I think Skyrte is giving the last two (?) a chance to post.
i don't think he really has to. I imagine the briefing is gonna take a couple of posts anyway to finish before we even consider the mission. that's plenty of time for the rest to jump in ^^
Facing out across the endless, vast and open expanse of space through the windows of the room was the ashen haired woman, Adrianne.
She sat on her legs in complete quiet, with her arms formed in a cross across her chest. In front of her, lying on the cold, brown and gray metal plates that made out the floor was her long and curved power sword, still in its sheath which looked reminiscent of a staff in appearance. Next to her sword was her gothic styled winged helmet, facing out towards the darkness of space as well.
The psyker was already wearing her space battle trappings, a dark brown jumpsuit beneath a series of plates, gloves and heavy boots adorned with imperial symbolic runes and patterns, and a refractor field generator that ran down her back, shaped like a human skeletal spine made out of black metal.
Her mind was empty, and her pulse was low. She was in a meditative trance, a habit she had taken up while traveling the warp.
Through draining herself of all thought, and almost even her own consciousness, she did no longer hear the seething and hateful whispers that otherwise were so loud when close to the warp. Her pulse was barely still going, and her breath soundless. It was a method she had picked up from another psyker on her travels, and had made warp travel; a usually very uncomfortable experience for someone of her arcane sensitivity; to a much more bearable, albeit perhaps boring experience. In fact, it now provided her with a peace of mind that she rarely ever found when on a mission or duty, making warp travels a somewhat relaxing experience, a complete opposite of what it had been for her before. In her medition, all her worries, fears and anxiety were absolved by a stoic discipline, making her medition almost feel like a comfortable, lucid sleep.
A low series of pings suddenly became audible in the room. Hovering in the air next to her, lurking in the darkness of the corner was a floating servo skull, a red light flashing ever so weakly next to its dark eye sockets.
"Notification: warp travel complete. Mission briefing scheduled to start in minus two minutes." A mechanical voice was emitted from the skull's vox box as it gazed emptily at Adrianna.
The psyker's eyes finally opened, revealing two purple irises. A faint wave of psychic energies passed over them, before she made her first facial motion; as if she had just recovered from a deep slumber.
Standing back up onto her feet without a word, she would hold out her arm in front of her. Her sword, lying on the ground in front of her, would suddenly begin to levitate and hover up into her hand, before she gripped around it and rotated it around to hold the sword's large sheath as a staff, planting the bottom of it into the ground. Her helmet would also move, floating up to her waist before attaching itself to her belt behind her hip.
The part of the inquisitorial ship that she found herself in was remarkably quiet and abandoned, its elaborate rooms and hallways poorly lit and usually desolate of other people. That, alongside the windows looking out into the vastness of space was the reason she had chosen that part of the ship. Aside from the ever so persistent low hum of the engines, there was no other sounds in that section of the ship, short of the occasional lone servitor that trundled along to do its work in silence. It was almost reminiscent of a ghost ship.
Walking through the hallways that were littered with tubes and cables along the walls and floors, some of which were hard to see in the poor lighting, she would head towards the briefing room.
The inquisitor's ship was by no means a small vessel. Was there ever a stereotype that seemed to persist through the millenniums about imperial officials and high servants, then it was their love for big ships.
Arriving at the briefing room, Adrianna eyes would immediately move to the Inquisitor, Zhevon, and his favorite lackey, trooper Gregor, as well as Ben standing somewhere in the back. The former stood together, their joyous banter which could be heard before she had even entered the room, let alone foresee them. Zhevon's jovial demeanor was quite different from that she had come to expect from an inquisitor, with what little interference she had had with other inquisitors suggesting a cold, calculative, arrogant and almost power-crazy behavior. Indeed, inquisitors were viewed with both fear and distrust by most, while being more than happy to view the masses with distrust and suspicion in turn. The fact that some inquisitors even possessed the imperial authority to call down the extermination of entire planets was enough to make someone cautious in their presence at best! Zhevon's apparent cheerful attitude did not do much to comfort Adrianne either. When a powerful, possible megalomaniac with a power complex seemed particularly happy, it could either be nothing, or a really, really bad thing!
Meeting any gaze from either Gregor and Zhevon with a stoical, empty expression, Adrianna would give them a subtle nod to acknowledge their attention.
"You summoned me, Inquisitor?" She would say with a disaffected voice, her gaze trailing between Gregor and Zhevon.
seeing as my character, Adrianne, is a psyker who has Divination as one of her specialties; enabling her to foresee future events, if ever sometimes only vaguely; might i suggest you sending me some hints or tidbits about the coming events of the plot ahead of time in PMs? :D
i feel i could then better play the role of the diviner, and better be able to harass the rest of the group with ceaseless riddles and cryptic prophecies about a plethora of impending dooms ^_^
Psyker Power Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.
Appearance: 5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.
The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.
Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.
Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.
Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.
Equipment:
Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.
Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.
Refractor Field. Description under Appearance.
Servo-Skull: Mostly used to store events, data, recordings and scrolls.
Savior – Saved an influential nobleman by foreseeing his assassination, tossing him out of the way of the sniper’s bullet with her telekinetic powers and into a big wedding cake instead.
Guide – Saved a band of arbiters from the underworld of a hive world during an uprising by using her powers of divination to avoid the roaming mobs and gangs and reached safety without incident. Not a single shot was fired during their escape.
Hates Surprises – Accidentally electrocuted and sent three of the arbiters she had saved above to the infirmary when they tried to surprise her with a party later. Being so used to foresee danger before it happens, she is prone to freaking out over minor surprises that eludes her farsight.
Fireteam – During an Ork incursion, she helped a fireteam of six guardsmen hold off a much larger band of orks after their sergeant was injured through using her powers of divination to guide their fire, turning what had been originally green recruits into seemingly crack shots. Any Ork that left its cover was immediately put down from long range, and when they mounted a frenzied charge together, they didn’t make it more than halfway across the field to the trenches before they were wiped out by precision fire.
Warpstorm over Mordran V - Adrianne was assigned to aid the planetary imperial garrison with culling a lesser greenskin uprising, assisting local Imperial Guard and Sisters of Battle forces with the purging when a warpstorm suddenly appeared over the otherwise peaceful colony world of Mordran V. Trapped on the planet, Adrianne found herself fighting for survival alongside her imperial guard as Chaos Ships appeared in orbit, and unleashed a ferocious invasion of the planet! Though the warpstorm only lasted for two weeks, by the time it had lifted, Mordran V had been transformed from a lush, promising garden world into a lifeless, daemon-infested hellscape, with most of its original population killed except for a few imperial strongholds that managed to weather the storm. Her experience from Mordran V would change Adrianne for ever. What had been a cautious girl that had stepped onto the planet would instead emerge a seemingly reckless with little to no restraint on her powers!