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    1. Shorticus 10 yrs ago

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If I end up playing, I'm thinking of snagging some territory in Mexico, or maybe in Panama. Those are both fairly out of the way, yet could get involved in different ways. (I.E. a Mexico concerned with restoring the old country may try invading California/Texas, and Panama could try and become a proper merchant state of the new era.)

EDIT: Alternatively, I'm kind of relishing the idea of creating a Pueblo state, too... EDIT 2: Or someone that wants to reform the Comancheria, putting them in direct conflict with Texas. Or some Quebec nationalists that finally get to see their crazy dream realized. ...Hmmm.
Question about the actions-per-turn part: when you create the OOC/IC, do we get one of each action per turn? Or is it "pick one"?

And I guess the only other question is how long, time-wise, do you think a turn will be?

I totally understand if this isn't information you're ready to present yet.
That's actually really fair. Alright. I'll keep that in mind.

I'll probably be able to give you an answer about whether I'm joining this RP or not by the time the main thread rolls around. I've got to choose one of two NRPs so I don't overextend myself. And again, this is just a really well presented thread.
Definitely the kind of thing I was thinking - someone that THINKS they're doing good but isn't actually, y'know, running a perfect society.

(Warhammer 40k is one of my favorite universes, so I'm already familiar with the Tau.)

But yeah, I'd really be interested in knowing what sort of posting frequency you have in mind for the IC section - if you've already got one in mind, that is. I basically don't want to sign up for something and then duck out because I can't post as often as required.
I'm... Hm. This is a very interesting concept.

I'm debating between either joining this RP or another NRP I expressed interest in, so don't sign me on as a "100% going to join" person. I really, really like the concept, but another huge factor for me is how often you want the IC section to update. I suppose that's something you'll probably decide once you have more participants? Or did you already have an idea?

Either way, even if I don't join: this is a REALLY neat concept and I think you presented it well. Kudos.

EDIT: If I do join, I'll probably try to play someone that at least thinks they're fighting the good fight. I'm a goodie-two-shoes player at heart. Forgive me.
wooops


Was that not meant to be posted?

Also, I'm guessing any kind of face-heel or heel-face turn would involve a personal arc? I'll admit, I'm mostly curious on this because of the story potential of watching someone else's villain go hero or someone else's hero go villain (or participating in the rise/fall of either). I don't see - as of right now, at the least - my own character being a "might turn bad" type, not without some serious scheming done.

As an aside... The Heroes are based in Dodgeville and the Villains in the-other-town. Once the characters get more noteworthy, will we see adventures in more extravagant locales? Russia? The moon? The secret underground prehistoric world? Back in time?

I apologize if I'm asking too many questions. I'll stop if you'd like.
Looks like I woke up just in time to see a new character join the team. Awesome!

So, while I was reading Cody's sheet, something came to mind: there's a lot of games that are all about collision mechanics that I could see someone like Cody trying out at least once. Namely, bowling and pool come to the mind pretty much immediately, and the army guys I've known have been somewhat into that. There's lots of geometry / physics involved in those games for sure. Not saying he ought to have tried those, but if you were looking for more games he might have tried, those fit.

Also, I hate to shove too much optimism in everyone's face, but I'm liking how the cast of characters is shaping up.

So, a question came to mind while I was trying to fall asleep last night, @Hellis: In the future - somewhere further down the line - are Face/Heel turns for supervillains/superheroes possible? I.E., could a superhero PC go rogue and become a supervillain or vice versa?
I'm going to express tentative interest. I can join one more roleplay (to a total of three), but whether or not this is the right one depends on how often it updates. (I'm trying to only join roleplays that require weekly or twice-a-week in-character posts as my university studies may get crunchy.)

As for the type of aliens, assuming I'm able to join... well... I'll just post some pictures that gave me inspiration.

I'm gonna go ahead and modify my character's height and put it at a little over six feet. I just now noticed that the other characters here are all relatively small, and I'm thinking Raptora being tall fits with her being a supersoldier clone anyway.

EDIT: Also, I personally would love to see some crossovers eventually, though I'm just as interested in the roleplay preceding and following the fights as the fights themselves. Or the dialogue during the fights. Seriously, especially when it comes to the villains that aren't really overtly evil (there's a few of them), it'd be very fun to see them interact.

...And yeah, I can't help but imagine that Raptora would be REALLY excited to fight Eppie. Y'know, because she's a terrifying beast of battle. Eppie, that is. Though I still find the idea of a huge raptor being thrown around by a little Korean woman hilarious.
In Deleted 10 yrs ago Forum: Advanced Roleplay





It was a misty morning, and the path was terribly muddy. Every step Safiyyah was a labor; lifting her foot out of the crud felt like yanking her leg out of the grip of some slimy animal, and every time she put it back into the earth it sunk down with an unpleasant splat. Morning dew gathered on her face and her clothes, and it seemed as if the path grew steeper and steeper as she came nearer to the castle.

These distracting thoughts were cast aside. Safiyyah stared up at the castle above. It was occupied, certainly, which was good; that meant resting in a warn bed, as certainly an alchemist would be welcomed in a lord's keep. The Atlantean she was told ruled the place, Lord Phaedreus, was rumored to be knowledgeable of what secrets lied in the ruins of the surrounding lands. And if one of these ruins might hold the stone...

"Safiyyah," came a voice from behind her, low and deep and gentle.

"A moment, Buzo," said the woman in yellow, rubbing her cold hands together to warm them. "See the tower on the far right? It is windowless." And it was. All the other towers the Castle on Lofty Peak had had windows, clearly visible windows even as far as this. But that one did not. "If this Lord Phaedreus is hiding anything precious, it will be stored there. He's rumored to have maps of -"

"Safiyyah," the man behind her repeated, more firmly this time. "On the right, on the hill."

The alchemist went quiet, then flicked a glance in that direction without turning her head. Chibuzo had keen eyes: there, lurking about in the trees above, were a pair of barely visible archers. They wore leaves over their furred armor, and Safiyyah would not have noticed them on her own.

"Not soldiers," she muttered to herself, resting her left hand on her hip. "Not watchmen, either." She fingered one of the pouches of her shirt, found what she was searching for: a pair of small metal balls. She tucked them into her hand, careful not to click them together too hard. "What do you think-?"

"Waiting," Buzo answered, now walking next to her. He was a tall man, his skin a dark brown and the top of his cleanly shaven. His goatee was as handsome as always - his scarred, exotic face made northern girls swoon - and his eyes were alert as ever, searching.

"For?"

"The right chance to strike. They're distant, and there's a wind about. They might miss." So there was: a light wind, but enough to throw arrows off the mark, Safiyyah would wager, especially the sort of shoddily fletched arrows the bandits of this region usually had...

"There," he said, pointing on forward with the spear he used as a walking stick. His voice carried through the mist. "That is a good campsite." And it was: not far down the road was a cave that went into the mountains. It would be a good place to rest on a normal day...

And it also would trap them, assuming it had an end, which it likely did. At least, that's what those archers hunting them would think.

"Already?" groaned Safiyyah, gripping her head with one hand and waving the other theatrically. "I'm tired of these rocks and this mud and this - this - this drudgery!" Partly true, but really not. She wasn't this insufferable.

"It's a cave," Chibuzo answered flatly, stepping on forward a bit faster. "It's dry, it's shelter, and it's going to rain soon. Pick up your skirt and hurry it up."

Safiyyah let out a loud, frustrated noise, grabbing at her head and huffing. Secretly, though, she was grinning. Good thinking, Buzo. Good thinking.




It didn't take long to set the trap. It wasn't complicated: Safiyyah used a set of spare clothes and some straw (useful stuff to have, straw) to make a dummy of herself rolled up on a sleeping mat near a small campfire they'd mad. Sweet little Ghada, her mule, was pretending to sleep next to it, and all the valuables she'd been carrying were spread out beside her.

Chibuzo himself went on and found a hiding place deeper inside the cave where he waited with his spear. Safiyyah hid beneath some stones and stalagmites not too far from the entrance, holding the two metal balls from earlier in her hand. She had a cloth wrapped around her face, as did Chibuzo, and had sniffed a formula that clogged up the olfactory sense. Breathing was a little harder, but that was a necessary evil.

The two archers crept on in through the cave entrance, cautiously approaching the fire. The man in front took a good, quick look about, probably looking for Chibuzo, then gestured on forward. His friend padded on in silent as a mouse and went straight for the dummy with a rag in one hand and a dagger in the other.

That was when Safiyyah clicked the little balls together. It was audible, and it echoed through the caves; both men stopped what they were doing and started looking around. Then, Safiyyah threw them over the top of the stalagmites she hid behind, and as they struck the ground near the two men a green cloud started to come out.

The man nearer the entrance succumbed quickly, being much closer to Safiyyah. He coughed and stumbled about, but then fell onto the ground in a heap. His friend, though, started to dash for the cave entrance; but he'd paid no heed to the white mule and was tripped by her outstretched leg. He, too, began coughing, but was doing a better job of staying conscious, scrambling to his feet and covering his face with his rag. But he, too, was subdued, this time with a loud THWACK! followed by silence.

Chibuzo stepped on out from the smoke and strode on over to Safiyyah, offering a hand to help her up. She accepted, and he glanced on back behind them at the two unconscious bandits.

"What do you want done with them?" he asked.

"I'll tie them up and gag them," answered Safiyyah, glancing over to make certain that Ghada was okay. She was: the mule was smart enough to get up and stay awake from the sleeping cloud after years of traveling with her mistress. The two men were still unconscious, as well. "Once they wake up, we'll question them and take them with us to the castle. I'm sure Lord Phaedreus will be happy to hear how you dispatched two criminals in his land..."

"Hm." That was the only sound Chibuzo made for several seconds. "Hm. You do not think they were sent by him?"

"I doubt it," she answered with a smile, pulling the cloth down from her mouth to show it. "But I guess we'll find out once they're away, no?" And with that, the alchemist replaced the cloth and started over toward Ghada to get the rope.

Today is going to be a good day, she thought as the rain began to pitter-patter outside the cave.
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