Such a strange woman to step out and declare a challenge already. "Tiger General, huh?" Saber took a step forward, placing herself in front of the masters. Her lips pulled into a smile, and she raised her sword a bit higher. She might have no need for her nameless steed right now, but... At least she knew something.
"Didn't you lot lose that war?" Saber asked, referring of course to the three kingdoms of china. "So which one are you? Zheng Fei? Zhao Yun? Mao Chao? Huang Zhong? Or perhaps... You're Guan Yu." She couldn't help but feel a rush at the idea of this challenge. Heroes of China, the greatest of their era. A name like one of those was certainly worthy of her attention. How her lord would cheer to see one of them dragged before him! It'd be as worthy of attention as the time Astolfo carried that giant to court, or when Olivier baptized a foe while shoving their own sword through their gut. Or any one of the many times Roland returned home with a dragon's corpse.
"Whatever the case, I will return the favor. I served under the great Lord Charlemagne, and now... I shall bring you his head!" She charged, feet striking the ground with force as she move in to clash he blade to that of this mystery lancer. Her blade snapping back and forth as she didn't hesitate to begin the fight with a traditional flurry of blows. It would become clear in the aftermath of each strike though why. Every time Lancer might block, ice would form upon the impact zone. Freezing the blade, and slowly creeping down the handle. But if Lancer dodged, the air would freeze, leaving a wall of ice behind. Rapidly eliminating any room for Lancer to maneuver.
"But, mayhaps you tell me your name, and I might feel the courtesy to tell you mine before you die~"
Apparently I got my directions mixed up. What sides of the forest is everybody on? Since I thought we were going to be attacking from all four sides, and apparently I ended up on the West side, when I meant to be north.
The forest... Imposing. Dark. Gloomy. But Saber didn't care about any of that stuff. For the past hour+ she'd been doing nothing but ranting about the priest. "Who does he think he is telling me I can't read his stupid religious texts? Just because I'm dead! Oh that ignorant savage! I'm a Archbishop! Even in death I outrank his moldy ugly face!" She was indeed beauty, grace, and more than willing to punch somebody in the face. Her foot ground into the dirt, as she continued to swear about. Clearly displeased, and a mixture of other raw emotions. Were she not a professional, she would have stormed back to the church, frozen the priest for treason, and sat down in a corner to read the bible for ten hours straight. Nothing like a good reminder of Saul's trials to put one back on the right path.
But now, as she was loyal to the man who summoned her, she stood on the western outskirts. Her blade ready to defend anybody it required, or kill those of lesser value. No doubt she could unleash the blade's true power, as the cold probably wouldn't bother Berserker. So she could blast him, and cut him free later. "This war... Ugh, it's so tactical. Back in my day we would all gather in a big field and start hacking away at each other. Best at hacking without being hacked was the winner." Her blade snapped at a nearby blade of grass, freezing it before it simply shattered. "Well, whatever lies ahead, I'm going to kill it. Bring its body back to the priest, and have him open whatever secrets he is hiding up for judgement. I loath secrets, but if there is something I'll never loathe it's the idea of lord Charlemagne picking me up in his muscular arms. Squeezing me tight to his chest so that I can listen to his heartbeat~" She trailed off into fantasy, leaving everybody around her to simply drone her out. _____________________________________________________________________________________
Forest Outskirts, North Side
"You see, the advantage of starting in the north, and going south, is that you know the worst the world has to offer is behind you. The south is beaches and paradise, but the north is an everlasting winter." It was such a strange way to think about it, but the Alchemist stood with his chosen group, caster by his side. "You see, the trick to all magecraft is association. If you associate going south with bringing the winter with you, than your strength rises. I'm sure Caster could explain it with a greater depth of understanding, but that just distracts from the conceptualization."
Eventually though, he ended this with a sigh. "To be honest, we should have gone with Berserker. A caster class amplifying a Berserker would have been truly frightening."
@Rondo of Blood - So, remove the revelation stuff from Protection of the Goddess of Wisdom. Mostly because as an assassin, you're shockingly more frontloaded in the combat department. Perhaps just use the explanation that "Because Athena has no beef in this, she doesn't feel obligated to help. She already did her stuff with Dio." Depending on how the story goes, she may jump in to slap him with a "HEY! BITCH! LET ME HELP!" - Remove the armor. I feel like Assassins just wouldn't wear armor into battle. Since you're trying to be sneaky, and armor just gives you away. He's already got a lot of CQC stuff, and you can keep the shield. Maybe pick one weapon instead of having both sword and shield. - Drop the rank of Palládio Antistrofí - Devious Theft of the Divine Sanctuary to C++. Feels more suited to a rank that scales depending on the amount of defense it takes away, rather than a flat rank.
After much political pressure was put on the Chaldea Security Organization, we have managed to acquire several dossiers on the personnel and purpose of this group under the pretense of making sure the existence of Magecraft is not revealed. While much of the dossiers on the Chaldea Security Organization have been redacted to avoid giving away their more closely guarded secrets, the dossier on Yuna Hoshiyumi is particularly of note in that much of appears to have been professionally typed, redacted, then rewritten in crayon. It is also covered in stickers of smiling stars and copious amounts of glitter.
Name: Yuna Hoshiyumi
Title(s): Twinkling Star, Starchild, The Hope of Chaldea, The Super Awesome Best Magus Ever (Self Given Title)
Alignment: Neutral Good
Personality: ”I’m a super cool and awesome Magus who runs the whooooooooole Chaldea organization, I got a cool Servant named Raphael who makes me whatever I want and I have lots of money to buy whatever he can’t make me! I’m really good at coloring, cooking, and interior decoration! I think nothing is as pretty as the stars and that we should all look to the stars in our pursuit of a bright and happy future! Can I stop writing now? I’m hungry and want to go get lunch, I was thinking today we should go get-”
She proceeds to ponder on what she and her Servant should get for several paragraphs before eventually settling on a fast food restaurant near the Clocktower, I am beginning to suspect she scribbled out most of this dossier minutes before presentation. I have elected to cut this portion out of the dossier due to it's overall irrelevance. The uncut version can be requested from the administration department, but there's really no need to. Trust me.
Bio: ”Alright so, a long time ago this lady was looking up at the stars right? But while she was looking at the stars, she saw something so scary that she knew something had to be done! So what she did was, she kept staring at the stars for a really long time, then she got her kids to stare at them, and then their kids. And now here we are! 800 years of looking up to the future! My secretary is telling me it’s looking forward to the future, but I think she’s just a big dumb dumb who isn’t looking up to the future enough.”
Several stars with angry winking faces are drawn all over the page, as well as what appears to be a large ketchup stain covering over half the page. The fact that they chose to hand over this dossier despite it's state suggests either a lack of respect for the Lords of the Clocktower or a shocking lack of self awareness. Both point to the need for the Chaldea Organization to be examined more closely in the future.
Magic Circuit Switch: ”Well that’s a weird thing to ask about! I guess for me, it would have to be the sound of a star shining in the distance! My secretary is telling me shining doesn’t have a sound? But that’s what I hear every time I turn on my circuits!”
"A kind-hearted woman who's always willing to listen to your problems and whose words seem to carry a wisdom beyond that of ordinary humans. She's the one responsible for the mental health care of all those who work in Chaldea as well as the chief of all of the other members of the medical staff. Simply put, she's everyone's dependable older sister."
_________________________________________________________________________________________ Name: Raffaello Sanzio da Urbino (Raphael) Title: Most Famous and Most Loved Class: Caster Gender: Male Birth and Death Dates: Italian Renaissance Alignment: Chaotic Good _________________________________________________________________________________________ Personality: A genius of his era. Compared to even Leonardo Da Vinci, he was a roaring fire that burned brighter than even the omnipotent genius. But a roaring fire burns faster, and he died young as a result. Burning through his life, and passion with an explosive force. Loved, talented, he became a bit of a narcissist. And yet that is just the outer layer of a man who must reconfirm his genius. When the mood hardens, so does he. But, for a genius there are things that draw his ire. In particular things like laziness, cowardice, or in the worst... Cruelty to one's fellow men. As a genius, it is one's purpose to help mankind, not stifle or subtract from it. As such, Raphael considers the importance of his actions as one to benefit mankind. Striking out against evil. While he won't seek out evil to slay, he will destroy it if it would cross his path.
Bio: Raphael was an Italian painter and architect of the High Renaissance. His work is admired for its clarity of form, ease of composition, and visual achievement of the Neoplatonic ideal of human grandeur. Together with Michelangelo and Leonardo da Vinci, he forms the traditional trinity of great masters of that period. Raphael was enormously productive, running an unusually large workshop and, despite his death at 37, leaving a large body of work. Many of his works are found in the Vatican Palace, where the frescoed Raphael Rooms were the central, and the largest, work of his career. The best known work is The School of Athens in the Vatican Stanza della Segnatura. After his early years in Rome, much of his work was executed by his workshop from his drawings. He was extremely influential in his lifetime, though outside Rome his work was mostly known from his collaborative printmaking. After his death, the influence of his great rival Michelangelo was more widespread until the 18th and 19th centuries, when Raphael's more serene and harmonious qualities were again regarded as the highest models.
Weapon:[Redacted] _________________________________________________________________________________________ Parameters: Strength: E Endurance: E Agility: C Mana: A Luck: A _________________________________________________________________________________________ Class Skills: [Redacted]
Personal Skills: [Redacted] _________________________________________________________________
Title: Dilexisti nobilissimus: Most Famous and Most Loved Rank: EX NP Type: Anti-Horrendous Architecture Range: - Maximum Number of Targets: - Description:[Redacted]
"With the passing of the Age of Gods and the start of the Common Era, Mankind has become the most prosperous species in the world. The fate of the planet is in our hands. We are the ones who will write its epitaph. Thankfully, there is a map to prolong mankind's survival and ensure its everlasting prosperity. In the world of magi, this is known as... the Human Order."
Welcome to Chaldea. You are the best of the best. At least that what we’re telling you. But we’re just thankful you’re here at all. Chaldea exist as an observation facility primarily. But since the founding of our organization we have found the odd moment in human history that is a blemish. A point that exists to mangle our timeline, and send humanity off its course. These are better known as Singularities.
To combat each Singularity, a team of four mages are gathered, and then sent into the field. Summoning Heroic spirits in the process. Chances are you have had time to talk with your servant from a prior summoning, or perhaps the servant summoned in done on the field. It’s your choice.
Consider this your mission briefing in that regard. The facility has been in need of fresh blood for a while. You’re it.
Your first point is a small singularity in Fuyuki. Something about things going off path. Anyway, small squabbles like this happen all the time. Show up, find who or what went wrong, and set it right. Time will set itself right when that’s done.
Are you ready? Don’t respond, we’re sending you there now.
Rules 1 - Don’t Godmod 2 - Be a decent person. If you have a problem with another player, you are invited to tell a GM. We’ll do what we can. 3 - There will be only four Master slots. But Eight Servant slots. Each Master can provide mana for two servants at a time. 4 - If a servant dies, the player is allowed to perform a re-roll. If a Master dies (Which is less likely) they are not allowed to re-roll until the end of a Singularity. If a Master quits, another player is allowed to take over the character, and replace them when the Singularity ends. 5 - At the end of a singularity, you are allowed to make a new servant, and replace the old one. To keep scenarios from getting stale.
Servant Gatcha: While likely unnecessary, the mods have elected to include a Gatcha system. We have made up a list of Servants/Classes, and if interested you can ask to roll the Gatcha. One of the 20 options will be rolled up, and you will be allowed to roll again, or go with that idea. (Or decide to do something else entirely.) It’s for those who have an interest in random chance.
Class: I have listed all options for your convenience; The Knight Classes(Saber, Archer, Lancer) and the Cavalry Classes- (Rider, Assassin, Caster, Berserker)
Attribute: This will be given to you upon approval.
Era: The time they were alive during. This may be the Age of Gods(Before Christs birth) or the Age of Man(After Christs birth) You may put precise birth and death dates as well.
Personality: Feel free to fill in as you please. Make sure to include why they answered the summons of the Holy Grail- what wish do they desire?
Character Objectives: What your Servant wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include vanquishing evil(primary), or enjoying the modern world(secondary). These objectives should not include your characters wish, or achieving victory within the Grail War in itself. Finally add a few meta objectives you have for this Servant. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences.
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet.
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend. Any changes to their characterization should be covered in this(King Arthur as a girl). For Servants, this is a relatively unimportant section.
Weapon: Some Servants may use non Noble Phantasm weapons in combat. Usually this should only be one or two things as appropriate.
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much Prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does. Your class skills are listed by class elsewhere. Use anecdotes, feats, and themes to gauge where this should be. Please remember that class skills are specific to class. Fate/Grand Orders system for class skills will not be used here. Reference the opening post for listed class skills if you do not know them.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum. Exceptional circumstances may bend this rule, however Personal Skills exist to create a themed servant so keep that in mind.
Noble Phantasm: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind.
Title: Kanji name. Usually an explanation like "Sword of Promised Victory."
Rank: E-EX. Plus modifiers are possible
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Description: What does it do? A paragraph for fluff and a paragraph for what it "does" is usually best. However I will trust you in the formatting. Try to be somewhat original here- Iskander is a really cool guy, so don't make Iskander 2, no one can do that.
Appearance: (This is what your character looks like; a picture up top is also acceptable.)
Age: (How old is your character? The maximum age for a non-distorted magus is probably around 200 years. Characters above 250 will not be accepted.)
Rank: (Your capability as a Magus in the eyes of the Mages Association. This will be given to you on approval.)
Objective for the Grail: (What is your wish?)
Character Objectives: What your Masters wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include recovering magic crests(primary), or enjoying the company of a legendary hero(secondary). These objectives should not include your characters wish itself, or achieving victory in the war. Finally add a few meta objectives you have for this Master. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences.
Command Seal: (What will it look like when you summon your servant? Optional. Pictures are acceptable, just spoiler them.)
Personality: (A paragraph or so suffices. We want to leave room for development!)
Bio: (A few sentances, just a basic ideal. Include information on the family you're descended from. The more information on the family, the more its detailed, the more its coherent, the more justifiable having, say, an above average Magus is)
Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work. Optional, as it's fluff for your character.)
Number of Magic Circuits: Number of circuits. Ranked A-E.
Quality of Magic Circuits: Amount of magical energy one circuit can safely hold. Ranked A-E. Modifiers may be requested, but don't include them on your initial sheet.
Elemental Affinity: (Average one's are acceptable, as well as dual elements. Valid elements are Fire, Water, Earth, Wind, Ether. Valid elements may shift with the culture of your magical foundation(ie Chinese Elements). Special elements beyond these are acceptable, but are under scrutiny. Additionally, you can list your Origin here if you want to bother with it.)
Magecraft: (Include all schools of magecraft you know, including General Magecraft(Things students at Clocktower would know). We assume they do not know the basics unless the basics are included as an example. If its not mentioned here it's assumed that particular type of magecraft is not something within their capabilities. Do not apply individual spells, but you can use them as examples.)
Crest: (Rough age of the crest, thus family. The magecraft within the crest is assumed to be in your magecraft section. List by generation; 40 years is assumed to be a generation in this case.)
Weapon: (Mystic codes, other weapons, etc. Any magus should have a few mystic codes, average for this sort of situation will be considered around 3. This may shift depending on your Magus, though.)
Currently only the seven standard classes will be allowed at this time.
Knight of the sword, Saber. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. Riding Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary.
Knight of the lance, Lancer. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Knight of the bow, Archer. Independent Action Enables action even if the Master dies or if the contract with the Master is terminated. It is possible to stay in the world for one day at rank C, and 2 days at rank B. At rank A, the Servant can continue existing even without the Master. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Mounted soldier, Rider. Riding Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary. Magic Resistance Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.
Magus, Caster. Item Construction Ability to create weapons having magic power. As one of the main uses of this, there is the creation of Mystic Codes. Territory Creation Ability to create a territory advantageous to oneself as a magus. The workshops of common magi are also included in as territories, but at rank A, it is possible to create a temple class territory exceeding that of a workshop.
Silent killer, Assassin. Presence Concealment Ability to cut off one's presence as a Servant. It is possible to hide oneself from enemy Servants.
Mad warrior, Berserker. Mad Enhancement Ability to increase the rank of each status in exchange for sanity. For each rank increase in Mad Enhance, the number of types of boosted parameters increase.
A rough measure of your talent as a magus by the Mages Association. This does not necessarily reflect your circuits, though having good ones will make being a powerful magus easier. Ranks can be inflated by prestige or politics rather than talent however. An example of a magus of this caliber is next to each Rank. Rank will be assigned by the GMs around the time of approval.
Grand: Crown (Touko Aozaki) Only a handful of Magi in the existence of the Association have ever reached this point. This is the height of Magecraft in the modern era, a level even the Lords of Clocktower are unlikely to reach. Put simply, monsters in the form of humans.
Brand: Color (Kayneth El-Melloi Archibald) The level of a talented Lord of Clocktower. A true prodigy is at this rank, someone who can revolutionize an entire field of magecraft just by existing. Around the absolute limit of someone like say, Rin Tohsaka. Those truly at the level of Brand in the Clocktower probably number in the couple hundred at most in its entire history.
Pride: Law (Nigel Sayward) Exceptional Magus. Only a handful of Magi in a families entire history may exist at this rank. In fact a family is quite lucky to have such a great magus as their head at all. The difference between "Pride" and "Brand" is like the difference between the Heavens and the Earth below it.
Fes: Festival (Norikata Emiya) A magus who has broken through the barrier that is 'my craft has matured and stabilized' and gotten past that important roadblock. A Fes is nothing to scoff at, if they received the rank from actual talent. In the history of their family, they will definitely be a noteworthy family head.
Cause: Open (Protagonist F/GO) A magus who has fully stabilized their magecraft and its foundation. While this could be considered average, it is genuinely a feat to reach this point at all. Someone at this level is a "matured magus".
Count: Eldest Child (Kiritsugu) Someone who uses magecraft at a level above a greenhorn, but has yet to stabilize their craft properly.
Frame: Youngest Child (Ayaka Sajyou) Someone totally new to magecraft. A bit above the likes of Emiya Shirou, who can barely practice magecraft. At this level it's probably more about theory then actual magecraft.
Servant Ban List Heracles(Off Berserker), Gilgamesh, Nursery Rhyme, Ozymandias, joke Servants, or funny business Servants. Additionally, no Servant that would qualify for 'Grand' will be accepted at this time. Certain sheets or aspects of sheets may not be allowed for power balancing, though I expect this to be a rare occurrence. Double summon is inapplicable. Eastern Servants and Counter Heroes are allowed.
All Servants must be historic or mythological figures who were born before 1970AD. Figures before Gilgamesh are banned. Additionally, Gods and such are not applicable. Humans, mixed bloods, machines, and animals qualify as Servants. Try to avoid composite skills where able.
Masters may not be able to fight a Servant defensively. Masters will not be ranked higher than Fes for the time being.