Avatar of Skallagrim
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  • Old Guild Username: Skallagrim
  • Joined: 12 yrs ago
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    1. Skallagrim 12 yrs ago
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I don't even try and miss, I just write that I am shooting at them and the general area I am aiming for. I always allow that the other is going to interrupt or has the ability, either through powers or terrain the chance to avoid the bullets. Of course when they get close I tend to hold my shot until I get it so I cannot miss them because they are doing something dumb, like running at me when I back myself into a corner and they have no way to avoid the hit.
Ok. So you are dealing with the player not the character. If a player is a dickhead, no matter what they use; magic, guns, or galaxies they will be a dickhead getting in the perfect hit, the never miss and the always on target shots. If you are fighting T1 there really is no inherent problems with gunfighters.
That adage of running and zigzagging to not get hit works. The more exaggerated the movements the more random the less likely you will be hit. And that is with in the 'kill-zone' the farther you are, the lower you are and the faster you run makes it more difficult to get an accurate shot on target. Not impossible but much, much harder.
Innue, have you been in a firefight? You know that is not true. Moving to hit a target is much harder then hitting a stationary target. A moving target requires you to move as well, to try and keep a shot lined up. If cover is involved and they make it to cover you now need to work twice as hard to get the shot as they ain't gonna sit still.
Well any gunfighter worth their salt is going to try and get close in-order to get you in the kill-zone. I am not firing from a distance unless I need to, to many things can go wrong. Even the best sniper misses. No, I want you as close as possible while still keeping me safe.

Bravo Melon on your interrupts . . . that is the proper use of them. You act when you see the action begin. The truth is there are a lot of myths surrounding guns and gun fights. Being shot at, even in training exercises is not fun, but it teaches you to use cover. Simunition puts the fear of God into you when you get hit, and makes you remember the CQB techniques designed to keep you alive.
Melon, I have no control over you accepting the hit if you can avoid it. If I fire a three-round burst at you, but you have cover, or have a magical blue shield that covers your body you can avoid the hit. Only you can accept a hit. All I can do is write my shooting at you and where I am shooting at, hoping that I have locked you into a position where you cannot avoid it and thus take the hit.
No that is a fallacy. The gun owner has no more control over there shot than an elf with an arrow, or a wizard with a lighting bolt.

Your samurai argument is invalid. The samurai does not control magical forces, does not move at faster than human speeds, fly or any other event that characters in arena role-plays can do. If you are fighting a realistic fight then it comes down to cover and fire to win. If you are fighting against a character that is beyond human then the gun and it's properties are just as valid an attack as a spirit attack or having an immortal who has mastered untold forms of combat.

Ultimately you never have to fight anyone with a gun. It is an age old argument since the beginning of chat room combat. There are plenty of fantasy fighters to satisfy you, just as there are tech fighters to fill my whims when I need them.

I'm not going to debate you on the points of science because it is your scientific interpretation of the observable consequences of these theories to make magic work except for the guns. Military/Law enforcement and civilian M4/Ar-15 (the most common rifle in America) have a selector switch; single shot or three-round burst. While you personally feel it is awkward as a restriction, the military and law enforcement as well as the gun manufacturers do not find it in any way limiting.

The best option is never fight anyone with a gun. Simple as that. If you personally feel it is unfair and somehow more unbalanced than a character that can manipulate unseen energies to make magic work, or have characters that can move at incredible speeds or any of the other events that characters seemingly can do in these role-plays, that's fine. That is your option.
Well no one in a text game is applying any logic to dodging a lightning bolt, or dodging a wind attack that can cut through armor. If you want the 'logic' of damage all magical fire, ice, lightning et al must then find a real world correlation. Everyone wants to limit a gun but doing so we must then state the imaginary non-science based attacks must be equally bound.
I can link it in a bit. Though if you have time you can. Either way it will get there.
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