A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension. A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…
A original lore mixed in from inspiration of real world lore. A race beyond human can be played that I call Descended. You can choose from 5 races that all represent elements. Or you can join as a Human from our modern times, that can have powers to match the inhabitants of this alien world.
Story
Long ago. After the Templar De Villiers escaped with most of the treasures, leaving in secret what his comrades were burned alive for. Within the darkest corner of our world a means to enter from another arose. This led to many of what we call legends and tales. In our modern day it is kept under control by a secret agency that keeps tabs on the public. The agency is quite old and though its formation was founded in 18th century it's roots date back to the 15th. They have been doing experiments on their soldiers with a nearly 100% success rate to amplify one's latent abilities. The ones born with these abilities are called either indigos or starseeds. Indigos are born with abilities of psychic and kinetic control. Starseeds are born with some of the memories of their past selves, here on earth or elsewhere, allowing them to cast what would be seen as spells, enchantments, summons, etc..
The Copper Scroll leads to many treasures in its inscription. One of those treasures is the portal that leads to another world. The agency tasked a few of it's members to find this treasure. However when they find it they're forced into it and wind up in a world known as Protogonos. A world of Dragons.
It is believed by many that the planet itself is an egg.
The majority of the planet (Protogonos) is covered in massive mountains. Forged through centuries of sky fire hailing its surface. However within a large portion of water, surrounded but untouched by the stalagmites, sat a beautiful Eden. However it was home to savage monsters and primarily Dragons. But there were beings close to human, but one look at you could tell they weren't. They either resemble demons, or angels, and most resemble demons. Then there are some who are bipedal reptilians ranging from small and cute, to huge and scary. Though they might not entirely agree, and have prejudices against each other they all claim to be known as "Descendants". When they die some turn into what they call "Ascendants."
Their history is deep and vague. Not entirely known to even themselves. But they believe their souls are undying, either retaining form as a ever living being, or returning to the planet itself to nourish it. Some even talk of becoming everlasting weapons, or objects. But the most important part is that they can harness their soul's essence to do various manipulations and manifestations. Their belief may vary on who God is, some believe a being came to their world who was so powerful he created a wife from a dragon's heart and they are their children. The more reptilian ones believe he didn't create a wife, he simply altered himself into a dragon to be with a dragon whom he loved. Resulting in their more dragon like forms, and the other demonic or angelic looking beings are a off branch in the gene.
There's slavery still in affect and many old world things still being done. The angelic people are the primary targets for kidnapping and selling. The demonic people are larger in number and the angelic traits are rare. The safest places are areas that have been mapped in most maps on the land. Everything else is home to anyone but mostly bandit gangs and nomadic villages. The real danger are the dragons, marked with skulls on maps.
There have been a few places that are quite good at defending themselves from Dragons and other creatures. However one place was kept a forbidden place to enter. Once inhabited by mages it is now a ruined temple and deep within it lies the doorway to Earth. This doorway is where the humans will enter the world, with it closing behind them with no feasible way to return.
The Edafos
The Eden man saw when they first laid sight on it.
Territory Nero Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
..::Towns::..
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within the center with open arms, acting as the healing center.
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.
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Tyro
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself decent amounts of rainwater and even more geysers. Their kingdom is a cross of the future with the past. Not much clothes are worn by these people, as they are always in heat. They do love their gold, and armor plating even for show.
The Tyro of Fotia were the first to begin the Dragon war. Having been trampled on for centuries by the Dragons and receiving limited resources and burned homes, the Tyro, had enough. They worked on a style of combat that specifically targeted Dragons. Dubbing themselves the titles of dragon slayers. They were the front line against the King of Dragons and his brethren during the final battle.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates heat that is used in different ways to power their mechanisms. They produce the most technology of all the kingdoms and are the most advanced due to this but mostly in weapons technology. Being the producers of guns and gunpowder, energy manipulation to form plasma guns etc. Their energy supply is on par with Tearianaris and their hydro fueled machines.
Their leader King Magnix Hanoxx. He was born from a long line of dragon slayers known as the Hanoxx family. They stepped into kingdom when their ancestor fought off the Dragons during the great war using volcanoes as their cover, soon relocating between all volcanoes to use them as resources and protection. Magnixx became king when his father died. He was not the only son in line but he was the most superior. Legendary feats were made of his power and speed such as slaying a tyrant dragon's head clean off with one swing of his sword, or the ability to summon fire hot enough to crumble mountains. But there is a reason why he is given so much praise. He is a role model and still young despite being wise and war minded.
Nayu
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. Dragons that resemble serpents and have deadly poisonous bites. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales. Kingdom is gothic with rising layers and columns. These people often a between of skin tight clothing and simple cloaked clothing that swallows their bodies.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth battalion of an unknown size. However he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
Oro
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. Below the mountain however rests a wasteland of a city, overtaken by jungle and dragon nests. There once were two kingdoms, one below and one above the mountain. After much warring the two combined nations in between the Dragon war. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land. Kingdom is nordic with large stone slabs for doors and statues on flat lush green ground. These people often wear soft shirt and pants combinations with colorful stones as their decor.
Gaia's leader is Queen Allo Niscent. She is known for being the most beautiful and elegant creature a Descendant can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities.
Sol
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. The city itself is covered in a massive dome made of vines and various wild plants that surrounds a large portion of lush jungle. These plants release spores that can make those inhale it clear in mind and happy. They do not wear much clothing at all some preferring to go nude. Tattoos, plants, and other more natural items such as bones cover these individuals. The more modern clothed are normally in white tunics and fur.
Vrondi's dome and general ways are due to the people being dedicated entirely to knowledge and mastery of natural energies and the mind. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for plantation and energy generation. Their bodies are much like solar batteries, able to harness solar energy, thoughts, and life force without harm and can release it at will. They study Ascension and many of their founders are Ascended beings. It’s a advanced acute city with many towers contrasted by the large forests and waterfalls on the outskirts.
Here many Ascended & Descended alike are drawn to and remain in this city to gain knowledge and start their paths. With the broad spectrum of infinity in their scopes the scholars of Vrondi are consistently wise. The leader of this kingdom is King Vrondi, the founder and a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Seraphim with no wings and light details telling of his Descendant roots such as his horns, but lacks a tail. He is the head of their channeling schools and is the over seer of their ancient text books and teachings. He remains neutral due to him holding enough power to tip the scale in either sides favor and having his own peaceful goals set for the future of his people and all on Protogonos. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God like status.
Lassa
Tearianaris called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of technology, transportation, and equipment below the surface. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can bend water to their will making the controls effortless. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. They usually wear skin tight material meant for underwater travel and not much else. The less water friendly wear water resistant clothing and decorate themselves with jewels.
Their leader Queen Tydra Nept is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen like the ones before her. For the trial of the queen took its toll on her. Each chosen female participant is at the tender ages of 13 to adult 25 and is brought to the seven sea dragons to sing their songs and try to subdue the beast with only song. It was her and her sister that rose to the seventh dragon where all others failed. Together they sang a melody that soothed the beast to let them pass the end of the trial. However only one could be named queen. So before her younger sister reached the end she bid her sister farewell. For the beast will only devour the one who was not wearing the crown at the end of the trial, claiming Tydra’s voice was always stronger than hers. She watched her younger sister be devoured before her.
She often spends her time deep within the waters of Protogonos's oceans. Reaching depths as deep as her masked sorrow. She often makes first hand discoveries of things no other Descendant has seen or heard of. Upon her returns she is welcomed back with praise as she often does return with soul gems and treasures a plenty. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths spells a omen. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom.
Tyro - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power. Nayu - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason. Oro - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection. Sol - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity. Lassa - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure. Kingdom
The Royal Families
Anyone can join as a family member. Ask the DMs if you can.
The Hannoxx Eden Niscent
The Nept Family
The Mythue Family
The Niscent Family Eden Niscent
The Vrondi Family
Manipulation & Manifestation
Through out the universe those who are able to tap into a higher level of being open the doors to limitless possibilities. Harnessing this for lesser beings such as humans would be difficult, but for descendants it is feasible.
Manipulators
You can alter things around you as you wish. Flame control, air control, water control. Or even psychic powers like mind reading, or levitation. All of reality can be manipulated, even time. There are limits to how far one can go. However with proper training IG you can extend your influence. Humans are able to manipulate as well and find it easier on Protogonos. These manipulators are Indigos.
A descendants manipulation depends on their blood limits, personal choice, and experience. For example a full blooded Lassa will not be able to learn fire manipulations. Descendants use their souls essence when manipulating. This essence can run out but can be replenished. This replenishing takes time. Training IG can increase the essence and replenishing speed. Humans have a limit ass well, as manipulating things with their very mind puts a strain on their brain. Extended use of their powers or excessive use will lead to seizures, comas, tumors, etc.
Manifestors -
Things that arise from no where. These things are taken from another world and brought here. This is beyond the impossible. Necromancy, spellcasting, Pyromancy, summoning. All forms of manifestations. For example when a descendant summons fire, lightning, or water from where there is none that is manifesting something into reality. Spell casting is a different and more varied way of manifesting. It requires knowledge of how to cast the spell. For a descendant the cost for a spell is some of their soul's essence. For a human it will be the visions of their past lives, good or bad, which in the long term will result in a coma where they will enter a maze of past life memories. Upon exiting this maze can they return. These humans are known as Starseeds.
Blood limits
The blood% determines your affinity to certain abilities based on bloodline also your appearance. Your character will be considered a certain way based on looks rather than blood. However blood typically depicts the characters looks.
Blood%
Born of the volcano. 100%: Heat Absorption. 80%+: Thermal energy manipulation & Conjuration. 60%+: Fire manipulation. Adrenaline boost. 40%+: Heat detection. Fire breath. Heat resistance. 20%+: Hot blood.
Tyro are known to be the founders of Fotia. The dragon war caused their people to find refuge among active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization. They have the most pride among all races. Their belief is that they are the saviors of the Descendants from the Dragons and that their legacy continues.
Born of the shadow. 100%: Shadow stepping. 80%+: Invisibility. Shadow manipulation. Sound manipulation. 60%+: Hemotoxic venom fangs. 40%+: Poison resistance. Blood consumption. 20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons. They despise the other races and see them as either food or less efficient peers. Their blood drinking is vile to all other races.
Born of the mountain. 100%: Metal dense hide & claws. Air and earth conjuration. 80%+: Air manipulation. Air detection. 60%+: Earth/Gravel manipulation. Ground detection. 40%+: Rock hard hide, claws & dragon wings. Strength boost. 20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived among each other in Gaia. They believe themselves to be more akin to Dragons and sometimes harbor them in their lands to protect them from Fotian hunters. They too wish for a return to Dragon rule, if they can return to the full blood of a Dragon.
Born of the sun. 100%: Light absorption. Concentrated thermal light manipulation. 80%+: Mind reading. Astral projection. Telekinesis. 60%+: Force field. Plant energy absorption. 40%+: Mental communication. Psychic detection. Plant manipulation. 20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation. They believe themselves to be the number one Race above all others and give a humble approach to their peers inferiority.
Born of the sea. 100%: Gravity manipulation. 80%+: Liquid manipulation. Water conjuration. 60%+: Water manipulation. Water sensing. Electricity absorption. 40%+: Gills. Underwater detection. Water walking. Water healing. 20%+: Resistance to electricity.
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants. The Lassa believe they are superior in intelligence above all other races and should one day rule over all the lands. Either by peace or with power.
Born of the cosmos. 100%: Intangible form & form manipulation. 80%+: Soul manipulation & absorption. Soul armor & weapon conjuring. 60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision. 40%+: Angelic wings. Air walking. Halo light. 20%+: Soul detection.
When Descendants with Seraphim blood combine their children may be born angelic looking. A concentration of angelic born people breeding creates small lineages of Descendants with these traits. Despite the concentration attempts no Descendant even with full blood is perfect until ascended.
Born of the Ancient. 100%: Shapeshifting. Heat & cold manipulation & conjuration. 80%+: Fire & frost manipulation. Metal dense claws. Regeneration. 60%+: Stone hard scales. Fire & frost breath. Metal dense teeth. 40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection. 20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living among Descendants. Many of them still await the day Dragons will rule again and even pray to the ancient Dragon God King for a rebirth.
Blood Weakness
Tyro - 40% and up. They are cold blooded and require warmth. Extreme cold is their bane, damaging their stamina and locking their muscles. Eventually if under long exposure they're forced asleep. 60% Their bodies turn hot and overheat quickly. Far too much activity can over heat their insides causing them to go into a paralyses from exertion.
Nayu - 40% Their hearing is more susceptible to being damaged by loud noises. 60%+ Bright lights damage eyes and must feed on blood every 2 days. 80%+ Blind unless able to pass the trial of the King in game.
Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws, cannot fly unless a trial is passed in game. 60% Thicker skin and flesh making surgical procedures and healing harder and takes longer.
Sol - 40%+ Needs to nourish their cells underneath sunlight for a hour a day to be at neutral energy and loses energy the longer left out of sunlight. 60%+ Needs to charge under light for two hours a day for neutral energy and are physically weaker than most other types.
Lassa - 40%+ very easily dried if not wet and the longer left without water can easily be dehydrated and scales will grow weak and flake. 60%+ Can either breath air or water, cannot breath both unless you pass a trial in game. Susceptible to heat when dry. 80% +Webbed feet and hands make movement on land difficult.
Seraphim - 40% wings are large and hard to move around with, those with halos make hiding in dark impossible as it is a ring of intangible light. 60% Physically weaker and emits a smell and aura that is noticeable to all descendants, and is considered attractive. 100% Can only become intangible in the form of a certain element (flames,ice,air,sand etc) and shares that elements weakness at all times. If one is able to master a special technique IG they can also be hurt.
Dragon - 40% Slowed by claws, wings and horns and tail. Susceptible to mental manipulation. 60% Even heavier and slow, the middle of the chest is weaker and the heart resides underneath it. 100% They are only have to shape shift into a form of a creature they have seen before. However it will not be perfect and dragon traits will be visible. This can be done once every few weeks.
Technology
The descendants and their technology varies and at times their machines surpass our own. However most of their technology is sub modern at best. The most technological capitals are Fotia and Tearia. Outside of those two technology, save for guns and custom made vehicles, won't be available. No one truly knows where technology came from. But all of their advancements were found, then copied by smiths and craftsmen who fall short of creating a exact replica but whose unique design became staples for their people.
Factions
A secretive organization of descendants all over the Edafos who work to capture, enslave and oppress those with near pure angelic traits. Represented by a Dragon claw grasping a sphere.
The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders. Only the head of a full grown feral dragon can earn you a place here. Represented by a flaming sword.
The supporters of angelic beings forced to work in secret due to the Therosi Guild. Their leader is a Seraphim named Mirror. Represented by a blue feather.
League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet.
The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Vrondi and Aion. Represented by a green sun.
Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce learnable spells and collect knowledge on all spells. They often seek spells that have not been recorded. Represented by a lightning bolt.
Pet:
The Descendants have become masters of taming the wild. So much so the variety is out there. What one chooses to command might not always be to their best interest. Getting to these monsters is something of a great sacrifice. Name- Height- Weight- Age- Sex- Personality- Equipment - One here unless said otherwise by class perk. Abilities/Powers- 2 abilities & or powers max.
Adv. App.: How your mech looks. Picture or detail.
The technology of humans without limits on imagination. These come in varying sizes and abilities. Two major capitals utilize these in war and life. Fotia and the Tearians use these the most. However their power sources differ from heat and magma, to water pressure and electricity. To the custom builder the source can be whatever they wish. Some even use their soul. Height- Max size 8 meters, shortest 4. Metal base- Iron, Titanium, Copper etc Type - Heavy, medium, light. Power source- Location of the power source on the mech and what it is. Equipment - 1. Customized gun in detail and how it’s used. 2. Customized blade in detail and how it is used. 3. Special equipment of your choosing in detail and how it’s used.
Abilities/Powers:
Depending on the blood% are you allowed the given abilities inherently. For example being 100% of anything allows you all the powers below granted you have experience in using them. Detail which powers you chose from your pool and how you use them. You may have preferred variations of the powers and abilities available.
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Rules
Basic rules apply. No Godmoding, Powerplaying etc. No ongoing details of sex and mutilation etc. Some is ok. The IG stands for In Game. What is allowed must be achieved in the roleplay. The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less. The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same. Fighting and dealing with death is based on how I decide things should be fated. Most of the time if the battle Is fair between pvp I'll allow the victorious their decision. People will die in this RP. Humans are limited to a small number. If a human dies a spot will open for a new one to enter the story. Descendants are unlimited except for the Seraphim ones. Have fun.
Character sheet
Quote: Name: Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.) Species: Between Descendant and human. Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100. Gender: Male Female Both or Neither Sex Preference: Hetero, Bi, Homo, Cannibalsexual? Height: Weight: Physical appearance: Your Picture &/or Description. Your appearance should match your Blood%. Meaning a 100% Dragon should not appear human unless a shape shifter or magic. Apparel:Your customized clothing and armor. Quality armor is IG unless achieved through experience or history. Vehicle: Your transportation and its top speed in mph. Personality: Brief description on character's quirks, likes, and peeves. Occupation: Your job if any. Faction: You may choose a faction or not. Pet: Only Tamers with experience with elite feral dragon trainers on Gaia's mountain peeks can have full fledged dragons as pets. There are only Dragons on this world, no dogs or cats etc. You may create your own species of dragon and detail its abilities. Fully grown animals that can be used in battle can only be achieved IG for those with no listed experience. Exceptions must sask DM. Adv. App.: Only those with experience with fighting in elite squadrons on either Fotia or Tearianaris. IG If you want an exception ask the DM. Exp: Brief description on your character's training. Spells: Conjuring and other manipulations of dimensions for specific effects. Only 2. If no abilities then 4. Abilities/Powers: Genetic or enhanced potential. Only 2. If not a spellcaster 4. Weapons: Your weapon. Only 1. History: A brief tour into your character's life and how they end up where they are at the start of the RPG. Trivia: (optional) Didn't know that!
Quote: If Women were Dragons, I'd be more famous than my Cousin. Name: Captain Eden Niscent-Hanoxx Age: 57 Species: Descendant Blood%: 60% Tyro, 40% Oro Gender: Male Sex Preference: Heterosexual Height: 6'4" Weight: 212 lbs
Physical appearance:
Description: From his Tyro blood, a fair Skin tone typical of a Tyro, but with dense scales as hard as stone from his Oro heritage. Light blue eyes and long dark reddish-brown hair from a mix of Tyro and Oro pigmentations. A tall frame and powerful build honed by training, certainly physically appealing as he flaunts it off with what little he wears. A two dense pairs of draconic horns emerge from his temples curving back slightly over his ears tucked beneath his hair, they will continue to grow overtime and are nearly impossible to break off due to his Oro heritage hardening these, along with the claws on his fingers and toes.
Apparel: Being of Tyro descent, Eden wears very little clothing. Merely an armless brassard over his right shoulder, and a red battle kilt for mobility. The lack of armor is scarcely a problem for one with a body as hard as stone, the brassard is just to prevent recoil damage when using his weapon at full potential. While he walks barefoot, a pair of bladed gauntlets are worn to help protect his hands from the heat his weapon can reach when used and useful in close-quarter combat to parry attacks.
Occupation: Captain in the Fotian Army.
Spells:
(Lesser Pyromancy) Summon Flame: A spell to conjure fire from nothing, by consuming soul essence. Useful for a variety of purposes, from utility to offensive techniques. The greater the amount of fire produced, the more essence consumed. The flames act as normal flames, unlike other pyromancy techniques which use magical flames with differential properties. This also allows them to be extinguished by non-magical means, but do not require energy from the caster to continue to burn once finding an equivalent fuel source.
(martial skill) Impossible Shot: A shot deemed impossible by others, made possible by pure skill. The ability to take a firearm one is trained in and work its mechanics as if like magic. Feats such as shooting the wings off a common gadfly at 100 paces, placing a hole in a tossed coin the at 500 paces, and silencing a screeching eagle in flight at 1000 paces, or a classic test of shooting through 12 wedding bands spaced at 100 paces each. These amazing techniques need focus and perhaps even some mental preparation to judge the distances, however a well timed shot can make all the difference.
Abilities/Powers: Tyro 60% - Fire manipulation Oro 40% - Rock hard hide, claws & dragon wings.
Hindrances: Cocky: far too sure of his own abilities despite actual ability. Short-Fuse: rather short temper makes him easily angered and goaded into foolish things. Tyro - 40% cold blooded Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws.
Unknown Weaknesses: Increased Cold Sensativity: more so than most Tyro due to rapid heat loss. Freud was right: easily distracted by carnal desires. Tyro - 60% overheats quickly.
Weapons: Eden's Gunlance
A cross of medium range and long range weapons, the Gunlance is Eden's weapon of choice. Quickly replicated and forged by Fotian blacksmiths after its effectiveness during the Dragon Wars, the standard gunlance is a standard weapon for ranked military personnel. In design, it is a steel lance, with a set of six barrel bored into the metal haft. While it trades pure strength behind the striking force due to the intricate machinery near the handle, it is this mechanism which allows the weapon to fire bullets from their barrels in a clockwise direction, six shots before requiring a reload by turning the counterweight such that the internal gearwork spins an outer ring of bullets and powder into the six chambers, loading up 30 shots total. A slowly smoldering piece of oil-cloth on a steel can be rotated into position behind the guard of the weapon is used then to individually fire each shot by igniting the powder when quickly pressed into the aligned barrel. The shots themselves are semi-accurate, although due to the design, each shot is off the actual center of the lance tip and instead fire around it which makes it both predictable and unpredictable depending on if the user rotates the lance while using it or not. All in all a useful weapon to take out enemies from a far, then use as a pike for midrange military combat.
Compared to the standard issue Gunlance, Eden's Gunlance is definitely larger. Eden has modified his Gunlance to work with his abilities, requiring no ignition method and using his spells to produce the flames needed to directly fire each round. There are additional shots and powder, doubling his shot count to 60 shots. Furthermore, a gearspring switch allows him to wind the counterweight several times to store coiled energy to reduce the need to reload manually. This allows him to use his gunlance as a gattling gun in rapid bursts of firepower by holding the lance with both hands and holding it against his brassard to resist the recoil of firing so many rounds in rapid succession. This action usually overheats the weapon easily, hence requires some protection to avoid metal burns.
Pet:
Name- Eve Height- 15" from head to tail, 18" wingspan, stands at about 9" tall. Weight- about 5 lbs. Age- 34 Sex- female Personality- Eve is the more level-headed of the two, but just as easily flustered when Eden ends up not listening to her. She was hatched from her drakeling egg, a subspecies of tiny dragons also called 'fairy dragons' not for their size, but for their uncanny intellect, years ago by Eden on accident and has been his constant companion ever since. Almost like a sister rather than child to the boy, although she can fend her own despite her size compared to her much larger brethren. Despite her attempts, Eden often disregards her suggestions and attempts to keep him inline with the expectations of his royal bloodline. Although secretly she may be slightly jealous of the other girls Eden spends time with, wanting Eden for herself sometimes even. Equipment - None Abilities/Powers- Firebreath - for her size, Eve can produce a rather disproportionate amount of flames and spew forth a large gout of fire at will. She uses ability this to roast Eden sometimes, when annoyed causing some minor discomfort but not enough to harm him to a larger degree. Intellect - she is quite intelligent, having learned to speak and quite possible how to cast basic spells, although as of now she is just beginning to be able to create small flames which pale in comparison to her natural firebreath.
Personality: (nothing to commit for now) Vehicle: N/a Faction: N/a Adv. App.: N/a Exp: (Not sure how this works)
History: Decades ago, it was decided between the two nations of Fotia and Gaia that they should strengthen their relationships being neighboring kingdoms to make steps in unifying the northwest region of Edafos. It was from this that the former Lord Hanoxx's younger sister, Lady Hanoxx, and the younger brother of Queen Niscent, Lord Niscent were to be wed in a diplomatic marriage. There was no real love between them, but both expected the other to grow accustomed to one another. As Lady Hanoxx preferred the hot climate of her own kingdom, Lord Niscent chose to establish a new dwelling for them apart from the political influences of the capitols where they could be further manipulated. To the surprise of both sides of the royal families, He chose the lava chamber of Mount Emberkeen's Wake, the active volcano which shadows the industrious city of Blaze. It was an enormous undertaking to build a palace, let alone a home in such environments, and with Lord Niscent's fascination with Fotian technology and a bit of Gaian ingenuity, within seven years of their engagement, a new royal residence was completed with the blending of Gaian and Fotian design complimented with new-age technology to turn it from an inhospitable lava crater, to luxurious remote gem fully equipped with all the standards of royalty. They were wed here, as family, friends and other guests were invited to view the new royal union, and the royal courts of the future equipped with elevating stone platforms, pressure-sensitive stone doors and animated stone statues amongst the hot springs and steam baths. Everything was perfect, and upon that night they consummated their new beginnings and mixed the bloodlines.
Eden spent his childhood spoiled and pampered within the high volcano's peak. Though he was alone, for the most part, a number of domestic help did keep him company however there was little more to do once he had outgrown the numerous toys and entertainments provided to him this remotely. Thus without anyone around his age, he was isolated until one day he descended down the volcano to mingle within the town of Blaze below. The young master found himself lost in the orderly, but disheveled streets of such a city, unfamiliar with the idea of a working class, but not quite out of place after his laborious task of descending down the mountain without being caught by the house guards. Having taken the long way down, rather than the straight path, he was covered in sweat and grime, having torn much of his clothing and looking not so far different than the common rabble.
He found a life outside those stone walls which enclosed him, a newfound rebellious freedom in the forms of strangers busily going about, to and for the clockwork work cycle. Within a the three of having gone missing, the young lord had stayed several nights at the Foggy Bottom, accompanied by a taste of forbidden fruit of the fairer gender and more experiences than he had ever had in the palace life with the gruff but charming industrial workers. A carosing of mix of hard work by day, but hedonism to cure all the ailments it brought by night, of smoking, drinking, gambling, sex and whatever else it was they worked for. His new mates were shocked when the palace guards showed up to escort Eden back, all this time they had thought he had been joking about being some sort of royalty.
While he was chided for having been so rash, the experience set the tone for the rest of Eden's life, bringing up the pleasure he found below to this estate much to the disappointment of his parents, although they were too busy being summoned back and forth from each capitol for various means to manage such affairs. At such a young age he had already maintained a small harem of serving girls which tended to his desire and turned Lord Niscent's amazing mansion into a den of debauchery for his own indulgence. Of course the outcome of this was being dealt with by some more political pull and Eden's sudden enrollment into the Fotian Army, being shipped out to be trained under the watchful eye of General Zephier, the cantankerous veteran of the Dragon Wars, kept alive beyond his years by a combination of Taxian knowledge, Magoi sorcerery and overwhelmingly complex machinery which has replaced 80% of his body.
It was a difficult regime change, but the ever-resilient Eden kept his staunchly demeanor, getting away with it by birth of royal blood. Even General Zephier, decorated war veteran and outspoken rival of the Hanoxx Clan due to some feuding history, knew better than to push his limits than to openly challenge Eden and perhaps by extension the Gaia nation's royalties into a war. Not now at least, while he was beginning to build his grand army, devoted not to the King of Fotia, but to Fotia herself. A king after all, was merely the figurehead, the land and her people were the true kingdom, and it was the burden of the king to take the sword for them. Hence his gospel of loyalty to one's nation and kin, not one's king. Albeit perhaps the Hanoxx family has merely allowed him to spew his beliefs because the general public view him as a mad old man, who is useful in times of war, but having difficulties in times of relative peace.
Sometime during his training, Eden accidentally hatched Eve, to which she remained with him to this day, ever by his side as he claimed the rank of Captain, by bloodties, despite not having an actual company of men under him and setting off on a journey around the world as clearly they did not think his actions fit for royal court at home. Travelling with both Royal seals of Gaia and Fotia, a heavy bag of coins, the metaphorical clothes on his back, his trusted gunlance, and of course Eve who clung around his neck begging him to just head back home. Captain Eden Niscent-Hanoxx set off to see the world.
Apparel: Because of her Oro blood, Cera has no need for armor, so her little clothing is used mostly for style. Most of her clothing is red, to match Ferren's scales, and lined with down. Many pockets are used to store her gear. She spends most of her time with dragons, so she only covers what she needs. Personality: Cera is kind to others and skilled at many things. However, she has spent most of her life with Dragons, and has difficulty with people skills, although quite a chatterbox. Especially to dragons.
Occupation: Royal Dragon Tamer for the Hannoxx.
Pet:
Name- Ferren Height- 4'9" Weight- 310 Age- 78 Sex- Male Personality- Ferren is an Red Frigate Dragon, a kind of drake with large claws for hunting and red scales tough as armor. Being raised by Master Kedric and Cera, she is the only family he has. Because of this, he is overly protective, and despite Cera's attempts, Ferren won't let anyone touch him but her. Abilities/Powers- Reds are known for their breath. Although short ranged and inaccurate any further that 10 feet, Ferren's belly is a raging inferno. His fire is capable of melting nearly anything.
Exp: She was trained by her adopted father, Master Kedric. From her time as his apprentice she learnt how to train dragons and control them. Her Dragon blood may help, and can speak Draco.
Spells: Sleep spell - This spell is normally used to calm down fierce Dragons, but it can also be used on nearly anything else. It causes the affected person to become extremely drowsy, mellowing them out as they sleep.
Blood: Oro 60% - Her skin as as hard as stone, and her hands have claws. She can use ground detection as a sort of radar for anything in contact with the earth. When in battle she may cover herself in stone armor, created from the ground around her. Her skin is too hard, and makes healing difficult. Dragon 20% - Dragon wings and tail, she can fly for short periods of time.
Weapons: When not using her claws, Cera uses a steel spatha, a type of straight and long sword, used in dragon cavalry. Its long reach gives her an advantage, but is bulkier to use in close combat.
History: Cera was taken in by the famed dragon tamer Kedric Beorus, and became his adopted daughter, after she ran away from her own family at the age of 9. She had a knack for dragons, and spent much of her time with them. She would watch them each day before going into town and take care of them. The dragons treated her as one of their own, teaching her many things, such as how to hunt, how to fly, and how to speak Draco. When Cera was 42, Kedric died of a disease known as blight. Alone, she spent even more time with the dragons, and rarely left the keep, high on a mountain in Gaia. Ferren was his last gift to her, a powerful Red Frigate drake. She was just offered a job to be the dragon keeper at the Hannoxx family castle in Fotia. She took it upon her self to travel with Ferren, leaving her childhood home. She is currently on the border between Fotia and Gaia.
Quote:"Ow" Name:Atlas Age: 21 Species: Descendant Blood%: 60% Nayu, 20% Tyro, 20% Oro Gender:Male Sex Preference: Hetero Height: 6'1" Weight: 170 lb. Physical appearance: Atlas has pale skin, with messy blonde hair, and hazel eyes, but you probably won't see them behind his sunglasses. Small, black horns peak out of the front of his hair.
Apparel:Atlas doesn't care for combat, so he wears normal civilian clothes whenever he goes out. Has modified lenses that allow his eyes to withstand sunlight. Wears a black trench coat, with a dirty white dress shit, and dress pants. Nothing else exceptional, except for a small scar under his right eye. Vehicle: N/A Personality: Atlas expresses hatred for most, if not all, individuals he encounters. He doesn't consider himself a loner, it's just that society isn't good enough for him yet. Isn't against some cracks at humor, even at others expense. Occupation: Possible Serial Killer Faction: N/A Pet: N/A Adv. App.: N/A Exp: Is very inexperienced, and is only decent at hand to hand combat, and knife fights.
Spells: N/A
Abilities/Powers: Poison fangs, night vision, thick blood, poison resistance
Weapons:Dagon A small, sharp steel blade with mysterious characters carved into it. This blade represents most of the magic Atlas has come in contact with. It may not have the best range, put it is very sharp. When dipped in blood, it is ignited for a period of 10 minutes
History: Atlas doesn't have a mysterious past, or a traumatic experience. His mother and father lived in a rural part of Territory Nero, only God knows why. As one would expect, attacks upon the house by various creatures were common, and Atlas' father defended against them easily. Atlas ran errands into the town of Twilight, to pick up groceries and the like, and things were peaceful. However, one day his mother died from causes unknown, and his father fell into grief. This was 4 years ago. Atlas had grown up, and took the news best he could. His father, mourning, took his own life one year later. Atlas took the family heirloom, a small blade named Dagon, and went on his way
He went from town to town, territory to territory, picking up work when he could. He was looking for something. using a map his father had left him, he was to find the rest of the set Dagon came from. He had little to no luck, but that didn't make him quit. He had nothing else to do, nowhere else to go, so off he went on a chase for something that might not even be there. Trivia: I just modified my favorite OC for this
Quote: "There is only one thing to know everything about you. I am going... to smoke you..." Name: Sygma Age: 36 Species: Human Gender: Male Sex Preference: Hetero Height: 6'2 Weight: 180 Physical appearance: Apparel: He wears a Agency jump suite with its tactical equipment. Vest, bag of necessaries, gun holster, boots and several other minor utilities. Personality: Laid back. Enjoys death metal. A resourceful individual who is care free but responsible enough to lead a team. Occupation: Agency Team Leader ATL Faction: Agency Exp: His combat training has been completed for several years and he enlisted within the Agency at 23. He now has experienced many battles of the supernatural kind. Although he has no known abilities he is tiered with the highest Agency members. His skills with a dagger and pistol is one of the best in the known world of mankind. As he has needed it to defeat creatures no normal man would be able to defeat. He has suffered many wounds however and is hardened in battle. Spells: none Abilities/Powers: none Hindrances: He has no specific hindrances. Unknown Weaknesses: He has a weakness to helping others and will risk himself in order to do so. He has no powers and yet is fearless putting himself in harms way even more so. Weapons: A medium sized hunting dagger and a Desert eagle. History: Growing up in Portugal Sygma had a relatively normal life. Immediately after highschool he joined the military and rose in rank over the years. Soon he was recognized and was asked to join the Agency. He first was a front man. Someone to make the Agency seem normal and legitimize its standing. But he later found out about it through his time working with them and was promoted within their ranks. He has led many different teams with varying degrees of success. He has now been assigned this team and the mission of uncovering the portal. Trivia: He is the only normal human within the Agency who is okay to go on missions of high importance.
The All
Quote: "Cope with it, kid...", "Quit it...", "I told you so..."
Name: Alan Johnes Age: 43 Species: Human Blood%: 100% Human Gender: Male Sex Preference: Casually Hetero, but with his level-headidness on everything, he seems like an asexual. Height: 176 cm (1,76m) Weight: 75 kg
Physical appearance:
Alan is in top shape for his age. His body is well-built, with sword and bullet scars on his arms and torso, received from battle simulations and extensive training sessions. He is marked with a tattoo on his right wrist with the phrase "Acta Non Verba(Deeds, not words)". Alan dons a goatee, which, along with his hair, is totally white. He misses an eye, because of a mission. He has the typical wrinkles for a man of his age, but he is considered charming, as one would say. Apparel: Impact-absorbing armor, composed of body armor, gloves and boots. The armor is made from highly-advanced, synthetic polymers, which make the armor bulletproof and resistant (to a degree) to physical damage. The armor is NOT Heat or Cold Resistant and NOT Spell-Resistant. No headgear. Wears an eyepatch Vehicle: None.
Personality: Alan has, despite the environment he grew up, many redeeming qualities, most of them coming from experience. Patient and collected, he is usually the last man to speak in a conversation, wanting to listen the opinions of others first, so he can make fair judgements. He is usually honest, knowing that a painful truth will help someone more than a well-thought lie. A good listener, Alan is always available to listen to someone's problem and help out as long as he is capable of doing so. However, Alan is not opening out to others easily and his fundamendal principle is to not trust anyone, mainly due to his line of work. His hobbies inlude reading and training to keep in shape. Occupation: Special agent of the secret agency. Also participated in other agencies' missions. Faction: None Pet: None Adv. App.: None Exp: Blade Specialist. Alan is an expert on any kind of sword. He received training from the Headquarters of the secret agency from a very young age. His blades or not, only one word can describe him...lethal. Up to this point, not a single human target escaped Alan's sword. Spells: None Abilities/Powers: Bio-engineering: Lesser Accelerated Healing Factor: Alan can instatly heal from minor wounds and he can recover from lethal injuries within days, as long as he doesn't die. Keen Senses: Alan's senses are more than an ordinary human could ever achieve. His eyesight and hearing have perceptive qualites second to none (human). His reaction time is good enough to dodge bullets and avoid hits from even the highest trained personel in the agency.
Hindrances: First of all, he is 100% human. That means, he dies, simple as that. Second, without his weapons, although proficient, Alan cannot fight against the threats of Protogonos. Third, his lack of experience first hand about what he is about to face could prove fatal, but, on the other hand, being too cautious could also prove lethal, since he has to be constantly on his feet. Unknown Weaknesses: Using mind-affecting spells to relive past memories could cause severe trauma to him. Some poisons could also affect him more than normal, due to his altered biology (I leave the second one to the GM's descretion) Weapons: A specially crafted katana. The katana Alan wields is synthesized from an unknown to the rest of the world alloy, making it unbreakable (as far as the agency believes) and capable of cutting even the hardest of known alloys.
History: Alan's brief history could be summed in two words. Genetic experiment. He is the result of a combination of many experiments on bio-engineering and genetic enhancements, along with selective breeding between former guinea pigs. After many years, Alan came out on top as the biggest success of the agency. An enhanced human, with abilites unparalleled to his kind. Starting from as soon as he could remember, Alan's life was consisting of strictly three things: Extensive physical training regimes, lessons on tactics and strategies and polishing all the skills an assassin would need. At age 15, Alan decided to put his knowledge to use and escape the agency, so he could see the life outside of it, with success. He managed to sneak out of the agency and run away. After 3 years spent running, he evacuated to the countryside, in an isolated village, where he met Sarah, the teacher of the village. It was with her, that he developed a passion for reading, that he eventually came to understand others' feelings, but, more importantly, he learned about love. Eventually he and Sarah married, but, aged 26 now, Alan lived a tragedy. He returned, only to see the village burnt, the citizens all dead and the only building still intact being the school. Arriving there, members of the agency had Sarah and the children captives. Pleading to spare their lives, Alan agreed to return to the Agency, but, as a reminder, the members of the agency killed every single one of the children and took Sarah away. Accepting his fate, Alan, heartbroken and shaken, returned to the agency, turning into the killing machine he was made to be. The only thing that kept him sane was the hope that Sarah would still be alive and that he would meet her again. The remaining 17 years of Alan's life consisted of honing his abilites to the fullest and carrying out missions for his secret agency, along with other agencies from time to time. Now, he is sent to Protogonos to assist finding the treasure his agency wants.
Trivia:
Alan is playing with his goatee whenever he is thinking.
Alan never leaves the eyes of his target open.
His Blood Type is A-.
Although never in the mood to do so, Alan has an exceptionally good voice for singing.
The theory behind the experiments made of Alan, also included minimizing energy consumption. That's why, Alan was made to not do some basic functions that consumed even the slightiest of energy consumption like sneezing, snoring and yawning!!
Quote: The three of us will not be satisfied. Name: Lance thire Age: 17 Species: Human Blood%: Human Gender: Male Sex Preference:Bi Height: 6'0 Weight: 178 Physical appearance: Apparel: Raine Wears a heat resistant set of cloths refusing to wear the gear that the other guys wear. Vehicle: Personality: Seeing as lance has three each one will be listed.
Lance he is at the moment emotionless and direct he only cares to preserve his life and wishes to be left alone if spoken to he will only speak back if it is needed.
Ice is a bubbly type he likes to talk and be active in life but he is not without his cold side even his words cut with an ice blade if he is driven to that point.
Slaughter is a foul mouthed blood crazed fool that only thinks to devastate everything in his path.
Occupation: Faction: You may choose a faction or not. Pet: Adv. App.: Only those with experience with fighting in elite squadrons on either Fotia or Tearianaris. IG Exp: Lance was created for the job of being the perfect human killer so as such he was given extensive training in gun play and CQC (Close Quarters Combat) along with most weapons and there practical and battle based uses. His mind was molded for espionage and infiltration. Spells: Abilities/Powers: Electrical Manipulation: Lance has built with the ability to manipulate electricity in both of it's base forms to create powerful attacks and effects in and outside of his body.
Crafted Warrior : As a genetically created human his body is built to withstand large amounts of damage and recover at an accelerated pace cuts can heal in moments broken bones in days fatal wounds if treated can heal in hours untreated dead like anyone else.
Accelerator: By focusing on the currents of electrical energy in his body he can force his body to react faster then normal this puts a great stress on his body the longer used and if used to long can over load his heart.
Drain: Lance can feed off the electrical energy of living and material things absorbing it to increase his power output or rate of healing. Weapons: Tesla Gauntlets: A pair of Titanium Gauntlets that generate an virtually infinite Source of electrical energy that lance can use as a catalyst for his attacks so as to not rely on his own body as a constant source. Due to a design flaw lance can't drain electrical power from it or it may crash and become useless
History: Lance is a creation. From the moment of his conception he was to be formed into a weapon perfect the first of many ,or so he was told, he was the prototype but he came out far better then was planned but I am going to far ahead lets start at his birth. The day he was born was not Recorded they simply planned to give him and age based on the way he looked at the end of the process. From the moment he was pulled from the womb he was taken to surgery to begin the building process binding the body with special materials to grow as he grows to make him stronger make him live longer anything they could think to stuff into the body of a newborn to watch how it worked. Over the next few years he developed quickly he was only three years of age but had the body of a five year old walking and talking in full sentences as he was taught to and that's when the real experiments began the painful shots and surgeries done with no anesthesia he screamed and cried till one day his brain snapped and the pain was gone he stopped crying he stopped felling pain his creators saw this as a breakthrough, a way to start the battle training, over the next years he was crushed and beaten till he had gained the skills to kill a man without weapons. Once he was big enough they began on the perfection surgeries making him look just the way they saw him in their visions slim hiding well crafted muscles under a weak looking body to make him the perfect assassin.
As time went on it became clear that when his Subconscious wiped pain from his mind it also took his emotions so as a way to get them back they went to hypnotism to create them as an alternate self as a result they made two different personalities one to contain the emotions needed to be social when trying to gain access to a facility or a group. He was taught the ways of the world how to talk walk and blend in anywhere even how to please both men and women sexually if it was deemed necessary to get where he needed to so as to accomplish the mission. The other Personality was built of pure carnage and destruction a last resort to crush anything in his way made as a fail safe to protect the investment that billions had been poured into.
Each personality was made to awaken to a code word a trigger one to match the signature that was branded into there eyes. One had eyes of a glacier blue which seemed to bury cold into the very core of your body he was code named "Ice" And was summoned by that very word. The other had eyes of the purest Crimson eyes that matched his activation name "Slaughter". The time had come for his molders to finish him and activate the last component of his body. The final surgery was finished and his powers had be activated the thing that was implanted from birth and crafted to advance over time, living copper, and now it was done the next few years had been spent only training him to use the powers that had become one with his body. The final test was now coming the field test he was now the perfect slave a creature crafted to do as he was told obey orders without question but now he was to take the last examination the last of the hypnotism tests required. Once asleep he seemed to wake up in the same room the big white room he had spent endless days siting waiting for the pain to come back and visit him and sitting in the room with him two boys identical to him sat. They began to speak in unison the same words "They are making us real making us separate from you separate from one another we will be free but sealed." then one stopped speaking the one with blue eyes continued while pointing to a black box in the middle of the room "This is all the pain you have held in you once we are free we can be ourselves but we both want to protect you." the blue eyes boy stopped speaking and the red eyed one spoke again his voice full of hate and malice this time not like it was before devoid of emotion and even. "We will free your mind just this once so you may free your body." Then the boys spoke in unison the voice was now soft and sweet but with blades of ice trickling off the edges. "We will open this box and let you exact your revenge but with one wish you lets us protect you" A grin on their faces "Your mind is not built for the word so we shall protect you so you can keep this box closed so many times we have had to hold it shut and keep you contained so that you could grow and become what you could be but now it is our turn to truly protect you we will let the pain flow back to you so that you may make it flow back to them show them all of your pain you will be a spear a LANCE!" As the last words trickled from their lips the box sprang open and a black wave washed over him and poured into his body. On the outside a single tear had flallen from his now metallic purple eyes doctors had begun examining his eyes and saw it as a reaction to the other brands then it happened a sound like metal ripping flew from the lips of Lance as the doctors flew in all directions lightning like bolts flew from his body ripping the devices from him. One by one killed the doctors and as he killed each one more tears fell from his eyes.
This continued as he made his way up from the underground facility he killed each and every person that even thought to look at him in a way that would make him think they planned to stop him. One floor made him pause though he passed a window and saw a room full of kids playing and saw a number tattooed on the side of their neck each one a double digit then he remembered he saw the same mark on him the number double Zero he could not take the thought of more but before he could act more guards came from the floor above him and he had to run but he caught a glimpse of something as he turned one kid looked him dead in his eyes grinned and waved as Lance ran away from the window he had the number Zero-one on his neck. After several hours Lance made to the main floor and walked now covered head to toe in blood outside to find himself in the middle of a dock he saw this and fell to his knees and cried his emotions all fell out he howled like a child in brutal pain and glee the sun which he had only seen in pictures and the cool breeze he had never felt before made him so happy. Then all at once it all shut down and in his mind he heard them both. "The contract his hereby activated you who have experienced an true wonder of the world and have gotten your revenge shall now be protected by the two of us." Lance did not care he was content it was at least for now over. The next few months had been hard Ice had taken over as the main personality seeing as slaughter was not willing to be active unless he was trying to kill an opponent that Ice could not handle and had agreed to be the last protection for Lance and was to let Lance out if Slaughter could not win the fight. as lance can use all of the powers at the highest capacity as the main personality.
It was not long after that the 'Agency' Found him and offered him a place in there ranks offering him safety and a real life so long as he helped them. Not having many other options in his current situation and join them but keeping himself distant Trivia: Like to poke people
Quote: "People are the worst. I'm the best example." Name: Viola Galloway Age: 24 Species: Human Blood%: N/A Gender: Female Sex Preference: Heterosexual Height: 5'10" Weight: 180 Physical appearance: Apparel: She always wears a jacket of some sort, jeans, brown lace up boots, and usually keeps her hair up. Wardrobe wise, has a preference for dark blue, brown, and dark/muted colors. Vehicle: N/A Personality: Fairly cynical with a dry sense of humor, Viola is skeptical, and has absolutely no loyalty. She is calm and chooses her words carefully, and lies infrequently, but tells the truth just as often. Occupation: Mercenary/Freelancer Faction: N/A Pet: N/A Adv. App.: N/A Exp: From her time with the group (A small local mafia) she learn how to use firearms, self-defense, basic use of knives, how to move without being seen, espionage, and other similar skills. Spells: - Time Step- A complicated spell that allows the user to pause time in a small radius, creating an opportunity for the user to move freely (time to attack or run away) - Light Step- Allows the user to walk on a thin sheet of air that acts as a solid surface,or create a small breeze to aid movement. Abilities/Powers: N/A Hindrances: Because of her backstory, she has an issue with people leaving her, so she always leaves first, before they can. Being human is also a huge problem, along with having little to no knowledge of what is going on, since the agency told her very little, but offered a lot. Unknown Weaknesses: Being a Starseed, with the huge risk of falling into a coma, due to the vast number of lives she's had. Along with her skepticism, she can't take good intentions at face value. Everything is give and take for her. Weapons: Julie- an AF2011A1 pistol that Viola always keeps in her jacket. History: Viola was born into a well-to-do family, her father a prominent businessman, mother a model, two older brothers and one younger brother. When she was 9, her family disappeared during the night. She managed to pretend nothing was wrong for two weeks until the police showed up. They started asking questions and it became clear that her father was involved in illegal dealings, made many people angry, and ran, taking the family. Why they left her behind is unclear. As a consequence, Viola was kidnapped by one of these angry groups, hoping to get her father. Time passed with no attempts of rescue, legal or otherwise. In time, the group sent her to run errands, give messages, etc. She trained with them with firearms and basic self-defense. The jobs became more dangerous, and by the time she was 16, she was getting offers from other groups and organizations. At 18, she went freelance, taking jobs from anyone that ranged from deliveries (read: smuggling), to kidnappings, etc. Viola's goal is to find her family again and just ask them why they left her behind. When she was 19, she met a 22 year old man at a Starbuck, and 1 year later they started a romantic relationship. He is uncomfortable with what she does, but as a upcoming politician, he doesn't have much room to talk. As of the rp, they are still steady going. Trivia: -She loves doing the crossword, and other word games, but hides it since it an 'old person hobby' -Her boyfriend is the one who gave her Julie
A smile was shot at Eve for her level head, but it didn't last long when Eden replied in succession. Mirror admired that Eden took the thought to put on his armor. Which was a fine assemble to gaze at. Almost a red to his own blue hued armor. This gave way though as Eden playfully, or rather childishly, aimed his weapon at Mirror. Which did nothing but undo what little Mirror thought of Eden. "Nobility by birth is that right?" He said after Eden gave what he saw as a little bit of a showing off his specially designed weapon. "Both of the Hanoxx.. and the Niscent side. Anyone would say that's a reason enough to kill you. But your reputation, sorry to say, is so low no one would bat an eye at your demise." He looked at the window as he said this. The sunlight glare reflecting off his pupils. The concentrated light also revealed a slight glimmer of reflective particles emitting from his entire being, clothes, hair and all. Like the sun meeting fresh frosted due it evaporated upward like dust yet vanished entirely outside of a few inches of his body. This was a constant. "Know this, you may enter my bar. Enchant those you please to bed, or play. But in here I don't care if you're a noble, a King or a God. I am everything here." He placed a hand on the paper and glided it across the table to sit in the mean. He raised himself up from his seat and strolled to his window. With a hand he pushed the circular glass pane outside. He then gave a faint whistle of a certain tune. Almost immediately a black winged dragon with gray scales swooped in the room. It was not very big, as the window was only 4 feet all around, and it was in and out in seconds. Moving in to the table, swiping the paper in its claws, and then swooping out the window. Leaving nothing but one of its black scaled feathers. Which Mirror picked up from the table and placed into the ink bottle. A new pen.
"That message is going to your Kingdom. Well one of them. Which of your parents is from Fotia anyway?" He shrugged at his own lack of knowledge and sat back down with a weary sigh. "Y'know after the murder of a few lords that prevented some possible wars I'd think the Dolofon would be done with killing for a while." He looked down as he spoke. His right index finger tapping the table. "Not that their deaths were at all justified... It's strange though. Things are happening quickly." He shot a gaze at Eden's eyes to see his reaction on a deeper level. Only to be disappointed as a whole. "You're not taking this seriously are you?"
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Scowling about the room of a velvet and crimson designed room. Within one of the hundreds of rooms within the main halls of Fotia's royal palaces. Was Demetrius, a bastard born Tyro, and hand of the King. He soon was thrashing about the room with a crimson spear with a elegant design. A trophy, that others would see fit to praise due to the craftsmanship. But in his hands, a tool to display unhinged rage. He cut the sheets and pottery to pieces. This went on for a while. The tenders of the palace avoided the entire hall he was in. For his yells could be heard throughout it.
"I'll kill every damn one of the Dolofon.. I swear it.." He muttered to himself between heaving breathes of fury. His body hunched forward and knelt down to a corner. Above him the spear sat embedded within the stone slab wall. He slowly picked himself up and grabbed the spear, ripping it out effortlessly. The spear began to glow a bright red and orange hue. Before it finally dissolved into the air. Like being set fire to its very core. He made his way out the room and down the halls toward the infirmary room where the King resided. He pushed the guards out of his way as he entered this room. Coming before a group of women within a very large bed. These women had on medical apparel, something to cover their nose and mouths and gloves with all white garments. Yet their outfits were similar to a dancer's. Sexually charged clothing that did reveal nearly everything behind the translucent fabric. Demetrius bowed, going to a knee as he did this. "Are you alright my King?"
The women, about a dozen or so, moved from their concentrated spot and their doting movements. Their hands using either towels and fragrances, or rubs of affection. To display a King of Fotia, large hardened, intimidatingly sculpted, and laid out on soft fresh white fabric and underneath a harem of women. His eyes were closed but he opened one to take a look at Demetrius. His abdomen had a cloth wrapped around it, indicating a wound underneath. "I am fine." The women began to line up next to the bed one each side as the King began to raise himself up to sit. Now he looked at Demetrius with both eyes. "My heart is ablaze, is not yours?" The King spoke in his deep bellowing voice. One designed to intimidate and emit dominance. To this Demetrius raised himself up and placed his right hand to his side, palm open. A small fire appeared on his palm, then he clinched his fist. The fire emitted from between his fingers and shaped into a thin concentrated stream out of both sides of his grasp. The fire then turned into the crimson spear from earlier. "Yes.." Demetrius replied.
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"I hate the land. So hard to find anything." In the jungles of Vrondi a stomping titan made its way through the vegetation. "The guards of Sunfire didn't see anyone besides some suspicious looking Nayu. Can I go home now?" A voice echoed underneath the hull of a weaponized Advanced Apparatus. It was a Tearian machine, its design being sleek and now for intimidation or obvious destructive power. No! You're to head to the Kingdom of Vrondi! The Magoi says there's a chance the wanted criminal went there. Also be on the lookout for any creatures called.. Humans? I'll have to check back with HQ for confirmation. The machine halted its walking. The high pitched voice under the machine's helm let out a loud cry. "WHAT THE FUCK IS A HUMAN!?"
Join my Discord. 18+ https://discord.gg/Ac9WA3t
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A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#
Commissions page
https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc
<div style="white-space:pre-wrap;">Join my Discord. 18+ <a href="https://discord.gg/Ac9WA3t" rel="nofollow noopener" target="_blank">discord.gg/Ac9WA3t</a><br><br><div class="bb-center"><iframe src="//youtube.com/embed/TuJqUvBj4rE?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><br>A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.<br><br>Check out my album on here with my sketches.<br><br>I have a roleplay called Ascension. <br>A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. <a href="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#" title="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#">roleplayerguild.com/topics/171791-asc…</a><br><br>Commissions page<br><a href="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc" title="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc">roleplayerguild.com/topics/177255-rai…</a><br></div>