Avatar of Rilla
  • Last Seen: 1 mo ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
  • Posts: 3699 (0.81 / day)
  • VMs: 8
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    1. Rilla 12 yrs ago
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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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I just don't think they should be punished for handling their life and the like. In most situations I can understand it, though a simple forfeiture would be fine. If they are just hanging around and not participating, in the alloys time, forfeit. If something pulls them away, forfeit.

I like the Mark inactive thing. Perhaps a side list foe them, so they can hop back in on their return though that could have detrimental effects on the rankings.

I don't kind the point loss. Gives you something to fight for, especially if it pertains to keeping/advancing a rank.

The wager bit isn't meant to replace it, just a different way of operating. It could be used for items and the like, but wouldn't get you any higher in ranks until you actually win points.
I wouldn't fault them for leaving continuously in that fashion. If in the middle of a fight, after a set period of no excuse or warning, them they should lose the match and the requisite points. After that they are just gone. Could.be for any reason, like a personal emergency.
1000 Actually. :p

Also yes, in your example Player A would get 200 points for winning, player B would only get 10. If possible I would also like to look into a possible flexible "wager" system. 10% is standard, but it would be interesting if players could determine the amount of points themselves.

As far as inactive people, we would just have to have a work around for that. I don't see it as a big problem, except to where it comes to rankings themselves. Any ideas?
I think the three tiers work fine with the simple point system of 10% of opponents total going into the match. Its easy to keep track of, and cab perhaps be coded into the system by Mahz one weekend.
I wouldn't mind pointing people to fights that would help them improve. Often o try to look up an old fight that made me want to get into more Arena Based RPs. However I've never been able to find it again.

I think the rankings should be separate from the PW. You can add your own story to each individual fight, but that's up to your discretion.

The PW would be a bigger beast to tackle.
In general I don't think that writing ability should have a lot of points added to it - as far as whether or bot you can still take what would amount to a loss, and still come out on top. If I WERE to have it judged for instance I would have it like the Way of the Warrior judging, where writing/prose were worth like 10% of the total points, while everything actually related to the battle were worth more - like damage and the like.

I don't think I would like extra points for things, I believe I saw they mentioned. At had it for GFFNR and it really came down to the judges discretion and can have a bigger effect on she outcome.

The point system I had was based off 10% Of the opponents total points coming into the fight. If both had 1000, them the loser would lose 100, and the winner would gain 100. Ten the losers fights would.be worth 90 and.the winner woulds would be worth 110.

I'm a fan of rank/place hopping with wins, either by beating a higher ranking guy, taking their spot and pushing everyone down one(perhaps this too can be coded in to be under the person's name.or on their profile somewhere), or.by points which would do the same thing. if a person is aiming to be number 1 them they'll likely steal points.anyway.

Skally; Yeah it would, but that shouldn't be too hard. Hahaha. If they don't wanna learn then they can learn the hard way.
I'm fine with that. It works even if we don't go with a ranking. I would.prefer to go with a ranking system, but there are inherent problems with it.

The two people above thing would be helpful, in making sure there aren't in high jumps in rank, and MIA people could be shuffled down or skipped it they aren't around. It would also stop people from challenging lower level people for easy win/point upkeep.

Stealing spots wouldn't be bad to me. If we nix the two people deal, and say I beat #1 Skally them understandably I should be #1 and he #2. It could keep thefights going and going as people vie for spots.

I would like yo add that player rankings should only count for 1 fight at a time least it.get too confusing. Especially with points. Unless predetermined wagers are listed.
Which is why it's an example and something I want to emulate.

Really it's mostly deciding on how the ranks will work, either player or character based, then deciding on how people progress in rank, either beating the player above them or by a point system. I'm a fan of the point system, and player based system, but it's a group decision.

Player ranks can be coded into the system I think to display under the names like statuses or bios, and would not require keeping track of win/losses of every character you use - something we can add to the characters ourselves.

The point system was used on Hall of Records, and worked Well. It's simple but IN, I think raised a good point about just beating the top guy to advance. We could do it like the Seguleh in the Malazan series, but I don't know if you switch rank or just move one down. I imagine the latter.

Another thing to consider is the judging, if any, for a ranked fight. That should be simple enough, however. As well as win methods and losses. Forfeit, death, surrender.
I wouldn't mind a return to that, so to speak, but I think it would be slightly difficult in a MV setting.

Also for challenges it would help, though either both would have to agree on each others characters, or have a judge come in and agree on them. My first priority however is to hash out the ranked/challenges stuff so Mahz can start that - even If I can't participate
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