Avatar of Skallagrim
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  • Old Guild Username: Skallagrim
  • Joined: 12 yrs ago
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    1. Skallagrim 12 yrs ago
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Name: Dynoz Tarr
Age: 345
Gender: Male
Race: Elf

Random Descriptors:
Height: 6’1”
Weight: 155 lbs.
Hair color: White
Eye color: Icy Blue with silver flecks

Character Tier: Intermediate

Character Type: Critical Character- Active Multiverse Participant

Physical Description: Dynoz Tarr wears the dusky black armor of a Wolf Rider. His hair is in a top knot with the long ponytail extending down his back. Like all Elves he wears fetishes of those he has killed, depending on the creature it either is on his armor, weapons or on his saddle. Dynoz walks in a slightly bow-legged and hunched walk, giving the appearance he creeping when he moves.

Personality Description: Dynoz is insane, although he can function extremely well in society and appears essentially a sane individual he is not. When in combat the more blood, pain and suffering he sees and inflicts his insanity to come to the fore. He is sadistic and enjoys causing suffering and death.

Skills, powers and abilities


(Intermediate) Accomplished melee and hand to hand combatant. Dynoz has been trained it various weapon and unarmed disciplines, he prefers his bone daggers over all other forms of combat though.

(Intermediate) Blood Summoner. Dynoz can summon supernatural creatures by spilling his blood and speaking the ritual. Normally these creatures are shadowy, monstrosities that attack whom or whatever Dynoz commands. (These are minon creatures unless he is summoning another player character allied with him)

(Low) Druidic powers. Able to use nature based powers to heal, however these powers are only cursory and a part of his nature. He does not exert any effort to expand them to any degree.

(Intermediate) Accomplished Hunter.There are very few creatures that Dynoz cannot track, across a variety of environments.

(Intermediate) Dynoz’s sense of smell is highly developed. The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions, 1.75 miles is the extent of his olfactory senses.

(intermediate) Dynoz’s sense of hearing is the most acute of his senses. He can hear as far as six miles away in the forest and ten miles in the open. Dynoz can hear well up to a frequency of 25 khz. However the actual maximum frequency detected by Dynoz is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz).

(Intermediate)Wolf Kin- Dynoz Tarr can shift into a werewolf form. Growing in height by half, making him 9’5” tall and gains another 300% in weight, making him 455 lbs. His head changes to a wolf's maw, and the fangs and claws are now fully grown. His arms become long and apelike, and as a werewolf can move either on two legs or all fours. Dynoz also grows a tail, which helps with balance.

In this form, he is extremely strong and fast, able to move up to 70 miles per hour, matching a cheetah for about an hour. His strength has increased; he is able to lift/press around 4 tons and can cleave through hardened metal as if it was butter. The bone daggers fuse with Dynoz becoming the basis for his claws and confer the same powers as before.

In this form all his sense are more acute, with the ranges doubling easily.

Character Equipment:


(Intermediate) Armor of the Wolf Rider. This magically enhanced armor grants Dynoz several abilities. Like a wolf he can walk, trot, lope, or gallop. Walking at about 6 miles (9.6 kilometers) per hour, but can reach speeds of 35 mph during a chase. He can jog or trot, at various speeds, generally between 8 to 10 miles (12.8 to 16 kilometers) per hour.

Dynoz can keep up this pace for hours on end and has been known to cover 60 miles (96 kilometers) in a single night. When forced to run down prey or escape he can accelerate to speeds of over 40 miles (64 kilometers) per hour for a distance of several miles.

(High) Bone Daggers, Dynoz carries two 18-inch wickedly serrated daggers made from the bones of a long forgotten beast. In addition to being extremely sharp and unbelievably sturdy, on command each of the daggers can assume an elemental aspect these usually take the form of Fire, Ice, Acid or Lighting.

These daggers also confer a high resistance to the elements currently employed. While able to blunt normal attacks to a great degree the elemental defenses require concentrated strenghtening to ward off greater elemental assaults.

Character History: Dynoz Tarr is an elfin male of the once noble Tarr family. He developed his hatred for humans when a raiding party of humans came across his mother and sisters when he was a boy. After the humans had their way they killed the women. Dynoz found the mutilated bodies. That is when his mind snapped and a deep seated hatred for humans developed.

No longer a youngster, Dynoz has thrown his allegiances to the Overlord and has developed a certain perverse taste for hunting down the humans and their villages that have sprung up across the land.
Dunno either would work. I suppose I will fly over and do the angry hero bit...I envision the fight will br similar to superman and general zod in metropolis. The buildings will suffer.

If you want give a few to amend my post to come over and lay down the angry hero spiel
General Freedom managed to stand on wobbly knees as he glanced about the destruction wrought by the fight that took place. The emergency personnel working to save those they could, the horror at the dismembered and dissected police officer by that freaky frog. With a snarl, General Freedom stood straight and pushed away from the crumpled from of the Horn Toad, several EMT’s rushed to him. "I'm fine, thanks. Let's make sure that everyone else is safe shall we?"

Taking a step towards the carnage of their fight, General Freedom was bathed in a blue glow that illuminated the area around him brightly. As the hero took his second step he felt, as did everyone in the park, a sudden jolt, then a rolling wave motion that lasted for a few seconds.

"Earthquake!" General Freedom shouted as he increased his energy levels to help those here if a chasm should open. However, it wasn't the earthquake that grabbed the attention of those bewildered by the sudden event. It was the eruption from the ground around an explosive spray of dirt, followed by a glowing ball of light. Within the light was a man…a blue glowing man.

It was a shock to say the least; especially since two other figures rose from the crater besides the floating man. Several of the police officers started running towards the mound, weapons draw, the commander shouting ‘Freeze! Whoever you are stop right there, don’t move! DON”T MOVE!”

General Freedom rose in the air, his eyes focused on the creatures, more importantly he focused on the hovering individual. And with horror watched as innocent civilians seemingly were cut in two by shimmering discs. Police officers fired their weapons to no effect, some tried to shield the civilians however it was in vain. One officer scooping up two children, running as fast as his legs could carry him towards a police vehicle, however he wasn’t fast enough.

Clenching his teeth General Freedom felt the ZPE wash over him in a tremendous wave as his sinews flexed, his hands balled into mallets. Then he heard it.

“Come to me, little hero!”

“Alright bunky, you want me, you got me.” The hero murmured as he launched himself skyward in tremendous streak of blue and white.Rocketing high the blue clad hero peered down at the carnage below him; whoever they were, they certainly had no qualms about murder. Tapping his microphone, he waved off the news and police helicopters.

The way the man in the bubble killed told General Freedom that this was someone who viewed all life as nothing more than an annoyance. Something to be used and disposed of, the worst kind of villain.

Dropping down he slowed until he hovered a few scant feet above the ruptured earth, his eyes focused squarely on the man who had killed, the other two, odd blue-skinned beings with weapons that reminded him of something a medieval knight would use. Something told him that they were not from Earth, not by a long shot. Sheathed in the blue of the ZPE, his fists clenched, General Freedom spoke in a low tone.

“You have one minute bub, then it’s gonna get ugly.”
I will post again shortly, probably later on this morning.
Working on my post Melon sometime later this morning I will have it up.
Dou’far Klaast pondered the words the man spoke. Analyzing them, breaking each word down, and searching for hidden meanings. A soft snarl escaped the Nas’Gadur as he stood straight, stretching a bit as he shook his head.

Either the man before him was a raving lunatic or a being whose very blood could lead the way to the Nexus of Worlds and possibly to the fabled Dreamers themselves.

“You speak of eternal life. I have heard of such creatures, they are called Dreamers…at least that is the name they are most known by in the legends and myths. Their race name, lost in the hoary depths of history. Perhaps there are people like you, LeeRoy.”

The Seneschal frowned as he glanced at a status report regarding the battle around Darashal, a battle that required his attention. However, so did this being before him, a being who claimed immortality.

“I am afraid Gods have been known to make mistakes. So you are the height of intelligence amongst your kind, where was it again? Aigyptos? Tell me of this lost world. Where does it lie? What potential do you hold? What are you keeping from us?”

Dou’far inhaled deeply as his eyes again focused on the report before him, a thin smile crossing his lips as he cast a gaze to the screen again.

“You perplex me LeeRoy. I do not know whether I should believe you or simply test your immortality by firing upon your ship. Perhaps though there is a way we can come to an accord. I believe I can help you find these immortals; in return, I would like you to help me by introducing them to me.”

A huge toothy grin appeared on the deep blue face as Dou’Far spread his hands wide in a gesture of friendship. ‘What do you say?’

A flash transmission interrupted the moment as a communication officer spoke quickly from off screen, the smile on the Lord General’s face expanded; he had heard that the strike team sent to capture the man known as General Freedom had arrived on planet.

“Perhaps soon LeeRoy we shall pay a visit to these…immortal Dreamers…”
Alright, if you die in a fight. You will wake in the Halls of Dreams. The only character able to traverse from the Hall of Dreams and the Nexus of Worlds besides a Dreamer is Cathrel The Janus as she is the Mailman. She can lead people from either locale if they are lost, which is understandable especially if you have just risen from the dead.

I will finish my posts in order, starting with LeeRoy and the Angar-Ryllans.
The Dreamer stirred, in her fitful slumber, a call ringing out through the multiverse, a dream unfulfilled, a new reality, new sensations and experiences. Releasing the grasp upon her Dream, the Dreaming Queen allowed one to wake, summoned to this realm, to this shadow of existence. Insubstantial, a dream, a fleeting thought.

Through the skeletal-guarded gateways a solitary figure raises from a vast swirling darkness, rises from a massive sarcophagus until slowly the dream worlds fall away as the patterns of reality emerge, a strong resonance thrumming through the various realities, calling forth the awakened Dream.

Slowly the shadows dwelling between worlds rouse themselves. Once more unto the breech the Dreamers call out the whispers in the night, the movement at the corner of the eye, the chill that caresses the skin ever so lightly. Calling the spark of life lost on far horizons.

The thrum of life, the resonance of battle had found its way to the deep vastness of the shadow world. What life did the Dreamers call forth from the chambers of the void? A spark, a fleeting moment of glory, a life that wished to challenge that which stood ever watchful, ever willing to grant the sweetest of kisses, that of dreams untold to those who wished the embrace of the Dreamers.

That thrum of life, rich and vibrant ringing through the dark halls, beckoning the shadows forward, beckoning to the forgotten memory, beckoning the eternal sleepers to a wakened state.

At that moment, a great sigh from the vastness of the shadowed realms erupts and sweeps over a form lay bare from the enveloping shadows. The world where the waker dare tread lay open to them. Upon weak and feeble steps, they will return to the realms of light and substance, a new beginning, a new opportunity to fulfill their life’s work.

Through the skeletal guarded gateways of slumber,
Through the macabre and twisted halls of dream,
Lost amidst the vast corridors of wonder,
The histories of worlds whirl and dance for the Dreaming Queen,
Her every movement casting time and space asunder.

The Dreamers have walked the worlds at the beginning,
When the vast stars in the sky began to flame,
Their sightless eyes cast upon a multiverse slowly spinning,
Witnessing the newly born planets birthing strain,
Their passage through cosmic horrors a mere whisper without name.

Riding over the vast cosmic seas unrelenting,
Under far distant storm filled skies,
That multi-colored arches of lighting are rending,
With grave born voices that wail their lamenting cries,
The whispered shadowed Dreamers, out of the cosmic birth arise.


Here among the eternal sleepers, the dreamers, the watchers of fate, the dead rise and wake. Feeble from their death, the shock to their body a staggering blow as they rise again to a state of life.

They cannot fight here, for this is the realm of the Dreamers. Before them in the vast disjointed walkways and corridors are a multitude of doors that lead to the worlds of life and substance. Where the waker wishes to go they may, simply open a door and you shall open a gate to a new world, a new place where your body shall be reborn. Whole and substantial, ready to live again.

This is where you go when you die in the Nexus Multiverse. You are reborn naked and feebly weak from the experience. You can choose any location to return in, except the one you died at. Whether or not your remember the death and waking up in the Shadowed Halls of Dreams is up to you.
Great character. Post when you are ready.
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