person limit), but if Flagg decides to post it, we'll have that.
@TheRedViper Well, the Cinderlands are exactly what they sound like. Volcanic. Lots of rock, lava, ash, ect. Not very habitable at all. At least not through natural means. The Ashlands also live up to their name. It's a land covered in ash. There would be more in some areas, and less in others. The areas that aren't totally coated in ash may be habitable in terms of fertile land, since ash fertilizes the soil, but the ash in the air would still be problematic. That's not to say it wouldn't be habitable though, just that you would have a few hardships to deal with. Think of Morrowind from the Elder Scrolls. That's basically the Ashlands. I believe the Arm of Azoth is kind of Mediterranean, so it would be perfectly habitable. The area north of it would be more fertile, but the Arm is not a bad place to be.
A note on the Sea of Glass: It's called that because there are large deposits of crystallized ichor there. I don't know what that would mean for anyone that sets up nearby (other than having a supply of it, and dealing with lots of ghuls and mutants that flock to the area because of it), so I'll leave the final say to someone else. I have a feeling though that anyone who sets up nearby may have to deal with some level of ichor pollution in the water and in general. Maybe not enough that life is impossible, but enough that you'd need to exercise caution.
In terms of environments that would most resemble those where Celtic and Gaelic tribes lived... I'd say probably in the north, probably the areas east of the Rift, and/or around the Rift itself. You could also get away with setting up in the Rainlands, but because the Salisheds have influenced the cultures of the natives, you would have to come up with a reason for why they have kept their culture intact. Since the Salisheds seem to be centered around the eastern Rainlands, the western Rainlands would be best. I imagine the Rainlands would also resemble western (or more likely southern) Europe, so if you want to be near other players, it's probably the best choice.
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