Oh wonderful! Two people now :D
And I can dig that, thanks for the opinions :D If we're going with number 2 >3> I may make some kind of a rough[extremely] map we can use to keep things organized... And I agree, vehicular combat is pretty boss >w>
Ideas do come to mind to help it be more easily manageable >3> If it's just the three of us, for now anyway, we could organize it so that each person, when taking their turn to post while we're separate at least, can also post for external factors of the previous person, such as details of the environment in a new place, reaction of NPCs, monsters that pop up, loot setups sometimes, so that nobody is stuck in the well of 'RPing with myself'. Naturally, suggestions, or the person setting up their own Environment still works, what i'm think of is random events or NPC based interactions, like if someone opens a suspicious door and leaves it open for the next person to detail it. none of that stops someone from just doing those details themselves, or, ya know, leaving it to the GM to do so XD [Of course, it also shouldn't be a literal constant stream of horrible events overwhelming someone's character, though we don't want to engage in excessive mercy either, both drag the story through different kinds of mud unfortunately... I intend to actually work in a bit of dice rolling on my side to randomize some decisions.]
Possibly, if we get more people along the way, then the 'veteran' players can do environmental posts for those nearer to their areas. :3
I'm also considering whether or not to use a PnP [Pen and paper, like DnD] style sheet, not as a hardcore stats and numbers system, just as representations of character's capabilities early on, perhaps as inspiration sometimes, as well as something to update as we progress to 'show' the progress that's being made over-time. They could even include a little summary of past events that happened for that character as we get farther into the RP >3> Of course, this system also presents me with the terrible conundrum of whether or not to allow secrets that the rest of us won't know regardless of the risk they may pose... I REALLY love the part of Post apocalyptic settings, and most dark settings in general, where there are unknown things about the characters that, when discovered later, can leave some just feeling amazed that it was a thing, or stirs up the events of the RP in a new and unexpected way... even while I'm the GM, I 'like' for surprises to happen, but it takes a great deal of trust in other players, both as people and in their abilities, not to do something that will break the RP.
I'm considering new things like the above, cause after being part of, or starting, many RPs over the long past of this site I'm unfortunately very used to them dying and I'd love to keep it spicy :D... Things should also be planned out for 'long-term' progression, it's difficult to find that sweet spot where things progress enough to stay fun long-term, rather than blitzing through and getting to 'wild' too fast, or going too slow and making people get bored.