Ok, bunch of stuff to comment on!
@Rin, That race sounds swell! Go ahead and do your thing. What would you like to call your species?
@Diamond Blizzard, Sounds fine! Seeing that you want to work with demons and stuff like that, your title shall be Grand Demoniac!
@VitaVitaAR, Go ahead and work on that! What's the name of that race?
@DAWNSTAR, You could work with any of those things. What'd interest you, specifically?
@Voltus Ventus, Thanks! As stated above, your title will be Master of Charts!
@Sessamaru, Great! Start with the magic! You can have the title of Archmage, if you want ;)
And I think we can all work on human civilization. I know I will :) This is enough interest to get things started. I'll set a proper game-thread up so we can start piling information :)
I am so very interested as well. I am curious as to how there will be character interaction though.
Considering that the RP is set at a bar, it's not difficult for Character Interaction to occur. Not to mention that some Missions will require more than one person to accomplish, as well as the idea of using the Training Ground to have a non-lethal duel with other players.
I'm interested. I've been meaning to do some writing about magic, how it works, and so on. So, I wouldn't mind playing with that ^^
Well, that, and perhaps some custom races off to the side, some lore, and perhaps geography and flora/fauna.
The Blue Moon Tavern is intended as a highly social Role Play that demands character/player involvement and originality. The purpose is to have as much fun as you can and to try and discern the secrets of the tavern, the world, and the course your character is headed. Is he truly as evil as he believed? Is she truly the innocent girl she was dreamed to be? Are they truly who they were? This Role Play brings together characters from all over the realm, the province, the continent, the world, and the multiverse. I truly encourage everyone to try and make an OC that can, with time, become as identifiable and wonderful like a family member. If they were to die, we would shed a tear. Should they succeed in a quest, we would cheer for them. If they were to turn to the path of evil, we would feel a heartbreak so deep that despair looms over us all.
Originally, I was going to place this in the Advanced Roleplay forum, but I decided that it would be best if we started off simple since the beginning is simply that: simple. Nothing is complex, though it can be when given time. This RP is meant to be a living thing, always growing and ever expanding, with a heartbeat that comes from the energy and involvement of players. This RP is meant to be something relaxing, with the potential for excitement. I am hoping that this will catch everyone's attention and perhaps be provided with a few more ideas, some ingenuity to help make it something people would enjoy for a long, long time. Although, it'll end at some point, but that depends on the players and their actions. Perhaps it'll end when someone, anyone, or everyone manages to uncover the plot buried beneath existence of the Tavern and their own fates.
However, this is simply a hope. So, please, read on and tell me what you think. Would you join? Do you have an idea for a character? Or do you have a character that you have been eagerly waiting to use? Well, read on and don't hesitate to ask a question.
The Blue Moon Tavern
Character-centric with some plot (depending on your choices), the mechanics in this RP revolve around either building strong bonds with the other patrons (Player Characters) or going out on missions to quell the Remnants (monsters and organizations that once held the world in sway), growing stronger with each pursuit. Though the growing strength of other players is dependent upon these choices, there are possibilities of running into plots and side stories. Even at my own whimsy, I can choose a character I find intriguing and build a storyline around them. The possibilities of this RP is infinite, and even player-characters can create a story within the system and give the RP an organic feel. There are, however, some limitations:
The Blue Moon Tavern is an interesting place. It is small and homey on the outside, yet larger and grandiose on the inside. It is a magical place of convenience and a hub for adventurers, mercenaries, grumpy wizards, and so on. It is a place to socialize and a place to begin a life of renown, a small step away from reaching one's own ambitions. However, the Blue Moon Tavern does not allow for deadly duels, therefore locking weapons in their sheathes, automatically locking the safety of a gun or binding the hammer of a revolver in its place, and disrupting the flow of magic. Bare-fist brawls are allowed, though death-dealing blows are "magically" halted. The tavern has a multitude of rooms, has a Mission Board in the dining room, a smithy in the back, a library off to the side, a training yard in its center, and a morose bartender that would make you think twice before you attempt to do something incredibly stupid.
The tavern has many unique powers and abilities that are mostly undiscovered, and its mystique lures many wanderers through its door. Those who enter are said to have been fated, whether as lovers or fighters, whether as heroes or villains. It is a place where one's true destiny begins... however, what roads shall they take?
Missions have difficulty ranging from E-Rank to S-Rank. In the beginning, players are only allowed to do missions befitting their current level of power (players automatically start as D-Class, meaning E- and D-Rank missions are available to them). These difficulties are, simply put, "very easy" and "easy." However, the more missions that are taken, the more accessible higher ranking missions are available to them as they, themselves, grow stronger and reach higher tiers. Every character, once signing a Writ with the tavern owner, is given a "License" that allows them to legally go out and risk their lives, whether for Fame, Glory, or Sincerity (in the guise of "Karma" (will be explained later)). The Writ is a Binding that is placed upon a person's arm and reveals their current level of power. To make it seem a bit more organic, I will frequently update (at least daily) the current strength of each individual character in my first OOC post (which I will attempt to keep organized). This will also help differentiate strength between other players, from the newbies to the vets. Missions, however, may be updated less frequently than the rise of Class, due to the time needed to create more.
Karma is a mix between luck, charisma, and alignment; and it can easily influence the character and their circumstance. "What goes around, comes around" is kind of taken literally. Despite the initial personality of the character, there is character development and the potential of them doing a 180. As such, there are consequences to every action. Morality is so ambiguous that it's difficult to discern who's good and who's evil; therefore, Karma comes into effect. Starting at 0, every action a character/player makes will be scrutinized by me, the GM, and I will aptly apply either a positive or negative Karma point. Their demeanor, their thoughts, everything that I can read may provide a Karma. Sometimes not. If the morality of the action is so grey, there may not be a point to give. However, this is not the only way to receive Karma. Karma is also provided as a means of "currency." It is your reward, whether or not what you did was a good thing or a bad thing. I can simply say you will receive "50" Karma from a mission, but you will not know if it is positive or negative.
If you currently possess +50 Karma and -25 Karma, the positive Karma will outweigh the bad karma and the events that take place thereafter may prove beneficial to you. However, just because you have positive Karma doesn't mean it'll ALWAYS be good for you. Sometimes, positive Karma may make you fail at an attempt of "Turning" the villain and he may simply kill you. Negative Karma can also prove positive to a player by making him/her incredibly intimidating with a reputation so bleak and dark that it makes a baddie soil himself as he curls up into a ball and cry. Bad Karma can also provide bad luck or, in some cases, get a player back for all the wrongs he had done. However, Karma is used in many ways and can be used at my discretion. Players are also free to pass me ideas on what they want to do, and if I enjoy it enough, I'll simply go along with it with the hopes of having the most diabolical smile on my lips :P
This will be elaborated further if the Interest gets enough attention.
Due to the nature of this RP, OCs are mandatory. It is a strict rule, but it's there for a reason. Mary Sues and Marty Stus are infuriating and have no class. A Natsu Dragneel walks into a bar and then, poof, no story element. No character development. Nothing. If I was to see Garrett (from the Thief series) wandering around, I would be saddened by the lack of originality. I would much rather see a character I know nothing about, a character made from the heart and soul of its creator (you, the players), and be surprised at every turn (even if I am a puppet master). Nevertheless, I will bombard you with questions if I notice a strong similarity between your character and a character from a book, anime/manga, movie, etc. Let it be known that I do have EXTENSIVE knowledge on Entertainment and I will keep an eye out for any/all Mary/Marty Sues/Stus.
Name:Race:Gender:Age:Occupation:Personality/InterestsAppearanceDetailsBody build:Hair:Hair color:Skin color:Eye/Iris color:Height/Weight:Notable Features:Clothing DescriptionEquipmentWeapon(s)Powers
(Innate talents that are "abnormal" and not considered to be "magical")
Abilities
(Traits commonly found in only your race)
Talents
(Natural strengths developed by years of training)
Magic
(What school(s) of magic are you trained in?; if applicable)
History
Vallyn watched the robbery from the shadows, seeking for a way to enter the fray. However, their teamwork was close-knit and perfectly in sync. He sighed, noticing that the skirmish was over in little less than a minute (though he knew that it must have seemed like hours to his comrades) and he did not feel the need to involve himself. After all, his skills were not meant for such blatant attention. Sneaking into houses and taking valuables from nobles was his idiom, and causing a commotion in the middle of a street was simply sloppy to him. No tact, no skill... simply flaunting their combative skills just to instill fear and dominance in the corrupt seemed foolish to the shadowy rogue.
As the band of thieves showered the gold unto the poor and their ilk, Vallyn debated about giving into his old habits and simply kill the prince to end the redundancy of the Thieves Guild. As he saw it, they were simply a band of thugs forcing their way into the hearts of the poor and helpless, all for glory and renown, bound solely by the tenants set forth by the late King of Ivek.
"A tragedy it is for us to openly taunt our enemies," he lamented, turning from the scene before him. With powerful, menacing strides, the thief swiftly traveled through the shadows and towards his guildmates, an expression of apathy painted over his otherwise morose face. It did not take him long to find them, and from the ground, he tailed them by giving them a couple of leagues between himself and the band. Not even a guard would notice his presence, and with great willpower did Vallyn abstain from using his blade to kill the guards in cold blood.
Sorry I haven't posted since my initial post. I've been trying to figure out a way to ease myself in and figured I'd join the fray after work. I'll post something here in a few minutes.
Vallyn stared at his own left hand for the longest time, staring at the alabaster skin with a scrutinizing gaze. Every time he looked at his hands, all he saw were bloodstains. His entire life had been spent on revenge, and those around him had suffered fates worse than death. Allies, enemies, passerbies. They all died. The young man had remembered the King collecting him and the others for a task, the building of the guild, three months after his incarceration. "A chance to atone," Vallyn muttered to himself, clasped in the deepest shadows of the sewers. "Though will these acts ever clean these hands of mine?" The thief lamented.
Dropping from his perch in the sewer, he landed upon the walkway with practiced grace and made his way towards the ladder. Like a spider, he managed his way up the rungs and slowly, and as silently as he could, removed the lid to the sewer. Propping himself out and quietly replacing the lid, Vallyn hastily made his way to the next shadow and followed it in the utmost silence.
There was a job to do, after all.
Name Vallyn Desp'Ana
Age: 23
Civil clothes: Thief Clothing (see bottom)
Thief clothes: He tends to wear leather armor lined with chainmail and a long dark cloak. He also tends to wear a long red scarf.
Weapon: Long sword
Tools: Lockpicking tools, daggers, razor wire
Bio: TBR
Not important info: Swift and acrobatic, excellent with a sword and dagger, natural pickpocket, and incredibly stealthy.
@Sessamaru
Well considering my character will be of a very different race too, that's perfectly okay!
As far as the wall of text thing, the character sheets are actually meant to be fairly simple. I prefer most of the describing to be done in-RP rather than in a CS. C:
Of course, I understand. And thank you. I'll have a post up for you tomorrow before I head to work.
It's been a while since I was in a battle-oriented RP. I'll post a character soon.
Question: Can we create our own race so long as they are reasonable? (Which may mean a [hider] full of Wall-o'-Text from me if it is allowed)