Avatar of Skallagrim
  • Last Seen: 5 yrs ago
  • Old Guild Username: Skallagrim
  • Joined: 12 yrs ago
  • Posts: 2805 (0.62 / day)
  • VMs: 3
  • Username history
    1. Skallagrim 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

ASTA said
.There have been characters I've come across in roleplays that I absolutely loathed, their personalities completely warped and their demeanor wholly unattractive. Probably the most recent example of this can be found right here in the Multiverse. I think I've bitched enough (and annoyed Skall enough) to make it clear that I have a rather potent rageboner going for about 90 percent of the characters in this roleplay. But in the end, I realized that, in all honesty, those characters were legitimately characters, their dialogue polished, their back stories detailed and engaging, and their overall behavior in the roleplay realistic to the T.


No the bitching I take as part of a MV, the annoying, not really. And yes the characters were accepted because they fit the parameters of the setting, because they offer unique and different aspects to the role-play, and because they are unique. Biddz and LeeRoy's characters are all of these things, which is why I accepted them, but do I need to like them? No, I just have to provide them a setting to explore their characters through combat and conflict.
Beta said
Shall I PM his sheet to you, as well?Also, heading to the store and the bank soon, so let me know fairly quick.As for Green and Skall, I sent the CS to both of you. Take your time with the replies, as I will be busy for a while.Huh... I figured a ship that was that potent might place him a tier higher wile piloting it... given its armaments. Very well. I'll drop him to outright intermediate.


I consider this a high tier ship.

Type: Ship of the Line: Nightmare Class (20)

Long, sleek black latticed-hulled ships that are the main punching power of the fleet. These ships are often in command of task force deployments also serving as diplomatic envoy mission escorts for the Lord Counsel and/ or his officers.

Displacement:
1,145,000 tons (standard)
1,152,000 tons (war load)
1,160,000 tons (full load)
Length: 3 miles (15,840 feet between the perpendiculars)
Beam: .8 miles (4,224 feet)
Height: .25 miles (1,320 feet)

Propulsion: Talisan Calabi–Yau manifold N-fold generators (x4) These engines have the power to create a Calabi-Yau torus between two points in space allowing the ship to travel within the tubal vortex of dark energy foam, being propelled forward on the rising and vanishing zero-point energy foam at speeds faster than light.

Range: 4,390 l.y. Standard pulse power. 90,000 l.y. N-fold space point-to-point transport.

Complement: 4,200 officers and men ships crew. Ground/Ship defense forces- 1 or 2 Cughtagh or Aeryn. 250 Sluagh. 1,250 Talisan mercenaries and 850 Shu'fasa assault troops. Total complement: 6,552

Armament:

Xi-particle boson accelerator long range assault cannons (x12): Generating 650MJ of power In four massive turrets. One turret atop the deck in the fore and aft deck positions and one turret on the underdeck in the fore and aft position. Effective range: 192,700 kilometers (119,738 miles)

Dense matter rail guns(x20): Able to accelerate a dense core sabot projectile 260 kms In dual weapon configuration along the top and under side of the ship spaced evenly to allow a system of crossing fire. Effective range: 75,670 kilometers ( 47,019 miles)

Tachyon anti-ship missile launchers (x80): Quad weapon mounted launchers spaced along the craft at intervals to allow maximum missile defense. Effective range: 11,720 kilometers (7,282 miles)

Point defense Integrated dark energy shield system (x16): Dark energy knobs that are computer controlled point defense shield generators that can create dense energy shields around the ship to a maximum distance of 5 miles out. They are aligned two front and aft top deck and two front and aft bottom deck. And four midship two top and two bottom.

Imperial Fleet Combat systems- A quick overview.

The fire control computer automatically calculates the fire control solution based on - lead angle measurement, bend of the gun measured by the muzzle reference system, velocity measurement from a laser-web sensor on the top of the “head” and data from a pendulum static cant sensor located at the center of the ships body axis.

The AN/AAQ-37 electro-optical Distributed Aperture System (DAS) is the first of a new generation of sensor systems fielded on the IXF ships. DAS consists of 144 high-resolution EM sensors mounted around the ships frame in such a way as to provide unobstructed spherical (4pi steradian) coverage and functions around the ship.

The DAS provides three basic categories of functions in every direction simultaneously:

1--Missile detection and tracking (including launch point detection and countermeasure cueing)
2--Ship detection and tracking (Situational awareness IRST & ship-to-ship weapons cueing)
3--Imagery for CIC firing displays and helmsmen command and control.

The IXF DAS was first used in military operational exercises in 4045 and demonstrated the ability to detect and track missiles and ships to ranges exceeding 250,000 miles. It has also demonstrated the ability to detect and track multiple small craft simultaneously in swarm combat flight around the ship.

Armor:
Belt: 43 feet of Hassium-Tungsten alloy.
Hull: 51.4 feet of Mendelevium-Hassium alloy.
Barbettes: 27.3 feet of Mendelevium-Hassium Alloy.
Turrets: 19.6 feet of Hassium-Tungsten Alloy.
Decks: 17.5 feet of Medelevium-Hassium alloy.
Spacecraft carried:
RQ-21 “Slyph”-Unmanned AI fighter/bombers (222)
VF-223 “Hollow” Manned Interceptors (102)
OS2K “Hopper” Drop ships (19)
Beta, I don't see why he would be high tier with a ship, he would be intermediate even with the ship. As it stands he is approved if you place him squarely in intermediate.
Some are. Others are in the same universe such as Darashal and the Angar-Rylla homeworld.
Alright. I look forward to reading it.
The old adage, "You get once chance to make a first impression" is true. I understand your motives for making these characters, you wanting to step outside the box and develop them. That is fine. You made your first impression, I didn't like it. Simple as that really.
If that is what you want great. If others want to engage you great. I choose to avoid these two characters unless forced too. I just don't like them.To me they are neither likable nor fun to read.
Alright everyone cool their jets....the two characters are not serious characters in comparison to others. That being said no one has to fight anyone and if these two enter an area where you are,. you don't have to engage them in combat. I think both LeeRoy and Biddz realize that these two character might not get as much traction in terms of interaction as other characters they may have.

I personally do not like them either, but they are accepted characters. So if they bother you avoid them, don't interact with them.
God-Mode? You decide....

© 2007-2026
BBCode Cheatsheet