Avatar of Ryonara
  • Last Seen: 4 yrs ago
  • Old Guild Username: Malakaus
  • Joined: 13 yrs ago
  • Posts: 1817 (0.40 / day)
  • VMs: 2
  • Username history
    1. Ryonara 13 yrs ago

Status

Recent Statuses

9 yrs ago
Current Just because you "fight a good fight" doesn't mean you didn't do horrible things.
5 likes
9 yrs ago
Not feeling too great everyone. Sorry if you're waiting on me.
10 yrs ago
I'm sorry for anyone who was waiting for me. Some real life stuff happened, but for now things seem calm. I'll try to post in my RP's ASAP.

Bio

User has no bio, yet

Most Recent Posts

@NarayanK

Ebon looks handsome for a burnt black guy. Thank you.
Myrn Vaan'Atisha


Things were hectic as ever as the Ridge Hounds started hopping around everyone like angry, man-eating fleas. Myrn had to go on the defensive as the monsters actually started posing more of a threat with fewer of them around to get in each other's ways, but she knew if she could kill one that the beasts would be stupid enough to stop what they were doing and eat their dead. And with so few of them left, they shouldn't finish as quickly. One of the Ridge Hounds jumped on her back and bite into Myrn's shoulder, causing her to shout in pain. "Shit!" Quickly Myrn brought her blade through the Ridge Hound's skull, using it as leverage as she tossed the corpse far away from her past the ridge hounds she was fighting. And sure enough they went after the body like a dog fetching a stick.

However despite the momentary reprieve, Myrn looked at her shoulder. It was severely wounded and it would certainly weaken her fighting prowess. Nothing a little healing magic can't fix, but she doesn't have access to such things right now. Not to mention that even if she did, those Ridge Hounds would be on her the moment she was finished, if not sooner. No, Myrn can patch herself up later. Now it was time to finish this fight once and for all. Ignoring her wound, Myrn got ready for her final attack.

And just as she asked, Darius had a spell to stun the Ridge Hounds. When he told everyone to cover their ears Myrn did as told, and even though she couldn't hear Darius's explosion of sound, she certainly felt it. It was sudden yet intense, as if she was thrown into the bottom of a lake, crushed by the pressure of water. But as fast as it came the feeling was gone and the Ridge Hounds were all stunned. Now it was Myrn's turn. Gripping her Dar'Missan with both hands Myrn got into a low stance and looked at each of her opponents. For just four seconds, Myrn emptied her thoughts and meditated, and during her meditation she saw only herself and her enemies. Each second she felt a renewed vigor as well as a direct path to each of her targets, avoiding her allies and obstacles. When she opened her eyes Myrn pointed her blade at her first target and dashed forward.

"Path of Blades."

Myrn was at the first Ridge Hound in less than a second. She swung at the creature, but did not drag her whole blade through. Instead, she gave the monster a small cut, and then used the sheer speed of her Dar'Missan to carry the weight of her blow through the wound and cut the ridge hound in half. This effectively allowed Myrn to keep moving even after delivering a powerful blow, so she could do the same to the Ridge Hounds in the hall. Myrn went from one ridge hound to another, letting the speed from her swing tear open the cuts Myrn puts onto the ridge hounds so she can continue her path of destruction. She slew the ridge hounds attacking Darius, sliced through the ones trying to eat Baulder, and even took out the few that were after her. The only ones Myrn couldn't get to where the Ridge Hounds that were previously at the Naga's, and even then she managed to cut down two as they ran past her.

By the time Myrn came to a full stop the Ridge Hounds stopped moving. Suddenly they would fall apart, cut in half by Myrn's attacks. But because Myrn didn't bother to heal herself, the wound on her shoulder got worse, and blood began to burst from it. Unknowingly to her, the Ridge Hound had not only managed to make her bleed heavidly, but actually broke her shoulder, and Myrn's Alpha's Strike did not help it at all. Another painful scream escaped Myrn's mouth as she fell to the ground, clutching her bloody arm. She didn't hear Baulder's crazed ranting but if she knew that he was still intent on killing the naga, she would have tried to knock him out.
I'm waiting for Rtron to edit his post with the knight. Meirin tried to destory his crossbow and knock him off his feet, and I'd like to know if she succeeded or not. I can post up something for Myrn tonight, hopefully.
Name: Hecate The Bone Watcher

Age, Gender: 27, Female

Appearance:


Personality: Hecate is aloof and often watchful, never really interfering with others yet always present to spectate. Hecate has a personal code of non-interference when it comes to dealing with others, trying her best to minimize how often she has to interact with people. She doesn't have a good reason for this: she simply doesn't like people hanging around her, though she isn't above stalking others for entertainment.

Hecate is a bad liar and thus would often tell the truth, however she's also used to never revealing the full truth, or at least "misinterpreting" whatever truth she decides to tell. Sometimes she pulls it off, sometimes she makes things too complex and the entire attempt falls flat. It doesn't help that Hecate has a compulsion to tell these half-truths, and thus anyone who knows her well knows not to believe everything she says at face value. If she's not being cryptic, she's being overly blunt.

Hecate doesn't hide her feelings even when subtly is called for. She will cry when she's hurt or sad, and she will fight when she's angry. She will be drunk and upbeat when she's happy and would often want or seek out others feeling the same. Hecate lacks social grace and doesn't really understand how others feel; she has a hard time sensing the true motives of others, often time making herself look very ignorant.

Backstory: Hecate was born in a small, nameless village at the base of the mountains near the Grinds. Her little village mined iron, raised pigs, and grew corn for other villages and themselves. As far as presence goes, it wouldn't be hard to forget about her sleepy little village even if you were raised there all your life. But there was a secret to this small town.

Unlike some other places, the town was lead by a woman, Hecate's mother, who wasn't the mayor so much as the coven leader. Hecate, her mother, and many other women in the village were druids, or at least that's what they called themselves. Others would brand them as witches, but its not as if they went about stealing children or trying to commune with demons. No, Hecate and the women of her village studied nature and tried to find both enlightenment and understanding of nature. Their quirky interest and location brought very few people to their village, and the few who came were odd indeed.

Hecate was introduced into the coven as a tender age of six. And while her mother was the Eldest, the leader of the coven, Hecate did not see her very often. Like many young girls introduced into the coven, much of their time was spent learning the tenets and duties of the druids. For Hecate, this mostly involved going into the forest, gathering herbs, learning how to read and write in Druidic, and typical house chores. This made it quite easy for passerby to simply think that the girls were being raised to become standard house wives. But those casual observers would not notice when Hecate and other girls were taught how to mix herbs, roots, and even stones into potions and poisons, how to both butcher and tame animals, and even read the weather.

As Hecate became older she was given more specialized tasks, and one that she found particularly attractive was attending to the dead. Death was a natural part of life in their world, whether it be due to sickness or steel, and thus it was Hecate's duty to put the dead to rest. She was not merely a gravekeeper however: Hecate was to give the dead their holy rites as mandated by the Druids, and occasionally, put a restless spirit to sleep. Often times this would involve reading the bones of the dead, thus her nickname: The Bone Watcher.

For many years, Hecate served as a Bone Watcher of her village. She of course also learned other practical skills, such as how to cut up a man to reach into his bones, how to prepare a body so that it cannot be used as an undead thrall, to discover the cause of their death, and how to contain the blight their bodies would carry within them. Hecate also learned other bits of druid lore, such as herbalism, and on the rare occasions she would go out and hunt with the men. It was during one of these hunts that a tragedy unfolded.

Hecate went with 4 young men from the village to hunt elk for the village. It was the right season and one of the druid animal whispers had learned that a large herd was coming through. They would have killed a few of the more elderly elk, ensuring that the herd is not too disrupted by their hunting while still getting the meat and skins they need. But when they approached the herd, they saw a massive black beast attacking the elk. It was shaped like a man, yet his body was covered in thick blackness, and he had vicious looking claws that allowed him to slash an elk apart, if he had not simply used his strength to tear it limb-from-limb. But more frightfully, light did not land on the beast; it's form was only determined due to it's shadowy silhouette. It was as if darkness was attracted to this monster.

Hecate knew of this beast. She had heard tales of it by the druids. This was a shadow walker, specifically a monster called Grendel. Hecate told the hunters to leave, but they were young and foolish. Strong and skilled as they were, even all four together could not hope to stand against the beast. Hecate followed them in hopes of bringing at least one alive, but soon it was evident that she would be blessed by the gods if she left alive. When the hunters attacked they tried using arrows on the beast, but when they shot their arrows darkness exploded from Grendal, creating a mass of shadows that made it impossible for the hunters to see where the beast was. Soon Grendel dashed out from the standing darkness as fast as an arrow himself, killing a hunter before he could even scream.

The others fought bravely and until the bitter end, but none were able to land a blow on the shadow walker. Even the rare few times they managed to hit something solid instead of being tricked into striking a shadow, their iron-tipped spears simply shattered against the beast's skin. He tore apart the hunters as if they were bread and soon came to Hecate. She did not know what to do; the druids had a ritual to ward off the likes of Grendel, but they had no means to actually defeat him. So Hecate ran. She tossed her spear aside and ran away from the beast, but he was too fast. He toyed with her, stalking her through the woods. He would appear right in front of her when she thought she had gotten away, and would leave the heads of the hunters in her path when she had managed to lose him. Slowly, she was growing insane and desperate, and the sweet allure of death seemed all the more desirable.

Eventually Grendel stopped playing around. Hecate had gotten lost in the forest and ended up at a river. Grendel walked out from the forest edge and approached her slowly, savoring her fear. She tried to swim away in the river, and for a moment she thought that perhaps Grendel could not swim. But when he did instead was that when Hecate was at the center of the river, he jumped a great distance right on top of her, bringing her down to the riverbed. He wrapped his hand around Hecate's neck and mouth, choking her, wanting to see the horror in Hecate's eyes. And horror she felt. Despite how monstrous Grendel was, he was no spawn of man: he represented a darkness in nature. A cruelty that is present in all, from every beast to every plant. A being that enjoys bringing death for no reason other than it could.

And he wanted to see Hecate die.

When they finally landed on the river bed Hecate was running out of breath. If she did not guest killed by Grendel first, then surely she would have drowned to death. She had thought this may be her head. However... Hecate was not going to die like prey. If today was her time to die then so be it. But she wasn't going to let herself be humiliated like this. With her final breath Hecate reached out to something on the river floor, and stabbed at Grendel with it. To both their surprise this actually hurt the shadowy beast and he began to bleed. He felt pain, great pain, and ran away. Hecate was able to drift onto the river's edge, where she was eventually found by other members of the village who wondered what had become of Hecate and the hunters. She could not answer immediately as she was unconscious, but she didn't need to say much.

When Hecate awoke she had two things; a mark on her neck and a bone shard. Her mother was the first to see her and told her what had happened to Hecate; that she was attacked by a creature of the night, marked by it, and was now going to be hunted down. Fortunately for her, Hecate had somehow managed to wound it grievously, so there was some time for her to prepare. Hecate begged her mother for assistance and guidance, and she was more than willing to give all she could, but she made it clear to her daughter that the village cannot save her. They simply lack the means to do so. Even if everyone took up arms to fight Grendel alongside Hecate, many would die and there is no guarantee that they would even succeed.

So Hecate was given supplies, money, and advice: if she wishes to defeat Grendel, she would need to find others outside of the village. Not just warriors; those who have also been marked by a creature of the night. They were the only ones destined to be able to fight against these monsters. With those cryptic words, Hecate set off from home, looking for other cursed individuals like herself.

Equipment:
Bone Dagger - The same bone Hecate used to hurt Grendel. Apparently it's just a normal bone, but Hecate thinks it'll help.

Spear - A six-foot long spear with an cold-iron tip. Said to be highly effective against the fey, though Hecate has yet to test this theory.

Bow and Arrows - A simple hunting bow good for killing animals and unarmored people. Hecate has a bundle of arrows, but also five silver-tipped arrows. Said to be useful against demons.

Map - A trade map from Hecate's village to other villages, as well as the main roads and the main city.

Journal - Hecate often writes in Druidic to keep her logs a secret. She writes whenever she has the time.

Medicinal Herbs - A variety of dried roots and stems that Hecate can brew into medicine or poultices. With them she can cure anything from an upset stomach to deadly poison. She can also use these herbs to disinfect wounds and even speed up the healing process.

Leaf Cloak - A special cloak made by the druids that would allow Hecate to disguise herself as a bush camouflage into tree branches. Also good at keeping Hecate warm and dry.

Money - Enough coin for Hecate to buy food, though she doesn't know how much things should cost.

Theme:



Other: May add more later.
I am interested, but I'd like to know how often you would like us to post. I try to post once every few days, but sometimes it may take a week before I can make a post due to how busy I am.
Posted.
Your hider is broken.

Watched the last episode. I won't spoil much myself, but I am wondering a whole lot about what just happened to everyone. There was some sort of timeskip, that much I know, but what exactly happened during that timeskip?
Meirin Kurenai


Suddenly from the forest, a heavy gust blew. When the armored warrior shot at Leith, the arrow flew off course. And the source of that wind was Meirin, propelled through the air and heading straight towards the knight when he was stuck in the mud. She shorten the distance in her runs using quick weaving motions that allowed her to fire off gusts of wind, letting her gain ten to fifteenth feet each blast. When she saw the attacker make a great leap from the mud to one of her fellow students, Meirin also leaped after him, right after he tossed his shield at Keri. Meirin had to angle her fall and time it right, but when she did she would have stopped the shield by smashing it into the ground, landing on it. The red-haired monk looked no worse for wear, her face showing a serious and stony demeanor.

"What sort of 'honorable' knight would attack students of the college, unprovoked? Who would allow his allies to threaten a child and their guardians? You're no knight, not by any stretch of the word. You don't even have the honor of a warrior. You're just a murderer in a suit of armor."

Brandishing her long hammer, Meirin attacked while she spoke to the warrior. She aimed her hammer to sunder through his crossbow, and whether that succeeded or not, she also swung low to smash the warrior's knee. Meirin did not stay put after her strike, quickly putting distance between herself and the knight, but staying close to Keri. From what little she heard, Meirin assumed that the warrior had something against vampires, so she knew Keri was a high priority target to the mad man. She pointed her weapon at the warrior once Meirin had disengaged from him, ready for any tricks, be it magical or mundane.

Myrn Vaan'Atisha


Things got quickly chaotic when, right after the scream that stunned the ridge hounds, Baulder went on a suicidal charge to kill the naga. Myrn knew very little of Tyrael beyond the fact that he was a demonomancy teacher, but even she questioned his "orders" when Aramir told everyone about it. In fact Myrn questioned if Aramir even did rely those orders, since she could quite clearly see that Aramir had been more-or-less the same location when they first confronted the Ridge Hounds, yet the voice came from somewhere within the pack itself. Myrn was confused, but she could guess there was some trickery involved. What sort and why, she didn't know, but what mattered right now was dealing with these Ridge Hounds.

Despite Baulder's foolish actions, at least his efforts were stemming the horde. The creatures were too busy eating their own dead to attack the students, giving everyone chances to cut down a few more. But Baulder was most likely going to die if he kept going no matter how many ridge hounds he killed along the way. Darius moved in to save him and Myrn was going to follow. But then she heard Lira saying that she was going to try to find an exit, and when she did Myrn saw more Ridge Hounds lunge at her. Why Lira didn't notice them herself the wood elf didn't know, but Myrn didn't waste time as she dashed forward and cut down the beasts before they hurt Lira.

"Lira, there's no time to find an escape! Just, stay here!" Myrn grasped Lira by her hand and took her towards Aramir, who was doing a good job keeping most of the ridge hounds at bay. Myrn cut down a few more as she approached the snow elf, her mood changing from deathly serious to more flirty. "Love the way you use your fingers, sweet lolita. Mind watching this girl for me? I need to help everyone else, but then I'll be back to pick you up. Toodles!" After dropping off Lira, if she didn't already try to run away, Myrn went to go help Darius save Baulder by cutting down any more Ridge Hounds that were trying to get to them. However there were so many, dead or alive, that it made it hard for Myrn to actually get to them without jumping off of corpses and skeletons. Baulder wasn't looking too good either, and while Myrn had some herbs to help patch up his injuries she can't help him until he's out of danger.

"Darius, I don't suppose you know any spells that would clear a way back for us? If you need time, I'll fend them off for as long as I can!"
Hey I forgot who was with Lira but how badly injured is she I mean she did have a hound on her


Myrn is a little bit wounded, but more than strong enough to fight. I'll post for her soon.
© 2007-2026
BBCode Cheatsheet