Hybrid AcademyChaos everywhere!
This is the school where most events will take place and ultimately where most students are in, if not all. The school has gotten a reputation for being 'chaotic', so it gained a nickname, Chaos Academy. A lot of the chaos is caused by fights between Esper and Magician. Within the so called chaos are very capable instructors and teachers, some of which were graduates of Hybrid Academy, so in a sense you could say it is all 'controlled chaos'. Another reputation the school got was the fact that it has raised many high level espers. Will the students be able to climb that high without being crippled? Let us find out.
Cuz I can't draw, there isn't an official picture for Hybrid Academy, so I'll resort to something from the web and use words for the rest -_-"
In the picture is the main building, which has four floors. Only the top three are accessed though. One would find Homeroom EX-01A in the second floor. The main entrance leads to the second floor (ground floor), with side entrances at the third floor. The third floor is partially underground, with the underground portion 'seen' in the picture. There are no entrances/exits at the first floor (top floor). On paper, the school roof is restricted, but no one ever checks if students are on the roof anyway. The shape of the school is close to a hollow square, because there is a small garden in the centre that the school uses to grow plants for food.
Say the main building is in the 'centre' and the façade (front of the building) is pointing north. The student dorms would be to the east of the school and parking lot somewhere in the proximity of the main building and dorms.
The dorm building has three floors, but most students live in the top and middle floors. Entrances to the building are located in the bottom floor. The bottom floor has a bathhouse, but it is only big enough to have a 'family' section, not men and women only sections. Thankfully, there are separate changing rooms for the two sexes. Generally, there are set times for when the different sexes take a bath. "Ladies first". Other notable parts of the bottom floor include a living room, small kitchen (nowhere close to the size of the main building cafeteria), and the Dorm Supervisor's room. As that room is located near the main entrance, students trying to sneak in would get caught (in other words, be mindful of your curfew and do not count on the side entrances...).
A field of sakura trees and a garden (no foodstuffs) can be found in between the dorms and the school, which is big enough for everyone in Hybrid Academy to be in without overcrowding. Students caught vandalizing this area face dire consequences.
To the south of the school is the school yard and field. It is where many students go during break time, since getting permission for fights here is not your greatest concern. Flying robots and modified Security robots are found roaming about. One can attain permission by approaching the robots and inputting the necessary information and perimeters of the combat session.
Finally, to the west of the school is the second school building, which houses a bigger gym, auditorium and swimming pool. The gym occupies the better part of the building, and is so big that it requires five dividers (six sections, with each section matching the size of the gym in the main building). The ceiling of the gym is partially made of durable glass, which allows light to stream through without the fragility of regular glass. The auditorium has an outdoor portion to it, which is often used during warm, sunny days. The swimming pool has retractable roofs, with most of the remaining walls made of glass.
Hybrid Academy Facilities
All facilities are located in the main building unless stated otherwise.
Anti-Gravity Rooms: Situated close to the gyms. Open for use only when a teacher is supervising.
Auditorium: Located in the east building. The facility for theatre, official ceremonies, and assemblies.
Cafeteria: The Chef is always there... Ready to cook up the best meals for the students and teachers at Hybrid Academy. Requests are taken as long as you provide the ingredients.
Classrooms: Unlike ordinary Classrooms, these are equipped with Generators that allows AIM and Mana to clash against each other without harm. Most have WiFi connections.
Clinic: This might be needed FREQUENTLY
Club Rooms: They need this... to have some...."Quality Time" (Most club rooms are just classrooms after school)
Dormitory Garden: In between the main building and the dormitory. Is the area where the sakura fields and garden are located. A relaxing stretch of land perfect for naps and photography.
Faculty Lounge (Teacher Lounge): Well... Teachers need to relax as well
Gym Hall: Like most of the school, This place has those special Generators and is also fully furnished with equipment for the athletic types. Walls are padded to ensure they do not get destroyed in the process.
Judgement Office: Where Judgement situated in Hybrid Academy go to
Library: BIG ENOUGH to cater to whatever anyone wants to find... also has WiFi connectivity
Power Generators: In heart of the School. Restricted access. Basically the 'brains' behind the Generators that govern the school.
Second Gym Hall: Located in the east building. is just like the school Gym Hall, but much larger.
School Garden: Full of tasty fruits , vegetables, herbs, and dangerous peppers.
School Yard: Equipped with the same Generators as the classroom's and thus also free from the dreadful effects of Mana and AIM
Student Lounge: Packed full of recreational related stuff, a Wide screen LED TV (Which gonna be replaced again and again), a Fridge for snacks, even WiFi connection... and one Big Comfy Couch
Testing Centre: A place where Abilities and Magic are tested of their potency and practicality.
Student Council Office: Some rather boring and political stuff happens here... Pity the people who gets to stay here
Student Lockers: Hall of Shoe Lockers. For storage of student stuff, shoes, coats, love letters, etc. Located at the front entrance.
ObjectsCall them mechanics...?
FactionsOne is bad enough, but a group?...
In Academy City, there are many groups, factions, organizations, etc. Some are big, like SCHOOL and GROUP. Others not as much, like one Misaka tried making in the manga. You may make one yourself, but they must not be some overly powerful group if it is for a student character (at least, not in the start). The groups that have students in them are typically just groupies that share a common interest of some sort, be it their powers or interests.Generator Mark 1.0 Series
This line of Generators allows Espers to use magic by being able to safely mix AIM and magic together without the ill effects. The Mark 1 Generators were the first of its kind to ever allow something like this to happen, with the technology being used in it taken from a certain person that could do this herself. These Generators are now kept under store, ever since the Mark 2 Generators were created.Generator Mark 2.0 Series
The current running Generators in Hybrid Academy. Mark 2.0 provides the same outcomes, but with different methods to achieving it. These Generators separate AIM and magic, instead of safely mixing them. With this modification, Mark 2.0 is much superior, as the risks of injury/death becomes lower. It is still recommended that Espers be careful when trying to use magic, as the risks are still up there. The greater the amount of mana one tries to use, the greater the risk of things going wrong.Generator Mark 2.5
Planning for the future
These Generators are currently in their alpha testing phases, so details cannot be released. What we can say is that compared to the first 2 Generators, 2.5 shows greater potential of being used globally.
Level 5 StandingsDelinquents! ALL OF THEM!!! *Pun Intended
Currently, there are eleven Level 5s in Academy City. This Level 5 listing excludes the previous generation Level 5s, such as Accelerator and Mikoto. You might not see all eleven Level 5s, but at least five level 5s exist.
Something to stall for time
After school, students either fool around or go back to their dorms to do their stuff. Club activities in any school provide fun and excitement for the students. Yes you can make your own club. But I wouldn't count on it.
Martial Arts Training Club (Sunday)
*Fine Arts Club (Monday and Friday)
*Flower Arrangement Club (Tuesday)
Special Tactics Club (Wednesday)
Computer/Hacking Club (Thursday)
'Special Classes' Club (Saturday)
Sign-up not required.
Tea Club (Lunch Time)
POWER UP SYSTEM
We've watched a lot of shounen anime and whatnot, I will be very strict with power ups and I will see it fit to those deserving with the power ups. It is only matter of performance on the RP itself. Development people not just character development.
Le Summery for those who do not like things so wordy...Really only summarizing the parts that are wordy
Magic and Esper Abilities:
- Espers have 1 ability while magicians can have as many types of magics they want
- Ability/magic to learn is recommended to relate/correspond with powers you have
- AIM field has special properties, but is a nono for Magicians
- Hybrids are awesome but you can't start out as one.
Which Class Should I Choose?
- Best fighting skills and true wits
- Not restricted to anything that Espers/Magicians are
- Usually issued equipment for the situationCons:
- Learning magic/abilities are more of a challenge
- Learning any will remove their non-restriction perks
- Almost always weaker than ability/magic users
- Specializes on one particular power
- Benefits from the Hybrid Program the mostCons:
- AIM Jammers/Capacity Down restrict them greatly; greater the level, greater the restrictions
- Learning magic is a hard and painful road for them
- Most powerful characters in the start
- Need not work to increase their capabilities since birth
- Greater AIM advantagesCons:
- Greater AIM disadvantages
- GM Only
- Learning magic is even more challenging compared to Espers
- Can choose from a wide variety of magic sects
- Can use high level spells, unlike Espers and Hybrids-to-be
- Healing magicCons:
- Affected by AIM fields; can cause serious injury when invoking magic in them
- Will have their magic forever hindered upon arrival to their Esper Ability
- Hybrid program not technically designed for them
- Capability to use an ability and magic
- All perks that Espers and Magicians haveCons:
- All consequences that Espers and Magicians have
- Can never use magic at 100% without help of technology.