Avatar of potatochipgolem
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    1. potatochipgolem 11 yrs ago

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10 yrs ago
Current Those you call 'police' are nothing more than law-protected gangsters. They can be bribed, tricked and threatened to shoot innocents. Make no mistake.
10 yrs ago
Peace has to be fought for, even if the law is used against you.
10 yrs ago
Ego. Like lava it flows into a roleplay from it's maker's touch, destroying the land he sought to create. Only after Ego has been cooled, can written life spring into existence again.
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11 yrs ago
Back to work. Steel toed boots Ready to Kick!
11 yrs ago
I refuse to operate solely on the rule of cool!
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Bio

CAUTION: My posts contain violence, foul language, hard core graphics, loud sounds, jump scares and seizure-inducing pornographics.

Rated PG.

Do not read if you have a heart condition, skin condition, hair condition, comfortable reading chair. If you have any of these, click the [X] on the top right of your screen to get out of here.

Most Recent Posts

I personally really don't mind if you don't think Mage: The awakening is convenient for you to read, I have no interest in playing one of those highly-capable characters at start so my character will be more basic in terms of abilities. I imagine starting a candle fire by clicking fingers when no one's looking would not require that many mechanics to understand.

:).

Also, I HAVE NOT PERSONALLY PLAYED MAGE ON TABLETOP EITHER! So ...you won't be the only one reading. I'm just interested in this topic as a whole.
Hi, I noticed:

◇ Frostbite Take increased damage from Fire.
◇ Flamestroke Take increased damage from Ice.

Is it supposed to be the other way around?

◇ Frostbite Take increased damage from Ice.
◇ Flamestroke Take increased damage from Fire.

I imagine putting a recently frostbitten foe near a fire would be a much needed, soothing experience for them indeed.
I don't even know if I making a interest comment in here will make a difference as there are already so many, BUT I'M GOING TO DO IT ANYWAY!
I'd like to roleplay in one, consider it to have interest shown.

Though I'd like to see the details of Mage: The awakening in it. I don't really mind. I have ideas on ways to roleplay a vampire too.
Note: This is not a roleplay of the Tales series nor is it of a certain spunky pokemon trainer, no - this is a play about a group of unwitting youngsters who get thrown into a seemingly cold and heartless world. The world of Grimgar.

The young man slowly open his eyes, lifting their lids that already felt heavier than iron, awoken by some nervous shuffling that surrounded him. The room was dark to the point that he could not see anything. but it was a room - he was sure of it. The lack of a breeze, the still air soaked with the ever slowly rising temperature of body heat. He recognized the farmiliar signs of a crowd even without light. He was not alone.

"Hello. I-Is anyone there?" The scared voice of a girl echoed softly, ringing across stone. A chorus of grunts, 'yeahs' and other intelligible sounds followed shortly. Each seemed as lost as she was. But her voice gave him courage to stop lying completely still and finally lift his head to sit up, unfortunately though - not enough to stand.

Until the click of a door. When marble ground against marble letting a single shard of bluest moonlight pierce the darkness then did everyone stand and were immediately compelled towards it, slowly they all shambled out into a foyer of ancient stone. Creeping vines surrounded them upon this grand ziggurat, two ironclad guardsmen backed out of their way as they emerged from a single room and the night air reinvigorated their lungs as they all took deep breaths like it was their very first. In the pale. He could finally see their faces, no names come to mind, but he felt like he could relate to them. Farmiliar. Yes, that was the word. Not on a personal basis but they were not strangers either.

Everything new seemed strangely in place, everything, ...except the crimson moon in that dark dark sky .

----------------------------

You are one of those who emerged from the room and seem to be in a situation similar to the boy recounted in the story, you know not how you got there in the first place and where you're from. In fact, you don't seem to remember anything about yourself. Save your own name and the most basic of things like how to breathe, how to speak. Even the clothes on your back only give you fading sparks memories you cannot grasp, the feeling that you didn't belong here.

Yet.

Here you are.



You are brought to an office with a feminine looking fellow sitting cross legged on a worn chair, the guards who escorted you here could not answer your (and the other's) many questions as well as you thought they would have. Only that they "found you" and that "finding people" was not a rare occurence.

"Call me Brittany!" The pink haired odd fellow finally spoke after taking a good look at all of you, "Or Miss Brit, if you would prefer." he continued in a sultry tone. "The world out there is harsh and we humans have been scraping each day by the skin of our teeth, we've sent for reinforcements to deal with the monsters around Ortana-" You hear someone unnerved amidst the group upon the word. "-but they could not spare anyone so we have to deal with these things ourselves."

Then Brittany suddenly sits up and drops a small cloth satchel on the table, two silver pieces and couple of copper coins roll out. "Volunteer soldiers. That's you." He/she clarifies. "Will be granted these to start off with if you're willing to work with us on this problem as Volunteer soldiers." A long moment of silence fell upon everyone. "Of course,I can provide OTHERr ways to make dough. Like being my companion..."

"BUT it won't be an easy life either. In this world and in all things, you have to fight to survive. There's no such thing as freeloading. Of course that also means you have to pay me back. Once you've gotten 20 silvers you may purchase your badges as official citizens, they will let you trade fReely and frequent places outside of Ortana. Then you'll truly be on your own. How you get the funds is up to you!"

Then Brittany puts on a mischievous smile, a wink and a single slender digit to those bright pink lips. "I'll give you sweeties a hint. Make groups amongst yourselves. Get to one of the guilds and become a member each, that'll be your best bet."

--------------------------------------------------------------------------------------------------------------------------------------------



Guilds are organizations that train their members with specific skills according to what the guild does for a fee, while it is not entirely impossible to be given the certain benefits of a profession without the governance of a guild, much of the ground work and foundations are already run by guild members and they do not like it when a non-member steals their business and will boycott or may even intervene with anyone trying to do so.

By asking around the tavern near the slums you're given a place to stay, the more commonly known Volunteer's guilds are:

The Knight's Bastion, members publicly call themselves Warriors or Knights.
The Thieves' Den, members are skillful rogues and thieves who sometimes work outside the law.
The Magician's Guild, members are spiritualists and academics who study phenomena.
The Church of Luminaris, members are healers and devotees who channel the divine.
The Hunter's Guild, members are survivalists and wayfarers who bridge mankind and the wilds.
The Crusaders' Headquarters, members are paladins and zealots who dedicate themselves against darkness.
The Church of Skulhei, members are dark knights and cultists who channel the profane.

Though there are possibly more (bards, dancers, alchemists etc), the barkeep really does not have the time to list them all for you. But you know joining one will mean a fee of 80 coppers and a 7 day crash course in your profession, what that means - you don't really know.



Still... tonight will be your last night jobless. It's been a fortnight and everyone else has left to go their own ways, seemingly leaving you and several others in the dust as you struggle to survive day to day on what coppers you have left while learning the ropes of the world. You all huddle around a campfire under a shack by moonlight and plan tomorrow: your very first hunt.


This is loosely based on the setting of 'Grimgar of fantasy and ash' the animated adaptation of a light novel by Ao Jūmonji and illustrated by Eiri Shirai. Make no mistake - The setting is a real world, no 'respawning' no HP bar no floating text above anyone or anything. Everything is reality, monsters don't respawn. They are living (or otherwise) creatures that are part of this world just as you are. Once a monster dies, THAT particular monster's life is GONE. Humans call them monsters because they harm mankind.

Your HP bar is the blood in your veins, the breath you take and the adenosine triphosphate that lets you move your limbs. And when words are spoken, they reach your ears and are heard.

So in everything you roleplay, even such as a Cure potion healing a wound. Though you feel better, it is not because of some non-existent red bar filling up. It is because that was expensive water blessed with Luminaris' divine protection that closes your wounds, or a topical medicinal tincture made by a herbalist which coagulates blood and dulls your sense of pain. Something along those lines. Sometimes you might not even know.

The premise of the roleplay would be how everyday folks (No imba gamer kids who cheese their stats!) like your character make living possible in an unforgiving world where they know nothing about. As you can see though I've not really gone into the details of things because this is just an interest check for now (written in the span of an hour after watching the last episode) OR a place someone could direct me to an already present Grimgar roleplay. XD.
@Prisk You too, may the wind be at your back and your spells backfire less. :P.




The main entrance to the estate slowly shifted open. A growling and fracturing sound hurried away from the ever evolving material of the door. It was unnatural, but perhaps to no surprise. One would think that some manner of protective enchantment rested upon the threshold, scaring away the creatures of the night.

The two weary travelers were shadowed by a towering Faceless, whom had answered the request of admittance. It did not speak. Its breath was heavy, as if it had consumed tobacco its entire life. An intimidating, metallic sound resonated within the pallid mask. “Mark,” Vigil grimly accousted the being, though it remained silent. However, only a moment later, Sophia emerged from the depths of the house.

The woman gestured to the Faceless to disappear. The hulking figure then seemingly hovered away and vanished into the darkness beyond. Sophia rested her physique against the wooden frames of the entrance, a faint smirk on her lips.

“Vigil, what a pleasant surprise… or lack thereof” she said. “You seem… well,” the woman continued with a slight sarcastic tone.

He softened his expression at her sight and tipped a genteel nod forward. “Miss Moldoveanu.”

“…which is strange as you’ve brought an immortal with you,”

Vigil’s quiet mien was quickly mixed with sudden perturbation, furrowing a look at her for answers and Sophia’s eerie gaze fastened on Maxine, who was resisting the urge to roll her eyes. The witch extended a flaccid hand for greetings. “I don’t believe I’ve had the pleasure… Sophia Moldoveanu” she introduced.

Max gave a tight smile. “Maxine Lewis,” she said in reply. “It’s nice to meet you.” Her eyes narrowed slightly at the woman, though her displeasure at having her inhuman nature exposed was kept hidden from view.

The witch gestured her guests to come inside, away from the damp and chilling air.
“Please, come inside,” she said. They took up her offer.

“I’ve been meddling in things I ought not to be…,” the woman mentioned to them casually as she walked through the antiquated hallway to the first door on the right, deep in the recesses of her home. “But, I assume you’re not here for any of that.”

Besides the massive cauldron, the kitchen in which Sophia settled herself was cluttered with myriad of things. There were bone remains of dead critters such as rats and frogs laying around, pendants and chimes dangling from the ceiling, mushrooms and roots and plants tucked away in the corners and around the stove, pungent incense faintly burning in pots filled with dirt and insects, and three cats of nightly attributes staring at the individuals as they entered.

“Have a seat,” Sophia invited.

Max looked around the room warily, eyes taking in the strange setting before she perched on a rickety, wooden stool that had been left in the corner of the cluttered room.






Light crept over his eyelids, gently warming them and rousing him from his slumber.


Vilgil turned his head to the right and slowly opened his eyes, greeted by the sight of a warm glow that gently rose out of the distant sea, tinting the far end of a still starry sky with a vivid red that washed through the streets and over the million lights of somabra's skyscrapers - slowly flickering back to life.

Still in a bit of a daze, he quietly watched the serene beacon of an airplane floating away, in the midst of all this, into distant lands just at the edge of the horizon, spurring in him in that moment, the urge to follow it. But as Vigil tried to stand his left side felt too numb to move, so he sat back down onto the cold, hard concrete and contentedly watched as the sunrise lit up the tunnel.


How did I get here last night? He wondered as his eyes trailed the fleeing shadows in front of him, along the floor, and unto a severed hand. As the darkness receeded, What he saw next made his stomach turn.


...Tangled in thick cords of wire, the corpse of a naked male lay sprawled across the tunnel, it's entire face was torn off from the neck up, leaving only the mashed remains of it's crushed skull, bits of brain, and a single eyeball still attached to it's stalk dangling out from the bloody cavern.

Vigil retched when he felt a warm wet drop fall unto the back of his hand. Not because he was a squeamish person, no, Vigil was lomg hardened from seeing such things - but because as he touched the red liquid that smeared his neck he remembered doing it. He remembered sinking his jaws around the other werewolf's face to silence it while it cried for it's pack, he remembered the satisfying crunch of it's bones under his teeth, he remembered tugging and pulling till the sickening snap of it's tendons was heard ...And he remembered not stopping there.

As Vigil stared at a mirror shard, convincing himself that he only ate an animal and nothing more, clinging tightly and desperately to his humanity, a name came to mind,

"Ameilkas."

It was something that werewolf said during one of his taunts, before Vigil's trap sprung on him. It was hard making sense of things through the full moon but if he could recall a name even in all that rage, it was probably one worth remembering.
I shifted the post with a filler description.
The full moon hung over the city, the pallid guardian showing neither conscience nor malice as it watched feral shadows stalk the streets. Remorseless, as it watched those shadows shed blood in it's name. Untouched, by the waning breath of those at death's door.

How could an immortal be so cruel? One might ask. Perhaps it wasn't. Perhaps it's heart has simply has long died, sometime during mankind's eternal swan-song of violence.
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