• Last Seen: 3 yrs ago
  • Joined: 5 yrs ago
  • Posts: 318 (0.18 / day)
  • VMs: 0
  • Username history
    1. Scrivener 5 yrs ago

Status

Recent Statuses

3 yrs ago
My badass cat literally just pimp slapped a red wasp out of the air and quickly ate it up in two crunchy bites. He didn’t even flinch or blink.
12 likes
4 yrs ago
Two fish are in a tank, one turns to the other and asks “How do you drive this thing?”
17 likes

Bio



”It is no nation we inhabit, but a language.”
-Emil Cioran


I have an actual skull atop my personal bookcase.

The Fine Arts, Philosophy, Linguistics, Poetry, Architecture, History, Cultures, all of these are passions of mine to study.

___________________________________________________________________________________________

Most Recent Posts

<Snipped quote by Scrivener>

Idk if it'd be addressed in the OOC channel but I'd love to know more about the class and magic systems that'll be employed in this rp? Will we be using established classes from the game or up to our imagination? Not having played the game and if we use established classed I'd need to do some reading up on it :)


While this RP will be rather open range, the class element will remain true to the game. The respective classes, or “vocations” as they are called, are; Fighter, Warrior, Strider, Ranger, Magic Archer, and Mystic Knight.

I will note that there are two additional vocations, assassin and sorcerer. Both of these however are more so “elite types” and simply upgrades of strider and mage. So I felt that including them will be redundant.

As for the magic system, mostly is mostly based around an elemental system. There are five elements in the DD world; fire, water/ice, lightning, darkness, and holy. Fire magic is self explanatory, flaming weapons, fireballs, walls of flame and so on. Lightning is your typical casting of electricity and summoning of tempests. Ice magic is freezing foes and casting shards of ice at them. Dark and holy magics are my personal favorites. Dark magic is along the lines of blinding foes, sleep spells, health debilitation, and petrification. Holy magic is mostly wards, healing spells, creating wisps of light for the dark areas, and holy enchantments (for undead and ghosts).

The magics also have practical uses, such as using ice spells to freeze a river for crossing or creating a wall of ice as a barrier against overwhelming enemies. Fire spells can be used to clear forests or tight caverns and hallways of any traps or hidden enemies. You get the idea.

Are you thinking of using some of the cut content as inspiration for stuff that might happen in the rp? Like the moon tower for example?

Also I need to replay the game. I played it before dark arisen and beat the game but I did the seneschal ending. Never got around to doing the bitterblack isle stuff once the expansion dropped.

Might go with one of the MMO classes for my character. The newer ones are all pretty cool, but I'm feeling either alchemist or high sceptor.


I will say that Bitterblack Isle holds no real presence in this RP, I never intended it to. So no worries about that.

I will also say that I’m strictly using the original game classes. Sorry there chum.
@Angry Bubbles@Jerkchicken

Any immediate questions or curiosities?
Bump
Reserved
𝔻ℝ𝔸𝔾𝕆ℕ𝕊 𝔻𝕆𝔾𝕄𝔸

LEGION



"Come, Arisen... Forge in my fire the next link in the endless chain..."

. . . . .


It has been thirty years since Duke Aaron the Blooded slew the great wyrm atop Tainted Mountain. His story is to this day sang by the bards with admiration and praise.

‘Twas thirty years ago that the great dragon bore down from the eastern sea and attacked Gransys. Aaron, a simple fisherman from Cassardis stood alone against the beast as his village burned around him. Even as the dragon struck him down he continued to draw breath, and it was then that the wyrm knew it had found one worthy to face him. The beast flayed open the fisherman’s chest and feasted on his heart, and when he should have died, Aaron of Cassardis rose as one of the legendary Arisen. Those chosen over the ages to defend the lands from the great dragons of the apocalypse.

Calling upon the legendary plane walkers known simply as the Myrmidons, or “Pawns” among the common, the Arisen Aaron embarked upon a great quest against the wyrm. He faced many trials in his campaign including defeating a horde of goblins, slaying a griffin, and defeating a dragon cult devoted to the beast. Fate twined the final strands in his epic as the wife of the Duke before him was kidnapped by the dragon. The Duchess Aelinore, rumored to be the Arisen’s lover, was devoured before him as he reached the summit of The Tainted Mountain.

Vengeance in his heart and fire in his eyes, Aaron of Cassardis struck down the dragon and returned to Gran Soren, capital of Gransys, soaked in the wyrms foul smelling blood. On the death of the previous Duke, who had left no heir, Aaron of Cassardis took the throne of Gran Soren. The commoner turned hero and ruler. A true paragon of the generation at hand.

At least, that is the tale as it is told.




Fate now sings her song of brooding again. The dragon has returned, billowing over the horizon in dreaded fiery splendor. Word has reached Gran Soren and the Duke that the wyrm comes again. In response to this, Duke Aaron has decreed a call to arms. The Enlistment Corp travels the realm, seeking out recruits to stand against the dragon and his ilk. The cycle continues as the winged terror seeks those who may prove a worthy nemesis, and any who raise their blade against him shall become pawns in a grand game of twisting.


. . . . .


INTEREST GATHERING!


Be ye knight or be ye rogue, Duke Aaron the Blooded calls upon you to raise your weapon against the fiery terror that is the wyrm!

So as you can see this is a Dragons Dogma RP, based on the awesome game by CAPCOM! The events of this RP are set thirty years after the events of the game. As Dragons Dogma is an interactive RPG there is no “canon plot and ending”, so I’ve incorporated the outcome of my own playthrough from back when into our plot basis here.

The short version; I sacrificed the Duchess/Princess to the dragon in return for power and my game ended with my character (Aaron the Blooded, Mystic Knight Class) ruling as the new Duke of Gransys in the stead of Duke Edmund Dragonsbane. Of course the common folk don’t know this. They presume the tales of the valiant knight slaying the dragon and uniting the realm true. Unaware of his dark and treacherous deed.

And now the dragon has come again after thirty years to test the mettle of man again. Knights, rogues, mages, and other walks of life are coming from near and far to join the Wyrm Hunters Guild and the Enlistment Corp.

In this RP players will have two character path options; either an Arisen (or Arisen-to-be prior to the opening events of the IC) or a Pawn. While this RP is open to anyone, including those who have no familiarity with Dragons Dogma, I would suggest that only those who have played the game vi for a Pawn character as they have a rather intricate backstory and origin. And please note that Pawns are will-less followers of man and anyone who plays as a Pawn are effectively a side kick with no initiative for the entirety of the RP.

This thread is strictly for interesting gathering, Q&A, and brainstorming. After I’ve garnered enough interest, expect a proper thread/OP by this Saturday.

Any questions, concerns, curiosities, or needed clairvoyance? Just ask!
Banned for saying “mate”.
Kinshi sa reta!
Fall
© 2007-2024
BBCode Cheatsheet