It was not long before all of the Red Lion Pirates had assembled on the deck of the Golden Lion MKII. The ship truly was as magnificent as its name implied. The various pipes that snaked along the underside and overside of the deck created an almost... Corrupt look. As if Technology had grown tentacles and taken over a ship, and it all collected towards a singular spot, the Captain's chamber. That chamber right now, was open. Acting as a makeshift thrown for Nikko to sit upon as he addressed his crew, and their new hire. By his side stood Shigeuchi, and by Shigeuchi stood a small TVset, and by that a wooden doll in the shape of a human being. Carved delicately to be nearly identical in size and shape to a certain somebody on the TVset.
"Some of you have expressed curiosity in why you are all here, and why we stopped in Alabasta. It's simple. We have all gathered to kidnap the young prince of Alabasta. Vivian." Vivian was a particularly girly sounding name, but apparently it was the height of masculinity in Alabasta. Personal taste and all that. "Simply put, as soon as the prince is in our custody, we leave for Water Seven. It will take roughly two days to get their by air. Once there, we stay for five days. Within this seven day period, Alabasta will give into our demands to return the prince. We shall walk away from this, with higher bounties, greater wealth than you or I have seen in our personal coffers." It was easy enough to see the appeal in why people followed him. He could make things sound so simple. Perhaps he was just that great a Captain. An ill-fit for Luffy. He was far too naturally cunning.
"Now, I want you all to get started on prepping the ship for launch. Our guest will be here... In... 3... 2... 1..." Shigeuchi's cue was given. In a moment, the crown prince Vivian would vanish from the tvset, replacing the wooden dummy in a sudden flash. The dummy appearing on the TVscreen, and a note written for the various royals to toil over. "W-What's happening!?" The prince shouted, eyes wide. His spectacles being re-adjusted as he adjust to the sudden shock of being swapped with another object. "Who are you people? Where's my royal guard? And..." The prince seemed so distraught, and then he caught the sight of the pirate flag sailing in the wind above him. "ARE YOU PIRATES!? THAT'S AMAZING!"
Apparently the prince had heard some stories from his mother about how cool pirates could be.
When the assassin aimed a kick right at Shigeuchi, two things happened. The first, is that he swapped his position with that Caitlyn. The second, is that Lexi likely had just kicked her own Captain. It would have been hilarious, if the duo hadn't become an annoying collection of rambling... Well to be honest both Nikko and Shigeuchi had been then decided that the two girls were annoying, and not worth the trouble. It was actually embarrassing, and they had places to go.
"Brats not understanding the importance of logistics." Was all Shigeuchi had to say regarding Jōichirō's comments. It was meaningless to say more, the kid's attitude was already rubbing Shigeuchi's scales the wrong way. And he didn't even have scales. The brief look he shared with his captain was clear. He didn't trust this guy, and to be honest, it was just amusing to Nikko.
"Well, I wish you luck with that. Consider yourself on probation for threatening your new captain, and you'll be doing swabby duty for the first week." Nikko didn't mention it, but he doubted any ambition to steal the Golden Lion MKII would last a day. The ship didn't have sails, and rather ran on heat power. His heat power. The reason simply being that unless Nikko was there to pilot and control the ship, it didn't move. Shigeuchi had the idea to be honest. A ship that cannot leave port without its captain. It certainly kept the crew in line. Mutiny was simply impossible.
"We're leaving, we have business to attend to." Nikko said, and the pirate crew began to leave the bar. They had no intention to start a fight to begin with. If Caitlyn and Lexi chose to follow and attack again, the pirate crew would not be as kind. As Nikko stepped outside, there was a sudden ringing from his pocket. Pulling a small snail from his pocket, the Red Lion smiled. "Oh, and what news do you have?" "Boss, the thing is all set up. We even have the video feed like you asked for." "And the replica?" "All made up, it's ready to go." "Excellent, I'm heading back to the ship with some new crewmembers. We'll be setting sail soon. You have set up the detonation timer, right?" Nikko asked, a bit more quietly to avoid evesdroppers. "Of course boss, seven days if our demands aren't met. We'll be in Water 7 well before that thing goes off." Nikko hung up after that, and smiled from ear to ear.
"Alright boys, we're heading out, all aboard the Golden Lion MKII!"
Lexi's dagger did not reach Nikko. Rather, as soon as it had left her hands, the weapon was knocked aside. Sailing into the air, and smacking into a nearby beam of the bar. It was important to remember that Nikko was a pirate captain, and several other pirates sat near him, and several other pirates stood with him. When an attack was directed at their captain, one of those pirates moved in, a sword in his hand. The turban'd man who had noticed Lexi spying on them earlier. His blade having easily knocked the weapon aside. "Thank you, Sargon." Nikko said, and the turban'd pirate nodded back. Unharmed, the pirate captain smiled at his attacker, but it wasn't a kind smile. Rather a dangerous smile.
"Oh, are you two the ones who were spying on me earlier?" Nikko said, as Caitlyn barged into the room. The red haired captain didn't seemed bothered by either. Instead, he looked at Lexi, and tilted his glasses down just a bit so the lens weren't in the way. "You two do realize you just attacked me, right? With a poisoned knife if the barger is telling the truth. That means, I can consider you a danger to my business. And that means, I have to kill you."
Whatever Lexi expected as an attack... It wasn't what she expected. She might have been prepared for a kick. A punch. A sword more likely. But instead of any of those... Two beams of light shimmered in Nikko's eyes, and speared outwards towards Lexi. His devil fruit, the Sun Sun fruit, made him a man with all the powers of a sun. A walking solar flare. In that moment, he had concentrated his heat into his eyes, and sent them beaming out in a concentrated ray of pure sunlight. VWOOORP!
A fast as light attack that would blow a hole right in Lexi's chest.
"Pity... I was thinking of saying yes if you asked to join my crew."
I realize there are a lot of people really hoping to get in. So we can't get everybody who showed interest. But thank you all for the interest you're showing. It really makes it possible for us to make these.
- To Who it may Concern... I am Eugene Coletrain, member of the Clocktower, and you are one of seven that is receiving this exact same letter. Your history, lifestyle, and various personality flaws have made you stand out amongst over one-hundred plus various figures we have looked at to solve a particular problem. Yes, you are a problem solver. Whether you cause the problem in the first place doesn't matter. You have the exact talents and history that we need. As such, you are invited by the Clocktower and it's higher ups to participate on our behalf, in a Grail War. You and six others will work side by side, go to the town of Ronda, Spain, and return home with the prize. You shall have your wishes, your desires, and we shall have a jolly laugh when its all over. The only problem, is that seven others are already participating in said grail war. But that shouldn't trouble you. - Sincerely, your new best friend.
Welcome to Ronda. A city built alongside towering cliffs that dip into oblivion, and bridges that snake along the sides and connect islands in the sky. Call it your new home away from home, or your tomb if you get careless. You have just been invited to help the Clocktower break into a Grail War in Progress as the newly minted 'Team Gold.' Your goal is to team up with your new teammates, take down a divided group of fighters already in progress, and enjoy the prizes that come with it. And then maybe kill each other at the end...
SPOTS WILL BE SELECTED ON THE QUALITY OF THE CAST, RATHER THAN FIRST COME FIRST SERVE! _______________________________________ Rules 1 - Don’t Godmod 2 - Be a decent person. If you have a problem with another player, you are invited to tell a GM. We’ll do what we can. 3 - There will be only Seven Master slots. And Seven Servant slots. 4 - There is one Super-Servant on the side of the player characters. (Don't ask for this one. We were contacted earlier about it, and we already picked who is getting that spot. They know who they are.) Every other Servant is a Middle-Upper Tier level. (Think Diarmuid to Cu Chulainn)
Class: I have listed all options for your convenience; The Knight Classes(Saber, Archer, Lancer) and the Cavalry Classes- (Rider, Assassin, Caster, Berserker)
Attribute: This will be given to you upon approval.
Era: The time they were alive during. This may be the Age of Gods(Before Christs birth) or the Age of Man(After Christs birth) You may put precise birth and death dates as well.
Personality: Feel free to fill in as you please. Make sure to include why they answered the summons of the Holy Grail- what wish do they desire?
Character Objectives: What your Servant wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include vanquishing evil(primary), or enjoying the modern world(secondary). These objectives should not include your characters wish, or achieving victory within the Grail War in itself. Finally add a few meta objectives you have for this Servant. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences.
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet.
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend. Any changes to their characterization should be covered in this(King Arthur as a girl). For Servants, this is a relatively unimportant section.
Weapon: Some Servants may use non Noble Phantasm weapons in combat. Usually this should only be one or two things as appropriate.
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much Prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does. Your class skills are listed by class elsewhere. Use anecdotes, feats, and themes to gauge where this should be. Please remember that class skills are specific to class. Fate/Grand Orders system for class skills will not be used here. Reference the opening post for listed class skills if you do not know them.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum. Exceptional circumstances may bend this rule, however Personal Skills exist to create a themed servant so keep that in mind.
Noble Phantasm: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind.
Title: Kanji name. Usually an explanation like "Sword of Promised Victory."
Rank: E-EX. Plus modifiers are possible
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Description: What does it do? A paragraph for fluff and a paragraph for what it "does" is usually best. However I will trust you in the formatting. Try to be somewhat original here- Iskander is a really cool guy, so don't make Iskander 2, no one can do that.
Appearance: (This is what your character looks like; a picture up top is also acceptable.)
Age: (How old is your character? The maximum age for a non-distorted magus is probably around 200 years. Characters above 250 will not be accepted.)
Rank: (Your capability as a Magus in the eyes of the Mages Association. This will be given to you on approval.)
Objective for the Grail: (What is your wish?)
Character Objectives: What your Masters wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include recovering magic crests(primary), or enjoying the company of a legendary hero(secondary). These objectives should not include your characters wish itself, or achieving victory in the war. Finally add a few meta objectives you have for this Master. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences.
Command Seal: (What will it look like when you summon your servant? Optional. Pictures are acceptable, just spoiler them.)
Personality: (A paragraph or so suffices. We want to leave room for development!)
Bio: (A few sentances, just a basic ideal. Include information on the family you're descended from. The more information on the family, the more its detailed, the more its coherent, the more justifiable having, say, an above average Magus is)
Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work. Optional, as it's fluff for your character.)
Number of Magic Circuits: Number of circuits. Ranked A-E.
Quality of Magic Circuits: Amount of magical energy one circuit can safely hold. Ranked A-E. Modifiers may be requested, but don't include them on your initial sheet.
Elemental Affinity: (Average one's are acceptable, as well as dual elements. Valid elements are Fire, Water, Earth, Wind, Ether. Valid elements may shift with the culture of your magical foundation(ie Chinese Elements). Special elements beyond these are acceptable, but are under scrutiny. Additionally, you can list your Origin here if you want to bother with it.)
Magecraft: (Include all schools of magecraft you know, including General Magecraft(Things students at Clocktower would know). We assume they do not know the basics unless the basics are included as an example. If its not mentioned here it's assumed that particular type of magecraft is not something within their capabilities. Do not apply individual spells, but you can use them as examples.)
Crest: (Rough age of the crest, thus family. The magecraft within the crest is assumed to be in your magecraft section. List by generation; 40 years is assumed to be a generation in this case.)
Weapon: (Mystic codes, other weapons, etc. Any magus should have a few mystic codes, average for this sort of situation will be considered around 3. This may shift depending on your Magus, though.)
Currently only the seven standard classes will be allowed at this time.
Knight of the sword, Saber. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. Riding Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary.
Knight of the lance, Lancer. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Knight of the bow, Archer. Independent Action Enables action even if the Master dies or if the contract with the Master is terminated. It is possible to stay in the world for one day at rank C, and 2 days at rank B. At rank A, the Servant can continue existing even without the Master. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Mounted soldier, Rider. Riding Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Magus, Caster. Item Construction Ability to create weapons having magic power. As one of the main uses of this, there is the creation of Mystic Codes. Territory Creation Ability to create a territory advantageous to oneself as a magus. The workshops of common magi are also included in as territories, but at rank A, it is possible to create a temple class territory exceeding that of a workshop.
Silent killer, Assassin. Presence Concealment Ability to cut off one's presence as a Servant. It is possible to hide oneself from enemy Servants.
Mad warrior, Berserker. Mad Enhancement Ability to increase the rank of each status in exchange for sanity. For each rank increase in Mad Enhance, the number of types of boosted parameters increase.
A rough measure of your talent as a magus by the Mages Association. This does not necessarily reflect your circuits, though having good ones will make being a powerful magus easier. Ranks can be inflated by prestige or politics rather than talent however. An example of a magus of this caliber is next to each Rank. Rank will be assigned by the GMs around the time of approval.
Grand: Crown (Touko Aozaki) Only a handful of Magi in the existence of the Association have ever reached this point. This is the height of Magecraft in the modern era, a level even the Lords of Clocktower are unlikely to reach. Put simply, monsters in the form of humans.
Brand: Color (Kayneth El-Melloi Archibald) The level of a talented Lord of Clocktower. A true prodigy is at this rank, someone who can revolutionize an entire field of magecraft just by existing. Around the absolute limit of someone like say, Rin Tohsaka. Those truly at the level of Brand in the Clocktower probably number in the couple hundred at most in its entire history.
Pride: Law (Nigel Sayward) Exceptional Magus. Only a handful of Magi in a families entire history may exist at this rank. In fact a family is quite lucky to have such a great magus as their head at all. The difference between "Pride" and "Brand" is like the difference between the Heavens and the Earth below it.
Fes: Festival (Norikata Emiya) A magus who has broken through the barrier that is 'my craft has matured and stabilized' and gotten past that important roadblock. A Fes is nothing to scoff at, if they received the rank from actual talent. In the history of their family, they will definitely be a noteworthy family head.
Cause: Open (Protagonist F/GO) A magus who has fully stabilized their magecraft and its foundation. While this could be considered average, it is genuinely a feat to reach this point at all. Someone at this level is a "matured magus".
Count: Eldest Child (Kiritsugu) Someone who uses magecraft at a level above a greenhorn, but has yet to stabilize their craft properly.
Frame: Youngest Child (Ayaka Sajyou) Someone totally new to magecraft. A bit above the likes of Emiya Shirou, who can barely practice magecraft. At this level it's probably more about theory then actual magecraft.
Servant Ban List Heracles(Off Berserker), Gilgamesh, Nursery Rhyme, Ozymandias, joke Servants, or funny business Servants. Additionally, no Servant that would qualify for 'Grand' will be accepted at this time. Certain sheets or aspects of sheets may not be allowed for power balancing, though I expect this to be a rare occurrence. Double summon is inapplicable. Eastern Servants and Counter Heroes are allowed.
All Servants must be historic or mythological figures who were born before 1970AD. Figures before Gilgamesh are banned. Additionally, Gods (Full Gods like Quetzacotl) and such are not applicable. Humans, mixed bloods, machines, and animals qualify as Servants. Try to avoid composite skills where able.
Masters may not be able to fight a Servant defensively. Masters may be any rank, except Grand. (Just be reasonable.)