Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
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    1. SimplyJohn 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

Have a blast! This is going to be an awesome roleplay.

Be sure to drop by and read up on the adventure whenever you get a chance. :)
Just a quick note in regards to fire magic in which my character is extremely proficient in that field.

I only chose Fire magic as an example. If we ever do run into anyone who'd be able to offer training tips, I'll be sure they'll be able to offer prizes for everyone. :)
Basic Information

Species: Elf
Age: 22
Gender: Female
Class: Shadowblade (Rogue/Warrior)
Appearance:
Dressed in dragon leather armour and prowling the night like a hunting feline, 'Nighthawk's grace and agility mean that few ever get to see her true face. Always clinging to the shadows, she allows very few to draw near, least their eyes be scratched from their socets by her claws.
Curriculum Vitae

Specialisations: Subterfuge, Sabotage, Two-Handed Weapon
Notable Traits:
Heartbreaker: Whenever she isn't wielding it in battle 'Nighthawk' always carries her signature greatsword Heartbreaker in the oversized sheath strapped across her back. While some may jest at a rogue packing such an oversized weapon 'Nighthawk' has learnt exactly how to handle herself with it, moving with the same stealth and precision as any knife-wielding rogue.
Flexible Nature: Naturally double-jointed and trained in using her body to maximum effect 'Nighthawk' can slip into even the tightest of spaces with little difficulty. Her climbing ability would put an alleycat to shame, leaping up vertical walls almost as easily as she'd prowl along an avenue.
Bittersweet Goodnight: While some may say every woman's kiss is deadly in 'Nighthawk's case this is more true than ever. Using a special blend of wild herbs and berries 'Nighthawk' can brew a poison to which she herself is immune but to all others is deadly. Typically coating both her blade and her lips with the tincture 'Nighthawk' is certain to get her target, one way or another.
Compassionate Ear: 'Nighthawk' knows exactly how to offer comfort and compassion when required and can put almost anyone at their ease with her king-hearted and warm ways. Offering to hear out their troubles and giving them a shoulder to cry on 'Nighthawk' rely forgets a thing she's heard, something some have lived to regret, while others haven't lived long enough to regret anything at all.
Flaws:
Passionate: 'Nighthawk's volatile nature is always bubbling just beneath the surface, ready to boil over at the slightest provocation. Sometimes people don't even know they've said the wrong thing until they feel the blade of her sword piercing their bodies, their limbs turning numb as her toxins reach for their vital organs.
Free Agent: Always claiming to be her own boss, 'Nighthawk's tendency to come and go as she pleases can often leave her 'comrades' left in the dust. Sometimes vanishing without a trace only to appear again overnight 'Nighthawk' is not one to be relied upon even in the most trivial of moments.
Bloody Secret: 'Nighthawk's very existence is a closely kept secret by a chosen few, and anyone she allows to hear her true name and live is to be considered her closest of friends. Any to hear her true name by accident... had better leave for somewhere remote and well defended, NOW!
Skills: Block and Slash, Pommel Strike, Whirlwind, Mighty Blow, Poisoned Weapons, Toxic Cloud, Stealth, Evade, Shadow Strike
Backstory

Biography:
'Nighthawk' past is a carefully guarded secret, which involves at least one village burnt to the ground, seventeen 'deaths by misadventure' and three stolen babies. What can be guessed by her bearing and demeanour is that 'Nighthawk' was not Dalish, and was most likely raised in a noble household, most likely as a maid-in-waiting or some other high ranking servant's position. She was trained in reading and writing early in life, but has made little use of either beyond what she requires to perform her duties. At some point she has given birth, possibly more than once, but has never kept the children, whether due to poor circumstances, her itinerant lifestyle or simply because she never wished to be a mother.

The real mystery is exactly when and where she obtained the abilities she makes much use of in her life, for fair or foul. Her stealth is beyond reproach, and she's often able to close within whispering range with her targets before they ever know she was there. Her use of a greatsword is equally notable, as she wields the large weapon with a grace and fluidity uncommon to one so petitely built. The sword itself, forged from Ice Dragon Bone and tempered to within a hair's breadth, its edge capable of cleaving through all but the toughest of armours seemingly without effort, again a mystery to add to many more.

What is known is that there is a debt which can never be paid, or some other obligation held over her by Martin Oxblood. There must be, for what other reason does she continuously involve herself in his affairs, arriving from nowhere and leaving just as suddenly, only to return again. If the secret og the Nighthawk is ever to be discovered, it will be due to that man.
Personality and/or Motivation:
While 'Nighthawk' will tell you her only motive is the thrill of the Game, and the joy of the hunt, in truth she's a very noble and honourable creature, bound by fate to forever be indebted to a man she can never repay. WHile the exact nature of the debt is uncertain to most, 'Nighthawk' knows that someday her services will be rewarded and she will be free.
Player’s long term goals:
'Nighthawk' is a means to an end, a tool to be used when the plot needs to be pushed in the right direction, even if that means people may die in the process.
Relations:
'Nighthawk's only relationship of note is Martin Oxblood, the man who holds her debt. While the exact nature of their relationship remains unclear what is known is that he is one of the very few who knows 'Nighthawk's true identity and the reason for her shadowy lifestyle, and someday he may just explain it all.
Secrets:
Hidden Heritage: 'Nighthawk' is Martin's trueborn daughter, cut from her elven mother's womb of after Martin had killed the woman to save her from the darkspawn taint. At first he didn't expect the baby to survive and so left the newborn in swaddling cloth on the steps of the Witch of the Wild, Flemeth. Ten years later his child returned to him, fully grown into a woman despite the lack of time having passed for her to be such, and unwilling to reveal what had happened to her.
'MURICA

FUCK YEAH!
@SimplyJohn
Is it fine for me to rework my characters bio?

Yes. Until we actually start the adventure everyone's free to tweak and refine their characters, or totally replace them if needs be.

Once we do start however I'd ask any changes made to either be minor or involve some plot event within the story itself to explain the change. For instance we may run across an old hermit who is a master in the art of Fire magics, who'd then be able to teach our Mages some of his knowledge, allowing them to develop a new specialisation. Or we could just kill him and steal his secret scrolls to learn the specialisations ourselves.

@Genni That is true about most things, but people rarely have enough lube on hand for that to be a option

And yet we always seem to have more than enough guns. We really need to start investigating our production priorities if we ever want to give peace a chance.
Shii-Cho (Form I) is normally the opening form for most Jedi, as it was originally developed as the bridge between traditional bladed weapons and the lightsabers and gave the basis for all other forms, the fundamental movements of which all derive from this form. After that Soresu (Form III) and Ataru (Form IV) were the most commonly taught, with the former specialising more on defense while the latter gave more aggressive options.

Niman (Form VI) was developed as a fallback for those Jedi who showed little skill with a lightsaber, focusing instead on easily performed maneuvers which would allow a Jedi to instead focus on their use of the Force, combining telekinetic attacks with their bladework. While quite common it was not as widely taught as Soresu or Ataru, and some viewed Niman a sign of failure as originally only those weak at Shii-Cho were trained in the form. However after the Old Sith Wars ended (297 years before the Sacking) the form took on a more spiritual significance as its practitioners were seen to have a stronger bond with the Force than other lightsaber forms.

Shien and Djem So (both later combined into Form V) were developed in parallel, with the former specialising in ranged defense while the latter dealt with close combat blocking and counter-attacks. This form was considered a refinement of Soresu and taught to Jedi who showed a more balanced nature than the more defensive practitioners of the earlier form, as it gave the option for refined attacks while still having a strong emphasis on defense. As specialist forms Shien and Djem So were considered unusual at the time of the Old Republic, although were still common enough to be taught regularly at the Jedi Temple.

Following the Great Hyperspace War and the Old Sith Wars the Makashi form (Form II) fell out of practice, as very few lightsaber wielding opponents in the galaxy made the sparring form of use only against other Jedi. By the time of the Sacking only a few Masters were available to train new students in the form and although the return of the Sith made the form greatly desirable, few managed to attain any level of skill before the Sith invasion.

The least common of all forms was the Juyo form (Form VII) which was highly aggressive and required practitioners to access the darker sides of their nature in order to perfect, something many within the Jedi Order maintained was a bad compromise for the unarguably more powerful aggressive attacks the form taught. It should be noted that most Jedi who turned to the Dark Side during the relatively peaceful years between the Sith Wars had, at some time or another, studied the Juyo form. Much later a new form, known as Vaapad, was developed by Mace Windu in order to overcome the dangers of the Juyo form, but out of the four known Jedi Masters to study Vaapad only Mace Windu never fell to the Dark Side, while Quinlan Vos managed to return to the Light after only a short period under the influence of the Dark Side.

Basically all Padawans would've been taught Shii-Cho initially, and only later would they specialise into another form more suited to their temperament, achieving mastery in their new form rather than continuing their studies in Shii-Cho. Most Jedi Knights would've been expected to have mastered at least one lightsaber form before becoming a Master, although this was not always the case, and most Masters studied a second form in addition to their first soon after achieving their rank.

It's generally considered that a period of ten-fifteen years is required to master a lightsaber form, although in some cases this may take exceedingly longer when a practitioner's natural temperament conflicts with their chosen form's styles and aesthetics.
@Genni

That's kinda what I was going for too. Patch wouldn't have seen the two drive off in the Jeep and only saw the two Owl sent out on patrol. If the extra two were from inside the building than the third guard Patch had seen patrolling would still have been heading their way, so I reacted to that. :)

Glad I'm not overthinking this too much.
Jack 'Bruiser' Murdock - Floor 4 - Crew Quarters Access Hall

@Lennon79 'Well then... Since we're all going to be sleeping and dying together, how's about we toss out some names? Cameron Arkwright, ex-British Army. You boys done much Jaegering before?'

"Hi there Cam, mind if I call you Cam?" Bruiser said stepping forwards and reaching his hand out for his new colleague to shake, but not wanting to make the first move. People had told him in the past that his grip could break fingers, so these days he just let others do the gripping instead. "Name's Jack Murdock, but most just call me Bruiser. Used to be with the Met but turned my hand to Jaeger about a year back. Not seen any real action though, just riding an old can out near Australia." As he spoke Bruiser quickly brushed his hand over the front of his jumpsuit, cleaning away the crumbs from his quick breakfast.

"Any idea which machines they be assigning us to? I was hoping for something not to tricky, like a Scarlet Knight done up for punching." He'd found in the testing during his recruitment that while his simple mind had the advantage of being able to drift with pretty much anyone, he also struggled when it came to some of the fancy tech the new models were sporting. He much preferred keeping things straightforward, and nothing said straightforward like a punch in the face.
Jack 'Bruiser' Murdock - Floor 4 - Crew Quarters Access Hall

Hurrying up the stairs, a slice of toast still clenched between his teeth, Bruiser was just in time to see the tour group breaking apart, each heading off in a different direction. Quickly stepping up beside a dark-skinned girl@Genni he vaguely remembered as having help him to his bunk the night before, who now seemed to be paying unduly close attention to another, red-haired girl's backside, he pulled the toast from his mouth and asked, "Did I miss anything?" before quickly munching his toast down in a couple of bites.
Those security guards are going to be in so much trouble if they shoot a man in front of that many witnesses, especially since he hasn't even attempted to enter the casino yet. XD
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