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    1. Phoenix 12 yrs ago

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So, are we still waiting to have Bellenar finished? Do we need to flesh out the enemy or is that going to be a surprise for us?
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@ProPro Yeah, I didn't realize how creatures centric everything was. Viragraf and Raldora have artifact token sub-themes, but that's it right now.

I'm on my phone, so I'll try to list what we had in the pad a while ago as well as what Mars and I added:
Dwarf
Elf
Merfolk
Naga
Human
Goblin (more intelligent than other goblins on other planes)
Kami (crocodile-folk)
Centaur
Minotaur
Leonin
Ainok
@ProPro That makes me think of something like detain.

"When this creature becomes blocked, it gets +1/+1 until end of turn. Tap blocking creatures, they don't untap during their next untap."
That's just adding to detain while making it more specific in the hopes to level it evenly.
The block clause is white. The tap clause is blue. The +1/+1 is white and green.
Just an idea, I don't expect it to be taken.
I added short descriptions of the factions' goals into the Pad, if anyone is interested to adding to them.
Alright. Well, I can say that since we have 4 planeswalkers with red, we cannot have all 4 of them in one set. Only 2 can appear in one set. This is because in any existing sets with planeswalkers, there have been no more than 2 that share a particular color.
Well, with the addition of Phaerun, there's also 3 PWs with White, as well.

W: Phaerun, Victoria, Syeena
U: Emmes
B: Phaerun, Victoria
R: Victoria, Emmes, Syeena
G: Syeena

Since I was second to Mars, I figured I'd be changing my PW. However, to be consistent with the "max 2 of any 1 color," I'd have to make her pure Green (which isn't my first choice, either). I can't really see a way, given her background, that she'd be mono-Green, so then I was thinking of how to make a green PW that's not Garruk or Nissa (since Syeena is very similar to Nissa, already). I'll have to do some reasearch.

I also noticed that all these PWs are Human. Phaerun is also a Spirit, but still Human. Syeena was the only one not be Human. I don't know how you feel about that being so prevalent in this set as well.

Also, I figured out a way to template some tri-lands that fit with this set:

West Isle Sanctuary
Land
West Isle Sanctuary enters the battlefield tapped unless you control a plains and a swamp.

(t), add W, U, or B to your mana pool.

It's not fancy, but I feel it fits as an uncommon cycle, since we can't really put the alara tris here, due to the name of the grixis tri-land.

The lands will tap for all 3 of that factions color, and enter tapped unless you control the enemy colored lands in that faction.

Editedit:

Just came up with another option:

West Isle Sanctuary
Land- Island
([t], add U to your mana pool)
West Isle Sanctuary enters the battlefield tapped unless you control a plains and a swamp.

[t], add W or B to your mana pool. West Isle Sanctuary deals 1 damage to you.

They are each the land type of the central color, and are painlands of the enemy colors. This is based off of Murmuring Bosk from morningtide.
I vote for the second one. ^^

@VarionusNW Does time really affect them through the Blind Eternities? Just wondering. I haven't seen anything really specifying that.
#TeamNahiri
Yay! More people! Maybe we can get this started soon. :D
*whine whine...
I wanna get this going D:
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