Avatar of Sessamaru
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    1. Sessamaru 12 yrs ago

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Currently working on the magic. Expect something to show up later on tonight or tomorrow. (I also have real life things to attend to). I may have to post the Magic-stuff in parts, sadly. That way you're not waiting for a long time for it.
Maybe later... I'll need to read the intro a little closer.
Alright. Well, let me know if you have any questions or requests.
I'm thinking about joining... this seems interesting.
Well, is there anyway I can make this RP hit home for you?
Of course. However, it will take some time, so if it seems like I'm not doing anything, I am actually writing a very in-depth explanation of magic, the laws concerning it, and so on. Hopefully I can avoid math '>.>
If you post it in a google doc/pirate pad, you could get some peer review.
I could, but I'll pass on that. Thank you, though.
Alright then, I'll wait and see what you have.
Of course. However, it will take some time, so if it seems like I'm not doing anything, I am actually writing a very in-depth explanation of magic, the laws concerning it, and so on. Hopefully I can avoid math '>.>
Do you already have a plan?
I've had a plan for a while, fiddling around with ideas, theories, explanations, and sources. So it'd be fun to finally write my "grimoire."
{Name} Sessamaru {Age} 23 {Species} Dearmadta/Spirit Fox
{Gender} Male {Appearance} Though of average height and weight, Sessamaru is plenty agile. Slender, yet toned, and a natural acrobat, he appears as a traditional swordsman. His hair, long and milky white, is held in a high horsetail with the front free flowing, the bangs brushing his high cheekbones whilst the sides grace his collarbone. He possesses fox ears, the same color as his thick mane, which are sensitive to sound and twitch quite often. His eyes are almond-shape and pupil-less, with only glowing green irises. Like the rest of his race, he is clean shaven by nature, incapable of growing facial hair and body hair. He has smooth, alabaster skin, giving him a marble-like appearance. In the end, he appears prominently as what one could equate to an "angel" with a bestial deformity (his ears). Body build: Slender/Athletic Hair: Long Hair color: White Skin color: Alabaster Eye/Iris color: Green, pupil-less Height/Weight: 5'7"; 135lbs Notable Features: He possesses fox ears instead of the typical ears of most humanoids. Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist. Arms/hands: Yellow Kote Torso: Green Changshan Waist: Yellow Obi (a sash/belt used for kimonos) Legs: Yellow Changshan pants Feet: White Tabi (socks), waraji {Power/Ability/Other} Basic Illusions Capable of using harmless visual illusions, Sess can employ this tactic to trick his foes into thinking he has a larger repertoire of magic and abilities. He can use this to summon a ball of flame that does not burn which produces a realistic light, for example. However, the illusions he conjures are incapable of any tactile or psychological influence (which greatly differs from a fox spirit's ability to produce illusions). Enhanced Speed and Reflexes A trait he inherited from both parents, he is naturally swift as a Dearmadta from the Halcyon Tribe, as well as the offspring of a kitsune. He is faster than even the most practiced martial artist. With the aid of Aeromancy, his speed is well above superhuman and is his greatest strength (coincidentally, he is not physically stronger than a physically peaked human). Abilities Longevity Sess's Dearmadta ancestry allows him a long life and eternal youth. Old age to a Dearmadta is similar to humans, in which the body starts to shut down after long use (age). However, Dearmadta never age physically and are prone to disease and poison much like any normal mortal. However, mortals who are familiar with the Dearmadta assume they are god-like simply because of their vast lifespans and their inability to show wrinkles. Heightened Senses Sessamaru's Kitsune ancestry gives him enhanced senses, such as sight, hearing, taste, smell, and touch. His instincts are also heightened, allowing him to be much more aware of his surroundings. Though strengths, they are also a weakness. High pitched whines harm him and his sense of touch makes him far more vulnerable to pain. He can hear full conversations from a fair distance and can even select a particular conversation from a room full of crowded people. He can easily differentiate people simply by smell and can tell the difference between fabrics and subtle changes in weight. His sense of taste is heightened to degrees where he can enjoy foods more and even tell the chef if he used too much salt. Resiliency (Will Power) Unlike most martial artists who are resilient due to constant training, Sessamaru derives his resilience through sheer will power. Due to his strong character, he refuses to give up even if he is in immense pain. His bones can be easily broken like a normal humans, but his will power alone keeps him from giving into pain. Despite his stubbornness, too much physical damage can surpass his pain tolerance and force him into submission via unconsciousness. Metamorphosis Sessamaru's appearance changes slightly. He becomes taller (6'4") and becomes more slender, all of his muscles tightened around the bones. His hair takes a silvery sheen and his fox-like ears vanish as pointed humanoid ears appear in their place at either side of his skull (where they should have been all along). His eyes glow cyan rather than green and possess slitted pupils. Sage-like markings appear around his eyes, the color of the void and his lips and fingernails (now reminiscent of claws) become the same color. He possesses seven silver-white tails (something he did not have before) and his voice is a deep baritone. The metamorphosis is temporary and is stress-induced. Though a powerful buff to his magical talents and already-enhanced speed, reflexes, and senses, it has a devastating strain on the body and uses up large quantities of life energy (instead of magic energy), only accessible for two minutes (though accessible for longer, it is unwise as it can potentially destroy the body from the inside out). His illusions and plant magic become far more powerful due to the dominance of his Spirit; the illusions are capable of inflicting psychological pain and he is able to access the more dangerous plants of the spirit world with his chloromancy. He is far more fragile in this form and is thus forced to evade his enemies. Unlike the Dearmadta, Sessamaru is a half-breed and is thus not gifted to remain in the form due to the spiritual nature of his existence. As such, the conflicting blood refuse synchronization and limits his abilities as both a Dearmadta and a Kitsune. Talents Master Swordsman Expert Tactician Acrobat Basic Hand-to-Hand Combat Magic Aeromancy Wind/Air Magic, Aeromancy is a multifaceted school of magic capable of both offensive and defensive strategies. Aeromancy allows the user to manipulate wind and air currents, as well as being able to increase their own speed by decreasing air resistance and capable of flight. Wind can be focused into a concentrated blade and can pierce steel as though it were paper, and perhaps through harder substances depending on the amount of energy and concentration used. Cyclones and whirlwinds can be conjured to deflect thrown objects or energy. Ultimately, lightning can be generated and focused, though only to a single spot, by simply causing enough friction with the air currents. However, Aeromancers are unable to manipulate the lightning due to the intricacy of electromancy (meaning it's a whole different school of magic). The use for Aeromancy is versatile, though the elements are quite fickle; especially when used to summon the fickle elementals. Chloromancy Plant Magic, Chloromancy is a school of magic that uses plants as a means of misdirection, despite being used for both offensive and defensive strategies. Due to Sessamaru's unique nature as a half-spirit, he can tap into this magic far easier than the most practiced sorcerer, able to use his own magical energies to conjure otherworldly plants, becoming a metaphorical "seed" to spawn plants that do not exist in this plane of existence. He's able to create realistic clones of himself out of rose petals (for example), as well as use a flower of any sort to conjure a spirit-made weapon for a short amount of time. Bindings and Seals Sessamaru knows the fundamentals of magic and how it works, the intricacy involved and how to crack it. No matter the school of magic, the principles of binding and seals follow the basic rules of magic, no matter how complex. The key is to find the "key" component of the seal/binding. Sess is able to dispel barriers by finding the overall formula that "binds" the spell together. However, he himself is not skilled in creating powerful barriers, bindings, and seals, and is thus only able to make "adequate" suppression spells to hold off an untrained opponent/ally (untrained meaning "someone with little to no experience in magic"). {Weaknesses} Due to his hit-and-run nature, he is immensely weak in direct confrontation, despite having the strength equal to a human farmhand. He's also his own worst enemy due to his very nature, constantly burning away his own magical energy (though this also gave birth to his strength of being a tactician). His anti-thesis in combat is flame magic and abilities, for his winds make them stronger and his plants are simply fuel. Though a strength, his patience is a weakness, due to his need to bide for time in order to find (or make) an opening. In the end, it is ultimately his fragile nature that gives birth to his weaknesses, even his compassion, kindness, and mercy. {Personality} Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help. Sess is notorious for his modesty and lacks pride, though he has a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins. Sympathetic, the half-breed is ruled by his own emotions, whether for a goofy act or for serious matters. He refrains from acting on his anger, keeping a cool-head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some. He tends to be an amateur philosopher as well. Though he's like a soaring bird, he lives by his own code. A highly moral person, Sessamaru possesses a sort of honor that differentiates right from wrong. He is unwilling to partake in a two-on-one battle, unless it is only him against two other people. He refuses to let anyone be harmed on his behalf and prefers to protect others, even if it isn't his affair. Though he dislikes people getting hurt, he is willing to hold himself back as an ally or friend is willing to fight a losing battle out of respect for their pride; though once his ally falls in battle, he will intervene before a deathblow can be dealt. {History} History
I'm reading this thread backwards, but if you need magic help I've got your back.
lol, alright. If I ever feel stuck, I'll PM you. Thanks ^^
Indeed. I'm going to do a Tavern layout, a general map of the city, realm, and continent, as well. But, for right now, the layout will be the first thing I put up; everything else will come in over time (mostly due to how time consuming it is). I will also go more in-depth with the Laws that dictate each portion of the tavern as well.
Alright, this feels like a great way to take inspiration from Fairy Tail. I'll definitely be thinking on a character.
lol, alright. Just remember! No Mary/Marty Sues/Stus! In the mean time, I'll finish up the OOC... I'll check in here to see if anyone else has any questions. Also, I'm glad I have at least a handful of people interested in the RP ^^
I find this interesting, you going to make a layout of the tavern?
Indeed. I'm going to do a Tavern layout, a general map of the city, realm, and continent, as well. But, for right now, the layout will be the first thing I put up; everything else will come in over time (mostly due to how time consuming it is). I will also go more in-depth with the Laws that dictate each portion of the tavern as well.
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