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    1. Skallagrim 12 yrs ago
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LOL no worries I didn't expect to get approved so it doesn't bother me. However the title champion of gods and limiting the powers, even in your character's case is a bit, underwhelming. A character that can do many things just requires you to actually fight beyond your comfort level, much like those opposing your character in the never ending arena. They died because they did not adapt.

Like I said I am not worried about being accepted or not.
While I know this character most likely won't be accepted by this group, I am submitting it anyway. You never know.

Real Name: N’athr Xelbalbis
Age: Indeterminate, possibly one-hundred-ish
Sex: Appears as a male in most incarnations
Appearance:
Height: 10' 2"
Weight: 2250 lbs.
Eyes: Black-pupiless
Hair: Shimmering silver in a top-knot, extending down to the middle of his massive back.

Unusual Features: N’athr Xelbalbis besides being tall is heavily muscled, has deep indigo skin with white and silver tribal band style tattoos covering his body and shimmering silver hair. He has half-dozen 6-inch ‘arms’ and two 8-inch ‘tentacles’ that hang before his beak-like maw. N’athr Xebalbis communicates through telepathy, although most people assume he is speaking to them.

Powers/Skills/Weaponry:

Being the champion of Simargl, the Primordial one, N’athr Xelbalbis has been granted the physical aspects of his God.

1-God-like strength- N’athar in an Earth gravity can deadlift 100,000 kg (100 tons).
This strength allows him some unique combat moves:

A) He has been known to crush a body or punch through a body with comparative ease. In order to do so he must take a moment to focus his energy into the strike or blow. While his punches normally can kill a human with ease, champions of other deities require him to focus in order to break through their otherwise hardened skins or armors.

B) He can create by stomping his foot or smashing his fists into the ground a powerful shockwave that radiates away from him like an earthquake tremor. The radius he can affect is roughly a half-mile (2640 feet) before it dissipates. It is powerful enough to knock down anyone unprepared, shake buildings and damage the very ground he hits.

C) Because N’athr is so muscular and his leg muscles are so developed he can leap enormous distances. With his strength in Earth’s gravity he can leap 10 miles horizontally and roughly 5 miles vertically.

D) He can create a thunderclap by slapping his hands together, ripping the air creating a sonic boom and with enough force that normal humans can have their ear drums shattered and windows break with ease in a 100 yard radius.

2-Inhuman Dexterity- N’athr is not the fastest hand to hand to combatant, having been bested by others who rely on speed. But his hand-eye coordination is sufficient enough that he can deflect bullets from mundane sources.

3-God-like Stamina- N’athr can resist fatigue building poisons in his body at a much greater rate than any human athlete, allowing his body to reduce the time his tired and sore muscles inhibit him nearly seven times as fast.

A) He is virtually immune to any normal disease; however he is susceptible to magically induced illnesses. It requires his body to work harder to fight off the effects, not impossible but it does take time.

B) He is extremely durable, while not immune to damage, he can resist punishing damage that would kill or incapacitate other Godly champions. Any mundane blade will bend against his muscled body and normal bullets bounce off him like pebbles.

C) He is able to regenerate quite quickly, however this regenerative power only kicks in when he is incapacitated or near death. Once it is active his body will begin to repair itself in such rapid fashion that the wounds close before the very eyes of those who inflict them.

4-Being the Champion of the Primordial One grants him one more power, that of a Matter Chameleon. This power allows N’athr’s body to take on the property of any matter or energy he touches and consciously chooses to assume. If he touches rock his body becomes as dense and durable as stone, while retaining flexibility. If he touches gas he becomes intangible. If he touches fire he becomes a living flame, water he can flow through pipes.

While this power has allowed him to defeat opponents in the past, it requires some preparation on his part. He has to focus on the matter/energy and make contact long enough that he can assimilate it.

To be sure this power is usually reserved for the Champions who tend to use elemental weapons and surround themselves in elemental energies. N’athr would rather pound the crap outta his opponent.

Stuff:

N’athr usually appears on a world wearing nothing but heavy leather pants with knee high boots. Around his neck he wears a necklace comprised of bits of bronze, brass, steel, titanium, a carbide tungsten alloy as well as bits of bone, granite, and iron wood. All elements he can focus on and assume as needed.

His one weapon is a bar mace. Little finesse is needed for this brutal mace, and he is strong enough to crush helms and break swords with the heavy blows it delivers. Made from four bars of steel alloy with a wood and leather grip and a large steel pommel to help balance it, this mace measures 36” long and weighs in at 18 lbs.

This mace appears and disappears into a sub-dimensional space when not in use. It is imbued with the power of Simargl and nearly indestructible. However if it is thrown into the heart of a white hole (the opposite of a black hole) it will destroy the mace forever.

Deity:
Real Name: Simargl
Occupation: Primeval God
Other Aliases: The Shadowed Horror, the Enemy of Life, the Hunter of Souls, the Reaper of Fate.
Place of Birth: Presumably at the creation of the multiverse untold billions of years ago.
Marital Status: Single
Known Relatives: None

History: Simargl was born at the moment of creation, in the initial spawning of star dust, light and in the icy womb of space. Simargl wanders the multiverse seeking intelligent life, watching it grow and flourish. However on occasion he will find the species troublesome or frankly boring, and wipe out all life on the planet in an extinction level event and starting over until he is satisfied with them.

He has a single champion- N’athr Xelbalbis who sacrificed himself so that his world might live. Because of this he has been known to allow N’athr to go to those worlds to test the heroes of those worlds to see if they are worth saving. If they are not the world and life are started anew.

Height: 50 meters tall; 164 feet, 4 inches tall. (100 feet of body, 64 feet of tail.)
Weight: 100 short tons; 200,000 lbs.
Eyes: Six- color unknown or slate gray.
Color: Black
Hair: None.

Appearance: An extremely large creature, hunched over with large tattered wings, (350 foot wing span- doesn’t use wings to fly). A long, whip-like tail 64 feet long with a series of wicked bone spike protruding from the tip in four directional angles.) A triangular head with a half-dozen eyes and hundreds of twelve-inch long teeth in his mouth. Simargl has four long arms and two legs all ending in serrated claws 48” long. Smooth gray skin.

Domain: The unrelenting chaotic force of nature.
Where in my statement did I mention strength?
Asta is right, a punch and the power in a punch come from the correct stance and then technique and speed/power of hip rotation, shoulder thrust and correct delivery of fist.

To show you the power of a punch, Georges St. Pierre, an MMA fighter who is 5’10 and weighs 170 lbs.

- Georges St. Pierre's punch registers at 2859 lbs of force
- Georges St. Pierre's kick registers at 3477 lbs of force
- Georges St. Pierre's punch/kick combo registers at 6000+ lbs of force in under 1 second
- Speed: Georges St. Pierre's takedown generates 2400 watts of power in 1.17 second (on par with Rashad Evans)
- Georges St. Pierre's superman punch moves at 15 feet/second (twice as fast as his normal punch)

from sports science
The muscled alien clenched around the bull-like neck of General Freedom. Gritting his teeth the blue and white clad hero redoubled his own efforts at trying to lock his massive arms on the lower back of the alien.

As the two men careened through the air, General Freedom spotted through the chaotic twists the remains of a concrete parking garage. Clenching his arms and burrowing his shoulder into the man’s body trying to hold him steady as he burst forward trying to gain enough stability to ram the man into a pillar or two.

The alien was incredibly dense, almost as dense as General Freedom, that being the case with a grunt, the hero tipped them over and accelerated towards the towering concrete structure, aiming for some exposed structural pillars. It was a move designed to inflict as much damage as possible and allow General Freedom to break free of the burly arms of the man trying to choke the life from him.

If they hit, the impact would be devastating, since General Freedom planned to drive them through the remaining 6 stories of concrete and into the pavement on the ground floor. The impact would be damaging, the chance of being knocked out was great even for the star-spangled hero, but if it worked then both men would be hurting and with that a chance for General Freedom to gain an upper hand.

Whatever happened after they hit would remain to be seen, but they would be approaching speeds nearing 900 miles per hour upon impact. Not his fastest but in the short space it would have to do.
Hmmm to chose a gawd...hmm
Melon is Robin Hobb the Assassin's apprentice books? I read the assassins apprentice but I might have the wrong author.
Rilla said
*Goes down and cries* ouch!Have you read Malazan the Book of the Fallen?


That's one of the two series based on that GURPS game world right? I have heard of it, the magic system is supposed to be unique. But no I have not read it. Is it good? Or are you planning on developing an RP based on the world?

Also after I respond to Melon I may go after Flint
*kicks Rilla square in the baby maker* Shush you.
Meh we all believed Dag had prior experience. In the arena unless it is obvious the writer has no clue it is easy to make that assumption. I am hesitant to add one of my characters, I might though as I would like a shot at Herriman...
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