Avatar of Skallagrim
  • Last Seen: 5 yrs ago
  • Old Guild Username: Skallagrim
  • Joined: 12 yrs ago
  • Posts: 2805 (0.62 / day)
  • VMs: 3
  • Username history
    1. Skallagrim 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

This is a multiverse setting not the tourney setting.
I think the meta story back drop workd well. Now the question is as always will people use the multiverse. It may scare off some as it is pvp focused both on an individual and faction scale.
Real Name: Sir Dou’far Klaast
Occupation: Gladius Dei Senechal- General of the Angar-Ryllan Sword of God Elite Knights
Other Aliases: None
Place of Birth:Nas’Gadur
Marital Status: Single
Known Relatives: None
Race: Nas’Gaduran

Random descriptors:
Height: 6 ft. 3 in.
Weight: 535 lbs.
Eyes: White
Hair: Black
Skin Color: Deep blue

Character Tier: High.

Character Type: Critical Character- Active Multiverse Participant, This is the main character (the central or primary personal figure to the roleplay).

Physical Description: A tall man with deep-set eyes and long hair pulled into a top-knot pony tail. He has some stubble on his chin and cheeks as he shaves but once every few days. A quick smile and a hearty laugh are part of his charm. As with all Nas-Gaduran’s his skin is a deep blue color, and being that he is from an Earth+1 gravity world this gives him a strange bouncy gate when in a gravity lesser than his normal.

Personality Description: Dou’far Klaast was just a boy when he was conscripted into the Home world legions each planet in the Empire is required to provide. After going through his test he was found to have a high intelligence and the personality that lends itself well to the Gladius Dei, a single mindedness bordering on fanatical. Dou’far Klaast is a highly motivated and extremely driven man, who is supremely confident in his own abilities and expects the same from his troops.

Skills, powers and abilities:


(High) A skilled swordsman and trained with all the knights weapons to a high degree, he is often seen in the training fields showing recruits techniques and tricks he has learned over the many years of training and combat.

(Intermediate) An accomplished hand-to-hand combatant, using his greater strength to his advantage.

(Intermediate) Due to being born on a high gravity world his muscularity and bone structure are far denser, and heavier. His strength is such that he can lift/press 3 tons with ease.

(Intermediate) His conditioning is above par for a man of his size, and this is due to his increased lung capacity.

(Intermediate) His skin and muscles are highly resistant to damage offering him a degree of protection against cutting and slashing from weapons of equal or lesser rating. Not impervious but resistant to base attacks.

Character Equipment: Gladius Dei (sword of God) armor/weapons--


(High) Vibro-Blade appears as a Bastard Sword-- These are the standard Templar issued blade weapons. They are surrounded by an invisible, high-frequency energy field that gives them damage capabilities equal to energy weapons. They can slice through armor very quickly and given time can cut through the heavy fortifications or doors on ships and on worlds.

(High) Sonic lance -- This is a sophisticated Templar weapon. It unleashes powerful vibrations in a considerable area in front of it, literally shaking apart all unlucky enemies in the area, no matter the bulk. The longer the knight charges it the stronger the effects of the sonic burst.

(High) Shimmering Shield of Faith--This is a force field, sometimes known as an energy shield, force shield, or deflector shield comprised of a field of tightly bounded boson particles of significant magnitude so that objects affected by the force shield are unable to pass through the central axis of the field and reach the other side. The shield is usually somewhere between 26-28 inches in circumference allow the knight a good deal of bodily protection against frontal assaults. This shield can be powered up with energy to allow it to disperse or block incredibly powerful attacks.

(High) A favorite weapon is the Heavy Plasma Pole-arm--He carries this weapon and employs it against the armies of the unbelievers. The heavy plasma pole-arm fires over sized, armor-penetrating plasma bolts capable of causing extreme damage to whatever target they strike. Like other burst plasma bolts, the projectiles from the heavy plasma pole-arm detonate upon impact, showering the surrounding area with damaging plasma shrapnel. Powered by their armor this has an effective range of a hundred meters. The pole-arm head is also a vibro weapon and can be used in combat to slice down the unbelievers with deadly ease.

Templar Knight standard issue armor.


The armor comes with the full range of sensors including thermal, radioactivity (an alarm function alerts him of dangerous conditions, like the presence of plutonium), neutron detector, also targeting/tracking, and telemetric sensors. A new Detection Unit is capable of picking up outside radar-tracking devices that lock on or "paint" him (e.g., incoming missiles), while a psionic tracer can detect and track even small traces of psionic energy. Ultra-sonics allow for a form of ground-penetrating radar (for finding underground chambers, etc.).

(High) Helmet optics include an energy detection unit that can sense power sources, power cables, and so on. Advanced Audio Receptors allow for eavesdropping and can detect people sneaking up on him. The integrated Sound Scanner is capable of separating out the frequency of all other noises, even a single whisper under tons of rubble. Meanwhile cooling systems maintain climate control inside the armor.

(High) Covered with an incredible refractory coating, the Templar armor's exterior can deflect thermal rays, lasers, and other energy weapons to a limited degree. However, a charged attack can ignore the deflective abilities of the armor.

(High) Templar armor also absorbs incoming radar signals, preventing them from bouncing back. Together with a built-in radar reflector, (that supplements the radar-absorbing qualities of the refractory coating), Templar armor is extremely stealthy against technological sensors.

(High) The outer fabric of the armor can also absorb many forms of energy, including magic. Linked to a new aether-magnacouple, this system allows the Templar to absorb the energy from normal energy attacks or magical sources. However the Armor must power the defenses to match incoming damage. If the incoming energy is far superior to the allotted defense energies the outer fabric can and will be rend by the force.

(High) The Templar can emit a high-solar burst that radiates Ultra-violet light from the armor in a 30‘radius. This burst is capable of blinding unprepared opponents and with the aether-magnacoupling can inflict injury to traditional undead opponents.

(Intermediate) The armor can also be magnetized, allowing the Templar to stick or walk on metallic surfaces. These systems run off the nuclear power supply and when taxed can actually shut down the armor for an hour or so to cool down.

Stats:

Speed:
Running: 60 mph (96 km) maximum
Leaping: The powerful exo-skeletal legs can leap up to 22 feet high or across. Add 20 feet with a running start. Jet thruster assisted leaps can hurl the power armor 350 feet up or across. If necessary, the thruster can shortly hold the powered knight aloft as high as 52 feet off the ground for up to 90 seconds. The thrusters are not made for flying.

Statistical Data:

Height: 12 feet, 5 inches (3.1 m)
Width: 4 feet, 4 inches (1.3 m)
Length: 4 feet (1.2 m)
Weight: 900 lbs.
Physical Strength can lift/press 50,000 lbs or 25 tons.
Power System: Nuclear; average energy life is 20 years. All weapons are powered from the power system.

Character History: At the age of 5 Dou’far was conscripted into the Home world legion on Nas’ Gadur and after testing was sent to the great Monastery of the Gladius Dei at Bright Gate on Angur-Rylla itself. Here he devoted his life to the order learning the arts of fighting with lance and sword as well as the strict lifestyle required of all Knights.
Having fought in numerous campaigns as commander of the elite shock troops known as Gladius Dei, he discovered a thread of myths on all conquered worlds and even in the records of Angur-Rylla as well as his own home world. Over the next few years and over the course of several more campaigns he found more references to something called the Nexus of Worlds.

Assembling the evidence he began speaking to other generals until he had convinced many of the command throughout the military that this was something they should pursue. After a meeting with the Counsel or Lords he convinced them that the Nexus existed and that it must be their focus. Whomever controls this Nexus between worlds held power over all others, power that should belong to the Angar-Ryllan Empire, under the command of General Dou’far Klaast and his Holy Knights.
That would be interesting as a stand alone rp. But I doubt anyone wants to change bodies/ powers in a fight against other players. Trying to learn a powerset that is not your own while in a fight isn't easy.
How would that work exactly?
The Nexus of Worlds Meta-Story


The Generals of Angar-Rylla’s vast military have conquered a great deal of their galaxy with the use of their own technologies and the unique technologies from conquered worlds. However, one common thread has emerged as they spread through the galaxy, taking system after system.

Something called the Nexus of Worlds. The Angar-Ryllan General Dou’far Klaast has spent nearly four years researching legends and lore from the worlds within the grasp of the Empire. Believing it to be true, since the legend in some manner has been found on every single planet with sentient life, General Dou’far Klaast and several of his compatriots have begun a campaign of conquest and terror to find a way to this mythical place.

The Council of Lords, the military arm of the Angar-Ryllan government, fully backs the Generals in this search, releasing the leashes that held the military in check. The vast war machine that is the Angar-Ryllan fleets and armies has begun seeking the paths to the Nexus of Worlds.

The Meta-Story back for this RP is that the players can choose to be a part of the Angar-Ryllan armed forces, mercenaries or fighters for their home worlds. They can be independent characters unaffiliated to any part of this, seeking the Nexus of Worlds for their own reasons.

However the Meta-Story will always be part of the role-play as it gives players a chance to jump in the Nexus Multiverse with their characters and offers direction as to what they can do without having to struggle to come up with their own story lines.


Several people have asked about a focus and goal for the Nexus Multiverse, so I present the meta-story that plays out in the background. I think it allows a vastly diverse character base and cultures to get involved, as we all agree this is a PvP role-play after all. It allows those who have joined the Angar-Ryllan military to venture to other worlds and locations devised by the players, as well as giving a reason for people to create and defend their homeworlds and seek the Nexus of Worlds themselves.
Throw in combat shotguns, side arms and I might join this as an individual soldier working to get back after a rather disastrous patrol. The scenario as described reminds me a little of the movie Battle:Los Angeles. Except with mutant zombies instead of aliens.

Remember that your attack on the NPC rider cannot in anyway affect your opponent as it is your stance post. But make it spectacular.
The Nexus of Worlds Meta-Story


The Generals of Angar-Rylla’s vast military have conquered a great deal of their galaxy with the use of their own technologies and the unique technologies from conquered worlds. However, one common thread has emerged as they spread through the galaxy, taking system after system.

Something called the Nexus of Worlds. The Angar-Ryllan General Dou’far Klaast has spent nearly four years researching legends and lore from the worlds within the grasp of the Empire. Believing it to be true, since the legend in some manner has been found on every single planet with sentient life, General Dou’far Klaast and several of his compatriots have begun a campaign of conquest and terror to find a way to this mythical place.

The Council of Lords, the military arm of the Angar-Ryllan government, fully backs the Generals in this search, releasing the leashes that held the military in check. The vast war machine that is the Angar-Ryllan fleets and armies has begun seeking the paths to the Nexus of Worlds.

The Meta-Story back for this RP is that the players can choose to be a part of the Angar-Ryllan armed forces, mercenaries or fighters for their home worlds. They can be independent characters unaffiliated to any part of this, seeking the Nexus of Worlds for their own reasons.

However the Meta-Story will always be part of the role-play as it gives players a chance to jump in the Nexus Multiverse with their characters and offers direction as to what they can do without having to struggle to come up with their own story lines.


So this is the meta-story that plays out in the background. I think it allows a vastly diverse character base and cultures to get involved, as we all agree this is a PvP role-play after all.
You can as long as it is clear he is riding away from you.
© 2007-2026
BBCode Cheatsheet