STATUS:
Today I reached the conclusion that, if presented with an exact duplicate of herself, one of my characters would DEFINITELY hit that.
6 yrs ago
It's a pet peeve of mine, can't stand it when people take a picture and say 'this is my character' and things like that, I actually stopped roleplaying for a long time because so many people required pictures and I'm not an artist, which occasionally forced me to use other peoples work, which was physically painful for me to do. The thing started when I was a little kid, my great grandma is an artist and some douche took one of her paintings, slapped his name on it, and sold it for like $500
If you're a RWBY fan you should now Monty's color naming rule. CNR compliant means the name has to fit the Color Naming Rule, fairly simple, really. Images? Only if you or a friend drew the image specifically for your use. I also added a link to the original CNR tweet to the sheet
I never guaranteed the people who showed interest first would have their characters accepted. as mentioned above, I have a certain criteria I apply to all characters who fill the particular role the PCs will be in during this RP. Oh, and Brenner has the most generic badass outfit in all of existence, so don't feel too put out by him using that particular kit. I switched out my GM avatar character, by the way
After some consideration, I have decided that it will be too awkward working Brenner into the narraive and have instead opted for his biological son, who is a teacher at Beacon. GM characters (mostly teachers and such)
1) Basic info:
Name:Grey Waldgrun Team/occupation:team RSLG(former) Species:Human Age:39 Sex:male Handedness:right Aura/Effects:cobalt blue Symbol:segmented five point star. the center piece is grey, the upper point is forest green, the top left point is light purple, top right is rust red, bottom left is sage green, and bottom right is cobalt blue. each point represents a member of his immediate family Physical traits: Misc traits:none Nickname(s):none
2) Appearance:
Height:6'1" Weight:175lbs Eyes:light green Face:long and refined Hair:light brown, short and combed back Physique:thin but well toned Combat Outfit:black jeans and a white t-shirt under a heavily pocketed brown leather jacket with hiking boots Casual Outfit:Dark blue suit with a red tie and briefcase(primarily worn while teaching
3) Characteristics:
Personality:A very firm but kind man, some have described him as fatherly. takes great care to ensue all of his students meet their full potential. Background: Born and bred in Vale, Grey is the younger child of a family of four, with a twin sister, Rouge, who later became the leader of his team. Very few particularly special events occurred during his early life: He grew up an ordinary, healthy child. Attended combat school with his sister and future teammates- Rost and Lila- whom he later named two of his own children after. During initiation, they made it to the forest temple and retrieved their relics without encountering a single Grimm, and were almost universally average students. The only area in which they excelled was forging weapons, easily finding new and effective ways of combating the creatures of Grimm. His astounding normalcy lasted until the year he graduated from Beacon and his team went on their first mission as official hunters. During a patrol on the coast north of vale, they were overrun by a stampede of Grimm making it's way towards the city. Grey himself was severely wounded, and made the rest of the team return to Vale in order to secure reinforcements to deal with the thousand or so Grimm in the hoard that had outmatched them. By the time the rest of team RSLG had returned to get him, he was gone. Not dead, missing, they spent several weeks trying to find him, eventually stumbling across a small faunus village. Grey had been taken in by the village and his wounds were treated, during his time there he had fallen in love with a faunus girl named Sylvia and chose to stay in the village instead of returning to vale. after nearly two decades away, he returned to the kingdom to enroll his eldest on in Beacon, bringing with him his wife and children. Upon returning, he acquired a teaching position at Beacon Academy
4) Combat info:
Position/Class:striker (difficult to class) Landing strategy:use a rocket loaded with dust to forcibly modify the terrain and allow for a soft landing. Weapon:Kriegsgott (war god, Double Concave Rocket Axe) A monstrous axe, measuring 8' long with 3' blades fully connected to the shaft. the blades are concave, causing the axe to resemble a banner or standard, his symbol is etched onto both blades. the shaft of the axe posses a shoulder pad, telescopic sight, and handle with a button trigger. the end opposite the blade is hollow, serving as the barrel of the rocket launcher, while a receiving slot for a magazine of rockets is situated just below the scope. when inactive, the shoulder pad, scope, and handle retract into the shaft, while the magazine must be removed. the entire barrel section retracts, covering the "control" section, which then folds parallel to the axe section. the axe blades fold around the shaft, leaving his symbol visible on both sides, while a small handle releases from the exposed edge of the blade section of the shaft, the resulting storage form greatly resembles a briefcase, does in fact function as one, however any documents within will be violently expelled when shifting into weapon form Semblance: Snare, can create traps on any surface he makes contact with that latch onto whatever triggers them with spectral chains. once activated he can pull the chains back to him, dragging the victim within range of his weapon, dust can apply elemental effects such as encasing the triggering party in ice or creating a sinkhole and shackling the victim inside it. Fighting style:Dispatches enemies by dismemberment or strategically placed rockets
5) Trivia:
Relationships: need to know basis. Well, except his wife, Sylvia, she tends to stop in from time to time while he's working. He'd love to introduce you. (she likes meeting new people.) Notes:Being brought in so I can have some direct control over he narrative if the need should arrive.
Height:4'7” Weight:105lbs Eyes:pale blue Face:very dainty Hair:mid-back, light brown, straight and extremely fine Physique:very lithe, small frame Combat Outfit:none Casual Outfit:simple ankle-length white dress, sandals
3) Characteristics: Personality: Sylvia is among the most gentle, kindhearted, and unobjectionable people in remnant, always there for her friends and family, willing and able to settle almost any sort of dispute simply by being present, as her naturally peaceful presence (and semblance) make those around her far less willing to resort to anger or violence.
Background: Born in a small coastal village to the north of Vale, Sylvia grew up never even seeing a human, only other Faunus. It was not long after she turned 17 that she met Grey, a young huntsman who had been injured while fighting Grimm in the region. The villages warriors had escorted him back, where her and her mother looked after the man as he recovered. During his time in the village, the two of them fell in love, and they were married with a child on the way within the year. 4) Combat info:
Position/Class:none Landing strategy:none Weapon:none Semblance:Pacification. An almost purely passive semblance that almost completely eliminates negative emotions in those around her, strong enough feelings of anger or sadness can overwhelm it, however. Her aura was unlocked in hopes she would have inherited her mothers healing semblance, however that was not the case. Fighting style:none
5) Trivia: Relationships: Grey Waldgrun: Her husband and the father of her 3 children. They are very much a loving couple, and she will frequently visit him during his working hours, as their younger children are students at Signal and she has little to do at home all day. Notes: Her and Grey were designed as a couple and as the parents of one of my student characters. Only adding her because it would be blasphemous to include Grey without her and vice-versa
1)Basic info: Name:[redacted] Team/occupation:unknown Species:Human, probably, he thinks. been so long he can't really recall. Age:even he doesn't remember. Sex:Male Handedness:ambidextrous Aura/Effects:deep purple, almost black Symbol: simple silver and purple depiction of of a solar eclipse (8 triangles surrounding a silver circle) the triangles glow with the same light as his eyes Physical traits: hidden by armor Misc traits:non Nickname(s):General, The man in silver, the ancient one 2) Appearance: Height:7' Weight:unknown Eyes:glowing purple Face:permanently hidden behind a masked helmet and strange black cloth Hair:unknown Physique:extremely large based on the bulk of his armor and immense physical strength, Combat Outfit:Full body platemail made entirely of an unknown, corrosive resistant, non magnetic silver-like metal capable of withstanding immense heat and pressure. the few parts of his body not covered in armor reveal that he is also shrouded in a black cloth of unknown material Casual Outfit:none 3) Characteristics: Personality:[redacted] Background:[redacted] 4) Combat info: Position/Class:solo striker(ranged and close), tank, and scout(defies all possible class systems) Landing strategy:too conspicuous, prefers to walk. Weapon: Incipio interminatis (endless beggining) a pair of extremely large single-edged swords, bearing the visage of a long forgotten grimm once known as the leviathan. In the hands of their true master(nothing mystical, he's just the only one who knows how to operate them), the swords can combine into a tower shield carrying the image of the ancient behemoth or a great bow modelled after the wings of the mythical Ziz. Semblance: absolute astral projection, allows him to forcibly seperate his entire soul from his body, lifetimes of practice have enabled him to functions in two simltaneous positions by splitting his mind when he evicts his soul, leaving his body fully functional while his spirit works remotely. due to the ability to return his soul to his body at any time, he has died countless times only to reclaim his body at a later date. also allows him to possess those with a weaker will than his own, with the exceptions of Grimm and people who's auras have been unlocked Fighting style:A master of each of his tools, able to seamlessly change between any of several dozen fighting styles utilizing Incipio Interminattis in vaarious combinations. 5) Trivia: Relationships: [redacted]
1)Basic info: Name:Umuthi Iqhawe Team/occupation:Beacon Teacher (Advanced Aura Application) Species:faunus(cat ears) Age:39 Sex:Male Handedness:left Aura/Effects:pink and green, pine needles Symbol:bundle of pine needles Physical traits:highly androgynous Misc traits:none Nickname(s):none 2) Appearance: Height:5'9" Weight:160lbs Eyes:light brown Face:narrow and effeminate. darker skinned Hair:dark green, neck length, straight Physique:narrow shouldered, low muscle mass Combat Outfit:custom fit riot armor Casual Outfit:slacks, dark blue button-down shirt, un-tucked 3) Characteristics: Personality:Very short temper, especially when people confuse his gender, which is often. nothing he does seems to change that fact. extremely intelligent and kindhearted, however. goes out of his way to help students in need. Background:Born to a poor family in vale and given up for adoption as a baby, he grew up in an orphanage until he was taken in by a moderately wealthy human family that effectively used him as a manservant. when he was a teenager, he ran away from them and enrolled at Signal when he was 13 where he thought life was finally looking up, until puberty struck and his voice became strikingly gender neutral. he had his aura unlocked not much later, hoping for an improvement in that regard, however when his aura turned out to possess a blindingly bright shade of pink he began to give up on the world. he managed to make it into beacon because of his particularly notable degree of aura control, however he was believed by fellow students (including his teammates) to be a woman until well into their second year. after graduation, he spent half a dozen years as an active duty hunter before getting a requst from Ozpin to take up a job teaching advanced aura techniques at the academy, where his gender continues to be called into question by students on a regular basis. 4) Combat info: Position/Class:controller(druid) Landing strategy:create a landing cradle from tree branches and/or shrubbery Weapon: Utshani(zulu, grass) hyper-kinetic ballistic daggers(HKBD) a set of daggers worn on a bandolier, each dagger is actually a razor sharp projectile connected to a dust fueled handle shaped launcher. the blades can be used as a melee weapon as well. also carries a satchel of miscelaneus seeds for producing helpfull plants not available in the surronding environment Semblance: Plant control, allows him to conjure and manipulate trees, shrubs, grass, and other botanical entities. a side effect of this manipulation is that they tend to enter full bloom when he brings them under his power. causes a deceptively small strain on aura to control them, but an extremely large drain if he needs to make them grow any amount Fighting style:trip up enemies with roots and thorny plants while using Utshani to injure them. primarily a support fighter. 5) Trivia: Relationships: Beacon staff: On good terms with the entire staff at beacon, with the exception of professor port for reasons he prefers not to talk about. students:save for certain students who tease him about his faunus heritage and anrogynous appearance, he is on good terms with most of his students.
1) Basic info:
Name:Garen Waldgrun Team/occupation:beacon student, leader(team WGRN) Species:half faunus Age:17 Sex:Male Handedness:left(trained ambidextrous) Aura/Effects:sage-green, no VFX Symbol:nevermore mask and crossed feathers Physical traits:falcon eyes, ultralight skeleton Misc. traits:31 feathers and a nevermore mask tattooed around his neck Nickname(s):the falcon, bird boy, feather breath(by his teammates/cousins. he still can't figure out that last one)
2) Appearance:
Height:5'8" Weight:146lbs Eyes:yellow-green Face:too angular, has a predatory avian quality that tends to be offputting. Hair:light brown, neck length, feathered Physique:thin but strong, highly flexible as a result of his combat specialization Combat Outfit:blue jeans and a black button down shirt under a brown leather duster jacket with simple leather boots Casual Outfit:same or beacon uniform
3) Characteristics:
Personality:prideful but kind, usually willing to help others. some anger issues where anti faunus situations come up, having grown up in an isolated village with an almost entirely faunus population he is not used to discrimination. cares deeply for his family, particularly his younger siblings, the twins Rost and Lila. extremely intelligent and able to make calculations for a knifes trajectory rapidly and with great precision. great degree of personal discipline Background:[redacted] 4) Combat info:
Position/Class:striker/controller(seeker) Landing strategy:use dexterity, aura, and semblance to land safely, different techniques will be used dependant on environmental factors such as presence of enemies. Weapon:
Name: Dichtungsblatter (sealing blades) Type: Dust coated throwing blades (DCTB) Weapon Derivation: kunai knives, throwing cards, A pair of rotating disks roughly 6" in diameter, each disk contains 100 knives of various elements that are dispensed through a slot situated at the top of the disk, worn attached to a belt and strapped to his thighs Holstered/Sheathed Appearance: rotating disk decorated with a celtic knot symbol Features/Capabilities: since each knife is coated in a dust based film, they can be used in conjunction with Garen's Tether semblance Usage: they're disposable throwing blades, they can be used for creating ropes, chains, etc with the tether semblance, or ignited by aura for elemental ranged attacks Planned/Possible Upgrades:none Notes: inspired by DnD 4e's seeker class spirit channeling ranged powers.
Name: Stahl Schatten (shadow steel) Type: double edged folding sword (DEFS) Weapon Derivation: long sword, great sword Jet lack long sword with a blade 3' long and 1-1/2" wide. has 6' parying hooks that fold down and to the sides from just below the middle of the blade. Holstered/Sheathed Appearance: parrying hooks fold upward into the blade proper, then blade collapses in on itself in 6" segments before finally retracting into the hilt, at which point the crossguards slide inward, covering the blade compartment. the final folded form resembles the hilt of a shortsword Features/Capabilities: infused with an accidentally created dust type referred to by Baruq as 'void dust' that absorbs light and sound. Usage: used as a reserve weapon for CQC Planned/Possible Upgrades:none Notes: Since it absorbs light, the lack of a visible object where one should be causes migraines if looked at for an extended period of time, it can still be felt and interacted with, but examining it is nearly impossible. the blade makes no noise as a result of absorbing sound, making it perfect for sneak attacks. all of the void dust Baruq mistakenly created went into Stahl Schatten and he has been unable to recreate the process that produced it.
Semblance:Tether, creates solid chains or ropes from aura, they must be connected to his body or another energy source. when combined with dust they can take on other attributes such as being extremely heavy, razor sharp, and electrified. used in more complex forms by connecting multiple of his sealing blades Fighting style:takes a high position and pins down enemies using earth augmented aura chains, stays away from the fight as much as possible due to his lack of significat physical srrength, however if necesarry he is a skilled swordsman, practicing an unnamed style created in his home village that is specialised in fighting creatures of grimm
5) Trivia:
Relationships:
Agrus: His best friend and the only one of his cousins that is younger than him, albeit by just a few months. practically brothers Baruq:holds a great respect for his elder cousin, primarily because it is Baruq who masterminded the creation of the teams weapons after arriving in Vale. Korthan: never really understood why the oldest of the four consistently allowed him to lead the group, although it is becoming increasingly obvious that Korthan simply doesn't care to be in charge.
the twins:His beloved yonger siblings, he is particularly concerned about protecting Lila becase his dad told him it was "his brotherly duty to keep those brats from touching my little girl" although that was said in jest, he took it seriously and makes frequent trips to signal in order to check on them, usually in the evening or on days off. Grey and Sylvia: His parents, of course he loves them. hhe's not as worried about keeping them safe as he is about the twins, though, as his father is a trained huntsman. Cousins:See team WGRN
Of my 2nd year student characters, only Garen is likely to make a major appearance.
This RP will be taking place in an AU of my own design, I've made same serious revisions because my previous explanation was way too damned complicated The largest differences between the cannon and my AU are thus:
Grimm:Function exactly the way they do in the show, but I have introduced a few new varieties, namely:
1)The ancestral:A group of 3 extremely ancient Grimm exist, known as Ziz, Behemoth, and Leviathan, these 3 are sleeping and have been for millennia, the premise of my story is that they are beginning to awaken, to combat them a mysterious man wearing silver armor has set in motion several chains of events to bring together future champions of humanity.
2) Dhampir, a humanoid species of Grimm long thought extinct, they are highly intelligent and cunning (though not capable of communicating with humans) and due to their small size and intelligence are known to only a few hunters who have dedicated themselves to eliminating them whenever they appear. with the return of the ancestral grimm, hives of Dhampir have begun to awaken from hibernation. while the bulk of this breed ave been in hiding, it is the few active members of the species that are most often responsible for the disappearances of colonies.
3)Inkume, a species of insectoid grim, they typically dwell deep beneath the surface and rarely venture to the surface. one year prior to the beginning of this RP an enormous Inkume destroyed a small coastal village, the tremors disturbed a large dust vein, detonating it and wiping out sizable chunk of the cost north of vale, resulting in the creation of a small inland sea.
The man in Silver: A mysterious entity who wears a full body suit of silver armor, his name and origin are unknown (except to me and a few others from the community I spend most of my time in) his purpose is simple: he is intervening now for the first time in thousands of years to force humanity into action, preparing champions of mankind who will lead the war when the ancestral grimm awaken.
I have also introduced another academy similar to Beacon and Haven, it is called Harbor Academy and is a lesser academy, located on the vacuo coast, and specialized in the combat of aquatic Grimm. it will likely come into play later.
Champions:Seemingly ordinary young men and women, both human and faunus, who have been chosen by the man in silver for unknown reasons, though they are unaware of his actions on pushing them towards their fate, they will undoubtedly encounter him at some point during their adventures. the first several groups of these champions have already completed the tasks he laid before them, proving their resolve and earning them the recognition they will need to lead the war.
This roleplay will be following 2 teams of these future heroes, controlled by several independent RP-ers. I will be acting as GM controlling the villains, teachers, non-player students, and other NPCs all of your characters will be Beacon students, 1 year BELOW teams RWBY and JNPR (who will be excluded from the RP in all forms for the indefinite future)
CHARACTER BACKGROUND STORY REQUIREMENT!!!! Each character MUST have had 1 major life event that led to them becoming a hunter, something that changed the course of their entire life, these events are where the man in silver comes in, he saw the potential in the character and decided to set them on the path to becoming a champion of humanity. whether it is by unleashing Grimm on their home or (as is the case with one of my student characters) having one of their loved ones killed. The absolute most important trait, though, is adaptability. they must have a strong spirit that will bend but never break, the sort of iron will that will keep them going when the ancestral grimm finally awaken. please keep in mind, I do have a certain criteria I have applied to all of my own characters that were made as the champions of humanity I have mentioned several times, and I will be looking at each character to determine if they fit, feel free to tweak characters as much as you need until either spots are full or they meet my invisible criteria. I have officially decided what crazy insane challenge your characters will face. just so you don't go in completely unaware, I'll give you a quick summary(your characters won't know shit, it's just to avoid confusion)
Current champions (those who have completed the trial The Man in Silver set before them, will be mostly absent from the RP) Teams RWBY & JNPR (Beacon students, second year, excluded from RP indefinitely) Trial: White Fang Uprising --- Team WGRN (Beacon students, second year) Trial:World Tree terror attacks --- Team VLCN (Beacon students, third year) Trial:Mountain Glen reclamation --- Team LZRT (Harbor students, second year) Trial:Leviathan Spawn, defending the Vacuo coast
1) Basic info:
Name:(must be CNR compliant) Team/occupation:(keep it blank for now) Species:(human/faunus only, if faunus please include common name of the animal species) Age: Sex:(male/female only, if they are trans or anything like that put it in the notes) Handedness: Aura/Effects:(color and VFX) Symbol: Physical traits:(include faunus traits here) Misc traits:scars, tattoos, and so on) Nickname(s):
Position/Class: Landing strategy: Weapon: Semblance:(name and function, if it causes a passive effect like a chill or increased temperature it goes in aura/effects) Fighting style:
5) Trivia:
Relationships: Notes:
1)Though shalt not god-mod (unless i explicitly grant permission for a single action, and then only that action.) 2)no meta-gaming 3)be respectful 4)no bunnying without permission. 5)avoid the cannon characters as much as possible, if we find doing so is impossible at some point, try to minimize interaction. 6)I will be a bit cryptic about things from time to time, such as posting snippets of unidentified characters doing things outside of your characters spheres of awareness. this will never be without good reason, so try not to question when it happens, just means I'm setting up for something important to happen.
Name: (include translation if applicable) Wielder: Maker/Smith: Type: (special weapon-style name, example, how Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS. please make it a 4 letter acronym) Weapon Derivation: (what inspired the weapon) Form 1: Form 2: (if applicable) Form 3: (if applicable) Holstered/Sheathed Appearance: (How it looks when not in use) Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape) Usage: (how the wielder uses it in combat; i.e. summary of fighting style) Planned/Possible Upgrades: Notes: (trivia, name meaning, etc)
If you are having trouble with your character, feel free to pm me with the sheet and I'll see what advice I can give. One thing I should mention, ALL CANNON CHARACTERS DO EXIST IN THIS UNIVERSE we are simply avoiding them one way or another, mostly by skipping over classes taught by cannon teacher characters and focusing on those taught by OC teachers, having your characters be on the opposite end of the cafeteria, different floor of the dorms, and so on.
Team 1-StarLighT: Leon Sarcelle Jason Titian Lyle Royale Tamn however the hell it's spelled
Whatever happened to polls, I wonder? We need 1 more rp-er since I'll be playing purely as GM and controlling villains, but I'll go ahead and make the thread.