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    1. Rebirth 8 yrs ago

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So many ideas, so little interest.

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@Menhir looks great actually! You can go ahead and move him over :)

In case you guys wanted an example of a CS, here’s mine for the Marker I’ll be starting off with.

Name: Virgo



Class: Marker

Powers:

-Marker of the damned: allows a mark to maintain and receive lists and recent locations of marks, along with creating portals.

-death wish: any character not at least half demon that stands within a 10 feet radius of Virgo will begin to slowly decay and rot, leaving fighting abilities and major body functions impaired. This effect can kill if continually affecting a person for a number of hours.

-etherial: unable to be affected by any non holy or diving blessed object, but also unable to physically interact with any object or person in the mortal plane.

Weakness:

-angelic retribution: due to being a fallen angel, any character that is directly an angel is able to seriously wound Virgo just by touching him, and are unaffected by all of his abilities.

Backstory:

Virgo was an angelic enforcer, surely serving heaven against the losing battle against hell. The exact date of his turning and the reason behind it are unknown to all but himself, but he quickly became a prominent Marker and protege of the Reaper himself. Virgo has served under hells rule for centuries, and is mainly tasked with teaching newly formed debt collector squadrons the ropes. He is mostly silent, and quick to rebuke any overconfident new employee. He does not directly take part in any action, but his presence alone is enough to strike terror into the hearts of his enemies as they stare into his soulless, empty face.

@Zero Hex I can’t believe I forgot to mention this and you have my complete apologies for it. No you don’t start with any base class powers, really your powers should be the one molding which class you take, not vice versa
@Rekaigan its based on your powers really. Some trackers stick to the shadows and leave the hands on work to those more suited, but others take a more direct role by trapping or incapacitating the target before the group even arrives. Although most welchers that require the special attention of a group of debt collectors either aren't going down easy, or are almost impossible to find even with demonic insight.
Awesome, post your CS on the OOC and I'll review them, once accepted you can move them to the character tab. Also I added a weakness bar to the CS. I feel like everyone should have one weakness besides the usual demon drawbacks.
@Menhir continuous storyline, mainly receiving larger and larger contracts with several different ways of going about it.
@frapet indeed they can, you can put shape shifting as one of your abilities but if need be, and I imagine it as being a stapele of fixers universally.
@Zero Hex basically, but playing as a Welch requires some specific happenings. First of all you have to have been granted something that is worthwhile enough to be on a squadron of debt collectors, so anyone that made deals for anything not mainly combat associated is out. Also you have to consider that the marker in your gang has your souls trapped and can destroy it at will if you become rebellious or unruly. And yes, everything including demonic rituals are common but they are somewhat “taboo” with the divine and heaven still being associated as the good guys. Making a deal with hell is generally considered to be a depraved and desperate thing to do.
@Zero Hex right, my apologies I forgot. @MetalHead @AtlasRedfox @Rekaigan hello to you all!
@frapet I imagine this around the rise of the mob era, but the Twists history is very different from our worlds. With the close connection it has to the etherial it has a sort of super powered feel to it. Imagine if hitler had access to unholy powers, imagine if George Washington had used divine powers in his conquest for seperation. Everything is darker, but also more advanced as magical and demonic powers fill in the holes that technology hasn't.
@Wolpertingers so in your reponse to the infrastructure, I drew from a lot of influences. I imagine the Twists version of hell to have many of the steeeotypical parts of it (flames, torture, etc.) but with also a more business like feel. You have your general lower employees that walk around the torture grounds poking people with pitchforks or just general torture, but as you start to go up the ranks there's a more interesting employment opportunities, demons looking at the big picture and actively supporting the worlds inevitable fall. You could say there is a "master plan" of sorts that the devil has in mind, but I plan on that being the main focus of the late gams anyways. There are demons of every type imaginable, like personal imps who carry out the menial fetch and retreival of some higher ups daily needs. The higher up in the company you are the closer the connection to Satan you have, which in turn increases your power and opens gateways for unimaginable power. The lords of hell would actually mostly be the business magnates, running various parts of Hell, like for instance the magnate of debt collection who you will be spending time with as your superior, Big Red. Also yes although every demon can has specific weakness akin to them only, most but only the most powerful suffer extreme wounds and damage upon interacting with any blessed or holy object. I hope that answers some of your questions.
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