Avatar of Skull
  • Last Seen: 7 mos ago
  • Joined: 12 yrs ago
  • Posts: 593 (0.13 / day)
  • VMs: 1
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    1. Skull 12 yrs ago
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6 yrs ago
Current Space vampires and werewolves try to stop a Mummy AI from spoiling their human food roleplayerguild.com/topics/…
1 like
7 yrs ago
7 yrs ago
omg it's been a very long time since I've been on here...
2 likes
9 yrs ago
"A creepy old man cut my hair off!" - Thor
3 likes
9 yrs ago
My OOC is complete. I will now go outside and enjoy the beautiful sun, until it gets too hot, then scuttle back inside where Horizon Zero Dawn awaits me. Finally, I get to play you!
4 likes

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Not sure... but I'm still here.
^^ lol who's going to be the fool that buys it???

Great stuff so far guys... I'll wait for the rest to post by tomorrow before I start moving along.
Probably until we get 2-3 more...
Must've been one helluva bday celebration XD
Entirely up to you, just as long as she's in Marrow Lock.
So... who's posting next?
Location: Marrow Lock, Capital of Kadesa...



The sun did its best to provide warmth through the dense clouds covering Marrow Lock, but the remnants of last winter's cold still grasped the capital. This did little to dampen the spirits of all and any who came to celebrate the 150th anniversary of The Arcane Coalition. Such commemoration had never been done before, but King Chogutai of Kadesa insisted. While all were welcome to participate, almost every T.A.C. operative that wasn't on assignment received an invitation. It served as a much needed morale booster, which came at the right time, considering the recent spike of criminal activity happening all over Venastia. The Coalition and King Chogutai's best elitesmen took painstaking steps to ensure the capital's security was grade A for this momentous event.

Almost every city street was a festival. Music of all types bounced off victorian homes and businesses. Artisans ran wild with their brushes, painting side walks and alleyway walls with murals of the Coalition's feats. Merchants preyed on naive tourist with poultices and herbal remedies for impotence and sex drive. Street performers dazzled crowds with flashy magic tricks. Coalition advocators preached to every ear that cared to listen about the sacred bond of science, magic, and nature. Bars and smoke lounges were flowing with brew and candied hasheesh, and bazaars were lively with price hagglers and amateur negotiators. This went on for three days, yet even on the third, its sheen did not luster. Today would mark the end of the celebration, and rumor has it that King Chogutai has planned quite the send off.

Unfortunately, Sir Dmitry Kovalev won't be in attendance for the extravaganza. The grizzly old man watched the festivities through an open window with much envy. He leaned over, lit a cigar he had twirled in his prosthetic hand for quite some time, and casually puffed smoke rings through the open slit.

"I told you to stop doing that in my office." A voice much older than Kovalev's bounced off the lavender walls covered with breathtaking paintings. A bald gentleman with glasses named Jim Wallaceburg closed the double doors behind him and postured over to Dmitry, who still couldn't pry his eyes away from the festive scene outside.

"I suppose this entire charade is fitting." Dmitry said, ignoring the man's concern as he puffed away on his cigar. "It will be a nice send off for the unit. Good R and R before their next assignment."

"Yes, yes," Jim said irritably, fanning the smoke away with a manilla folder. "My operatives have been tailing them since they arrived. After the grand finale, they'll receive further instruction. I trust that you have everything in order?"

Dmitry nodded. "Our Airship is en-route. Cargo is packed, stacked, and ready for loading."

"Well..." Jim inhaled slowly and exhaled just the same as he handed over the manilla folder. "I guess this is it, huh? All these months of planning. Handpicking each operative." Silence stood between them, and Dmitry could feel Wallaceburg's uneasiness about the whole thing. It was seeping through his three piece suit and overpowering the cologne he wore. "Do you think it'll work?"

"What?"

"This team...do you think they'll function as the unit like we hope? A lot is riding on this. I'm not so sure jumping right into an assignment is the prudent thing to do. I mean just the day after the anniversary? Who knows what kind of shape they'll be in the next morn-"

"Jimmy," Dmitry ashed his cigar along the outside ridge of the window pane and stored it in one of the compartments of his metal arm for later. Just then the loud speakers playing overhead on zipping airships made announcements to head toward the King's square, the center of Marrow Lock. "You want my honest answer?" Wallaceburg cringed at the uncertainty of what Dmitry might say. He slowly shook his head.

"No. They won't be everything we hoped for." He tipped his duster and trudged toward the exit. "They'll be better than we anticipated."

As Dmitry left the office he shook his head, then decided on finishing the rest of his cigar. He lit it once again with a dry match and sighed.

"Shit, they better, Jimmy ol' boy..."
Yup
Alright, everyone that turned in chars got accepted. Again, thank you for putting in the time to create these unique characters and I'm looking forward to having some crazy adventures with you all!! The intro post won't be up until tomorrow/saturday morning (again, PST). We will all be in one area and no, your character doesn't know that she/he is a part of the squad yet.

Konica said
//Finished, sorry if there are typos. BTW, I noticed the timeline was counting down. Is that just for aesthetics or is something cray-zeee gonna happen at year zero?
Even if something were to happen, we won't likely experience it since it's too far into the future... hopefully.
Name: Sir Dmitry Kovalev
Race: Ranath-Humas
Class: Investigator
Class Specialty: Vanguard (Leader with support attributes)
Class Specialty Abilities: Defensive magic (shield barriers). Stat boosters. Limited time spells. Durable.

Sub-Class Specialty: Gear Head
Sub-Class Specialty Sheet:
Name: Ivanov - 1AD115A
Appearance:



Type: Machine
Info: Ivanov is the result of nearly a lifetime of tinkering. It is considered one of Dmitry's finest inventions. Limited free-thinking capabilities and extremely obedient to Dmitry. In standard form, he essentially operates as a storage unit and another pair of hands, but the unique quality of this form is that Dmitry can wear Ivanov like armor. The motorcycle form is a testament to Kovalev's teenage days. It is mainly steam-powered, but with special enchantments, can clock in at 80 mphs. The Equipment Form is the most important form and Ivanov is quite often in this stage. In the equipment form, he attaches onto Kovalev's back and arm prosthetic, serving as an extra battery that amplifies Kovalev's magical abilities. One of his legs can also reconfigure into a long-ranged sniper rifle, and one of his hands can transform into a short ranged match lock pistol. Because Ivanov is used for a wide variety of purposes, Kovalev must constantly service the robot so its functions continue to run smoothly.

Skills: Expert Paranormal Investigator, Medic, Expert Marksmanship, Seasoned Mechanic, Average Pilot, Multi-Linguistic.



Equipment/Weapons: Ivanov, Satchel (contains first aid kit and repair tools),

Personality: Witty. Charismatic. Improvisational. Daring.

History: Imygden born, Ranath-mixed PRO-TAC advocator. With over 15 years of T.A.C. Investigator experience, Dmitry has solved over two hundred mid-to-high profile cases. He spent the earlier portion of his T.A.C. career in a Preemptive Strike Unit called the Roaring Tens, a classified project that operated like a military hit squad. Records show that he campaigned in Kadesa, and played an important role in quelling the Kadesan-Golathian border riots of 865 SW. For reasons unknown, Dmitry was reassigned to a T.A.C. precinct back in Imygden as a lead investigator, eventually working up to Chief.

Officially, his exceptional work in the Iron Murlock case is what convinced the higher ups to assign him as Vanguard Leader to the Interceptors. The Iron Murlock case involved a deeply seeded syndicate that operated under the jurisdiction of Deigns. They were called the Shady Hilt, and they conspired to commit a web of terrorist attacks all across Kadesa and Imygden.

While many of the low profile incidents could not be helped, it was the big tamale that they were building up to that Dmitry prevented from happening. Reports indicate that Kovalev went in with a team of six, successfully infiltrated their fortress in the Narrow Coves (located along the southeastern coast line of Deigns) and wiped out all two hundred conspirers. The case is called Iron Murlock, because it is named after the submarining golem the Shady Hilt retrofitted as a 12 ton seismic bomb. Upon detonation, everything within a fifty mile radius would have instantaneously been leveled. Key suspects in the upper hierarchy of the syndicate were apprehended and are currently serving their life sentences at a cavernous prison ward.

The 4th Mage of The Eight, Maritori Kujan, reached out to Dmitry personally about putting together The Interceptors.

Misc: Kovalev entered the Coalition with the metal prosthetics. He gives many different explanations as to how the incident came about, but never admits to the true story. "It's nothing dark and mysterious, trust me. More embarrassing really." - His usual response.
Name: Wulgoth
Age: late 20s
Race: Org-Humas
Class: T.A.C. Soldier
Class Specialty: Berserker
Class Specialty Abilities: Indomitable willpower, blood lust, close quarter combat master

Sub-Class Specialty: Animal Tamer
Sub-Class Specialty Sheet:
Name: Gwar
Appearance:

Wulgoth Fusion
Type: (Animal/Machine)
Info: Wulgoth earned Gwar's companionship after surviving as its prey. They fought mercilessly in the Northern Forests of Kadesa until they reached a stalemate. Wulgoth says the blood from their wounds had mixed, solidifying their bond as equals. Gwar is a silent tracker that never leaves tracks. Its bite can stun, and the harder the bite, the intense the electricity builds. Further enchantment achieved during his time as a T.A.C. student resulted in a menacing imbuement that when fused with Wulgoth, unleashes a primal wolf monster encased in stone and steel.

Skills: Calligraphy, Fishing, Scouting, Tracking, Photographic memory, Arena style wrestling/grappling/fighting.



Equipment/Weapons: Dual scimitars and dual one-haded axes.

Personality: Menacing. Violent. Calculating. Honest.

History: Not much is known about Wulgoth other than the fact that he is a mix-blood from the Hivera Isles. Of all the T.A.C. Operatives, he is among the most controversial of members due to his checkered past as a gladiator in Golathis, and thief to a very prominent pirate guild in Deign. In fact it is rumored that before his enlistment, he was sentenced to death for crimes committed in Kadesa. If it weren't for the good graces of a Sir Machian Devari, honorary Ark Knight of the Royal Guardsmen, Wulgoth would be running around in the afterlife with his head cut off. Some type of deal was made; Perhaps a challenge of swords, one that if Wulgoth could pass, granted his freedom - under the condition that he enlist of course. Some say that Sir Machian saw goodness in him and wanted to believe that he could change for the better. Perhaps Wulgoth wanted to believe that too.
I'll let two hunters slide since all classes are filled up. Almost done here at work.
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