Avatar of Reno Cascade
  • Last Seen: 4 yrs ago
  • Joined: 6 yrs ago
  • Posts: 31 (0.01 / day)
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  • Username history
    1. Reno Cascade 5 yrs ago
    2. ██████████████ 6 yrs ago

Status

Recent Statuses

4 yrs ago
Current Asking questions = "attack". Having opinions = "attack". Starin' at my sandals = "a paddlin".
4 likes
4 yrs ago
Honestly this is one of the most poorly-run sites of this size I've ever come across. And I used to go to AnimeLeague. LOL.
4 yrs ago
This is a good Festivus.
4 yrs ago
KAW! KAW!
4 yrs ago
"Wasting staff's time. Banned."
4 likes

Bio

It's like I always say: "Fuck 'em if they can't take a joke."

Most Recent Posts

Right, this seems to be the place for that. So I'd like to get my name changed to:

Reno

Thank ya.
I've been playing the same main character since around 2002 in a consistent setting with an ongoing plot. My group and I aren't "lazy". We create new characters within the scope of the plot as needed, but our main characters are the primary focus. We've taken our characters to other forums plenty of times and created new sub-plots within whatever persistent worlds those places have had. I reckon it's a preference. I don't particularly have any issue with one-off characters and RP's. I used to engage in those kinds of things quite often myself. As my overall free time dwindled (life responsibilities, etc), I ended up just focusing mostly on what interested me the most, which happens to be my main character and his ongoing struggles.

With a character like that, at least for myself, I feel drastically more connected to them. Like they're alive in a way. This sort of thing is only possible after a set amount of time, I believe. Well, at least for me. I can't rightly speak on how it is for others. I think it's also important to note that a majority of the games that I've participated from the start have been largely war and battle-oriented. A persistent character jumping from one battle to the next is eminently more "experienced", which confers an extra advantage to the player as time goes on (I know there are likely folks who would disagree with this for whatever reason, but that's a whole different discussion).

End of the day, I just have a lot more fun playing my main guy and exploring his story towards whatever completion it might eventually reach (if any). For me, fun is the main draw. If it stopped being fun, I wouldn't do it anymore. I sure as hell ain't gonna rag on folks for having a different approach anyway. Long as they're having a good time, there's no harm being done. If they don't like my way of doing things that's fine too. I'm not gonna fret over it as long as they don't go out of their way to harp on me over it for no good reason.
I've had people try to tell me that Discord RPing is the same as forum RPing. Fucking charlatans.
I was in musicals in high school.
I run marathons for fun.
Well, I've been playing the same character almost exclusively since around 2002 or so, within a group framework with other players who do the same thing. We've always just jumped from thread to thread/forum to forum and adapted to the rules accordingly. Players have come and gone, but the core members of my group are still around and active. In between "adventure" or "battle" (lots of those) threads, we'd often have kind of intermission type threads where we'd kind of just take a load off and take stock IC for the next round of whatever we had in mind at the time. We've also always had a larger overarching plot to fall back on whenever there wasn't anything going on for us to get involved in.

Typically, any of the threads that we posted ourselves were considered to be "open" for other random people to jump in on as well. It's pretty much been one huge ongoing interconnected saga. Hasn't always been perfect (nothing is), but I personally find it to be the most fun and interesting.

We're currently in the midst of one of our own plot threads elsewhere at the moment, but once that's over with, we're planning on creating one of our trademark open-adventure style threads here. Probably in the Advanced section. No timeline on exactly when that'll happen. Maybe Spring? I dunno. I'll be advertising it when the time comes.
Player freedom works when there's strong leadership present to guide them. I've been part of interconnected games since around 2001, and the key is putting a focus on group/faction-based activities led by experienced players who both know what they're doing and have the time and patience to keep the proverbial ball rolling.
"Aire Tam Spam"
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