Avatar of Ryonara
  • Last Seen: 4 yrs ago
  • Old Guild Username: Malakaus
  • Joined: 13 yrs ago
  • Posts: 1817 (0.40 / day)
  • VMs: 2
  • Username history
    1. Ryonara 13 yrs ago

Status

Recent Statuses

9 yrs ago
Current Just because you "fight a good fight" doesn't mean you didn't do horrible things.
5 likes
9 yrs ago
Not feeling too great everyone. Sorry if you're waiting on me.
10 yrs ago
I'm sorry for anyone who was waiting for me. Some real life stuff happened, but for now things seem calm. I'll try to post in my RP's ASAP.

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Most Recent Posts

I wanted a name that would rhyme. Which guild would be best for her to join if she wants to take out the Black King? I'm guessing the White Guild if only because it's the White Guild.
Needs more lolis.

Appearance (Real Life):


Height: 5ft

Weight: 111lb

Hair Color: Brown

Eye Color: Hazel

Name: Hibiki Toho

Age: 13

History: Hibiki comes from a very wealthy family who has personal bonds in the Deep Ground Online game, with her mother and father both important investors. Her family runs Toho Systems, a conglomerate of computer hardware, program apps, security, and just about anything that you'd imagine is "Futuristic". Hibiki, being the youngest of five, was rather spoiled. Her parent's financial success actually allows them to spend time with their daughter, unlike her older siblings who grew up without them for the most part. It has made some slight tensions, but in the end they're all family.

The biggest issue (If it could even be called that) Hibiki ever had to deal with was her innocence. She thinks that she knows the world, warts and all, and believes that she can actually do something for it. Her parents do nothing to dissuade these notions or even show her what the world is really like outside the walls of her house and the media. So when Hibiki was 13 of course she took part of the Deep Ground Online, using the best her parents would provide for her. She wants to change the world, even if she doesn't really know what's out there.

Personality: Hibiki is naive to the point of stupidity. While having a healthy amount of caution, she still has her youthful vigor and ignorance of danger, more so in Deep Ground since to her it's all just a game. While she can have quite an attitude and a bad mouth when dealing with bullies, she rarely holds grudges for long unless you really do something horrible. For better or for worse, easy to befriend and is a nice kid, even if she constantly wants to hang out with you.

Appearance (Avatar):


Avatar Class: Warlock

Avatar Title: Smitten Kitten

Avatar Level (Initial): 3

Avatar Guild: None

Avatar Abilities:
Fire Rune - Places a magic rune that causes a large explosion of fire when touched by the enemy. Causes the enemy to catch on fire. She can lay them as traps or put them on her opponents and other objects.
Tar Rune - Covers a large area with a rune that creates a sticky substance when stepped on. Roots enemies to the spot or at least slows them down. Can be lit aflame for massive damage and causes the enemy to catch on fire.
Befriend - Instead of summoning demons Smitten Kitten can make hostile non-PC enemies into her ally. She can only use it on enemies who are her level or lower. Easier to use when her target has been weaken, and those who have been successfully turned into an ally becomes fully healed and will fight for Smitten Kitten until they die. Can only have one befriended follower at a given time, though she can dismiss them and they will still be friendly, however she won't be able to control them directly. Has no effect on stronger enemies or against other players, though she can use this skills to take over Mage's undead minions or demons.

Other: She likes the color orange and is very new to the game. Wants to defeat the Black King.
Meirin just smiled politely as Grey spoke his thoughts about the college. He had a fair point, though she didn't really have much to say to approve or counter them. She did quip about the guards however. "The guards are losing moral? I didn't think the new guards would even be unnerved if they were gutted like fish." The new guards crept Meirin out. At least before with the demons, the golems, and the other guards you could have a conversation with them like she was having with Grey. Just being around the new guards at the college made Meirin want to leave as fast as possible. She couldn't shake the feeling that they were poised to kill her.

She moved on from that subject however when Grey asked her about her magic. "My magic isn't like some of the others. It's hard to explain but... It's more like I dance. You've seen it before, haven't you?" Meirin did a quick windblast spell, the same one she used the first time she and Grey had gone after Zaad. This time however, Meirin was so used to doing it that she did it much faster and without expanding so much energy. "It's certainly something I'm familiar with, but at the same time it's all so new. My martial arts is much different from my magic, and sometimes I have a hard time using both of them. My martial arts is very direct; not many flashy moves, only what's most effective and efficient. My magic, weaving, on the other hand has me moving by body in these wide motions that need to be carefully choreographed, but also rather impractical. If someone or something disrupts my movements, I lose the spell. It's very taxing on my body, oddly enough."
"Oh? Why so jumpy? Didn't you hire us so you won't have to worry about getting attacked by bandits?" Azelea cocked her head to the side as she watched Aur working. If she remembered correctly, the sentient tree rode in this truck. Of course, Azelea also seen the others in this trip, and she was quite capable of sensing some animosity between him and some of the other recruits. "Or perhaps you're so jumpy because of the others? They seem like nice enough people. Strange... But kind. Let me guess.... The female Siren is the one that is on your mind." Azelea didn't really have much evidence that the female Siren was causing Aur any issue, she simply assumed that Aur had some strange attraction for her because she was a female Siren and he was a male Siren. A natural thing, as far as Azelea could tell.
Noelle didn't have much preparation. She took an ample supply of poisons, potions, elixirs, and other portable mixtures as well as her magic blade and the repeating crossbow. Corrira likewise didn't have any thing else he needed to do either. His only weapon appeared to be a magic staff though he can summon a powerful sword if need be. They left with Sharee as soon as they were ready to move out. The trip through the town was uneventful though it did give Noelle a chance to see more of the city. If she wasn't here for piracy Mistral would be a nice place for her to do some research into her Alchemy. She made a note that she should at least pick up a few books while she's here, to occupy her freetime.

Eventually the group reached the bandit's cove. It was positioned in such a way that there was only one way to get a good look inside, which also meant that anyone inside could see you. Sharee had some ideas of how they could try to scout ahead, including her climbing to the rocky ceiling, taking to the waters, or forgoing scouting all together and just attacking. Noelle turned to Corrira if he had any means to infiltrate but he admitted that his skills befitted a war mage, not an infiltrator. So Noelle spoke up. "I could put an invisibility spell on all of us that should last for a minute." What they do after that, however, Noelle admitted that she didn't know. Fairly pointless to scout ahead if they ran strait into the bulk of the bandits. If she was more skilled in her Alteration she could have also put Water Walking on everyone, but alas, she cannot. "Perhaps I could try to move in close to cause some mayhem among the bandits. I can use my magic to sent one or more into a rage and have them fight among each other. When they're sufficiently weaken we could come in and finish them off."
"Is this it?"

Standing behind Aur was Azelea. A last minute entry to this gang of misfits, she was employed to provide entertainment on the road as well as her skills as a mage. She was dressed modestly right now, wearing a light blue short-sleeve tunic with a brown vest adorned various pockets and pouches on it, and a matching set of trousers. curiously she was barefoot, though the straps on her feet implied that she was wearing some sort of stocking underneath. She hasn't really introduced herself to the group and only Gor Kazach the dwarf knew her name. She figured that as the rest were setting up camp however she could make her proper introduction.

"Don't you need more light if you plan on working so late?"
Username: Ryonara

Name: Azalea Volkamenia "Echoing Enchantress "
Race: Terran Human

Age: 31

Gender: Feamle

Homeland: TERRA

Appearance:

Shown above is merely one of Azalea's many outfits, particularly one she wear for her performances. Usually she wears much more practical clothing when traveling or whatever else would be appropriate for the given occasion. She can use her magic to change her surface appearance as well, but the constant factors are her green eyes, her long hair, and the tattoo on her forehead which allows her to better channel her magics. Of course these things are not apparent if she does a full body shapeshift.

Size: Stands at six feet six inches and weighs around two-hundred pounds. She is naturally fit and athletic, and does not need to use her magic to maintain her figure. While muscular, Azalea honed her body to be tone and thin rather than to build muscle mass.

Elemental Affinity: Air

Bio: Azalea Volkamenia was one of the many children of the House Volkamenia. It was not so much a noble family as much as it was simply one with great influence, better known for producing musical and magical prodigies. House Volkamenia's neutral but supportive attitude has made it made friends, but also has brought upon the suspicion of many as well. Cynical politicians believe Volkamenia's altruistic behavior hides their own sinister agenda. While the truth has yet to expose itself (If there is one to expose), Azalea grew up being a fairly good example of the positive portrayal of the House Volkamenia.

Despite the wealth of the Volkamenia clan, the families were expected to live modestly and act accordingly. While there was certainly those who lived luxuriously with excess decadence, they were considered more quirky members of the Volkamenia clan, and while boisterous, never themselves caused any more trouble than perhaps the standard amount of melodrama found in many nobles and aristocrats. Tellingly, Azalea had the good fortune of a childhood education, though she attended an academy that was publicly available for those willing to enroll their children. Azalea met many children from many walks of life, from the poor and destitute to the rich and extravagant. She befriended children who had no homes to go to and children who had many homes to call their own. She played with children who wanted to do good for the world and talked to children who wanted it all to end. The vast amount of views and perceptions in life made Azalea question her own, despite being so young. She wanted to see the world and how others live in it. This set up the stage for her later in life.

Going through school Azalea never was in the risk of failing, but never really tried to become the best. She did enough for passing, and sought to pressure whatever caught her interest the longest. Music, of course, was one of the many subjects that Azalea clung onto, partly out of family expectations, mostly because she was rather good at it. As a young child however, she took up many interests that she still can use today, such as handling animals, treating minor to moderate injuries, consoling others, and various high-contact sports like wrestling. It wasn't until she was a young adult that she started to focus on her career path, which was when she started to learn magic.

Azalea spent five years of her young adult life learning her chosen magic. While many mages can learn more than just a few variances, mastering one takes a lifetime. Azalea only took three, an low amount considering most mages at her academy take around five, even if they only have one focus. Azalea's first year was simply learning the basics of magic and tapping into her potential for it. Being born in the Volkamenia family, expectations were high. She was smart to chose only a few classes of magic instead of attempting to master more, as her innate magic ability, while impressive, was not up to standard with most prodigy mages. She's thankful for having what she already had. Azalea's three magics were, in order, Summoning, Illusions, and Shapeshifting. Each year she'd learn more and more about each of her three chosen magics, and on her fifth year she tested to prove her competency in all three. She passed marvelously, and was honored for scoring high on her final exam.

After graduating her academy at age 19, Azalea was quick to announce her chosen profession: A traveling minstrel. Her family had mixed reception to the occupation. House Volkamenia's claim to fame was when it's founder, a traveling minstrel, found favor in the Terra royal court and eventually elevated himself into something akin to a noble house. Additionally, traveling bands were not uncommon for Volkamenia families, but Azalea made it clear that she intended to travel on her own, representing no one but herself. Her parents were mostly supportive, though they also prepared themselves a contingency plan should Azalea return home, unsatisfied with her given career choice. They had already entered her name into a sort of arranged marriage, however who her husband-to-be was left in the air until she would decide to come back home and settle down. Regardless, Azalea was determined to make a decent living traveling the world, not only to spread her music but also to see what the world of RUNE had to offer.

Personality: Azalea is good natured, easy going, optimistic, generally kind, honest, open and tolerant. Though she sometimes has a moment of passion and can be reckless, she also dislike serious conflict and doesn't understand why people cannot just get along. She rarely go out of their way to harm others out of malice and enjoys being of service to other people. She seriously wish for others to like her. Azalea herself finds it hard to keep "negative" emotions, and has something of a heroic streak: where she see's problems, she feels compelled to do something about it. Emotionally strong, Azalea can handle disappointment and humiliation, and regardless of how severe a tragedy or horror, she will continue on her path confident and just as determined as she was before.
Skills: Azalea is highly skilled in three types of magic, Illusions, Shapeshifting, and Summoning, as detailed below.

    Illusions - Azalea is capable of manipulating weaker minds than her own to sense whatever it is that Azalea wants them to sense. A simple spell she could do is create a bright ball of light that illuminates the dark and blinds those who look in it's direction. Highly skilled in the Visual, Physical, and Sonic subclasses of Illusions, she also has picked up a few Perfect Illusions that she uses only during emergencies. Azalea can also use her illusions to alter her appearance and other qualities about her, such as her voice and even scent. However no matter what her illusions do, they can never do physical harm. She can use her Illusions to drop as many rocks onto you or have you torn apart by ogres, in the end they're nothing more than a trick of your mind.

    Summoning - Azalea can summon various creatures and objects from around the world or even across different planes of existence. Azalea doesn't often summon creatures, though she can, and usually summons objects instead. She can dismiss the things she summons and they will return to their previous location before she summoned them. When she does summon creatures, she can potentially summon very powerful ones or even other people if she puts a special rune on them, however she specializes in summoning multiple low-cost creatures that she can use tactically.

    Shapeshifting - Azalea can use her magic to mimic the physical forms of other creatures or objects. One of her simpler magics oddly enough, she only needs to visualize what she wants to transform into to take on it's appearance. Creatures larger than herself require more of her energy to successfully transform into and maintain however; turning into a dragon is very taxing on her, and she won't stay in that form for long. Additionally, she cannot mimic all of a creature's abilities, such as their magical powers or things that require their knowledge. Lastly any full body transformation removes her ability to use any other magic aside from her Shapeshifting.


Other skills that Azalea can use include handling animals, minor healing with equipment, and some self-defense. While not the greatest at hand-to-hand combat, she knows a few take downs that would allow her to escape larger foes or at least make it more difficult for them to pursue her. She is also gracefully deadly with a dagger, and astonishingly skilled with a simple staff, which she can also treat as a spear if need be. One of Azalea's most useful skill outside of her magic however would be her ability to escape danger either by stealth or atheism.

Equipment: Azalea's has many personal possessions that she can summon, but what she has with her right now is a sturdy travel bag that holds most necessities for the road, including rations, medicine, maps, her journal, camping equipment, etc. For weapons Azalea does carry a decently sized dagger, however she is much more skilled at using her humble magic staff. The staff itself has no magical powers, but Azalea can use it to alleviate most of the energy for her spells. And while not an object exactly, Azalea has a unique tattoo on her forehead which allows her to channel her magic with much greater ease. This means that she can use her spells without making any gestures or verbal commands as well as allowing her to selectively chose targets of her spells. Handy in a fight, since without it she'd need to take time to cast her magic which would leave her open to attacks.

Other: Azalea has a small reputation in Terra for her musical skills, and has earned the name "Echoing Enchantress" despite having no knowledge of Enchanting magic. She earned the name when she preformed an entire musical symphony using nothing more than her skills as a musician and her magical abilities. Relatively unknown outside of Terra however, aside from many a few random fans.
Glad to clear some of that up. If there isn't anything else to fix, am I free to post?
Username: Ryonara

Name: Azalea Volkamenia "Echoing Enchantress "
Race: Terran Human

Age: 31

Gender: Feamle

Homeland: TERRA

Appearance:

Shown above is merely one of Azalea's many outfits, particularly one she wear for her performances. Usually she wears much more practical clothing when traveling or whatever else would be appropriate for the given occasion. She can use her magic to change her surface appearance as well, but the constant factors are her green eyes, her long hair, and the tattoo on her forehead which allows her to better channel her magics. Of course these things are not apparent if she does a full body shapeshift.

Size: Stands at six feet six inches and weighs around two-hundred pounds. She is naturally fit and athletic, and does not need to use her magic to maintain her figure. While muscular, Azalea honed her body to be tone and thin rather than to build muscle mass.

Elemental Affinity: Air

Bio: Azalea Volkamenia was one of the many children of the House Volkamenia. It was not so much a noble family as much as it was simply one with great influence, better known for producing musical and magical prodigies. House Volkamenia's neutral but supportive attitude has made it made friends, but also has brought upon the suspicion of many as well. Cynical politicians believe Volkamenia's altruistic behavior hides their own sinister agenda. While the truth has yet to expose itself (If there is one to expose), Azalea grew up being a fairly good example of the positive portrayal of the House Volkamenia.

Despite the wealth of the Volkamenia clan, the families were expected to live modestly and act accordingly. While there was certainly those who lived luxuriously with excess decadence, they were considered more quirky members of the Volkamenia clan, and while boisterous, never themselves caused any more trouble than perhaps the standard amount of melodrama found in many nobles and aristocrats. Tellingly, Azalea had the good fortune of a childhood education, though she attended an academy that was publicly available for those willing to enroll their children. Azalea met many children from many walks of life, from the poor and destitute to the rich and extravagant. She befriended children who had no homes to go to and children who had many homes to call their own. She played with children who wanted to do good for the world and talked to children who wanted it all to end. The vast amount of views and perceptions in life made Azalea question her own, despite being so young. She wanted to see the world and how others live in it. This set up the stage for her later in life.

Going through school Azalea never was in the risk of failing, but never really tried to become the best. She did enough for passing, and sought to pressure whatever caught her interest the longest. Music, of course, was one of the many subjects that Azalea clung onto, partly out of family expectations, mostly because she was rather good at it. As a young child however, she took up many interests that she still can use today, such as handling animals, treating minor to moderate injuries, consoling others, and various high-contact sports like wrestling. It wasn't until she was a young adult that she started to focus on her career path, which was when she started to learn magic.

Azalea spent five years of her young adult life learning her chosen magic. While many mages can learn more than just a few variances, mastering one takes a lifetime. Azalea only took three, an low amount considering most mages at her academy take around five, even if they only have one focus. Azalea's first year was simply learning the basics of magic and tapping into her potential for it. Being born in the Volkamenia family, expectations were high. She was smart to chose only a few classes of magic instead of attempting to master more, as her innate magic ability, while impressive, was not up to standard with most prodigy mages. She's thankful for having what she already had. Azalea's three magics were, in order, Summoning, Illusions, and Shapeshifting. Each year she'd learn more and more about each of her three chosen magics, and on her fifth year she tested to prove her competency in all three. She passed marvelously, and was honored for scoring high on her final exam.

After graduating her academy at age 19, Azalea was quick to announce her chosen profession: A traveling minstrel. Her family had mixed reception to the occupation. House Volkamenia's claim to fame was when it's founder, a traveling minstrel, found favor in the Terra royal court and eventually elevated himself into something akin to a noble house. Additionally, traveling bands were not uncommon for Volkamenia families, but Azalea made it clear that she intended to travel on her own, representing no one but herself. Her parents were mostly supportive, though they also prepared themselves a contingency plan should Azalea return home, unsatisfied with her given career choice. They had already entered her name into a sort of arranged marriage, however who her husband-to-be was left in the air until she would decide to come back home and settle down. Regardless, Azalea was determined to make a decent living traveling the world, not only to spread her music but also to see what the world of RUNE had to offer.

Personality: Azalea is good natured, easy going, optimistic, generally kind, honest, open and tolerant. Though she sometimes has a moment of passion and can be reckless, she also dislike serious conflict and doesn't understand why people cannot just get along. She rarely go out of their way to harm others out of malice and enjoys being of service to other people. She seriously wish for others to like her. Azalea herself finds it hard to keep "negative" emotions, and has something of a heroic streak: where she see's problems, she feels compelled to do something about it. Emotionally strong, Azalea can handle disappointment and humiliation, and regardless of how severe a tragedy or horror, she will continue on her path confident and just as determined as she was before.
Skills: Azalea is highly skilled in three types of magic, Illusions, Shapeshifting, and Summoning, as detailed below.

    Illusions - Azalea is capable of manipulating weaker minds than her own to sense whatever it is that Azalea wants them to sense. A simple spell she could do is create a bright ball of light that illuminates the dark and blinds those who look in it's direction. Highly skilled in the Visual, Physical, and Sonic subclasses of Illusions, she also has picked up a few Perfect Illusions that she uses only during emergencies. Azalea can also use her illusions to alter her appearance and other qualities about her, such as her voice and even scent. However no matter what her illusions do, they can never do physical harm. She can use her Illusions to drop as many rocks onto you or have you torn apart by ogres, in the end they're nothing more than a trick of your mind.

    Summoning - Azalea can summon various creatures and objects from around the world or even across different planes of existence. Azalea doesn't often summon creatures, though she can, and usually summons objects instead. She can dismiss the things she summons and they will return to their previous location before she summoned them. When she does summon creatures, she can potentially summon very powerful ones or even other people if she puts a special rune on them, however she specializes in summoning multiple low-cost creatures that she can use tactically.

    Shapeshifting - Azalea can use her magic to mimic the physical forms of other creatures or objects. One of her simpler magics oddly enough, she only needs to visualize what she wants to transform into to take on it's appearance. Creatures larger than herself require more of her energy to successfully transform into and maintain however; turning into a dragon is very taxing on her, and she won't stay in that form for long. Additionally, she cannot mimic all of a creature's abilities, such as their magical powers or things that require their knowledge. Lastly any full body transformation removes her ability to use any other magic aside from her Shapeshifting.


Other skills that Azalea can use include handling animals, minor healing with equipment, and some self-defense. While not the greatest at hand-to-hand combat, she knows a few take downs that would allow her to escape larger foes or at least make it more difficult for them to pursue her. She is also gracefully deadly with a dagger, and astonishingly skilled with a simple staff, which she can also treat as a spear if need be. One of Azalea's most useful skill outside of her magic however would be her ability to escape danger either by stealth or atheism.

Equipment: Azalea's has many personal possessions that she can summon, but what she has with her right now is a sturdy travel bag that holds most necessities for the road, including rations, medicine, maps, her journal, camping equipment, etc. For weapons Azalea does carry a decently sized dagger, however she is much more skilled at using her humble magic staff. The staff itself has no magical powers, but Azalea can use it to alleviate most of the energy for her spells. And while not an object exactly, Azalea has a unique tattoo on her forehead which allows her to channel her magic with much greater ease. This means that she can use her spells without making any gestures or verbal commands as well as allowing her to selectively chose targets of her spells. Handy in a fight, since without it she'd need to take time to cast her magic which would leave her open to attacks.

Other: Azalea has a small reputation in Terra for her musical skills, and has earned the name "Echoing Enchantress" despite having no knowledge of Enchanting magic. She earned the name when she preformed an entire musical symphony using nothing more than her skills as a musician and her magical abilities. Relatively unknown outside of Terra however, aside from many a few random fans.
So, Cypher says you need another player. Can I get a summary of what I'm about to get myself into?
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