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0 - 100 A.E, the Age of Adventure


The Promethean Empire had long kept the raiders of Zaqir in check. Zaqir was not a territory of the Empire even during its height: while it was a part of the continent, it was far from the center of the Empire, a sweltering jungle expanse whose shores were guarded by our fierce ancestors with their long naval tradition. However, the Promethean navy was larger than Zaqir's, and it had always managed to serve as a powerful buffer between saurian raiders and their vaunted plunder and glory. For centuries our battle-hungry ancestors chafed for want of raiding. They cursed the Prometheans even as they took on some of their customs. Zaqir was stagnant.

It is in light of this history that we can come to a better understanding of what we now know as "The Age of Adventure." Called "The Simple Times" by saurians of the day and "The Age of Strife" by a great many others, the century after the Promethean Empire's collapse was one of change for much of the world, but it also saw the resurgence of our raiding culture. While Zaqir could not be said to have expanded far in those first one hundred years, its wealth increased exponentially. It was a very different era than the one we know now. It was a time when the saurians were unchallenged by their neighbors.

There are several reasons that Zaqiri raiders came to dominate the eastern coast of the former empire, also known as the Red Shores:

  • Firstly, while our people were women of war, many of our neighbors were used to depending on the Prometheans for help in battle. The legions were not made of humans or regulii, but of Promethean soldiers who disappeared with the plague. Of the old armies, only the distant grogar remained.
  • Secondly, many of our neighbors were ill equipped to protect themselves. Being so dependent on the Promethean Empire, many city-states born in the Age of Strife did not have weapons made for their hands, or sometimes weapons of any sort at all. Zaqiri warriors wielding iron falcatas and bronze spears found themselves facing peasant-folk whose slings, pitchforks and felling axes proved ineffectual against Zaqiri mail.
  • Thirdly, and perhaps most importantly, our ancestors were eager to take advantage of the weakened shoreline as quickly as they could. They were presented an opportunity like no other, and like hungry sharks dove into the feast.

The first major Zaqiri raiding effort took place in the summer of 3 A.E. and lasted until the end of harvest season in 4 A.E. Human villages along the coast were caught off-guard. Hundreds of captives were hauled back to the city and made slaves. Most of the loot was simple - foodstuffs, pottery, trade goods - but the fighting was easy, and there was just enough Promethean gold to be found that further raids were enticed. So the pattern became that every summer through harvest season would be called "raiding season" along the eastern shores, and every winter the Zaqiri women returned home to be with their husbands and see their hatchlings.

The leadership of Zaqir was not noteworthy until the year 21 A.E. when the infamous Sakira the Ribsplitter at once earned her epithet and her place as Potentate (an Ilitsciumi word for "dictator") by leading a coup against the leader of the time. Her reign saw even bloodier raiding but was put to an end after a mere twelve years when she took a sling bullet to the skull while raiding. The Circle then elected Ninitzi the Serpent to be Potentate.

Ninitzi's rule (33 A.E. - 91 A.E.) was a long and steady one. The raids continued in her rule, but she (unlike other rulers) did not neglect to pay attention to domestic matters. Ninitzi arranged for an expansion of the fishing fleet, and she also encouraged exploration, offering a feast of honor and a chest of silver to anyone that brought back good news. It was through such exploration that the soun'yei - called simply the fishfolk by our ancestors - were discovered lurking in sandy coves tucked far away from Zaqir. They were believed to have nothing of worth, however, so while a scant few of them ("five of the meek fishfolk" wrote the woman whose ship it was that found them) were captured and enslaved, they were left alone for the rest of the century. It would be too difficult to chase them into the water itself.

The main difficulty Ninitzi faced was dealing with the regulii of Ilitscum. Initial raids against the regulii went extremely well: what little resistance the "slight, soft pleasuremongers" could offer was for naught: they were not the trained warriors the Prometheans had been and had not the bodies for the stuff of war. Moreover, their weapons were pitiable, and indeed often were not weapons at all. Raids against them continued well into 60-70 A.E, and these raids were the most profitable of the yearly rounds: their temples were filled with idols to the Divine; their clothing was of fine make; their fish was plentiful; their wine and ale was good; and the slaves taken from such adventures were longer lived than humans. A goodly number of merchant and fishing ships were taken, too, and were added to the expansive Zaqiri fleet. There were always those who put up a fight, but they were outmatched... for a time.

But somewhere around the time period of 65-70 A.E, the regulii began to fight back in earnest. Those survivors of the past battles with the saurian warriors became more experienced, and they began to design true weapons of war. Ilitscumi vessels gained escorts who made raiding more difficult and far less profitable, and moreover they were actually able to present a threat to our ancestors. While more battles were still won than lost, the fighting became much harder and more costly. Yet there were still goods that Ilitscum had which saurians were fond of. The raids continued, but the question of what to do with Ilitscum plagued Ninitzi.

Ninitzi decided it was best to develop a new kind of ship, one which could smash through those vessels which protected the merchant fleets of Zaqir's enemies. These were dubbed Swordfish, for much as the swordfish had its blade, this vessel had a prow clad in bronze or iron which could break other vessels. Such a tactic was not unknown: it was, in fact, common practice in the wars with the Prometheans. This time, however, there was a vessel made especially to smash other ships. This did not solve the problems with the regulii, however, and until the end of her days Ninitzi searched for some other means of obtaining their goods should. Indeed, it was only pressure from her subordinates that prevented her from sending a delegation requesting trading rights. So, while Ninitzi wanted to pursue trade with Ilitscum, the political climate in Zaqir served to maintain status quo: the raids continued and the prospect of trade with the regulii was forgotten.

Little expansion beyond the city walls occurred in this time. A few outlying tribes joined the greater union that was Zaqir, but not many. Still, patrols were sent to keep rightful Zaqiri territory firmly in their grasp.

In the winter of 79 A.E, Ninitzi decreed that all free human women who showed promise in fighting would be allowed a chance to join her crews in their next raiding season, assuming they knew how to wield a weapon. Few humans joined her in that season, but those that did returned home with treasures and prestige among the saurians. More human women joined them over the next several seasons in increasing numbers. Some human men wished to join the crews, but those who had the audacity to suggest such were beaten. It was in this way that humans became more accepted into saurian society - not quite equals, but not quite mere servants - while the traditional gender roles of Zaqiri society were strictly reinforced. Though the personal lives of humans in Zaqir would not change immediately because of this, human women would begin to play a more dominant role (similar to saurian women) in Zaqir's society.

The end of the Age of Adventure came about with Ninitzi's death in 91 A.E. She succumbed to a terrible illness that ate at her stomach and was mourned greatly. Her replacement was called Buzi. She would not earn her epithet until the second century following the fall of the Promethean Empire.




Major Events of Zaqir - 1st Century


Cultural:

The raiding culture of old is embraced again. The luxuries of the regulii are in high demand in Zaqir, and the present means of obtaining them is through plundering. A generally positive mood is possessed by the majority of saurians.

Human women have begun to be regarded a little more highly in saurian society. Human men, like saurian men, are still treated as servants and used to rear children.

Technological:

The swordfish vessel is developed, a ship with a metal prow designed specially for ramming. It is fast and dangerous, but is as susceptible as any vessel to boarding or fiery rains of arrows.

Military:

Numerous raids were conducted for steady income of wealth over the course of the century. These raids / adventures spanned the whole eastern coast of the continent, especially within the inland seas (AKA the Red Shores). No territory was gained from this, but goods and gold and captives were taken.

Government Changes:

While the government form remained the same as it traditionally was, the position of Potentate changed hands three times.

Territorial Expansion:

While no true expansion has occured, Zaqir's patrols and influence now extend over this area:

Ah made mah post, folks. If anybody wants to be the lucky individual who gets to guide Steve, be my guest.


Might be me! Let me read over the stuff I haven't yet. I just got home from class. I narrowly avoided having someone drive into me the day my car got returned to me by the body shop.

Hoo, I cussed a storm at the feller that nearly hit me, I did. Thankfully, my windows were rolled up.

EDIT: Actually, did you want to do a collaborative for that? I'll have plenty of time to write up a collaborative post tomorrow if so (tomorrow being Tuesday). If the answer is "No," I'll just write something up tomorrow morning after I get home from class.
In Deleted 10 yrs ago Forum: Advanced Roleplay
I have no strong opinions concerning new blood. I'd prefer if the old players came back, since I really enjoyed reading this (which is why I jumped into the RP), but... I'd be fine with fresh blood, yeah.

EDIT: Though now I just want to say the following really loudly...

That info is neat and useful, thanks.

Looking forward to this roleplay. Kind of hoping we get 1-2 more folks before we start. I'm seeing some interesting interactions between Cormack and the other three folks already.
In Deleted 10 yrs ago Forum: Advanced Roleplay
Hmm, I'll think about this, then. What do you have in mind? Delta, same question to you.


I pretty much planned for Safiyyah to get into some sort of exclusive event or something to meet with Arsenikos. Perhaps a pre-planned victory celebration for the returning emperor? She might very well be the only Iiramite in Arachnae, so I figure she'd be let invited by someone of fair status due to being interesting and "exotic."

Alternatively, once she learns about Arsenikos, it's possible she could go and offer her services to him in return for his help in finding the Philosopher's Stone. Or... maybe he hears about her and decides he could use an alchemist?
Tick. Tock. Tick. Tock.

Some folks would call Maxwell stuck in the past, and maybe they were right. The clock on his wall was old fashioned and so were the books spread haphazardly about his room. Of course, books as a whole were old fashioned. Most people did their reading on their PADD or their computers. They said it was faster. Maxwell sometimes wished the universe went a lot slower.

He sat half-naked on his bed and stared at his desk. There was a picture frame atop it, and the people inside were himself, his wife, and his daughter from five years ago, just before Latisha caught that supervirus that'd spread around town. It still felt like a bad dream sometimes: one day his wife had danced with him to their favorite song, and the next she was in the hospital. She'd died the day after that. And yet there'd been no time to grieve: he had to drive his daughter to her exam the same day, or else she could've failed that test. It wasn't much longer after that when Sunny went missing, just a few months before she was supposed to graduate high school. The world wasn't in the habit of letting wounds heal.

Maxwell's eyes drifted to the right, toward the gun sitting on the desk beside the picture. Sometimes he wanted to do that one thing he knew was a coward's way out. He just wanted to see them again.

"Just wait, baby girl," he mumbled, patting the picture frame. "You and Momma just wait a little longer. I'll make things right."

Maxwell pushed himself up and got dressed for a jog around the ship.




Silver finished his twenty minute jog at the door to the FRAME bay. It looked like one of the more professional members of the team, Sabrina, was already down there working on her FRAME. The old cop nodded approvingly. He also approved of the music coming from her radio: it was better than the crap some of the kids on the ship listened to, that was for sure.

Maxwell made his way to his own FRAME and gave the old Dreq a good look-see. He clicked his tongue as he looked it over. He'd had to put himself in harm's way to redirect fire from that Oliver kid, and his FRAME suffered for it. There were gaps in the reactive armor, and the weapons certainly could be in better shape. Maybe it was worth considering getting one of those FRAMEs the XCD offered...

As he cleaned his FRAME Maxwell couldn't stop thinking about how close the Panthers were to being on XCD soil. The XCD, the most neutral of the nations and certainly not one caught up in any wars, was hiring mercenaries to work with its Armored Reconnaissance Regiment? Maxwell would've understood if a corporation was hiring them, but the XCD military? What did they need mercenaries for?

The work started to get a little taxing, so Maxwell took a quick break and had a mouthful of water. He stepped on over by the other pilot, Sabrina, to see how her repairs were going... and she was actually making good progress. She knew more about FRAME repair than he did, that was for sure.

"What do you make of this situation?" he asked, taking another gulp from his water bottle before continuing. "Besides 'profitable.'"
I should be able to get a post made today or tomorrow. If not, I'll need to request grace until Friday the 26th. Wednesday and Thursday are super busy for me. (Wednesday is my busiest class day, and I've got plans to have a board game night on Thursday.)
Okay, so I know that the exact year is unknown to everyone now. Have any of the realms made up their own calendar to compensate? And is the weather like that of modern new England, or is it very different thanks to nuclear warfare changing everything? (I'm assuming nukes brought about the end.)
In Deleted 10 yrs ago Forum: Advanced Roleplay
This is not a bump.

Quick question: what's the plan concerning absentee players? Are you going to try to recruit replacements or stick with our present cast?
I need to buy and try the original Rome Total War.

In RTW2 I amuse myself by getting mods to let myself play the normally unplayable minor factions. Leading an Aethiopian army to sweep across Egypt and the Seleucids is so fun.
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