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3 mos ago
Current "Oh! Ofcourse!" Famous last words.
3 mos ago
Pixar films can change your life.
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3 mos ago
Only a rp can turn 4 days into 4 years
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3 mos ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…
3 mos ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…

Bio

Join my Discord. 18+ discord.gg/Ac9WA3t



A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.

Check out my album on here with my sketches.

I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…

Commissions page
roleplayerguild.com/topics/177255-rai…

Most Recent Posts

WIPs

Status effects:
Soul & Stamina:
Damage and death:
Time and turns:
The story:
Example CS

Twilight Dragon Knight

Bloodline(s): 30% Sol 30% Nayu 40% Dragon
Element: Light / Dark / Chaos
Body type: Medium

Abilities:
Pillars of light - Can conjure twenty feet high burning beams of light from above on a living being within sight for five seconds.
Twilight negation - Can form a barrier of spell negation. Only works on Evocation, Enchantment, and Illusion spells.
Blood Absorption - Can absorb the enemy's blood. Reducing their Stamina by 5 and restoring its own Stamina and Soul by 5.
Dark Blast - Summons a ball of darkness that crushes what it hits.



This is an example of an accepted CS after I review it.
Twilight Dragon Knight

Bloodline(s): 30% Sol 30% Nayu 40% Dragon
Element: Light / Dark / Chaos
Body type: Medium

Abilities:
Pillars of light - Can conjure twenty feet high burning beams of light from above on a living being within sight for five seconds. Light / Evocation/ -10 Soul
Twilight negation - Can form a barrier of spell negation. Only works on Evocation, Enchantment, and Illusion spells. Dark / Light / Abjuration/ -15 Soul
Blood Absorption - Can absorb the enemy's blood. Dark/ Necromancy/ +5 Soul & Stamina
Dark Blast - Summons a ball of darkness that crushes what it hits. Dark/ Evocation/ -5 Soul

Schools: Evocation 6, Conjuration 3, Transmutation 2, Abjuration 2, Necromancy 2, Illusion 2, Enchantment 2, Divination 1
Weaknesses- Steel 3/ Piercing, Divine 2/ Soul damage, Spirit 2/ Possession, Striking 2/ Dazed
Resistances- Water 4, Telepathy 4, Plant 3, Electricity 2, Wind 2, Ice 1, Dark 1, Light 1, Chaos 1, Blunt 1
Soul: 60
Stamina: 40
Items: +20 Stamina Potion
You can make characters now
Bloodlines


Bloodlines have various affinity levels that are rated 1 - 10.
Spells and attacks that utilize the bloodlines affinity get Bonus effectiveness.
Each spell has a school of magic.
Every spell and attack has a type.
For a character you can make them a mixture of two bloodlines based on a % ratio equaling to 100.




Ascenion:TBBS - Turn Based Battle Simulator

Using various bloodlines you will make a character and give them spells based on their bloodlines affinities.
Your character will be weak against things and resistant to things.
Choose your bloodlines carefully and wisely as you can only make one.
To make new characters you'll have to breed them with other characters.
The new character you receive will have a randomized bloodline based on their parents.

Is anyone interested?


Character sheet
Name:
Bloodline(s): 100%
Element: (Bloodline elements)
Body type: (Heavy - Medium - Light)
Appearance: (Image or description. Including any unique physical features.)
Abilities: (Choose up to four spells or special moves. This is where you can get creative. However, every spell or attack must have only one effect. It cannot do more than one thing. If it summons fire it cannot make the fire brighter or larger)



Bloodlines


Bloodlines have various affinity levels that are rated 1 - 10.
Spells and attacks that utilize the bloodlines affinity get Bonus effectiveness.
Each spell has a school of magic.
Every spell and attack has a type.
For a character you can make them a mixture of two bloodlines based on a % ratio equaling to 100.





100% Seraphim - Affinity
Element: Divine
Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5
Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned
Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4

100% Dragon - Affinity
Element: Chaos
Schools: Evocation 8, Transmutation 6
Weakness- Divine 8/ Soul Damage, Telepathy 7/ Agro, Spirit 6/ Possession, Chaos 5/ Soul destruction, Steel 4/ Piercing
Resistance- Electricity 5, Fire 5, Water 5, Wind 5, Earth 5, Ice 5, Dark 3, Light 3

100% Tyro - Affinity
Element: Fire
Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2
Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Agro, Poison 3/ Poisoned
Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5

100% Lassa - Affinity
Element: Water
Schools: Evocation 7, Abjuration 4, Conjuration 3, Enchantment 7, Transmutation 3
Weakness- Wind 4/ Off-Balance, Light 3/ Dehydration, Fire 2/ Dehydration, Plant 4/ Absorption, Insect 1/ Feeding
Resistance- Water 8, Earth 4, Electricity 5, Dark 3, Poison 3, Ice 4

100% Sol - Affinity
Element: Light
Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5
Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten
Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2

100% Nayu - Affinity
Element: Dark
Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6
Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2

100% Oro - Affinity
Element: Earth / Wind
Schools: Abjuration 7, Conjuration 5, Enchantment 4, Evocation 3, Transmutation 7
Weakness- Water 5/ Sinking, Striking 7/ Shatter , Plant 5/ Binding, Fire 3/ Melding , Steel 3 / Chipping , Telepathy 8/ Confusion , Insect 3/ Swarmed
Resistance- Rock 8 , Wind 8, Ice 5, Poison 4, Electric 7, Blunt 7, Divine 3, Dark 3, Chaos 3, Light 3

Insect, Dark, Chaos, Electric, Divine, Light, Striking, Fire, Wind, Spirit, Plant, Ice, Blunt, Poison, Telepathy, Earth, Steel, Water

Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.

Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.

Divination: Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.

Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.

Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.

Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.

Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.

Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
Prime Story Log


Night 1 - Rumors of a large congregation of EVIL worshipping bandits and savages were said to have taken place. All in order to summon their dark lord Nuxta. A Seraphim of death. With his mass of followers, he would bring a new revolution to the world. Or so they believed.

Day 1 - Besides the usual troubles that plague these lands all is well. Travelers go from land to land, discovering new opportunities, friends and enemies alike.

Night 2 - Nuxta attacks. His followers and their promise for revolution have swallowed up many of the bandits who lived across the lands. it was said that they were corrupted by Nuxta's influence. Becoming more savage, mindless, and vile. In so doing so Nuxta also took many of the nomadic tribes and people who lived far out from the Kingdom's capitals. Battles all over ensued. The only capital to remain unscathed was Nero. The hardest hit was Vrondi. Their guardian, an indestructible suit of massive armor was taken by Nuxta. The other kingdoms suffered hits on their farmlands. The hardest hit was in order. Vrondi, Gaia, Fotia, Tearia and lastly unscathed Nero. During the battle in Vrondi, an ancient dragon appeared to fend him off. If not for the force of his power, the Vrondi soldiers and the Aion Vrondi would have been hit even harder. During this battle as well it was revealed that Nuxta had the command of the Basilisk Queen.

Day 2 - Sophia the Dragon of and keeper of knowledge, as well as the guardian of the Grimorium Verum, has awakened to the threat of Nuxta. Under her are monks who not only study under her but nearly worship her vast knowledge. They live within The Temple of Knowledge Seekers, or Mindah Tarvitaan to those who study there. High atop one of Gaia's snowy mountains. She flew with her speed and grace to the gathering taking place at Vrondi's capital. All the royals of every kingdom and their Queens and Kings would gather to discuss the latest attack. Time was of the essence.

Meanwhile in Nero. Despite the King's absence, the royals gathered. Their presence among other royalties was unpleasant. Especially in Nero. Where their seraphim slaves would run the risk of being freed by the Aion who fought so desperately to do so. So within their own halls they drank the blood of seraphim, openly sold slaves, and danced a seductive waltz to the finest music in all the lands. While the other royals in Vrondi shared their art, Nero kept theirs hidden. So it was this debauchery that brought on the Aion. Mirror and his allies all striking at once. Erupting into the banquet of blood and spilling some of their own. Slaying many Nero royals and freeing as many slaves as they could. One Aion defected to the Nero side while a Therosi and a strange traveler joined the Aion fight. In the end the Aion were victorious.

With the successful retrieval of the Seer up in Vrondi's mountains, she was able to reveal to the kingdoms that Nuxta was a seraph from the times of the dragon war over 1000 years ago. Somehow he has amassed power through this time. IT was also revealed that the original seraphim, whose blood is in all descendants, defeated the Dragon God King TevlaNuit with what could be presumed to be a Divine strike.

The kingdoms decided to form an alliance. Taking in volunteers at first they gathered a handful of warriors, healers, and mages. They sent them out to recover an item of great importance to defeat Nuxta. The hammer that was used to forge the indestructible armor he stole from King Vrondi. Out they set on their journey.
Night 3 - The Alliance rested at Pearl. However, during the night Nuxta's influence grew even stronger. A follower of Nuxta attacked the town. Then once dispatched by the alliance a ferocious beast formed from Nuxta's curse fought more of the alliance. They dispatched this creature as well and were finally able to rest this night in peace.

However, meanwhile, in Nero a dark beast awakened beneath their feet. Attacking the Kingdom was an ancient dragon. One who devoured souls and rendered even elite soldiers weak. It was only the King who was able to defeat the Dragon. Not killing it but severely wounding it. The King of Nero has lost his arm in this battle.

Day - 3 The alliance grew with members and made their farthest trek towards the mountains between Gaia and Fotia. On their way, they made contact with a witch. She read their individual futures then they continued on. Running into a massive river they were forced to stop and create a way to pass. However, even worse than the river was a Hydra who was called upon by the forces of the battle atop of one of Gaia's mountains. After repelling the Hydra the first time upon its return the group soundly defeated it for good. The group tirelessly worked to forge a raft to use to cross the waters with items and horses along with them. However, a handful of members of the alliance ended their journey there. The alliance seemed to remain a group of outcasts loosely related to the Kingdoms they hail from.

The soldiers of Gaia and Sophia the Guardian of Knowledge battled Nuxta and his combined forces of Dragons. Revealing he had control of all the Dragon ferals across the lands. Though nearly defeated Nuxta emerged victoriously. Removing Sophia and the Grimorium Verum from this world. Many Dragon and Gaian soldier lives were lost.

Night 4 - Gaian Soldiers recover and news of their battle has reached the world. Nero has undergone operations for war against the Basilisks and their Queen.

Day 4 - The night before was sound after defeating the Hydra and crossing the river. That morning they were visited by two bandits who claimed to want to help them on their journey.

Days passed - 3 On Day: 4
@Jasper19 I'll let everyone know once we get more players. For now just wait a bit.
You may post an intro into the main IC. @Jasper19
Once you make those changes it is approved.
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