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    1. Skallagrim 12 yrs ago
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Not really. There have to be rules. Just because the setting is a multiverse does not preclude rules for fighting.
Like Rilla i have one per role-play but in the arena I have several to draw from depending on the scenario the duel takes place in, although I have two I use more often than others.
Not stubborn but I have been part of many multiverses.

________________________________________________________________________________________

This is the basic introduction for a Multiverse as I envision it. It is not better than yours Important, just different.

The Multiverse is a game where each player has equal input in the development of the stories that occur in the Multiverse. There are no winning conditions; rather the meta-theme is the exploration of the myriad of possibilities that open up when there are no limits, no boundaries on reality.

Every turn along the multitude of paths leads to something new, exciting and even unexpected. Your imagination, along with those of the other storytellers reveals new chapters of the on-going story of exploration, understanding and expanding the depth and breadth of the Multiverse. A blending of realities along a branching set of parallel universes, each touching the other separated by a thin veil that is rend easily by force of will.

The shadowy creatures that dart from the corner of your eye, only to vanish when you turn to face them, the eerie feeling of being watched, the feelings of not being alone that grip you in strange and haunted places. You have known of these worlds, these creatures, perhaps not consciously, but instinctively. This is the Multiverse and you are a part of it, past, present and future.

There are thousands of worlds to explore, all rich with opportunity and ripe for conquests. However, they are not without peril, your fiction along with those of your fellow storytellers combine to construct a fluid and every changing reality. Not everywhere is safe, nor should it be. Exploration is dangerous and one must take caution when traveling to another reality, planet or time.

There are “Starter” worlds where characters are integrated into the multiverse based on the concept that you the writer/storyteller have imagined. It is from here that your exploration begins.
It's not my wishes, you have set up a role-play that is centered on your world and your concepts. It is not a multiversal role-play in any way, because you deny the players to choose when, where and how to fight or role-play. You have a main threat, what if someone wishes to fight for the main threat, as you label it. What if someone wants to take over the world and assume the powers themselves? You have a role-play which offers some unique elements but when you limit the players choice to A) deal with my plot and bad guys, B) you have to deal with them before you can explore your own worlds, C) My world is what I want to you to play in.

By limiting it to your world because you have a lot of stuff it is a role-play but not a multiversal one. If I were looking for a role-play with a scope of world exploration and a plot line created in total and detail it would be fine. But if I want to do my own thing in a setting where everyone can influence each other, where fights can erupt and allegiances are formed and broken instead of working for some common goal, I cannot in your world.

Yours is not a bad role-play but it is not multiversal.
If you say "go here on this world" to fight it is not multiversal...multiversal and many worlds means just that. Roleplays do not center on just one world, they revolve around many diverse and unique worlds that are fought over and on for what ever reason. In most cases there are six or seven major worlds with different themes and characters correspond to the world in some way that makes plot logic.
I will submit a character for a later fight with you Joegreenbeen, if he is acceptable we can match steel in the future.

Lars Grimson
Sex: Male
Age: 23
Race: Human
Height: 6’2
Weight: 210 lbs.
Body Type: Lean, athletic, toned muscles
Skin type/color: Tanned faced and upper torso
Scars/tattoos/birthmarks: Several battle wound scars from arrows and cuts
Hair color: Reddish blond
Hair style: Long, pulled back, just above shoulders.
Eye color: Gray-blue

Armor worn: Gothic plate Total weight 55 lbs.
Salade with bevor on helm.
Pauldrons-right and left shoulders.
Rerebrace, vambrace and couter-both are joined at the joints.
Mitten gauntlets.
Cuirass with Tassets, protects breast and back and upper thigh protection.
Articulate gothic leg armor
Plate boot covers

Sword and shield.

Onverlict, a magical black hand and a half sword that can cleave through mundane material with ease. It can also rend through magical or magically reinforced items with some effort.
Specs:
Overall Length: 42-5/8"
Blade Length: 33-1/2"
Thickness: 1/5"
Weight: 49 oz

The shield of the Wolf Kin is a triangular shield that can resist the blows of ogres, and when used as a weapon can rend granite with relative ease, the greater the block of stone the longer it takes to get through it. The shield also grants the user the ability to trot at a loping pace; this gait can be maintained for hours at a rate of 5 miles per hour and allows the wielder to cover great distances. On bare paths, the shield bearer can quickly achieve speeds of 31 miles per hour. In a flat out sprint the shield wielder has running speed of 43 miles per hour. The shield bearer can leap 16 feet horizontally in a single bound, and can maintain rapid pursuit (of 43 miles per hour) for at least 20 minutes.

Gold plated metal sheet depicting a rampant wolf.
Frame ornate with gold plated rivets
Shaped metal sheets at the angles
Black wolf pelt lines the inside face of the shield.

Specs:
Overall Dimensions: 35 inches x 17 inches
if it does probably not far enough to affect you.
Alright- So the bazooka and the spear meet, but based on the speed of the rocket and the speed of the thrown spear they will meet and detonate roughly 2/3 of the way towards the intended target.

The sound of the explosion will not be as adverse to a person using the weapon, to wit men who use heavy weapons repeatedly in combat; the sound becomes an accustomed and normalized effect, especially outside where the sound can dissipate more readily than in a confined area.

As Gado states there will be little in the way of a crater since the explosion occurred in the air, and the majority of the explosive force would be directed towards The Archivist, but will have minimal effects since it was not charged and had been blunted by a charged defensive move.

While I am not sure how much of sound the spider will make scrambling across the sandy beach, probably minimal so it would require a highly acute sense of sound to hear the creature. However while cloaked the spider will leave a tell-tale sign of his movement across the sand. It is possible that tracks will be seen but at the speed the spider is moving towards the demon a normalized attack can occur or other defensive measures can be employed with some creative thought.
Sorry gang the flight from the west coast to east took longer than I expected.
Charged attacks require an equally charged defense to negate. As for the rest give me a bit to read the sequence of events.
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