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    1. Phoenix 12 yrs ago

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"Power-playing" more has to do with how Pokemon are portrayed/written. So that team looks fine to me. But it would more depend on how you intend to use them and what their strengths are and if you describe any weaknesses.
So, yeah, that sounds good. It'll be interesting to see why you're referencing those particular Pokemon, though ^^ (don't tell me, I want it to be a surprise ;D)
Yeah, that's cool! However, I've also done some work establishing the rangers as well. It wouldn't affect them, personally. And if you rather to develop it yourself, you're more than welcome ^^
Oh yeah! I totally forgot about the space center!

As for the cities themselves, I wasn't going to go to far into describing each one since I wanted the players to explore those as they came across them ICly. Regardless, I like that idea for Pacifidlog. You're more than welcome to take that idea further by having your character stationed there and/or having grown up there. ^^

But you don't have to if you don't want to. Just a suggestion. :)
Alright! Excellent :D

No, you can ignore all those things. I just wanted you to take a look at the landmarks and get an idea of the direction I was going and consider other directions I haven't. I might introduce the team, but that would be a second arc. I have something else in mind that I wanted to explore. I like the idea of the team, but if rather get everyone stable in their characters before adding mass chaos. xP

Speaking of PokeStations, I forgot to add that to the technologies list here. Those will be present unless we come up with something better.
That sounds awesome! :D

A couple questions:
Are you okay with an unknown plot and my interacting with you through NPCs?
Are you comfortable with this being in Advanced? My idea of Advanced is 2-3 paragraphs (3-7 sentences). It also drives the plot forward as well as your own character (as per the rules).
At what frequency would you be most comfortable posting? At my most frequent, I could post 3 times a week. At my least frequent, it might be 2-2.5 weeks.
Are you intending to keep dedication to this RP? Are you willing to stick with it over a long period of time? Are you willing to notify me should your interest wane or your availability change?

I don't mean to grill you. I just want to make sure everyone's intentions are at least known so we have a better feel of the individuals within the group.

About the character, I've made up a list of notable landmarks (just scroll down to the "Notable Landmarks" section) that I'd like to establish. If you had a different idea or wish to change or add something, let me know. I'm all for others contributing to the environment. ^^
I, personally, like to mix the way I write out dialogue.

I'll end a paragraph with dialogue. Start a new paragraph with dialogue and then describe what they did as they said it or what they did after speaking. Then I write a response, describing what that character did. And then I'll stop using descriptors and continue with strings of just dialogue where the reader understands that it's between these two characters and have learned a sense of their personality by previous descriptors.

I don't like the idea of flooding dialogue with extraneous descriptions since it breaks the flow of natural dialogue and will take away from the reader interpreting the characters on their own. If I'm a good enough writer, I gave them enough information so the reader can subliminally insert information.

However, I've seen dialogue in the manner in the second example:
Dialogue

Description

Dialogue

Description

It's very choppy, yes, but it, like any other formats, can have its uses.
I love going back to my old role-plays and seeing what I wrote, how I wrote it, and thinking of ways in which I could improve. I use it more like an old sketchbook, something of a tool to see where I came from, how I've improved, and what I need to work on.

Otherwise, I just like to revisit those old stories and spark inspiration from them.
Education would be the best course of action, yes. But if you, personally, have a difficult time interpreting emotion/intent of others, than I believe having discussions with others might be most beneficial. Developing a sense of empathy could be your strongest tool.

But I'd like to clarify that Sociopaths have a strong sense of morality and empathy. However, their moral compass is so different from the "norm" that they are considered to have an Antisocial Personality. Psychopaths are the ones that lack empathy, emotion, and a sense of morality.

Sociopaths tend to be very passionate about their causes. An example would be Sherlock Holmes. He doesn't care what he has to do or who might get hurt as long as justice is achieved. He has a sense of morality, justice, and fairness, but will enforce it at the expense of the few. So a sociopath will be the first to sacrifice the few for the many. However, they will also sacrifice the many for the few should the few prove to be better/more beneficial/"better."

Psychopaths lack any sense of morality and seek to only further their own position of power or influence. They will act more calm and reserved while Sociopaths tend to be rash and passionate in their actions. Psychopaths are all about manipulation and control. Sociopaths care more about enacting/enforcing their own sense of morality. Psychopaths lack the capacity for this since they lack empathy and morality.

I know it seems like semantics, but the difference between the two are quite stark. Consider using proper terms or simply researching the terms in which you wish to classify your characters. Like any writer, research is your best friend.

I also am not claiming to be a psychologist of any sort. I just remember a lecture in a course I took in college that discussed the difference. I tried to do a quick google search that would support this, but I didn't find anything as clear as the above right away, so I just gave up. xP

I hope this helps. ^^

As for myself, I have a strong sense of empathy, so emotions aren't necessarily difficult for me to interpret. However, I'm of the belief that there is a reason for people to behave/feel/emote the way in which they do. So when I'm writing about an emotionally unstable person (even if they're intended to be "normal" but are experiencing a string of unfortunate circumstance), I think of what that character has experienced in the past or how they've dealt with anything remotely similar and take inspiration from that. That's why I advocate developing a character's history/background enough to where you would be able to answer these questions and play out these scenarios when necessary.
Pokemon: Hoenn – Make a Wish


Setting
The Hoenn in this RP will be an Alternate Universe to that of the game, anime, and manga.

Natural sources of energy (wind, hydro, compression, heat, etc.) are gathered to power all of Hoenn. Mauville City oversees all collections and distributions of energy but also reports to the Fairfax Association. This allows all of Hoenn to be largely pollution-free.

The culture of this RP’s version of Hoenn will be considered liberal (socially, sexually, morally, whatever.). Most believe technology and nature can work together in harmony and that if technology negatively impacts nature, it does not belong. Consider this the baseline for your character’s involvement/opinion/role in this RP.

There are 18 Gyms, one of each type. The Gyms do not reside in the same places as the game/anime and they do not reside only in towns or cities. All 18 badges are required to challenge the Elite Four, which are stationed on Victory Road. The Pokemon League is where the Championship takes place, which is held in the summer each year. Participants are only required to have "successfully" defeated their region's Elite Four to compete in Hoenn’s Championship.

Mega Evolution has not yet been discovered, though there may be those investigating the possibility of Mega Evolution. I'd like to explore this mechanic throughout the RP where appropriate.

There is no maximum to the number of Pokemon to which an individual has immediate access. All are stored in one’s Gauntlet or carried on their person (should they not wish to have a gauntlet). There is no PC system and trading is performed by hand.

You may create any type of character you wish, there is no restriction (this includes age, occupation (Gym Leader, Scientist, Breeder, etc.), race, nationality, or even religion). Whether they interact with Pokemon is up to you. I only ask you keep in mind that there is intent to interact with the plot (which will be introduced ICly when the time comes).

The nature of this RP will work like a D&D campaign mixed with Sandbox. No two characters are required to interact with each other. You may decide to start the RP together or meet at a designated location along the way. I, as the GM, will be interacting with each player individually, however. I will introduce NPCs and plot points. I might guide certain characters together, but you all decide how your own story plays out, ultimately. I encourage collaboration (privately or publicly is fine) with each other as well as with me.


Rules
- No God-modding, power-playing, meta-gaming, etc. etc.
- There is no minimum or maximum post length. However, it must add to your plot or the plot of others should you be interacting with other players.
- Please be conscious of grammar. Ironically, my reading comprehension is lower than average and good grammar will help things along tremendously.
- Criticism, from all parties, should be constructive and respectful. Over PM is always best.
- Character Sheets should be PM'd to me before posting in the Character Tab. I do not want to see CSs in the OOC. I do not want to see WIPs anywhere in the thread. Make a PM for yourself to work on or send the WIP to me and I'll help you finish it if you have concerns/questions/etc.
- There is no limit to the number of characters you may employ. However, if issues occur, you will be asked to let any number of them go.
- Posting will be once after each of my own posts. Exceptions to this rule may occur.
- Contributing to aspects of technology, landscapes, and landmarks is encouraged.
- This list may change.


Noteable Technologies
Trainer Gauntlet
This light metallic devise wraps around the user's forearm when a Gym Leader or Professor acknowledges you have obtained your first legitimate Pokemon (ultimately up to the individual). The touch screen wraps around the arm and does not glare from the sun and cannot be scratched or smudged. It is fully waterproof and virtually indestructible. It comes in a variety of basic colors. They can materialize stored items, including but not limited to money, berries, Pokeballs, and bicycles.

Standard Applications
Pokedex
Pokemon Encyclopedia
Map/GPS
Pokemon Storage/Trading
Bank
Item Storage


Applications for Purchase
Training System
Pokemon Rentals
Customized Skins


Pokemon Mechanics
  • Pokemon can know and use any number of moves. They are not restricted by the game mechanics, canon from the anime or manga or any other forum. However, there will be other restrictions.
  • Moves must align with the Pokemon’s type and species (Starmie cannot know Thunderbolt or Gyro Ball, but can know Water Spout and Extrasensory. Bisharp can learn moves like X-Scissor and Guillotine, etc.).
  • TM’s and HM’s don’t exist. Teaching/Tutoring/etc. is enough to teach a Pokemon a new move, but it takes time.
  • Waterfall/Rock Smash/Cut/etc. are literally field moves. Surf does not create a tidal wave. Fly does not crash into the opponent. Strength does not throw the opponent around. Either other maneuvers should be utilized or new moves can be created for the same in-game effect.
  • Moves may be combined, but their power/effectiveness does not stack or add onto each other. They meld together to an average between the two.
  • Pokemon will perform the same move differently. One Butterfree uses Double Team and creates 3 free-moving forms. Another Butterfree uses Double Team and creates 20 mirror images that imitates the real one. As per this example, make sure to make maneuvers scale in ability to a reasonable level. However, this level will differ when certain techniques are trained to become more superior than the average.
  • Abilities are not limited to the games' discretion. The Ability should match the species/type of the Pokemon and Abilities of Legendary Pokemon are off-limits.
  • Pokemon have their own strategies and techniques upon which they rely. One Butterfree uses more passive/defensive methods and has a strong Light Screen, Poison Powder, Sleep Powder, and Stun Spore but has a below-average Bug Buzz, Silver Wind, and Aerial Ace. Another Butterfree can be the opposite, with above-average offense and below-average defense. Keep this in mind when creating your Pokemon.
  • Battle is real-time. Stats are largely irrelevant (no Pokemon is held to a max or min of any stat). Typing is somewhat irrelevant (any type can learn to withstand any weakness, but this must come at a cost). Of course, where a Pokemon exceeds others, there must be areas where they do not meet the standard. Feel free to min-max as much as you want. There will be no mention of stats in this RP, however.
  • Winning a battle is not always determined by knocking out the opponent. There are skills and behaviors between Pokemon and trainer which may be judged when considering a victor or deciding whether a badge has been earned.
    Example: The Gym Leader of Petalburg looks for grace with precision in both the trainer and their Pokemon. Perhaps the challenger's Pokemon are knocked-out, but they are awarded the badge because they showed precise grace. Perhaps the challenger completely overpowered the Gym Leader, but they are not awarded the badge because they did not exhibit precise grace.
    The expectations of the Gym Leaders may range from utilizing a specific move, utilizing a specific type or species of Pokemon. This may not be consistent with all challengers or the expectations may shift slightly or be thrown out all together as it is completely up to the discretion of the Gym Leader.
  • Pseudo-legendary Pokemon will be restricted and Legendary Pokemon are off-limits.
  • Pokemon may have and additional type added to their species. They may also have types omitted. This goes for Pokemon moves, as well. This is largely for the sake of flavor.


Pokemon: Hoenn – Make a Wish


Setting
The Hoenn in this RP will be an Alternate Universe to that of the game, anime, and manga.

Natural sources of energy (wind, hydro, compression, heat, etc.) are gathered to power all of Hoenn. Mauville City oversees all collections and distributions of energy but also reports to the Fairfax Association. This allows all of Hoenn to be largely pollution-free.

The culture of this RP’s version of Hoenn will be considered liberal (socially, sexually, morally, whatever.). Most believe technology and nature can work together in harmony and that if technology negatively impacts nature, it does not belong. Consider this the baseline for your character’s involvement/opinion/role in this RP.

There are 18 Gyms, one of each type. The Gyms do not reside in the same places as the game/anime and they do not reside only in towns or cities. All 18 badges are required to challenge the Elite Four, which are stationed on Victory Road. The Pokemon League is where the Championship takes place, which is held in the summer each year. Participants are only required to have "successfully" defeated their region's Elite Four to compete in Hoenn’s Championship.

Mega Evolution has not yet been discovered, though there may be those investigating the possibility of Mega Evolution. I'd like to explore this mechanic throughout the RP where appropriate.

There is no maximum to the number of Pokemon to which an individual has immediate access. All are stored in one’s Gauntlet or carried on their person (should they not wish to have a gauntlet). There is no PC system and trading is performed by hand.

You may create any type of character you wish, there is no restriction (this includes age, occupation (Gym Leader, Scientist, Breeder, etc.), race, nationality, or even religion). Whether they interact with Pokemon is up to you. I only ask you keep in mind that there is intent to interact with the plot (which will be introduced ICly when the time comes).

The nature of this RP will work like a D&D campaign mixed with Sandbox. No two characters are required to interact with each other. You may decide to start the RP together or meet at a designated location along the way. I, as the GM, will be interacting with each player individually, however. I will introduce NPCs and plot points. I might guide certain characters together, but you all decide how your own story plays out, ultimately. I encourage collaboration (privately or publicly is fine) with each other as well as with me.


Rules
- No God-modding, power-playing, meta-gaming, etc. etc.
- There is no minimum or maximum post length. However, it must add to your plot or the plot of others should you be interacting with other players.
- Please be conscious of grammar. Ironically, my reading comprehension is lower than average and good grammar will help things along tremendously.
- Criticism, from all parties, should be constructive and respectful. Over PM is always best.
- Character Sheets should be PM'd to me before posting in the Character Tab. I do not want to see CSs in the OOC. I do not want to see WIPs anywhere in the thread. Make a PM for yourself to work on or send the WIP to me and I'll help you finish it if you have concerns/questions/etc.
- There is no limit to the number of characters you may employ. However, if issues occur, you will be asked to let any number of them go.
- Posting will be once after each of my own posts. Exceptions to this rule may occur.
- Contributing to aspects of technology, landscapes, and landmarks is encouraged.
- This list may change.


Noteable Technologies
Trainer Gauntlet
This light metallic devise wraps around the user's forearm when a Gym Leader or Professor acknowledges you have obtained your first legitimate Pokemon (ultimately up to the individual). The touch screen wraps around the arm and does not glare from the sun and cannot be scratched or smudged. It is fully waterproof and virtually indestructible. It comes in a variety of basic colors. They can materialize stored items, including but not limited to money, berries, Pokeballs, and bicycles.

Standard Applications
Pokedex
Pokemon Encyclopedia
Map/GPS
Pokemon Storage/Trading
Bank
Item Storage


Applications for Purchase
Training System
Pokemon Rentals
Customized Skins


Pokemon Mechanics
  • Pokemon can know and use any number of moves. They are not restricted by the game mechanics, canon from the anime or manga or any other forum. However, there will be other restrictions.
  • Moves must align with the Pokemon’s type and species (Starmie cannot know Thunderbolt or Gyro Ball, but can know Water Spout and Extrasensory. Bisharp can learn moves like X-Scissor and Guillotine, etc.).
  • TM’s and HM’s don’t exist. Teaching/Tutoring/etc. is enough to teach a Pokemon a new move, but it takes time.
  • Waterfall/Rock Smash/Cut/etc. are literally field moves. Surf does not create a tidal wave. Fly does not crash into the opponent. Strength does not throw the opponent around. Either other maneuvers should be utilized or new moves can be created for the same in-game effect.
  • Moves may be combined, but their power/effectiveness does not stack or add onto each other. They meld together to an average between the two.
  • Pokemon will perform the same move differently. One Butterfree uses Double Team and creates 3 free-moving forms. Another Butterfree uses Double Team and creates 20 mirror images that imitates the real one. As per this example, make sure to make maneuvers scale in ability to a reasonable level. However, this level will differ when certain techniques are trained to become more superior than the average.
  • Abilities are not limited to the games' discretion. The Ability should match the species/type of the Pokemon and Abilities of Legendary Pokemon are off-limits.
  • Pokemon have their own strategies and techniques upon which they rely. One Butterfree uses more passive/defensive methods and has a strong Light Screen, Poison Powder, Sleep Powder, and Stun Spore but has a below-average Bug Buzz, Silver Wind, and Aerial Ace. Another Butterfree can be the opposite, with above-average offense and below-average defense. Keep this in mind when creating your Pokemon.
  • Battle is real-time. Stats are largely irrelevant (no Pokemon is held to a max or min of any stat). Typing is somewhat irrelevant (any type can learn to withstand any weakness, but this must come at a cost). Of course, where a Pokemon exceeds others, there must be areas where they do not meet the standard. Feel free to min-max as much as you want. There will be no mention of stats in this RP, however.
  • Winning a battle is not always determined by knocking out the opponent. There are skills and behaviors between Pokemon and trainer which may be judged when considering a victor or deciding whether a badge has been earned.
    Example: The Gym Leader of Petalburg looks for grace with precision in both the trainer and their Pokemon. Perhaps the challenger's Pokemon are knocked-out, but they are awarded the badge because they showed precise grace. Perhaps the challenger completely overpowered the Gym Leader, but they are not awarded the badge because they did not exhibit precise grace.
    The expectations of the Gym Leaders may range from utilizing a specific move, utilizing a specific type or species of Pokemon. This may not be consistent with all challengers or the expectations may shift slightly or be thrown out all together as it is completely up to the discretion of the Gym Leader.
  • Pseudo-legendary Pokemon will be restricted and Legendary Pokemon are off-limits.
  • Pokemon may have and additional type added to their species. They may also have types omitted. This goes for Pokemon moves, as well. This is largely for the sake of flavor.


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